6

Thoughts on the new saddle crafting recipe?

Warden15/13/25 3:35 pm
5/24/2025 7:54 am
violet_kirin

Poll ended 05/16/2025 3:35 pm.

Posted by
Warden1
Level 7 : Apprentice Explorer
9

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18

StupidGuy45
05/22/2025 2:25 pm
Level 18 : Journeyman Ninja Warrior
I honestly don’t care how the crafting recipe is I’m just glad there’s even a crafting recipe for it after like forever of not having one
1
Zanril
05/16/2025 4:38 pm
Level 7 : Apprentice Architect
Something that should have happened a very long time ago.
2
TimeWarpDrive
05/13/2025 3:59 pm
Level 52 : Grandmaster Architect
Seems fine to me... I don't see the purpose in locking horses behind rare structures or... damn villager trading.
4
ScotsMiser
05/13/2025 5:19 pm
Level 62 : High Grandmaster Miner
Or treasure fishing (which is where I've always gotten [​most of] mine)…

(Almost always have saddles before I find horses)
2
TimeWarpDrive
05/13/2025 10:45 pm
Level 52 : Grandmaster Architect
history
Me too, but I haven't done any of that since they patched fishing farms
2
ScotsMiser
05/13/2025 5:28 pm
Level 62 : High Grandmaster Miner
history
Indifferent to the recipe although it could be better [​as in more realistic] (I've always gotten the lion's share of saddles from treasure fishing, and emeralds/villager trading is easy enough).

Simultaneously swapping leather for saddles in the various loot chests seems counter productive to MS/Mj's apparent drive to force more exploration as the effect of the swap in to devalue loot chests.
Similarly the ability to shear Saddles, Horse Armor, harnesses, and Carpets degrades the resource management aspect of the game since this removes the 'penalty' of having to kill the critter to retreive the equipment. [​One suspects this 'feature' may have been added as part of the infantilization of the game, removing a reason to harvest certain mobs.]
2
HoboMaggot
05/14/2025 11:17 pm
Level 54 : Grandmaster Blob
history
To be fair, treasure fishing and villager trading are essentially mid/endgame practices. By increasing the (potential) supply of saddles in the earlygame, it looks like they want to bridge the gap between riding horses (or lack thereof due to saddle rarity) and the happy ghasts.


Additionally, the crafting recipe can only get so realistic, to the point where its not worth it. (e.g. adding 2 string to the recipe locks out peaceful mode players, while it has negligible impact for the higher difficulty players have, as spiders are not rare)

I dont think getting rid of saddles in the loot tables would be counterproductive to Mojang's current vision. Originally, saddles were extremely rare (you can easily explore 5k blocks underground/strip mine without finding a single mineshaft or dungeon; its all probability), and this move serves as a counterbalance to inflating the earlygame supply. They can increase the weights of other items that are more sought after to increase the value of loot chests. (e.g. the rarer music discs; not everyone wants to corral a skeleton to shoot a creeper until death)

Also if you couldnt shear the saddles, the only alternative would be to put horse/donkey esque UI on the passive mobs with no current ui, which could've been more inefficient in terms of development time.
This 'penalty' of killing the mob to retreive the equipment only occurs in extremely niche cases anyways, so it wouldn't be considered (e.g. saddled pigs getting stuck).
Saddled pigs existed back at infdev and only began dropping the saddle in 1.4.2, 13 years ago, before horses were implemented and Mojang took over.
1
violet_kirin
05/17/2025 5:47 am
Level 1 : New Explorer
"Happy Ghasts" ? What are those?
I genuinely don't know..
😅
1
HoboMaggot
05/17/2025 7:18 am
Level 54 : Grandmaster Blob
New mob to be added in minecraft (Java 1.21.6 / Bedrock 1.21.90).
Allows you to tame and ride a ghast variant
https://minecraft.wiki/w/Happy_Ghast
2
violet_kirin
05/24/2025 7:54 am
Level 1 : New Explorer
Oh thank you
1
ScotsMiser
05/15/2025 12:34 am
Level 62 : High Grandmaster Miner
"To be fair, treasure fishing and villager trading are essentially mid/endgame practices"
Differences in playstyle: my first 'riding horses' are usually skeletal as I find lack of horses rather than saddles the constraining input.

"…crafting recipe can only get so realistic…."
String is available through cat gifts as well as fishing [IIRC these both work in peacful, but that's not an area of interest].
Five leather (helm recipe) with planks(any) in the center and two sticks or iron nuggets in the lower corners would not only have greater verisimilitude, but would also avoid a saddle costing less lether than a cap.

"I dont think getting rid of saddles in the loot tables would be counterproductive to [encouraging exploration]"
Craftable saddles already lowers the value of loot chests, substituting a partial saddle (leather) only increases the effect; and substituting other currently high value items just drops the value of those bits.
Unless leather (or iron) is made less available early game, it would appear that craftable saddles are intended to increase early game availability – which again should suggest leaving them in loot chests as any 'counterbalance' would [partially] defeat the goal of greater availability.


" if you couldnt shear the saddles, the only alternative would be to put horse/donkey esque UI on the passive mobs with no current ui"
Other than the ravager (won which shearing doesn't work[?]) and pigs (very much a corner case), the only mob I can find that would need a UI added would be the casper itself — which appears to be the [main] motivation for the change.
Is there another?
2
HoboMaggot
05/15/2025 1:56 am
Level 54 : Grandmaster Blob
substituting a partial saddle (leather) only increases the effect; and substituting other currently high value items just drops the value of those bits.
Leather doesnt have to be used only for saddles, there are plenty of things people can make with leather (at earlygame, books, bundlesand item frames (for builders/decorators)).

it would appear that craftable saddles are intended to increase early game availability – which again should suggest leaving them in loot chests as any 'counterbalance' would [​partially] defeat the goal of greater availability.
Do you mean leaving saddles in loot chests defeats the goal of greater availability?
I ikely worded it poorly, but I meant removing saddles from chests is negligible to greater availability because saddles have a cheap recipe, while being are non-consumable and mostly optional. This means theres a point where too much saddles is bad, because no one wants saddles anymore (which is why there needs to be a supply restrictions).

Ravagers obviously cannot be sheared (they wont let you because they're busy attacking you),
Striders are another motivation as well, and are somewhat more useful than pigs
2
ScotsMiser
05/15/2025 6:45 pm
Level 62 : High Grandmaster Miner
"Leather doesnt have to be used only for saddles, there are plenty of things people can make with leather (at earlygame, books, bundlesand item frames (for builders/decorators)). "
Making saddles craftable certainly shifts this relationship as the value progression of craftable saddles < leather < uncraftable saddles doesn't seem likely to inspire debate. (Which leads one to wonder whether he fishing loot will be changed from considering saddles as treasure, but leather as junk.)
Still changing the contents of loot chest in this way looks more like churn to justify one's salary than a considered revision to improve play.

"Do you mean leaving saddles in loot chests defeats the goal of greater availability?"
My original may have been overly Germanic… Retry 🤔:
It would appear that craftable saddles are intended to increase early game availability. [​Unless leather (or iron) is made less available early game.]
If this is the goal, saddles should be left in loot chests (making them more available),.Shifting from saddles to leather in loot chests — as a 'counterbalance' to saddles being made craftable — would defeat the goal of greater saddle availability.


Striders are another motivation as well, and are somewhat more useful than pigs
I'd forgotten about striders. [​More useful than pis as mounts is faint praise; polar bears of the nether IMO]

Ravagers obviously cannot be sheared (they wont let you because they're busy attacking you),
As I think about it, allowing saddles to be harvested [from riderless ravagers – by shearing only, still not dropping is the ravager is killed while saddled] might be a viable mechanic… Early (when saddles are still valuable) the risk to the [​likely poorly armored] player would make obtainng a saddle via this route a challenge, while later on the fallen value of saddles would make the mechanic hard to abuse [​not that I don't have faith in the SciCrafters et al.].
2
HoboMaggot
05/16/2025 12:11 am
Level 54 : Grandmaster Blob
Shifting from saddles to leather in loot chests — as a 'counterbalance' to saddles being made craftable — would defeat the goal of greater saddle availability
As I mentioned in my previous comment, theres a point even in the earlygame where there are too many saddles for the player. A player may have saddled everything they want to saddle (horses/striders), what do they use the extra saddles found in a dungeon for next?
Leather as junk could be useful to make books/frames etc, but saddles would be outright useless until the player needs it for something like a horse replacement.
2
Definitely_not_a_scam
05/13/2025 3:49 pm
He/Him • Level 9 : Apprentice Skinner
At least we can now craft a saddle.

The recipe should be how you make paper, but with leather.
2
TimeWarpDrive
05/13/2025 4:01 pm
Level 52 : Grandmaster Architect
Whats wrong with including iron?
3
ScotsMiser
05/13/2025 5:17 pm
Level 62 : High Grandmaster Miner
Nothing from an in-game perspective, but planks and string would make more sense (given the item looks like a campaign/western saddle rather than that little English pad thingy)
1

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