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Creating different textures of the same door in a res. pack
Hey guys! My friend and I were planning on making a resource pack for our adventure map. The thing is, there is two different types of doors that we need to use at different times of the map. We were wondering if there is some way to randomly generate different textures of the same door (wood door) so that I can still use one resource pack throughout the map. If you guys have an answer plz help us out! Thanks!
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Pretty sure that's possible with CTM Textures (they'd need optifine or mcpatcher tho)
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I'm 99% sure that this isn't possible. But I may be wrong...