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Help! Shaders are bugged...
HEy all nice guys here, could someone help me? i just installed the seus shader, and i saw a weird screen, almost all was black, and the picture was really small at the left end.
and i saw some error messages:
Error invalid program "gbuffers_textured_lit"
Error invalid program "composite"
Error invalid program "final"
what can i do against this? why does that appear? please help me!
and i saw some error messages:
Error invalid program "gbuffers_textured_lit"
Error invalid program "composite"
Error invalid program "final"
what can i do against this? why does that appear? please help me!
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use dxdiag to figure out your graphics, or hit F3 in game and it should say something about display adapter - i could be wrong about the F3 since i have never used 1.8
-- on a side note, i like the shaders you got on your sig Sergeant Sarcasm
-- on a side note, i like the shaders you got on your sig Sergeant Sarcasm
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Yes, do this. If you want, you could just screenshot with F3 on and upload it to Imgur then link it to this, or just look for this:
And thanks man, I appreciate it. I do have an update coming out fairly soon that should have a lot more features in it, like a dynamic lens flare, highly detailed dirty lens which you can actually see in that screenshot, and super high resolution depth of field.
lowkey plug sry
And thanks man, I appreciate it. I do have an update coming out fairly soon that should have a lot more features in it, like a dynamic lens flare, highly detailed dirty lens which you can actually see in that screenshot, and super high resolution depth of field.
lowkey plug sry
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i dont know my GPU...
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Try SEUS 11, I had a similar error and that fixed it, and yeah, please tell us your GPU
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Are you using IntelHD Graphics? Also I did say post your GPU and you haven't done that yet.
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here is it. ive shortened it cuz it has FAR too many symbols
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WARNING: 0:552: Only GLSL version > 110 allows postfix "F" or "f" for float
WARNING: 0:98: Only GLSL version > 110 allows postfix "F" or "f" for float
WARNING: 0:98: Only GLSL version > 110 allows postfix "F" or "f" for float
WARNING: 0:99: Only GLSL version > 110 allows postfix "F" or "f" for float
WARNING: 0:99: Only GLSL version > 110 allows postfix "F" or "f" for float
WARNING: 0:99: Only GLSL version > 110 allows postfix "F" or "f" for float
WARNING: 0:99: Only GLSL version > 110 allows postfix "F" or "f" for float
WARNING: 0:100: Only GLSL version > 110 allows postfix "F" or "f" for float
WARNING: 0:100: Only GLSL version > 110 allows postfix "F" or "f" for float
WARNING: 0:100: Only GLSL version > 110 allows postfix "F" or "f" for float
WARNING: 0:104: Only GLSL version > 110 allows postfix "F" or "f" for float
[Shaders] Program loaded: composite2
[Shaders] Shader info log: /shaders/final.vsh
WARNING: 0:3: Only GLSL version > 110 allows postfix "F" or "f" for float
WARNING: 0:31: Only GLSL version > 110 allows postfix "F" or "f" for float
WARNING: 0:34: Only GLSL version > 110 allows postfix "F" or "f" for float
WARNING: 0:34: Only GLSL version > 110 allows postfix "F" or "f" for float
WARNING: 0:42: Only GLSL version > 110 allows postfix "F" or "f" for float
[Shaders][SEVERE] Error compiling fragment shader: /shaders/final.fsh
[Shaders] Shader info log: /shaders/final.fsh
WARNING: 0:20: Only GLSL version > 110 allows postfix "F" or "f" for float
WARNING: 0:75: Only GLSL version > 110 allows postfix "F" or "f" for float
WARNING: 0:530: Only GLSL version > 110 allows postfix "F" or "f" for float
WARNING: 0:531: Only GLSL version > 110 allows postfix "F" or "f" for float
WARNING: 0:532: Only GLSL version > 110 allows postfix "F" or "f" for float
WARNING: 0:533: Only GLSL version > 110 allows postfix "F" or "f" for float
ERROR: 0:527: 'const 7-element array of float' : cannot declare arrays of this qualifier
ERROR: 0:527: 'const' : non-matching types (using implicit conversion) for const initializer
WARNING: 0:536: Only GLSL version > 110 allows postfix "F" or "f" for float
WARNING: 0:536: Only GLSL version > 110 allows postfix "F" or "f" for float
WARNING: 0:544: Only GLSL version > 110 allows postfix "F" or "f" for float
WARNING: 0:544: Only GLSL version > 110 allows postfix "F" or "f" for float
ERROR: 0:546: 'bloomWeight' : left of '[' is not of type array, matrix, or vector
ERROR: 0:547: 'bloomWeight' : left of '[' is not of type array, matrix, or vector
ERROR: 0:548: 'bloomWeight' : left of '[' is not of type array, matrix, or vector
ERROR: 0:549: 'bloomWeight' : left of '[' is not of type array, matrix, or vector
ERROR: 0:550: 'bloomWeight' : left of '[' is not of type array, matrix, or vector
ERROR: 0:551: 'bloomWeight' : left of '[' is not of type array, matrix, or vector
ERROR: 0:552: 'bloomWeight' : left of '[' is not of type array, matrix, or vector
WARNING: 0:565: Only GLSL version > 110 allows postfix "F" or "f" for float
WARNING: 0:566: Only GLSL version > 110 allows postfix "F" or "f" for float
WARNING: 0:566: Only GLSL version > 110 allows postfix "F" or "f" for float
WARNING: 0:571: Only GLSL version > 110 allows postfix "F" or "f" for float
WARNING: 0:571: Only GLSL version > 110 allows postfix "F" or "f" for float
WARNING: 0:571: Only GLSL version > 110 allows postfix "F" or "f" for float
WARNING: 0:571: Only GLSL version > 110 allows postfix "F" or "f" for float
WARNING: 0:571: Only GLSL version > 110 allows postfix "F" or "f" for float
WARNING: 0:584: Only GLSL version > 110 allows postfix "F" or "f" for float
WARNING: 0:585: Only GLSL version > 110 allows postfix "F" or "f" for float
WARNING: 0:591: Only GLSL version > 110 allows postfix "F" or "f" for float
WARNING: 0:592: Only GLSL version > 110 allows postfix "F" or "f" for float
WARNING: 0:593: Only GLSL version > 110 allows postfix "F" or "f" for float
WARNING: 0:594: Only GLSL version > 110 allows postfix "F" or "f" for float
WARNING: 0:595: Only GLSL version > 110 allows postfix "F" or "f" for float
WARNING: 0:596: Only GLSL version > 110 allows postfix "F" or "f" for float
WARNING: 0:597: Only GLSL version > 110 allows postfix "F" or "f" for float
WARNING: 0:598: Only GLSL version > 110 allows postfix "F" or "f" for float
ERROR: 0:592: 'const 7-element array of float' : cannot declare arrays of this qualifier
ERROR: 0:592: 'const' : non-matching types (using implicit conversion) for const initializer
ERROR: 0:601: 'bloomWeight' : left of '[' is not of type array, matrix, or vector
ERROR: 0:602: 'bloomWeight' : left of '[' is not of type array, matrix, or vector
ERROR: 0:603: 'bloomWeight' : left of '[' is not of type array, matrix, or vector
ERROR: 0:604: 'bloomWeight' : left of '[' is not of type array, matrix, or vector
ERROR: 0:605: 'bloomWeight' : left of '[' is not of type array, matrix, or vector
ERROR: 0:606: 'bloomWeight' : left of '[' is not of type array, matrix, or vector
ERROR: 0:607: 'bloomWeight' : left of '[' is not of type array, matrix, or vector
WARNING: 0:609: Only GLSL version > 110 allows postfix "F" or "f" for float
ERROR: 0:609: 'bloomWeight' : left of '[' is not of type array, matrix, or vector
WARNING: 0:610: Only GLSL version > 110 allows postfix "F" or "f" for float
ERROR: 0:610: 'bloomWeight' : left of '[' is not of type array, matrix, or vector
WARNING: 0:611: Only GLSL version > 110 allows postfix "F" or "f" for float
ERROR: 0:611: 'bloomWeight' : left of '[' is not of type array, matrix, or vector
WARNING: 0:612: Only GLSL version > 110 allows postfix "F" or "f" for float
ERROR: 0:612: 'bloomWeight' : left of '[' is not of type array, matrix, or vector
WARNING: 0:613: Only GLSL version > 110 allows postfix "F" or "f" for float
ERROR: 0:613: 'bloomWeight' : left of '[' is not of type array, matrix, or vector
WARNING: 0:614: Only GLSL version > 110 allows postfix "F" or "f" for float
ERROR: 0:614: 'bloomWeight' : left of '[' is not of type array, matrix, or vector
WARNING: 0:615: Only GLSL version > 110 allows postfix "F" or "f" for float
ERROR: 0:615: 'bloomWeight' : left of '[' is not of type array, matrix, or vector
WARNING: 0:621: Only GLSL version > 110 allows postfix "F" or "f" for float
WARNING: 0:763: Only GLSL version > 110 allows postfix "F" or "f" for float
WARNING: 0:800: Only GLSL version > 110 allows postfix "F" or "f" for float
[Shaders][SEVERE] Error linking program: 21
[Shaders] Info log: /shaders/final.vsh, /shaders/final.fsh
Attached fragment shader is not compiled.
GL error 0x0502: Invalid operation at useProgram final
GL error 0x0501: Invalid value at useProgram final
[Shaders][SEVERE] [Shaders] Error: Invalid program "final"
[21:51:00] [Client thread/INFO]: [CHAT] [Shaders] Error: Invalid program "final"
[Shaders] Shader info log: /shaders/shadow.vsh
WARNING: 0:29: Only GLSL version > 110 allows postfix "F" or "f" for float
WARNING: 0:36: Only GLSL version > 110 allows postfix "F" or "f" for float
WARNING: 0:223: Only GLSL version > 110 allows postfix "F" or "f" for float
WARNING: 0:223: Only GLSL version > 110 allows postfix "F" or "f" for float
WARNING: 0:238: Only GLSL version > 110 allows postfix "F" or "f" for float
WARNING: 0:241: Only GLSL version > 110 allows postfix "F" or "f" for float
[Shaders] Shader info log: /shaders/shadow.fsh
WARNING: 0:89: Only GLSL version > 110 allows postfix "F" or "f" for float
WARNING: 0:92: Only GLSL version > 110 allows postfix "F" or "f" for float
WARNING: 0:92: Only GLSL version > 110 allows postfix "F" or "f" for float
WARNING: 0:94: Only GLSL version > 110 allows postfix "F" or "f" for float
[Shaders] Program loaded: shadow
[Shaders] usedColorBuffers: 4
[Shaders] usedDepthBuffers: 1
[Shaders] usedShadowColorBuffers: 0
[Shaders] usedShadowDepthBuffers: 1
[Shaders] usedColorAttachs: 4
[Shaders] usedDrawBuffers: 4
[Shaders] Framebuffer created.
[Shaders] Shadow framebuffer created.
[Shaders] Reset world renderers
[Shaders] Reset model renderers
[21:51:01] [Client thread/INFO]: [CHAT]
[21:51:01] [Client thread/INFO]: [CHAT] Submarinebuilder joined the game
[21:51:01] [Client thread/INFO]: [CHAT] Welcome, ~Owner!
[21:51:01] [Client thread/INFO]: [CHAT] Type /help for a list of commands.
[21:51:01] [Client thread/INFO]: [CHAT] Type /list to see who else is online.
[21:51:01] [Client thread/INFO]: [CHAT] Players online: 1 - World time: 6:00 AM
[21:51:01] [Client thread/INFO]: [CHAT] Du spielst auf Submarinebuilder.myserver.gs
[21:51:01] [Client thread/INFO]: [CHAT] Melde regelbrecher mit /report Spieler Grund
[21:51:01] [Client thread/INFO]: [CHAT] Viel Spaß auf meinem server =)
[21:51:01] [Client thread/INFO]: [CHAT] You have no new mail.
[21:51:01] [Client thread/INFO]: [CHAT] Set fly mode enabled for ~Owner.
[21:51:02] [Chunk Batcher 0/INFO] [mods.betterfoliage.loader.BetterFoliageTransformer]: Setting AmbientOcclusionFace constructor public
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well it says that there are too many symbols.
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You highlight it, press ctrl and c at the same time, then press ctrl and v at the same time to paste it
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i dont know how to paste that log ;(
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minecraft 1.8.9 (it doesnt worl with 1.8, too)
optifine hd h5 ultra
seus 10.1
optifine hd h5 ultra
seus 10.1
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Seus 10.2 or 11?
Also include your GPU and version of shaders mod/optifine and MC that you're using
EDIT: This is important and I forgot, you'll need to do a few things for me to tell you what to do.
Step 1: Open your Minecraft launcher and go to the profile you use for shaders and click edit profile.
Step 2: Check the box "launcher visibility" and click the dropdown and click "keep the launcher open"
Step 3: Save your profile, start up MC and select the shaders you were getting the error with.
Step 4: Since you have the launcher kept open, click on the launcher. You should see a console with a log of the error. Copy and paste everything in the log into a spoiler and reply to this thread with it so I can look through it and tell you how to fix it.
Also include your GPU and version of shaders mod/optifine and MC that you're using
EDIT: This is important and I forgot, you'll need to do a few things for me to tell you what to do.
Step 1: Open your Minecraft launcher and go to the profile you use for shaders and click edit profile.
Step 2: Check the box "launcher visibility" and click the dropdown and click "keep the launcher open"
Step 3: Save your profile, start up MC and select the shaders you were getting the error with.
Step 4: Since you have the launcher kept open, click on the launcher. You should see a console with a log of the error. Copy and paste everything in the log into a spoiler and reply to this thread with it so I can look through it and tell you how to fix it.