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#STOP OP LOOT DATAPACKS
#STOP OP LOOT DATAPACKS
So, basically there has been this surge of OP Loot datapacks for a while now. But, now this has gone to an insane level, where it just needs to stop. "Minecraft, but" is a fun concept, where the player is challenged in different ways. Whether that be, them getting 0.1% of a heart, defeating the game in adventure mode, tnt spawning on them every 5 minutes, lava rising every minute, inventory being cleared every 10 minutes, etc. Those are real challenges. But, there is this new upsetting surge of "Minecraft but stuff is OP" datapacks on Planet Minecraft. So much so, that posting one of these bad boys will take you to the trending page within an hour.
This is absolutely ridiculous. Because, these are not "challenges" any more. They literally make the game easier for you. "Ores drop OP items", Killing mobs drops op loot, dirt drops op stuff when mined, eating cake gives creative mode? And what not...
One of my friends made an OP loot datapack earlier today, and it ended up on #2 trending in datapacks overall. His profile went from level zero to level nine. I won't mention any names. But, I just wanted to demonstrate my point, by means of an example.
Truth being said, no low effort content should be entertained on Planet Minecraft. There are so many datapacks, creators have spent months, heck even years making. But they hardly get recognition. But, the ones that do get recognised, are the ones made in, like 10-15 minutes.
I posted a satire datapack for "Minecraft but sprinting is OP", and it ended up in trending #3. Why? Just, why? Are kids so gullible now? Is none of the former glory of the Planet Minecraft community left? I refuse to believe so.
So, let's promise to always leave a comment on low effort datapacks, asking the creators to stop making such datapacks, and put their talent to good use. If you have made any "OP loot datapacks" in the past, please take a pledge with me, to never upload any datapack like this, ever again. Let us be the change we want to see the community.
Remember, the contribution of every individual matters.
And, to be frank, I have no idea why I made such big of a fuss about this. I don't really care all that much. I just wrote this for my first wall post, and decided to correct the errors in it, and repost it to forums for further discussion.
So, basically there has been this surge of OP Loot datapacks for a while now. But, now this has gone to an insane level, where it just needs to stop. "Minecraft, but" is a fun concept, where the player is challenged in different ways. Whether that be, them getting 0.1% of a heart, defeating the game in adventure mode, tnt spawning on them every 5 minutes, lava rising every minute, inventory being cleared every 10 minutes, etc. Those are real challenges. But, there is this new upsetting surge of "Minecraft but stuff is OP" datapacks on Planet Minecraft. So much so, that posting one of these bad boys will take you to the trending page within an hour.
This is absolutely ridiculous. Because, these are not "challenges" any more. They literally make the game easier for you. "Ores drop OP items", Killing mobs drops op loot, dirt drops op stuff when mined, eating cake gives creative mode? And what not...
One of my friends made an OP loot datapack earlier today, and it ended up on #2 trending in datapacks overall. His profile went from level zero to level nine. I won't mention any names. But, I just wanted to demonstrate my point, by means of an example.
Truth being said, no low effort content should be entertained on Planet Minecraft. There are so many datapacks, creators have spent months, heck even years making. But they hardly get recognition. But, the ones that do get recognised, are the ones made in, like 10-15 minutes.
I posted a satire datapack for "Minecraft but sprinting is OP", and it ended up in trending #3. Why? Just, why? Are kids so gullible now? Is none of the former glory of the Planet Minecraft community left? I refuse to believe so.
So, let's promise to always leave a comment on low effort datapacks, asking the creators to stop making such datapacks, and put their talent to good use. If you have made any "OP loot datapacks" in the past, please take a pledge with me, to never upload any datapack like this, ever again. Let us be the change we want to see the community.
Remember, the contribution of every individual matters.
And, to be frank, I have no idea why I made such big of a fuss about this. I don't really care all that much. I just wrote this for my first wall post, and decided to correct the errors in it, and repost it to forums for further discussion.
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Hey can u start this thing after a week or something that would be good
Uh... why? I don't get why we should wait a week- it's not like much is going to change in a week...
(just curious)
(just curious)
we should take action asap, and waiting a week does not seem effective
what are you tryna make one?
pfffft
pfffft
Not one... they made THREE
I cant believe that these posts arent marked as low effort.
It takes me 5 minutes to open a pre-made pack, change my name around, and re-publish.
Planet Minecraft doesnt mind these, because it gets them traffic on the site.
It takes me 5 minutes to open a pre-made pack, change my name around, and re-publish.
Planet Minecraft doesnt mind these, because it gets them traffic on the site.
It takes even less time to quickly make 100 different ones yourself.
Hahah, I was wondering what the deal with this is.
I JUST joined this site TODAY in hopes of sharing some future datapacks I've been working on.
Wondering about what other datapacks people are interested in, I took a look at the trending datapacks.
I don't know if there are any words other than "completely baffled" that would accurately describe how amazed I was that all of the "best" datapacks are things that can be done by using a loot table generator. Blew my mind.
I JUST joined this site TODAY in hopes of sharing some future datapacks I've been working on.
Wondering about what other datapacks people are interested in, I took a look at the trending datapacks.
I don't know if there are any words other than "completely baffled" that would accurately describe how amazed I was that all of the "best" datapacks are things that can be done by using a loot table generator. Blew my mind.
as a datapacker, my current objective is to make something really epic, epic enough to beat all the op loot packs
I'd love to see all your datapacks. we're gonna win this battle
I'd love to see all your datapacks. we're gonna win this battle
I remember feeling the same way when I first visited the data packs section (before making an account)
Youtubers (iirc) are still making videos of these so the trend is continuing. The people posting wont stop until the trend/Youtubers stop because of:
This is like how Amogus was popular as a trend when everyone was in on it
This is like how Amogus was popular as a trend when everyone was in on it
This is why I intentionally use adblocker on those kinds of youtubers. I decide which youtubers can earn that extra penny from lol.
I'm not fazed by this surge. The reason? Cuz I play Bedrock Edition, and we barely get these addons. Seems like u guys are taking them for granted.
Anyways, I use some of these to troll my friends. (btw... They are sooo trash at Minecraft, so they won't suspect a thing :)}
The only ones I have is the shearing sheep is OP, and the other is fishing is OP, as they are not smart enough to realise what I'm doing
I just secretly get some shears and snap away! If i get netherite gear, that'll seem kinda sus if I don't go to the nether, or even mined in the nether, yet i found netherite. So I take advantage of the situation. If it is enchanted, I'll just get xp from grindstone. XD
Oops i spilled the trick lolmao.
But what I was trying to say in the first place is that I have bedrock edition and i don't get OP items addons often, but I like them anyways
Anyways, I use some of these to troll my friends. (btw... They are sooo trash at Minecraft, so they won't suspect a thing :)}
The only ones I have is the shearing sheep is OP, and the other is fishing is OP, as they are not smart enough to realise what I'm doing
I just secretly get some shears and snap away! If i get netherite gear, that'll seem kinda sus if I don't go to the nether, or even mined in the nether, yet i found netherite. So I take advantage of the situation. If it is enchanted, I'll just get xp from grindstone. XD
Oops i spilled the trick lolmao.
But what I was trying to say in the first place is that I have bedrock edition and i don't get OP items addons often, but I like them anyways
Oh yes and they never seem to check the resource packs so they never find out...
-AmongSUS-
-AmongSUS-
You can use creative mode. Do /gamerule sendCommandFeedback false to prevent people from seeing when u've used a command to go to creative mode, and then use saved hotbars to have easy access to 10 hotbars full of any stuff you want.
no i don't use cheats
How is using a data pack like this different from cheats? To "cheat" is defined as "act dishonestly or unfairly in order to gain an advantage.", so using data packs is cheating just as much as using commands is.
yeah but if i don't enable cheats (which i don't want to), I can't get commands
Why don't you want to enable cheats tho if you're going to effectively cheat anyways...
LAN exists. Also the OP loot datapacks are uncontrollable, so its not a small and fair cheat like giving urself an iron ingot because you dont have enough to make a sword
OP loot datapacks heavily disrupt the balance of the game. Using the conventional /give command is much less of a cheat compared to getting already enchanted netherite armor by breaking a piece of dirt
"no i don't use cheats"
comedy gold
comedy gold
I love those datapack but it reaches a point that can really become a bit annoying.
In my case, I enter to [DataPack] to look for something new or fun to try but instead I find pages full of [op looots] sometimes repeated datapacks or some literally are the same but with different names ..
The only thing I can say is: la mama de la mama de la mama de la mama de la mama de la mama de la mama de la mama...
In my case, I enter to [DataPack] to look for something new or fun to try but instead I find pages full of [op looots] sometimes repeated datapacks or some literally are the same but with different names ..
The only thing I can say is: la mama de la mama de la mama de la mama de la mama de la mama de la mama de la mama...
look, I... think I get it. but I just want to calmly tell you to let people like what they do.
What the audience wants isn't something we can control, of course, but OP loot is hurting the creator side. It's not hard to make them and can be done using a generator, although a lot of times people just use a template.
Seeing all of these effortless things getting so popular are taking away the motivation of many datapackers that take a lot of time in making their content. If there's less of these OP loot datapacks, we can get more people to realize that in reality, datapacks can do so much more than just change loot tables, and more people would be inspired to make amazing creations. I want to see all those creations, I believe in this community.
Seeing all of these effortless things getting so popular are taking away the motivation of many datapackers that take a lot of time in making their content. If there's less of these OP loot datapacks, we can get more people to realize that in reality, datapacks can do so much more than just change loot tables, and more people would be inspired to make amazing creations. I want to see all those creations, I believe in this community.
umm... are you talking to me?
that is how replies work
People can do what they want to, but anybody should expect negative criticism if they do something that hurts the community.
I'm not sure if we should always comment on those datapacks, because I'm starting to feel like that's partly what's making them get so much views. Just by viewing the datapack, we're supporting them. I think one message for each person that makes those kinds of datapacks would be enough, instead of putting a message on literally every single op loot datapack
edit: on second thought, I suppose that we're not really making that much of an impact on the amount of views, but it's still best to avoid them as much as possible
edit: on second thought, I suppose that we're not really making that much of an impact on the amount of views, but it's still best to avoid them as much as possible
Consider that they already get thousands of views from non-members, I don't really think our extra views are going to make them much happier xd.
Well I already do usually view them, mostly just to check if they were stolen lol/
Well I already do usually view them, mostly just to check if they were stolen lol/
You can thank green blob for all the "minecraft but..." trends lol
Absolutely. I will not sugarcoat this: Using OP datapacks is the WRONG way to play Minecraft.
Agreed, 100%.
The flooding of the feed with low-effort packs not only hurts developers who need to stay motivated, it also hurts players who seek out quality content. I've talked to people who spend exorbitant amounts of time looking for packs they want to use and find minimal results because of this flooding.
I still think people should be able to make and upload whichever packs they want. PMC should not discriminate based on quality, because low-quality work is important to get into a hobby, and datapacking is a hobby that desperately needs new people. However, I don't think there's any harm in not including spammy packs in the main feed; that negates their effects, while the capability to allow them to be found in more specific searches makes people who somehow actually want these packs able to find them.
The flooding of the feed with low-effort packs not only hurts developers who need to stay motivated, it also hurts players who seek out quality content. I've talked to people who spend exorbitant amounts of time looking for packs they want to use and find minimal results because of this flooding.
I still think people should be able to make and upload whichever packs they want. PMC should not discriminate based on quality, because low-quality work is important to get into a hobby, and datapacking is a hobby that desperately needs new people. However, I don't think there's any harm in not including spammy packs in the main feed; that negates their effects, while the capability to allow them to be found in more specific searches makes people who somehow actually want these packs able to find them.
If there was a way to filter out these packs I think it would do everyone some good. Unless they are tagged correctly or have their own sub category its hard. Maybe blocking the words 'op' would help a lot in searches I'm not sure.
the problem is that without any filters or anything, the first thing you'll see will almost always be OP loot packs, and most people probably don't put filters with specific tags or names to find the datapack they want to use
"low-quality work is important to get into a hobby, and datapacking is a hobby that desperately needs new people"
that's a great point. This is kinda universal, isn't it. I've been part of several "artistic" trends, and this situation always happens.
It's like mainstream and underground trying to outrun each other.. and taking turns in winning laps.
A trend emerges, carries newfags in (like primogamers) then fades out, and whoever remains on the shore after the wave can start the real adventure.
I think proper content creators should be confident their time will come eventually.
I mean, how long can you really play an OP pack.. a week, if you're a madman x)
If people use it as creative mode, why not... but i think most just want reverse difficulty, and will get bored at the speed of light lol.
that's a great point. This is kinda universal, isn't it. I've been part of several "artistic" trends, and this situation always happens.
It's like mainstream and underground trying to outrun each other.. and taking turns in winning laps.
A trend emerges, carries newfags in (like primogamers) then fades out, and whoever remains on the shore after the wave can start the real adventure.
I think proper content creators should be confident their time will come eventually.
I mean, how long can you really play an OP pack.. a week, if you're a madman x)
If people use it as creative mode, why not... but i think most just want reverse difficulty, and will get bored at the speed of light lol.
I wouldn't mind if it was just the new datapack creators trying to figure out how op datapacks work ,but I have seen some creators who have been uploading only OP datapacks ,thats what annoys me ,because of the thousands of the views they get on such datapacks they're afraid to experiment with new types of datapacks. This also adversely affects mindsets of the creators who put tons of time in their creations and are never featured on popular or trending.
Major sources of traffic to such op loot datapacks are youtube channels who are still trend jacking on the op-loot datapacks.A new category for creator centric datapacks would be nice so as to not hide the other datapacks
Major sources of traffic to such op loot datapacks are youtube channels who are still trend jacking on the op-loot datapacks.A new category for creator centric datapacks would be nice so as to not hide the other datapacks
Agreed. I can see someone making an OP loot pack or a few to start out. It's when it progresses to a lack of a desire to improve and in fact a desire to capitalize and exploit the system that it becomes wrong.
it started as a good trend, but now it's really annoying. videos like that are taking my entire youtube recommendation, also the PMC datapacks section. The actual good datapacks are defeated by the OP loot packs
OP Loots data packs totally break the game. First, they make you beat the game without any effort and hard work. Second, it considerably makes you a cheater due to illegal drops and abusing the probability of a rarer item to get. And third, using any of the data packs on any servers may ban you.
#Idon’tagree Making datapacks is fun but why would you say that?
Well I disagree it’s probably fun for new players and why you would want to spoil their fun?
Well I disagree it’s probably fun for new players and why you would want to spoil their fun?
Let's humour this : ok, there's a demand for OP packs.
So people will play them, and for how long exactly ?
Is there any server running this ? >lol no
Also, where does that demand originate from, let me guess. Squeakers.
This spoils both the player and the game :/
People who want to be spoiled shouldn't be listened to, i think.
They will play these for an hour and get bored.
I believe stopping this trend would actually contribute to NOT spoiling their fun ^^'
And what for, in the end ? A couple emeralds on a social network for a lazy pack builder ?
This is a waste of everyone's time really.
Of course in the end ppl do what they please, but heh.
If you love this game, don't contribute to ruining it.
I very much doubt this is a good introduction to MC for a noob.
I'd be curious to hear the argumented opinion of a game dev, tho :)
So people will play them, and for how long exactly ?
Is there any server running this ? >lol no
Also, where does that demand originate from, let me guess. Squeakers.
This spoils both the player and the game :/
People who want to be spoiled shouldn't be listened to, i think.
They will play these for an hour and get bored.
I believe stopping this trend would actually contribute to NOT spoiling their fun ^^'
And what for, in the end ? A couple emeralds on a social network for a lazy pack builder ?
This is a waste of everyone's time really.
Of course in the end ppl do what they please, but heh.
If you love this game, don't contribute to ruining it.
I very much doubt this is a good introduction to MC for a noob.
I'd be curious to hear the argumented opinion of a game dev, tho :)
The point is that they're hurting us datapackers as well, and it's a trend that simply ruins survival. The low effort datapacks getting more attention is hurting the motivation of hardworking datapackers, because they'd think there's no point in putting effort into them when there's people that make content that's much easier to make, and getting way more views and downloads, and at this point it's a reasonable point of view.
How is it supposed to be fun to get ridiculously overpowered stuff in a game? If that was fun, almost all games would just give ridiculously overpowered stuff. Also, creative mode is a thing.
The search feature is a thing. Just because somebody would like guns in minecraft doesn't mean it's justified for a single user to post several dozen data packs that add identical guns with only slightly different crafting recipes. People would be pretty annoyed if I did that.
Are you considering how they are spoiling our fun? Do you have any idea how insulting it is when the data packs you spend weeks on are less popular than something that you could make in 5 minutes? It's hurtful. Imagine you create a huge 256x256 detailed, well-shaded pixel art, but on the same platform it gets less than half as popular by a 8x8 black-and-white smiley face that somebody drew in less than a minute.
Fun? They're only doing it for attention as far as I know. I don't think they use their data packs for more than one playthrough. And most of the people who do use them for more than an hour are just using them for making youtube videos to get popularity.
Ok, now imagine you're a data packer who has spend quite long working on data packs. If these 5-minute packs are going to get more popular than the best-quality content you can make, what incentive do you have to make high-quality content? Isn't it more logical and efficient to make 10 of these data packs a day? And believe me, we can make 10 a day easily, as they don't even need to be tested.
Let's say there are 10 experienced data packers who do this. This means that every single day, PMC will get 100 data packs that are almost identical, and have very little value. That's 4 data packs an hour.
There are 25 slots on the front page of the updated section, and very few visitors will bother clicking the next page button. This means that even if somebody creates a great, new, original, wonderful data pack, it has barely over 6 hours until it is pushed down into oblivion.
Think about what the above circumstance would mean for the reputation of PMC. A place where only spammy low effort packs would be posted. A place where no newbie would be able to find any data packs except those that fit in that one specific trend.
The search feature is a thing. Just because somebody would like guns in minecraft doesn't mean it's justified for a single user to post several dozen data packs that add identical guns with only slightly different crafting recipes. People would be pretty annoyed if I did that.
Are you considering how they are spoiling our fun? Do you have any idea how insulting it is when the data packs you spend weeks on are less popular than something that you could make in 5 minutes? It's hurtful. Imagine you create a huge 256x256 detailed, well-shaded pixel art, but on the same platform it gets less than half as popular by a 8x8 black-and-white smiley face that somebody drew in less than a minute.
Fun? They're only doing it for attention as far as I know. I don't think they use their data packs for more than one playthrough. And most of the people who do use them for more than an hour are just using them for making youtube videos to get popularity.
Ok, now imagine you're a data packer who has spend quite long working on data packs. If these 5-minute packs are going to get more popular than the best-quality content you can make, what incentive do you have to make high-quality content? Isn't it more logical and efficient to make 10 of these data packs a day? And believe me, we can make 10 a day easily, as they don't even need to be tested.
Let's say there are 10 experienced data packers who do this. This means that every single day, PMC will get 100 data packs that are almost identical, and have very little value. That's 4 data packs an hour.
There are 25 slots on the front page of the updated section, and very few visitors will bother clicking the next page button. This means that even if somebody creates a great, new, original, wonderful data pack, it has barely over 6 hours until it is pushed down into oblivion.
Think about what the above circumstance would mean for the reputation of PMC. A place where only spammy low effort packs would be posted. A place where no newbie would be able to find any data packs except those that fit in that one specific trend.
(If you're wondering, on a day that I'm relatively free I can probably make more than 20 of them)
20 is a lowball, even.
Yah, I was assuming most people get a LOT less free time than I do.
I made a server with over 30 realistic WW2 guns with high quality 3d models and realistic sounds. I regularly see gun data packs on trending that only had a small fraction of that many guns and their models are horrid to look at. And these gun data packs have a fraction of the diamonds and favorites that my server does. Those still annoy me less than the op data packs and reuploaded youtuber skins. I put 100's of hours of work into my server and spend hours every day giving out diamonds on here trying to draw attention to it. Somehow get upstaged by someone who downloaded a skin and reuploaded it.
I actually meant if I made a data pack for guns (whether or not it was a good data pack) and suddenly started posting several dozen data packs that are just slightly edited versions of the guns one.
new players in the game kind of need it cause theyre not good at the whole game
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