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Paril's Unofficial Project Contest - Texture Pack Previewer!

Paril's Avatar Paril2/21/13 2:42 pm
1 emeralds 18.1k 234
3/8/2014 11:53 am
DarkShadowLegion's Avatar DarkShadowLegion

Banner by OliverFrenchie


The results are in! I'm listing them in order of place. Tied places are listed in no particular order.

I'll be contacting the winners just as soon as I click Submit.

1st

Builder Spenskit, http://www.planetminecraft.com/project/ ... e-1965258/" onclick="window.open(this.href);return false;
Style: 9
Usage: 8
Architecture: 8
Total: 25/30
Notes: I absolutely love the setup you have going on this one. The mural-style cutout is amazing, and you can see almost every block in any direction. You have every biome here, every Minecraft-like setup, and a few architectural design samples, which makes this entry so cool to look at. I don't really know how to suggest improvement on this, aside from adding 1.5 blocks maybe more foliage (there's a lot of space spent on the Desert & Mooshroom biomes, when I think Plains/Hills should be given a larger amount of room).

2nd

_Black_Viper_, http://www.planetminecraft.com/project/ ... w-volcano/" onclick="window.open(this.href);return false;
Style: 8
Usage: 9
Architecture: 6
Total: 23/30
Notes: This map is perfect in terms of Usage & Style. It has exactly what the feature needs - a full presentation of the blocks, and the ability to see varying biomes and expanses that Minecraft is well known for. A few biomes are missing (swamp, snow, etc) but is nothing that can't be added later. All block types appear to be here, even snapshot ones (except hopper? is it missing?). The little buildings hidden around are cool, and I especially like the Museum thing but it could do with some internals. Needs more different types of buildings scattered throughout.

3rd

Midwatch, http://www.planetminecraft.com/project/ ... t-1256104/" onclick="window.open(this.href);return false;
Style: 8
Usage: 7
Architecture: 7
Total: 22/30
Notes: I love the biome layout. The presentation is astounding. I love the block preview area, and there's small architectural examples throughout (some organic-like stuff, some medieval stuff). I feel like adding more styles would make it feel more complete, but as-is it's a very good way to preview a texture pack.

4th

Ghostman622, http://www.planetminecraft.com/project/ ... r-contest/" onclick="window.open(this.href);return false;
Style: 8
Usage: 7
Architecture: 6
Total: 21/30
Notes: This impressive is absolutely amazing. I love the idea of a manor that acts as a previewer. The layout is pretty, the architecture is pretty, and it seems to have everything we need. It seems to be missing a few small things, like crops/potatoes/carrots, but that's not a huge deal. I think that it lacks different styles of architecture though (it's all wood/medieval-kinda).

5th

DarkShadowLegion, http://www.planetminecraft.com/project/ ... est-entry/" onclick="window.open(this.href);return false;
Style: 8
Usage: 6
Architecture: 6
Total: 20/30
Notes: I love the style in this one. The idea of the split biomes, and the triangle cut so that you can see into the glass and see the areas is really cool. For the intended purpose though, I feel that being up close would be much, much more effective to see a texture pack (people like to see it up close!). There's only small tidbits of architecture, but they are very nicely made. All of the biomes & blocks seem to be covered. The block preview area is very, very nice.

ronnoc1221, http://www.planetminecraft.com/project/ ... preveiwer/" onclick="window.open(this.href);return false;
Style: 9
Usage: 7
Architecture: 4
Total: 20/30
Notes: I really like the idea of this one, and the way it is layed out lets you easily view all of the different vanilla-style structures just by holding shift. It makes effective use of the blocks and the styles are exactly the same as they are ingame. It lacks non-vanilla styles though (modern, medieval, different types of architecture) and I feel that that's where it's really lacking.

madraver2011, http://www.planetminecraft.com/project/ ... -showcase/" onclick="window.open(this.href);return false;
Style: 7
Usage: 7
Architecture: 6
Total: 20/30
Notes: This entry blew me away. The size of the structure is massive, and I love the way you organized everything and even used signs to note their ID/data values. You perfectly recreated the architecture of the various areas, and the outdoor area is vast and gives a good impression of what Minecraft really is about - the size. However, the size is also slightly a downfall because it's hard to see all of the different blocks in a small area without travelling. The signs on the blocks somewhat obscure the texture as well, making it kind of difficult to see sometimes.

6th

creepy_chronich, http://www.planetminecraft.com/project/ ... ychronich/" onclick="window.open(this.href);return false;
Style: 7
Usage: 7
Architecture: 5
Total: 19/20
Notes: Interesting concept. I really like the chests. The Egyptian architecture is different as well, but still lacks variety (there's not much else to it). The chest-biomes show off the areas very well, and the all-texture preview area is very nice.

Luxury_Creeper, http://www.planetminecraft.com/project/ ... l-contest/" onclick="window.open(this.href);return false;
Style: 5
Usage: 7
Architecture: 7
Total: 19/20
Notes: A very interesting design. It's mostly focused on the blocks, and I must say that that section is very strong. It looks nice, although I'm not a big fan of the giant snow wall (hard on the eyes). The buildings behind the wall are nice, but kind of hidden from view. I like the diferent architectures presented though, but I feel like it needs more.

Psykoschlumpf, http://www.planetminecraft.com/project/ ... iversalis/" onclick="window.open(this.href);return false;
Style: 6
Usage: 8
Architecture: 5
Total: 19/30
Notes: This is a very impressive entry. The texture preview section is nice, but you can't view everything from one angle which is slightly problematic, but that can always be fixed. The idea of small rooms is really cool, and does a great job of showing off all of the biomes and areas. The previewer is missing the ability to see various building architectures though, which is where I feel your biggest downbringing is.

7th

twiggsta, http://www.planetminecraft.com/project/ ... ting-tool/" onclick="window.open(this.href);return false;
Style: 6
Usage: 7
Architecture: 5
Total: 18/30
Notes: Very nice block preview area - can't see them all in one angle, but, very organized & different than traditional viewers. There's a bit of variety in architecture, but not much. There's barely any show of even vanilla architecture, let alone other stuff like modern & medieval.

Underpants_x3, http://www.planetminecraft.com/project/ ... he-realms/" onclick="window.open(this.href);return false;
Style: 4
Usage: 6
Architecture: 8
Total: 18/30
Notes: Pretty cool entry. It has a lot of really interesting architecture laying around. I don't get the impression that there's any real order to the map, though. It does do a good job of showing off the blocks, but it is also missing a specific area to view all the blocks in one angle.

sed11, http://www.planetminecraft.com/project/ ... k-preview/" onclick="window.open(this.href);return false;
Style: 7
Usage: 6
Architecture: 5
Total: 18/30
Notes: Very nice show with different rooms and styles. It's very eye-appealing. I feel that it's missing architecture though; there's not much in the way of buildings or styles, and is more oriented towards only built-in/vanilla spawnables.

skipper587, http://www.planetminecraft.com/project/ ... ft-museum/" onclick="window.open(this.href);return false;
Style: 6
Usage: 8
Architecture: 4
Total: 18/30
Notes: This one was really cool. I liked the elevator idea, although sadly redstone and all that won't work in the final product it's not that big of a deal. The floors each show really cool designs and different stuff; some are rather blank and lacking in architecture though (library, for instance). The texture preview area is very detailed, although it lacks in a few things like crops (not that that's a huge deal). Very cool!

BlueGamerzTM, http://www.planetminecraft.com/project/ ... c-contest/" onclick="window.open(this.href);return false;
Style: 6
Usage: 7
Architecture: 5
Total: 18/30
Notes: I liked this one. The weird iron giraffe thing made me giggle. The previewing area is unique as compared to other entries, although it lacks things like flowers, etc. The biome area does a good job of showing off the different biomes, but there's no architecture or buildings, which makes it tough for people to preview them.

8th

tricast01, http://www.planetminecraft.com/project/ ... ubmission/" onclick="window.open(this.href);return false;
Style: 6
Usage: 7
Architecture: 4
Total: 17/30
Notes: Every block seems to be used, which is a plus. I see a lot of very unique builds here, and I like how everything is layed out. I don't like how far apart everything is though; it's a pretty big journey from one end to the other.

Phrontier, http://www.planetminecraft.com/project/ ... l-contest/" onclick="window.open(this.href);return false;
Style: 6
Usage: 5
Architecture: 6
Total: 17/30
Notes: I like the style of this map. It's very simplistic but does a pretty good job of showing off the blocks. The little crane is really neat and I like the different architectures kind of mashed up. I think that it's very barren, though, as there's a lot of empty space with nothing on it, and there are a lot of different blocks missing; there's also no specific spot to view every block in one angle.

gramoobi, http://www.planetminecraft.com/project/ ... -showcase/" onclick="window.open(this.href);return false;
Style: 6
Usage: 7
Architecture: 4
Total: 17/30
Notes: I really like this one. It does a very good job of showing off all of the varying styles that can be found within Minecrafts' default game, and the catwalk was a nice touch. A couple blocks are missing, such as growing stages of various crops, but that's not a big deal/can be added later on. I feel that it is missing any real architectural show, though. The map is contained in a giant slow/clay box, which is an interesting idea but the contrast of white/gray is a bit hurting on the eyes, and might not be very appealing to those looking around.

ItemFramed, http://www.planetminecraft.com/project/ ... -entry-1-/" onclick="window.open(this.href);return false;
Style: 7
Usage: 6
Architecture: 4
Total: 17/30
Notes: I absolutely LOVE the styling on this one. The cutouts slabbed against the walls are really cool, and provide a really sweet overview of a particular area without you needing to actually go into them. The layout of your blocks is very creative, and the preview area is much unlike any I've ever seen before. Sadly, I feel it lacks non-default architecture, which is going to hurt it a bit in terms of scoring, but the rest of it is really amazing. A couple minor blocks were missing (I didn't spot carrots or potatoes), and I feel that the crop area is a bit too big to show off repeated textures, but overall it's a very nice entry.

9th

SlipB, http://www.planetminecraft.com/project/ ... schematic/" onclick="window.open(this.href);return false;
Style: 5
Usage: 5
Architecture: 6
Total: 16/30
Notes: The architecture on this one is pretty cool. Different areas with their own distinct styles. I feel though that the distance between the two areas is a big killer in this schematic (it's largely empty space). It has a lot of variety, but I don't really feel like it has a specific area that shows off all of the parts of a texture pack.

10th

Bethamez, http://www.planetminecraft.com/project/ ... e-contest/" onclick="window.open(this.href);return false;
Style: 6
Usage: 5
Architecture: 4
Total: 15/30
Notes: Very nice build. The floating land with four separate areas is pretty cool; I think that the block preview area is a bit lacking (missing lots of blocks) and you can't see it all from one angle. The other areas do a nice job of showing off their specific subject, but it's architecturally lacking and has a lot of empty space.

11th

nawikipedia, http://www.planetminecraft.com/project/ ... d-contest/" onclick="window.open(this.href);return false;
Style: 4
Usage: 8
Architecture: 2
Total: 14/30
Notes: I went into this one expecting something small - and I was right - but I must say, you really managed to cram a lot of detail into your tiny rectangle. I was impressed by the amount of detail that was there! While I love the layout, and you can get an entire preview of a texture pack from this, it is missing the architectural aspect that I feel this previewer needs.

12th

erikerik5, http://www.planetminecraft.com/project/ ... -reviewer/" onclick="window.open(this.href);return false;
Style: 4
Usage: 5
Architecture: 4
Total: 13/30
Notes: Interesting idea, but there's a lot of flying/walking around to see everything. There's no easy place to see every block/texture in one angle. The cave is neat, and the small architectures that are there are cool, but there's not much to the map that makes it particularily good to preview with.

13th

TurtleXing, http://www.planetminecraft.com/project/ ... previewer/" onclick="window.open(this.href);return false;
Style: 4
Usage: 7
Architecture: 1
Total: 12/30
Notes: Sweet and simple! This one is very traditional, and does a great job of showing off the blocks. The chair was a nice touch (+1 style for that). It lacks any architecture though, and doesn't give users a chance to see what buildings, etc will look like.

14th

Pykes, paril-unofficial-project-contest-texture-pack-previewer-t222109-72.html" onclick="window.open(this.href);return false;
Style: 3
Usage: 6
Architecture: 1
Total: 10/30
Notes: Floating texture pack! This one was pretty neat, but small and a lot of empty space. I'm not sure how best to describe it, but the way the blocks are layed out almost feels like the map is "broken" in some manner (like import failed), but it does seem like it was just designed that way. Everything is viewable from one angle, which is a bonus.

15th

EmeraldKillers, http://www.planetminecraft.com/project/ ... re-viewer/" onclick="window.open(this.href);return false;
Style: 2
Usage: 5
Architecture: 1
Total: 8/30
Notes: Interesting concept. I think signs' text didn't save for you though; not sure if that's an MCEdit bug or not. The preview area doesn't show off all of the blocks (only a small percent) and the other side relies on redstone, which doesn't do anything in the secret project. Glowstone as floor is a bit hard on the eyes as well.

Declan, http://www.planetminecraft.com/project/ ... r-contest/" onclick="window.open(this.href);return false;
Style: 3
Usage: 4
Architecture: 1
Total: 8/30
Notes: Doesn't have any architecture, and is just some basic blocks sitting on pedestals. It works, technically, but I don't feel that people using it would get an idea of how a texture pack looks in the ""real world"" (as in, how it would feel if you put it on in their own worlds)

-1nd

juicy_orange, http://www.planetminecraft.com/project/ ... e-1967060/" onclick="window.open(this.href);return false;
Disqualified, corrupted map. Seems like you only selected a section out of your map. Sorry!

cutemurphy, http://www.planetminecraft.com/project/ ... l-contest/" onclick="window.open(this.href);return false;
Disqualified, not a schematic; is a regular world map.

MrxxLEGITxx, http://www.planetminecraft.com/project/ ... -showcase/" onclick="window.open(this.href);return false;
Disqualified, not a schematic.

Gorillaz_101, http://www.planetminecraft.com/project/ ... p-1933618/" onclick="window.open(this.href);return false;
Disqualified because banned.

hodgepodge49, http://www.planetminecraft.com/project/ ... ck-viewer/" onclick="window.open(this.href);return false;
Disqualified. It's way over the limit (limit was 90kb, schematic was ~780kb). Sorry! I was really looking forward to this one.

TheLittleBigBoss, http://www.planetminecraft.com/project/ ... -big-boss/" onclick="window.open(this.href);return false;
Disqualified, corrupted map. It looks like you only exported the lowest layer of your map; sorry!

Contest Text
Whassis? Unofficial Contest?!!?
Hi there, everybody. It's me, the guy. I'm running a small, unofficial contest to help us create something that will be used in the near future on PMC. The reason the contest is unofficial is because this sort of contest is rather small and doesn't have that much of a reason in being a full contest. It's a short contest, judged solely by myself, and will indeed have prizes like a normal contest, but will be less "organized" than the real contests.

Who can enter?
Everybody! Members, judges, mods - if you have a PMC account, you can enter.

Can groups enter?
Yes, however, if you are going to enter as a group, please be aware of a few things; the money in Steam games will be picked by the person who has posted the project. As a result, either he must accept the prize by himself or find a game that is cheap enough for all members to be bought for. I don't mind buying a copy for each person, but the final cost must not exceed the total prize money. The credit entry will be given to the entire group.

Okay.. so what do I have to make?
The goal of this contest is to create a schematic that can show off the details of a texture pack. This may sound like an easy task, but, there are also several limitations you must be aware of - rules, if you will, as every contest has.

How do I schematic?
You must present your map as a Type 1 Schematic - MCEdit and WorldEdit both support this format natively, and are your best bet to getting it to me in that format. I don't have the time to convert every single map sent to me to a schematic, so I would really appreciate it if you guys could export it yourselves. I don't have any links to tutorials offhand, but, I'm sure they aren't far away!

So I just show all the blocks and I'm done? (AKA: RULES)
No. If you submit this kind of entry, it will be disqualified. Maps -can- contain a showoff of every block, as traditional texture pack maps tend to have, but the schematic you post must follow the following rules:

  • Your schematic must be submitted NO LATER THAN March 7th, 2013 (once it hits 7th on my calendar, EST timezone, the contest is over). This gives you essentially 2 weeks to build your awesome schematic.
  • Your map must be posted as a type 1 .schematic file. If you don't know what Type 1 is, don't worry about it - exporting via MCEdit or WorldEdit will generate a Type 1 schematic for small schematics. World maps, Type 2 schematics, and other forms of maps will not be accepted.
  • Your map must not be gigantic. I don't want to impose specific width/length limitations because people may prefer to work in a rectangle, so the limit will be a hard file size limit instead. Your final schematic must not exceed approximately 90 kb. It may sound small, but, there is a lot of room to maneuver inside this limit.
  • Your map must try to show off different architectures, different styles, different types of areas and different environments (not including biomes - schematics don't include biome-specific data).
  • Your map must include a specific area for previewing all blocks in one convenient place. This produces a nice area for screencapping and quick previews.
  • Your schematic must be your own creation, and not stolen from somebody else. As with all contests, maps must follow our Submission Guidelines.
  • You must post your schematic in the Projects section of PMC -AND- this thread. The submission does not have to include any link back to this contest, but you must post your entry here in this thread, else I will not be able to find it. I'm not that magical!
  • Your map should be up to date with the latest version of Minecraft. The later, the better - this includes snapshots. While right now the snapshots are not final, they will be pretty soon, and as such those blocks (and any new ones they may introduce between now and then) will be missing from the schematic. Please note that the 1st place winner will be asked to update the schematic if Minecraft changes in some way; if the winner is unable to update it, we will have to either update it manually or fall back to a runner up to help us keep it up to date.
  • Do not try to include every entity! While we appreciate the effort, our feature will not make use of almost 90% of the entities that Minecraft provides - you can, however, include some secondary entities that go well with blocks, for instance paintings, carts and boats. These will likely be of good use to us.
  • You gotta use all the blocks & known/standard/documented data values! Every single block that Minecraft has must be used. If you're not using the snapshot, you may exclude them for the time being. If a specific block is technical or not visible, they do not need to be shown. You do not need to show non-standard block data values (for instance, the hidden piston 6/7 data value).


Sounds easy enough.. what's in it for me?
A bucket. Full of love. And wonder.
Seriously though, yes, I am offering a bounty for this particular unofficial contest. There are going to be three places, as with our official contests.

  • First Place: Your schematic will be used primarily in our upcoming PMC feature. A link back to your profile will be placed in the secret feature, and everybody will know you are a super awesome person. Oh, there'a also $50 worth of Steam games in it for you, as a bonus for being so goshdarn awesome.
  • Second Place: While your schematic was awesome, it was missing the something-something we were looking for. You tried your best, though, and we appreciate the effort - you get to take a good $30 worth of Steam games home with you!
  • Third Place: Third place - so close, so very close! While we love your map, it just didn't have the it factor we need. On top of third place, you receive $20 worth of Steam games to play with.


Misc. stuff
If you placed one of the three above, and you don't use Steam, we will work something else out to get a prize to you worth the same amount. If you do use Steam, you have full range to pick whatever game(s) you want - if for whatever reason you don't want Steam games, the above applies as well.

Remember: try to make your submission best reflect a texture pack! Fly around it in creative mode to get a feel for how your map would look to a spectator.

A big thing with this is that the schematic needs to be, and stay, up to date - this means that when Minecraft updates, PMC needs to be at the forefront of adding the new blocks and fitting them into the schematic. The 1st place winner must be aware that while his schematic is being used by our feature, we do hope that he is able to keep the schematic up to date for us. We reserve the right to modify the schematic used by the feature to insert/remove blocks as we need to - you will always have your credit spot, but it may be modified due to an issue that was noticed afterwards.

If, for some reason, the first place winner is unable to fulfill our requirement for updating, we may fall back to a runner-up to help us keep an updated schematic. Do not worry, though, as you will still maintain all of the prizes listed including credit, but you'll be sharing credit with the runner up that will be maintaining the current schematic.

Thanks, and I hope to see some awesome entries in this contest!

-P
Posted by Paril's Avatar
Paril
Developer
Level 88 : Elite Scapegoat
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234

1
03/08/2014 11:53 am
Level 42 : Master Engineer
DarkShadowLegion
DarkShadowLegion's Avatar
Bump for nostalgia. :3
1
03/10/2013 8:43 pm
Level 51 : Grandmaster Grump
Pykes
Pykes's Avatar
Placed 14 out of 15

Close enough! =)
1
03/10/2013 2:17 pm
Level 61 : High Grandmaster Modder
ehdfawq3er
ehdfawq3er's Avatar
I see where you're going, first the Schematic Previewer and then this
1
03/09/2013 8:48 pm
Level 59 : Grandmaster Unicorn
CuteMurphy
CuteMurphy's Avatar
really? Paril, when is the next skin contest planned? This month or...?
1
03/09/2013 8:35 pm
Level 48 : Master Architect
pxlnic
pxlnic's Avatar
Congrats to all. So close but 4th is still respectable. lol.

Awesome contest Paril. I really enjoyed this. Hope to be able to participate in more build contest in the future.

And thanks for the feedback. I was considering adding some more outside the property of the manor. Mainly biomes and some different architecture styles but I unfortunately did not have the time to implement them.
1
03/09/2013 4:32 pm
Level 16 : Journeyman Engineer
atomick86
atomick86's Avatar
Can we have a redstone contest!
1
03/09/2013 2:34 pm
Level 88 : Elite Scapegoat
Paril
Paril's Avatar
Building and skin contests are planned. Official ones, that is.

-P
1
03/09/2013 10:46 am
Level 42 : Master Engineer
DarkShadowLegion
DarkShadowLegion's Avatar
I'm hoping builds or blogs. That's all I'm really good at.
1
03/09/2013 9:15 am
Level 59 : Grandmaster Unicorn
CuteMurphy
CuteMurphy's Avatar
Ooooo. I hope with skins!
1
03/09/2013 9:14 am
Level 45 : Master Pixel Painter
ProGamingCrew
ProGamingCrew's Avatar
Paril
Will that happening again!
With skins or blogs?!
1
03/09/2013 9:12 am
Level 59 : Grandmaster Unicorn
CuteMurphy
CuteMurphy's Avatar
Oh, hrm.....but it said schematic....well, that's sad...
1
03/09/2013 9:09 am
Level 88 : Elite Scapegoat
Paril
Paril's Avatar
The secret feature will be shown to the top three winners, so they can give us their impressions and maybe some ideas for the future. Everybody else will have to wait a few more weeks

-P
1
03/09/2013 3:14 am
Level 45 : Master Pixel Painter
ProGamingCrew
ProGamingCrew's Avatar
Congrats to tha winners
1
03/09/2013 1:27 am
Level 31 : Artisan Lumberjack
Builder Spenskit
Builder Spenskit's Avatar
wow, i cant believe i won first! thanks!
1
03/09/2013 2:35 am
Level 16 : Journeyman Engineer
atomick86
atomick86's Avatar
Of course you won, yours was amazing!
1
03/08/2013 9:46 pm
Level 33 : Artisan Artist
tricast01
tricast01's Avatar
what was the secret feature I really want to know
1
03/08/2013 9:20 pm
Level 42 : Master Engineer
DarkShadowLegion
DarkShadowLegion's Avatar
Congrats guys!
1
03/08/2013 6:57 pm
Level 7 : Apprentice Droid
madraver2011
madraver2011's Avatar
Great job to the winner :3 looking forward to what comes out from this, may even enter future contests in general now i'm more confident with building :p
1
03/08/2013 6:49 pm
Level 88 : Elite Scapegoat
Paril
Paril's Avatar
This was really fun, and took me a good 3 hours or so to go through everything.
Compactness is a big factor - I liked your setup but the distance was just too much to work in the secret feature.

-P
1
03/08/2013 6:33 pm
Level 33 : Artisan Artist
tricast01
tricast01's Avatar
sweet I got 8th I realized that the place was a little big after completing the mob area. Honestly If I were to redo this, I'd work on building styles and compactness.

P.S. I wonder how many people used Command Blocks like I did

EDIT: This contest was a great idea! I think I'm going to update my Texture Pack viewer every update so I have something continuously going on. OH and congrats I figured the minecraft world one would win XD
1
03/08/2013 6:25 pm
Level 66 : High Grandmaster Hero
sed11
sed11's Avatar
Congrats to all.
1
03/08/2013 6:14 pm
Level 36 : Artisan Network
Bethamez
Bethamez's Avatar
Congrats to the winners c:
1
03/08/2013 6:07 pm
Level 88 : Elite Scapegoat
Paril
Paril's Avatar
Unlocked, real results are in! Check main post.

-P
1
03/08/2013 9:34 am
Level 88 : Elite Scapegoat
Paril
Paril's Avatar
Alright, I've begun deliberating. Good luck to errbody!

-P
1
03/08/2013 1:44 am
Level 25 : Expert Dragon
Draco Dragon
Draco Dragon's Avatar
my word, is final, aaaand locked

-D
1
03/08/2013 12:37 am
Level 1 : New Architect
Creepy_Ahrie
Creepy_Ahrie's Avatar
this might be the last comment good luck guys ^^
1
03/08/2013 12:56 am
Level 16 : Journeyman Engineer
atomick86
atomick86's Avatar
Good luck everyone
1
03/08/2013 1:30 am
Level 1 : New Architect
Creepy_Ahrie
Creepy_Ahrie's Avatar
hah still got last word
1
03/07/2013 10:52 pm
Level 31 : Artisan Lumberjack
Builder Spenskit
Builder Spenskit's Avatar
I uploaded the schematic using McEdit so it should be the right file type I guess (I dont really know too much about file types)
1
03/07/2013 8:29 pm
Level 88 : Elite Scapegoat
Paril
Paril's Avatar
THE RESULTS ARE IN.
Bethamez lost, everybody else wins.

No, not yet, but in about 3 hours and 30 minutes I'll be locking the thread and mass downloading all the schematics! The results will be in tomorrow afternoon, and then it'll be unlocked so you guys can comment, etc etc.

-P
1
03/07/2013 11:02 pm
Level 1 : New Architect
Creepy_Ahrie
Creepy_Ahrie's Avatar
lets finish this battle !
1
03/07/2013 7:34 pm
Level 55 : Grandmaster Nether Knight
Psykoschlumpf
Psykoschlumpf's Avatar
I'm looking forward to having the results! Five hours left...
1
03/07/2013 7:44 pm
Level 1 : New Architect
Creepy_Ahrie
Creepy_Ahrie's Avatar
i can't stand the waiting time
1
03/07/2013 7:44 pm
Level 36 : Artisan Network
Bethamez
Bethamez's Avatar
As am I c:
1
03/07/2013 7:31 pm
Level 31 : Artisan Lumberjack
Builder Spenskit
Builder Spenskit's Avatar
bonus points for a flowerpot containing pork with whipped cream on top, filled with wheat, eggs, sugar, and a brown mushroom, baked in a furnace for 172 hours at 100000 degrees Celsius! XD
1
03/07/2013 5:17 pm
Level 88 : Elite Scapegoat
Paril
Paril's Avatar
No entry is "bad". Some are better than others.

-P
1
03/07/2013 4:17 pm
Level 52 : Grandmaster Pony
juicy_orange
juicy_orange's Avatar
Well... It's pretty bad xDD Here it is... :I
1
03/07/2013 4:39 pm
Level 55 : Grandmaster Nether Knight
Psykoschlumpf
Psykoschlumpf's Avatar
So why posting it if you think it's bad?
1
03/07/2013 4:52 pm
Level 52 : Grandmaster Pony
juicy_orange
juicy_orange's Avatar
Because I wanted to try =-=
I actually thought it was really good until I realised how tiny it was x3
1
03/07/2013 5:31 pm
Level 1 : New Architect
Creepy_Ahrie
Creepy_Ahrie's Avatar
and tiny isn't bad
1
03/07/2013 3:24 pm
Level 88 : Elite Scapegoat
Paril
Paril's Avatar
Of course. I'm judging it based on a score, and everything will be listed here after it's done.

-P
1
03/07/2013 3:40 pm
Level 36 : Artisan Network
Bethamez
Bethamez's Avatar
What kind of score?
1
03/07/2013 2:39 pm
Level 46 : Master Lad
ZvedeENG
ZvedeENG's Avatar
At the end, could you please make it so we can see who got which place? It would be frigin awesome if you could make a top list of all who entered. I just want to see how close some were to others. Also when this contest ends , how long will it be till the secret project shows any signs of activity?
1
03/07/2013 2:14 pm
Level 35 : Artisan Zombie
spruce
spruce's Avatar
Cool event!!
Here is my entry: http://www.planetminecraft.com/project/parils-unnoficial-texture-pack-contest--the-realms/
Hope you guys like it...
PS: sorry if repeated the post, but i posted here a comment about 1 minute ago and I haven't seen it yet...
1
03/07/2013 10:15 am
Level 42 : Master Engineer
DarkShadowLegion
DarkShadowLegion's Avatar
Yay! I have time!
1
03/07/2013 10:13 am
Level 59 : Grandmaster Unicorn
CuteMurphy
CuteMurphy's Avatar
Wow...Paril, we're in the same timezone......
1
03/07/2013 8:56 am
Level 88 : Elite Scapegoat
Paril
Paril's Avatar
There's still like 16 hours left in the contest, guys; it's the 7th today, but it's only 9 AM (as of this post)! I'm stopping the clock at 11:59 PM (so technically it stops at the 8th, I thought I wrote that in the post but I guess not).

You've still got time. Once the time is up the post will be locked while I deliberate. I'll be posting critiques on each entry's PMC page, and the top 3 will be listed in the main post and their critiques visible there as well. I'll also PM the winners and get their info for prize claimage.

-P
1
03/07/2013 12:53 am
Level 31 : Artisan Lumberjack
Builder Spenskit
Builder Spenskit's Avatar
and may the odds be ever in your favor
1
03/07/2013 12:23 am
Level 16 : Journeyman Engineer
atomick86
atomick86's Avatar
Lol good luck everybody!!!!!
1
03/07/2013 12:02 am
Level 42 : Master Engineer
DarkShadowLegion
DarkShadowLegion's Avatar
I didn't finish in time but most of the stuff are in the preview area. The ones I couldn't fit into there I have all around the building (they are all items. I managed to get all the blocks in on time). Not sure if that still counts though...
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