2
What features does a pack have (and not have) that define it as a PvP pack? [Actual question / Right answers only]not_listed_location
What ought be includes?
What should be left out?
What should be left out?
Create an account or sign in to comment.
3

Crosslinking StalkerMCNuggets's reply for my future convenience.

What should be included:
- Weapons that are less present on the screen to prevent FOV obstruation (ex: short swords, low shields, low fire etc...)
- Textures that simplifyblocks, expecially colored blocks, to make them easier to process and distinguish,
- Particles that make damage indicators and arrows more visible and easier to notice
Wat shouldn't be included:
- Models that are too complex/ too big
- Textures that are too similar and provoke confusion between each other
- Weapons that are less present on the screen to prevent FOV obstruation (ex: short swords, low shields, low fire etc...)
- Textures that simplifyblocks, expecially colored blocks, to make them easier to process and distinguish,
- Particles that make damage indicators and arrows more visible and easier to notice
Wat shouldn't be included:
- Models that are too complex/ too big
- Textures that are too similar and provoke confusion between each other

THX 👍