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Mega Walls Classes meets SkyClash! CREATE YOUR OWN Returns! OPEN for Class idea's join discord WITHER CLASS on now

StarSaffire's Avatar StarSaffire10/5/18 5:36 pm history
4 emeralds 1.5k 1
5/27/2019 1:35 am
GreninjaDarkrai's Avatar GreninjaDarkrai
Mansor.Anvil.Pw version 1.8


Do you have a class suggestion?
Do you want to try classes that are requested from the community?

If you have your own class idea or if the class idea is from other forums, you guys are allowed to paste the thread link in the #ideas channel!

Join Discord
Class idea's

Every week, we will collect all class ideas and add them to the Voting Phase.
During this phase, YOU guys can start to vote!
The class that has the MOST votes will be added to the game temporarily
If there are the same amount of votes, the @► ADMIN team will decide the winning class!

Please note that classes that were already added will NOT be available to vote in the next Voting Phase. (To give other classes a chance to be voted!)

FFA RETURNS! The MOST requested "CREATE YOUR OWN" comes back!
It is INSANE of all the skills and abilities you can MIX AND MATCH, there will be over 30 in all!!!
What kind of class will YOU create?

✨Practice any class with maxed abilites - Bot Battle
✨Campaign, where you will battle 30 battles with a bot
After completing a battle, you earn rewards

Legacy classes like Shark, Hades, Zeus, and Athena will be coming back soon

Walrus and Ghast RELEASED!!


Video's
This is a tad obsolete, levels have been modified, but this is a bit about Rogue and also some gameplay




MEET one of ROGUE'S second EVOLVED FORMS: Assassin!
This video will show her Primary, Secondary and Ultimate




VOICE LINES FROM IN GAME





Reyon_ had their idea regarding Team Points implemented in game!







FFA Updates
Current updates:
FFA UPDATE v2.0

This update includes a HUGE change to FFA
Some class balances and QoL changes as well!
Look below for the full updatelog:

■ New Stuffs:
▞ 3 NEW Classes added! Mythical heroes return!
▞ Added an event for the Grandmaster Challenge!
▞ Replaced all current FFA maps with 3 of Hypixel's SkyClash maps
▞ This is just an experimental change to see how FFA is being played now. Mega Walls classes fighting up in the sky like SkyWars! (Teleportion classes REJOICE!)
▞ Loot Crates will start spawning if there is 3 or more players (Previously 2)
▞ Loot Crates will now spawn at the middle of the map

■ QoL:
▞ Removed Cobblestone in Pickaxe upgrade.
▞ Players will now get a full stack of cobblestone by default
▞ You will always get your cobblestone back after placing it now (Removed chance)

■ Balances: ▲ BUFF | ▼ NERF

▞ Whale:
= Ability:
- Debuff & DMG delay lowered to 10 ticks ▲ (This means, every 0.5 secs, the enemies will be DMG and be applied the debuff)
= Skill I: (Block)
- Increased block value to 5%/10%/15%/20%/25% ▲ (Previously 3%/6%/9%/12%/15%)
= Skill II: (Killer Instinct)
- You will now get Resist I → Resist II
▞ Terramancer:
= Ability: (Root)
- Ability range lowered from 5 → 3.5 radius ▼
- Poison duration lowered from 4.5 → 2 secs ▼
= Skill I: (Toxin)
- Lowered chance value from 45%/50%/55%/60%/65% → 40%/45%/50%/55%/60% ▼
- Poison stack duration lowered from 1 → 0.75 secs ▼
QoL Updates & Balances

This update includes QoL changes & balances
Look below for the full updatelog:

■ QoL:
▞ You can now use /spawn, /hub, /home, /lobby, /back instead of /leave
▞ Votes now gives Gold instead of Coins (1,000 Coins → 200g per vote)
▞ FFA Map will now change every 7 mins (Previously 5 mins)

■ Balances: ▲ BUFF | ▼ NERF
▞ Increased scroll usage duration by 55% ▼
▞ Bow classes will deal 13% more DMG with arrows ▲

▞ Slime:
= Ability:
- Increased DMG when landing 0.55 → 0.6 ▲
= Skill I: (Sticky)
- Increased debuff duration 1.5 secs → 2 secs ▲
▞ Cow:
= Skill I: (Stampede)
- Added a 4 sec cooldown ▼
▞ Whale:
= Ability:
- Increased cylinder 4x4 → 5x5 ▲
= Energy:
- EPH 7 → 10 ▲
- EWH 3 → 5 ▲
▞ Terramancer:
= Ability:
- Temblor → Root [​NEW SKILL!]
- Roots enemies in range while slowly Poisoning them
- Upon activation, cleanse all debuff and give yourself Regen II
- Enemies does not have to be at the same block level as the player to be rooted
= Skill I:
- Healing Totem → Toxin
- When gaining health, you have a chance to stack Poison to nearby enemies
= Skill II: (Prosecute)
- Will activate when below 5 → 7 ▲
- Removed stacking debuff effect ▼
- Reduced cooldown 40 secs → 15 secs ▲
▞ Marksman:
= Energy:
- EPH 10 → 12
- Marksman now gets 2 energy per second ▲
▞ Monkey:
= Ability:
- You will now get Resist I → Resist II ▲
= Skill I: (Banana Peel)
- Reduced Cooldown 7 secs → 4 secs ▲
▞ Assassin:
= Skill I: (Backstab)
- Increased Backstab DMG 0.5 → 0.75 ▲FFA:
FFA UPDATE V 1.5

This patch includes fixes for FFA.
Removal of APC (Reworking)
And new stuffs!
Look below for the full patch notes:
New Stuffs:
■ Added Coin → Gold conversion (More ways to earn gold!)
■ Added an option to enable/disable Auto usage of scrolls
■ Added statistics in /stats for FFA
■ Added a new achievement for FFA (Convert)
Fixes:
■ Reduced Server Lag & improved hit detection!
■ Fixed Terramancer Ability not working
■ Fixed Terramancer Totem not clearing in Duels
■ Fixed Monkey Summon Tree not clearing
■ Fixed classes that can go invisible not reappearing back
■ Reduce lag when changing Maps in FFA (Chunk Loading)

FFA UPDATE V 1.5
This patch includes fixes for FFA.
Removal of APC (Reworking)
And new stuffs!
Look below for the full patch notes:

New Stuffs:
■ Added Coin → Gold conversion (More ways to earn gold!)
■ Added an option to enable/disable Auto usage of scrolls
■ Added statistics in /stats for FFA
■ Added a new achievement for FFA (Convert)

Fixes:
■ Reduced Server Lag & improved hit detection!
■ Fixed Terramancer Ability not working
■ Fixed Terramancer Totem not clearing in Duels
■ Fixed Monkey Summon Tree not clearing
■ Fixed classes that can go invisible not reappearing back
■ Reduce lag when changing Maps in FFA (Chunk Loading)
FFA:


FFA/DUELS RETURNED
Free For All is back!
We've added the 'Class Creation' mechanics for FFA & also the BOT in Duels.
New stuffs like BOT Campaign & Class Practice are also included in this mode!
Look below for the full updatelog:

■ FFA Changes:
▞ Completely removed PowerUps - Replaced with Loot Crate!
▞ Increased currency gained for killing/assisting
▞ A new system for rewarding after killing/assisting - Higher DMG dealt to the victim, higher reward value!
▞ Kit refreshes after obtaining a kill/assist - If you deal enough DMG to the victim, your kits will be refreshed, allowing you to stay on the Battlefield longer!
▞ Getting kills/assists will instantly heal you depending on the amount of DMG you dealt to the victim (Max heal of 5hearts)
▞ Combat Tag cooldown reduced to 8 → 3 secs

■ 2 New Side Quests:
▞ Summoning - Summon once [​FFA]
▞ Shady - Make a deal with the dealer [​FFA]


■ New Achievements:APC:
▞ Summon - Summon 300/750/1500/2000/3000 times in APC

General:
▞ Experienced - Reach Network Level 25/50/100/150/300
▞ Voting - Vote 50/150/500/1000/3000 times
▞ Gamer - Play 10hrs/24hrs/72hrs/120hrs/240hrs worth of games in the Network

FFA:
▞ Upgrade - Level up any Class
▞ Collector - Unlock a class that you do not own
▞ Killer - Kill 100/250/500/1000/1500 players in FFA
▞ Hoarder - Collect 300/750/1500/2000/3000 Loot Crates
▞ Treasure - Collect 300/750/1500/2000/3000 Class Shards
▞ Summon - Summon 300/750/1500/2000/3000 times in APC
■ Class Rework:

■ Wolf:
▞ Ability - Pounce
- Change dash mechanic, its more like a leap now
- After getting in contact with the enemy, inflict knockback effect.


▞ Skill II - Blood Thirst- Blood Thirst → Beast of the Hunt
- Killing an enemy will Increase your movement SPD & ATK by 1% / 1.25% / 1.5% / 1.75% / 2%
- To balance this skill out, any melee/projectile DMG you received will be increased with the same % value
- There is no maximum value for this skill - Can stack infinitely!
- Resets upon death

■ Chicken:▞ Skill II - Gobble
- Shooting enemies while having speed will grant you additional energy
■ Mime:

▞ Skill I - Checkpoint
- Checkpoint → Mirror Image
- Getting hit has a 45% chance to spawn a dummy at your location
- After spawning the dummy, you will go invisibile for a split second

■ Monkey:▞ Skill I - Banana Peel
- Cooldown is now fixed at 7 secs but DMG of Peel is increased per level
■ Thief:
▞ Skill I - Ender Pearls
- Ender Pearls → Hide
- Getting hit has a chance to make you go invisibile for half a sec
- Cooldown of 5 secs
▞ Skill II - Concequences

- Concequences → Blink
- Sneak while in the air to instanly travel 3 blocks forward
- Cannot go through blocks/walls
- Inflict Slow & Weak to foes you passed with Blink


■Vote Party:
▞ When the server collects 20 votes or more, all Class Shard rates will be increased by x1.5 for 24 hours
!


■ Upon joining, your previous unlocked classes will be locked back, so you have to unlock them back using shards. In exchange, you will have their shards. Shard amount will be lowered for higher tier classes.


■ Returning mode, Bot Campaign!▞ Battle with a bot, each victory increasing the difficulty!
▞ Total of 30 stages, 1 time reward after stage clearance!
▞ Resets stages every week, so you can claim rewards of all 30 stages again!



APC Updates
APC(APOCALYPSE)

🎄Hello @everyone! We've re-released an older game back to the server, FEED the SLIME
Look below for the full updatelog:

■ Removed Halloween quests
■ Added a new Seasonal gamemode
■ Added a new Seasonal event

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FEED THE SLIME
■ 2 teams | 1 slime per team | 1 winner
■ Your goal is to capture the other party's slime.
■ For each successful capture, your team gain +1 point
■ Once the timer run out, team with the highest point wins
■ Easy right? Not so fast! Cakes will drop from the sky
■ Collect these cakes and bring it back to your slime to feed it
■ Slime will gradually become bigger when you feed them enough
■ The bigger your slime, the harder for the other party to carry your slime
■ Why is it harder? Well, they're much more heavier, therefore slowing the carrier move speed
■ The game consists of 3 kits. WARRIOR, BAKER, ALCHEMIST
■ Each kit has their own abilities. Don't worry, you can change kits after you die(edited)

SEASONAL EVENT
You will gain +1 Present when winning a round in the new game!
Player with the highest number of Presents will receive an EXCLUSIVE SKIN for the PIRATE kit in APC once the event ends
Event will end early 2020

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width=
HALLOWEEN UPDATE!!!

Limited time, the game has changed, not only you have to protect yourselves, but now you have to protect a CRYSTAL from the mobs as well!

With this new mode, 3 new maps are playable!


Added Event Quest that you can unlock a LIMITED Victory Animation upon completing it
Also in this event, everything is 50%% OFF from the server store!
■ 5K Coins / 25 Gems - ONLY $1.98
■ VIP Rank / ALL Boosters - ONLY $3.48


The Limited Victory Animation


■ Gameplay Changes/Improvements:▞ Want to try other routes from your kit? Now you can! Added a reset kit evolution for players who wants to re-select their kit routes!
▞ Improved rewards earned message after every round. You can hover over the message to view additonal info
▞ We removed Sigma's flight/float passive. But he is still slow when walking.
▞ Improved Sigma's primary fire

APOCALYPSE Patch v7

Hello @everyone! Big patch incoming, new Tank kit, Pirate completed & various game improvements & fixes to the game.
Look below for the full updatelog:

■ New Tank kit - SIGMA:
▞ Added 8 NEW Voice lines for Sigma
■ New Boosts & Improvements:
▞ Added 1 new level to Resistance boost
▞ Added 1 new boost - PACIFY!
■ Pirate kit completed! (Released CANNONEER & OUTLAW)
▞ Added 2 NEW Unqiue Weapon [​Cannoneer & Outlaw]
▞ Added 5 NEW Voice lines for Cannoneer [​Cannoneer's Voice is different than other Pirate kits to match his 'crazy' personality!]
■ Gameplay Improvements:
▞ Voice lines will now play globally to all players, but with a lower volume
▞ Revamped /stats command! [​Changed stat viewer to a GUI, much more neater!]
▞ You can now destroy decoration blocks [​Any leaves, tall/long grass, dead bush, any flowers, vines, etc;]
▞ Wither Shield death effect duration from 5 → 3.5
▞ After reviving, broadcast a message to the whole game
■ Fixes:
▞ Mobs will no longer be in the Main lobby after the game ends
▞ Fixed not getting Lobby items after a game ends (Shop, Backpack, etc;)
▞ Fixed an issue where if u melee as a ranged kit, the DMG won't register
▞ Fixed the game isn't starting upon join (Dragon Issues)
▞ Fixed an issue where Wither Shields giving Wither effect globally
▞ Fixed Executioner getting Night Lord's tag
▞ Fixed 'Players of the Game' armor stands

Congrats to both @Crit & @Reyon for finding the clues for the next kit.
Both of you will be rewarded the exclusive TALON skin.

For @everyone, do lookout for more easter eggs/hints to win exclusive rewards!

Sigma will be playable soon!


And they all fall down!

Look below for the full changelog:

■ When there is bonus time left, increase the XP gain as well [​Previously only increased coins]
■ Added revamped Team shop (Thanks @Reyon)
■ Remove Max Level cap (Previously capped at Lv 50) [​You won't gain anymore kit points after Lv 50]
■ Whenever a Wither Skeleton (Shield) is dead, explode at the location, giving Wither Effect at nearby players [​Remember that Wither Effect reduces the healing you get by 75%]
■ The game will reset much more faster after the game ends
■ Fixed an issue where you dodged the ATK but not the debuff
■ Mobs will now spawn on ground level in the Granary map
■ Removed 2 block tall grass & flowers in the Granary map
■ Removed some blocks near wither so it's easier to enter, in the Granary map
■ Removed DMG notifier (Holographic) on heal/dmg

Hello @everyone! Gems update?
Look below for the full changelog:

■ Completing quests will reward you Gems
■ Added Gems to all daily rewards [​MVP+ can get 5 Gems daily] (Make sure to open your Mailbox Daily!)
■ Added Gems as a reward for Voting Streak
■ When a game ends at Wave 20 or above, has a chance to obtain Gems [​Higher Waves = Higher Chance!]

Next patch, we will further improve the game!

We've added a new mechanic that will make your gameplay easier!
Introducing..... MASS GRINDING!
Previously, you have to right click on every gear you want to grind. But now, you can select all gears with the same rarity with a single right click!
In backpack menu, right click on a gear you want to grind. For this example, I've selected a rare gear.
After selecting that gear to grind, right click it again to select all gears with the same rarity.
Now for the last step, you left click on it to grind all selected gears!

APOCALYPSE Patch v5.3

Hello @everyone! These are some fixes from the previous patch.
Look below for the full changelog:

■ You can now increase your backpack slot/space/inventory
SIGNITFICANTLY reduced cost of skipping waves
■ Slightly increase ATK for all mobs
■ Coin & XP gain will increase depending on the amount of mobs kill & wave number [​Higher Value = More Loot]

This update is the biggest APC update ever.
Look below for the full changelog:

(To control voice line volume, use the Hostile Creatures volume slider in your sound settings)
■ Added 6 Voice Lines when selecting a kit. [​3 for Rogue - 3 for Pirate] (You will need the Pack to hear it)
■ Added 3 Voice Lines for secondaries. [​2 for Rogue - 1 for Pirate]
■ Added 2 Voice Lines for ultimates. [​1 for Rogue - 1 for Pirate]
■ Added a sound when equpping gear
■ Added a new map - GRANARY
■ You can start obtaining gears and summoning
■ You no longer need to hold your primary to use Ultimate
■ You can now use your primary when left clicking (For Ranged kits)
■ Replaced Quest Master to Villager (You can Enhance/Craft/Reforge gears from him)
■ Completing quests now gives you broken gears [​Does not include Side Quests]
■ Added 5 new side quests
■ Boost Menu won't close after purchasing a boost
■ Added a new visual timer on your screen for kits who has timer ultimates [​Toggleable in Graphics Menu]
■ Increased slowness from Slowed Boost

■ New Mob Hit Mechanics: [​Now, the higher the wave, the more stronger the mobs will be] (Previously Capped!)
▞ Zombie:
- Fixed doing tons of DMG
- Has a chance to inflict Poison upon hit [​Higher the wave, higher the chance]
▞ Skeleton:
- Fixed not doing DMG
- Has a chance to inflict Weak upon hit [​Higher the wave, higher the chance]
▞ Zombie Pigman:
- Has a chance to inflict Slow upon hit [​Higher the wave, higher the chance]
▞ Wither:
- Wither Skull Projectile does the same DMG but pierces through armor/DEF
- Fixed able to get hit even if shields are still active
▞ Global:
- HP will be increased depending on the wave
We added tons of new mechanics, mostly gears. (Enhancing, Rerolling & Crafting)
We will also be introducing a new map!
New Kits will be revealed in the next update.


NEW MAP GRANARY!!!


Update on the Gear Patch #1:
These are broken gears. You collect them by:
■ Clearing APC Waves (The higher the wave, the higher the rarity!)
■ Completing Quests
■ Voting
■ Mines (Soon)
■ Completing Campaign Stages (Soon)
■ Arena Season (Soon)


@everyone
Btw, anyone going for gunslinger


Cannoneer's [​PIRATE] Unique Weapon?
Gears are coming very soon @everyon


APC
We added the kit info/abilities in the Evolution Menu, so you guys can read it and better understand the kits. and hopefully select a kit that suits you! For now, you can't reset a kit Evolution, so pick a route carefully...


P.S. these are the skills for Executioner


Since @everyone have seen what Night Lord can do, today, we're spotlighting, EXECUTIONER!

Might not have any ranged abilities but she has high survivability, literally...
Secondary:
Summon a blade that spins around you. Damaging nearby mobs & healing 35% of the DMG dealt!

Since you can't kill mobs from across the map like, Night Lord, at least you can keep regaining HP & still do lot of DMG

MEET, NIGHT LORD!
Night Lord have mastered the ability to buff herself. You can also finish off foes at a safe distance.

Primary: Chakram
You throw your chakram forward, it will curve along the way, and will DMG mobs. (Think of it like a frisbee)

Ultimate: Shadow Burst
Shoot out 3 curved projectiles into your target location. Foes hit by it will receive huge DMG.

APOCALYPSE Patch v2.5

We've made improvements to the game. The game won't feel as grindy as last time now.
Look below for the full changelog:

■ After clearing a wave, you will also gain Team Points depending on the time left.
■ You can start evolving a kit at level 25 & 50 (Previously 50 & 75) [​Please note that you won't gain anymore kit points after Lv. 50]
■ Discord will be notified once a player has evolved a kit!
■ Improved damaging mechanics to mobs
■ Completed Rogue kit (All Kit Evolution coded! YAY!)
■ Completed Pirate Evo II kits (Up to Corsair & Gunslinger!)

In the next patch, we will finally be introducing gears that you can equip to your kits to make them even stronger!
______________________________________________________________________________

Be sure to join us on 16/8/2019 to help test on the Mechanics of APC. Game is unchanged but we added our story mechanics/ideas to the kit system! Not to worry, we're making everything solo friendly. (You don't have to wait for players to join to play a game anymore.)

NEW SERVER LOGO:

We've released our very 1st kit, ROGUE! [​DPS] ☖
She has 3 Kit Stages & 4 Kit Evolution to choose from!


Thank you to @everyone who voted on the poll above this post. We've started working on the Reworked Apocalypse game, which will be released early this month. Not to forget, Season 3 will start with this update. This season's Battle Pass reward theme will be... APOCALYPSE!

Here's a teaser...


Posted by StarSaffire's Avatar
StarSaffire
Level 2 : Apprentice Miner
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10/08/2018 7:40 amhistory
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GreninjaDarkrai
GreninjaDarkrai's Avatar
Like FFA. Like to use the classes and experiment with them. Vampire and Dragon are the bomb!
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