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Need help with kills system!!!
Im making a map that needs to do thing based on who you kill. So there are 3 teams, if you kill someone from team 1 or 2, 1 thing happens, but if you kill someone from team 3 something else happens. Plus i want the game to keep track of the kills in that way too using scoreboards, so it will say:
team 1 players killed: ...
team 2 players killed: ...
team 3 players killed: ...
Any one got an idea how to do this? And it still has to work when more than 1 players die at the same time.
team 1 players killed: ...
team 2 players killed: ...
team 3 players killed: ...
Any one got an idea how to do this? And it still has to work when more than 1 players die at the same time.
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Make a scoreboard set to 'death counts' then make 3 teams. Then for to make something happen each death for a different team, set each teams spawn point to a different location, put a pressure plate there with redstone feeding out leading to the thing you want to happen and a commandblock set to tp a player to the location you want.
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here is the problem... the teams are just there to devide the players in 3 diferent groups depending on how they play, so a bit like in dayz with bandits etc. but the kills will have to be given to the player that makes the kill, not the whole group. So each player has his own objectives that should keep track of how many people of team 1, 2 and 3 they killed...