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    2
    04/16/2022 3:11 am
    Level 19 : Journeyman Explorer
    crusnik
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    random pickle glass
    1
    03/21/2022 2:35 am
    Level 19 : Journeyman Explorer
    crusnik
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    Well, easier said than done. Model for target says "This file is child of minecraft:block/cube_column and does not contain a model." For sand it's cube_all. And for black_shulker_box.json, there is just blank workspace. Neither of the three show any model in the workspace
    Is it not possible to change without using blockbench? Feels complicated. Most of the block textures are easily changed using plain old notepad
    1
    07/17/2021 7:57 amhistory
    Level 19 : Journeyman Explorer
    crusnik
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    Hopefully this rambling help others. In this are examples how i solved the wall texture problem. Just simple tweak, after lots of trial and errors, to the original MC .json files

    First, a picture of some of the walls after the modified side(wall)/post/top settings. Do notice that i use custom mash up texture pack
    White one is diorite, below to it is bricks, then end_stone_brick. Next row has nether_brick and lastly stone_bricks wall

    How the tweaked walls look - custom texture pack!
    Few examples


    Next is the .json files that are located in texture_pack_name\assets\minecraft\models\block. Do notice that textures for walls are located in folder texture_pack_name\assets\minecraft\models\block\wall to keep the textures easily managable, you see all the wall textures at once. Nether_brick wall is little different than the others when high wall - 2 blocks or more, please check the nether_brick_wall_side_tall.json

    Brick wall
    brick_wall_inventory.json{
    "parent": "minecraft:block/wall_inventory",
    "textures": {
    "wall": "minecraft:block/wall/brick_wall",
    "top": "minecraft:block/wall/brick_wall_top"
    }
    }
    brick_wall_post.json{
    "parent": "minecraft:block/template_wall_post",
    "textures": {
    "wall": "minecraft:block/wall/brick_wall_post"
    }
    }
    brick_wall_side.json{
    "parent": "minecraft:block/template_wall_side",
    "textures": {
    "wall": "minecraft:block/wall/brick_wall",
    "top": "minecraft:block/wall/brick_wall_top"
    }
    }
    brick_wall_side_tall.json{
    "parent": "minecraft:block/template_wall_side_tall",
    "textures": {
    "wall": "minecraft:block/wall/brick_wall",
    "top": "minecraft:block/wall/brick_wall_top"
    }
    }


    Diorite wall
    diorite_wall_inventory.json{
    "parent": "minecraft:block/wall_inventory",
    "textures": {
    "wall": "minecraft:block/wall/diorite_wall",
    "top": "minecraft:block/wall/diorite_wall_top"
    }
    }
    diorite_wall_post.json{
    "parent": "minecraft:block/template_wall_post",
    "textures": {
    "wall": "minecraft:block/wall/diorite_wall_post"
    }
    }
    diorite_wall_side.json{
    "parent": "minecraft:block/template_wall_side",
    "textures": {
    "wall": "minecraft:block/wall/diorite_wall",
    "top": "minecraft:block/wall/diorite_wall_top"
    }
    }
    diorite_wall_side_tall.json{
    "parent": "minecraft:block/template_wall_side_tall",
    "textures": {
    "wall": "minecraft:block/wall/diorite_wall",
    "top": "minecraft:block/wall/diorite_wall_top"
    }
    }


    End_stone_brick wall
    end_stone_brick_wall_inventory.json{
    "parent": "minecraft:block/wall_inventory",
    "textures": {
    "wall": "minecraft:block/wall/end_bricks_wall",
    "top": "minecraft:block/wall/end_bricks_wall_top"
    }
    }
    end_stone_brick_wall_post.json{
    "parent": "minecraft:block/template_wall_post",
    "textures": {
    "wall": "minecraft:block/wall/end_stone_bricks_wall_post"
    }
    }
    end_stone_brick_wall_side.json{
    "parent": "minecraft:block/template_wall_side",
    "textures": {
    "wall": "minecraft:block/wall/end_bricks_wall",
    "top": "minecraft:block/wall/end_bricks_wall_top"
    }
    }
    end_stone_brick_wall_side_tall.json{
    "parent": "minecraft:block/template_wall_side_tall",
    "textures": {
    "wall": "minecraft:block/wall/end_bricks_wall",
    "top": "minecraft:block/wall/end_bricks_wall_top"
    }
    }


    Nether_brick_wall
    nether_brick_wall_inventory.json{
    "parent": "minecraft:block/custom_wall_inventory",
    "textures": {
    "wall": "minecraft:block/wall/nether_brick_wall",
    "top": "minecraft:block/wall/nether_brick_wall_top"
    }
    }
    nether_brick_wall_post.json{
    "parent": "minecraft:block/custom_wall_post",
    "textures": {
    "wall": "minecraft:block/wall/nether_brick_wall_post",
    "top": "minecraft:block/wall/nether_brick_wall_top"
    }
    }
    nether_brick_wall_side.json{
    "parent": "minecraft:block/custom_wall_side",
    "textures": {
    "wall": "minecraft:block/wall/nether_brick_wall",
    "top": "minecraft:block/wall/nether_brick_wall_top"
    }
    }
    nether_brick_wall_side_tall.json{
    "parent": "minecraft:block/custom_wall_side_tall",
    "textures": {
    "wall": "minecraft:block/wall/nether_brick_wall_tall",
    "top": "minecraft:block/wall/nether_brick_wall_top"
    }
    }


    Stone_brick_wall
    stone_brick_wall_inventory.json{
    "parent": "minecraft:block/custom_wall_inventory",
    "textures": {
    "wall": "minecraft:block/wall/stone_bricks_wall",
    "top": "minecraft:block/wall/stone_bricks_wall_top"
    }
    }
    stone_brick_wall_post.json{
    "parent": "minecraft:block/custom_wall_post",
    "textures": {
    "wall": "minecraft:block/wall/stone_bricks_wall_post",
    "top": "minecraft:block/wall/stone_bricks_wall_post_top"
    }
    }
    stone_brick_wall_side.json{
    "parent": "minecraft:block/custom_wall_side",
    "textures": {
    "wall": "minecraft:block/wall/stone_bricks_wall",
    "top": "minecraft:block/wall/stone_bricks_wall_top"
    }
    }
    stone_brick_wall_side_tall.json{
    "parent": "minecraft:block/custom_wall_side_tall",
    "textures": {
    "wall": "minecraft:block/wall/stone_bricks_wall",
    "top": "minecraft:block/wall/stone_bricks_wall_top"
    }
    }




    For above mentioned walls to work, you need these files, total of 8, in the folder texture_pack_name\assets\minecraft\models\block. Files named template_wall_something.json are original MC files, these here have one or two tweaks for the top wall texture and custom_wall_something.json are needed to add texture on top of the posts without affecting the ones that do not have it

    custom_wall_inventory.json
    { "parent": "block/block",
    "display": {
    "gui": {
    "rotation": [ 30, 135, 0 ],
    "translation": [ 0, 0, 0],
    "scale":[ 0.625, 0.625, 0.625 ]
    },
    "fixed": {
    "rotation": [ 0, 90, 0 ],
    "translation": [ 0, 0, 0 ],
    "scale": [ 0.5, 0.5, 0.5 ]
    }
    },
    "ambientocclusion": false,
    "textures": {
    "particle": "#wall"
    },
    "elements": [
    { "from": [ 4, 0, 4 ],
    "to": [ 12, 16, 12 ],
    "faces": {
    "down": { "uv": [ 4, 4, 12, 12 ], "texture": "#wall", "cullface": "down" },
    "up": { "uv": [ 4, 4, 12, 12 ], "texture": "#top" },
    "north": { "uv": [ 4, 0, 12, 16 ], "texture": "#wall" },
    "south": { "uv": [ 4, 0, 12, 16 ], "texture": "#wall" },
    "west": { "uv": [ 4, 0, 12, 16 ], "texture": "#wall" },
    "east": { "uv": [ 4, 0, 12, 16 ], "texture": "#wall" }
    },
    "__comment": "Center post"
    },
    { "from": [ 5, 0, 0 ],
    "to": [ 11, 13, 16 ],
    "faces": {
    "down": { "uv": [ 5, 0, 11, 16 ], "texture": "#wall", "cullface": "down" },
    "up": { "uv": [ 5, 0, 11, 16 ], "texture": "#top" },
    "north": { "uv": [ 5, 3, 11, 16 ], "texture": "#wall", "cullface": "north" },
    "south": { "uv": [ 5, 3, 11, 16 ], "texture": "#wall", "cullface": "south" },
    "west": { "uv": [ 0, 3, 16, 16 ], "texture": "#wall" },
    "east": { "uv": [ 0, 3, 16, 16 ], "texture": "#wall" }
    },
    "__comment": "Full wall"
    }
    ]
    }
    custom_wall_post.json
    {
    "textures": {
    "particle": "#wall"
    },
    "elements": [
    { "from": [ 4, 0, 4 ],
    "to": [ 12, 16, 12 ],
    "faces": {
    "down": { "texture": "#wall", "cullface": "down" },
    "up": { "texture": "#top", "cullface": "up" },
    "north": { "texture": "#wall" },
    "south": { "texture": "#wall" },
    "west": { "texture": "#wall" },
    "east": { "texture": "#wall" }
    },
    "__comment": "Center post"
    }
    ]
    }
    custom_wall_side.json
    {
    "textures": {
    "particle": "#wall"
    },
    "elements": [
    { "from": [ 5, 0, 0 ],
    "to": [ 11, 14, 8 ],
    "faces": {
    "down": { "texture": "#wall", "cullface": "down" },
    "up": { "texture": "#top" },
    "north": { "texture": "#wall", "cullface": "north" },
    "west": { "texture": "#wall" },
    "east": { "texture": "#wall" }
    },
    "__comment": "wall"
    }
    ]
    }
    custom_wall_side_tall.json
    {
    "textures": {
    "particle": "#wall"
    },
    "elements": [
    { "from": [ 5, 0, 0 ],
    "to": [ 11, 16, 8 ],
    "faces": {
    "down": { "texture": "#wall", "cullface": "down" },
    "up": { "texture": "#top", "cullface": "top" },
    "north": { "texture": "#wall", "cullface": "north" },
    "west": { "texture": "#wall" },
    "east": { "texture": "#wall" }
    }
    }
    ]
    }
    template_wall_post.json
    {
    "textures": {
    "particle": "#wall"
    },
    "elements": [
    { "from": [ 4, 0, 4 ],
    "to": [ 12, 16, 12 ],
    "faces": {
    "down": { "texture": "#wall", "cullface": "down" },
    "up": { "texture": "#wall", "cullface": "up" },
    "north": { "texture": "#wall" },
    "south": { "texture": "#wall" },
    "west": { "texture": "#wall" },
    "east": { "texture": "#wall" }
    },
    "__comment": "Center post"
    }
    ]
    }
    template_wall_side.json
    {
    "textures": {
    "particle": "#wall"
    },
    "elements": [
    { "from": [ 5, 0, 0 ],
    "to": [ 11, 14, 8 ],
    "faces": {
    "down": { "texture": "#wall", "cullface": "down" },
    "up": { "texture": "#top" },
    "north": { "texture": "#wall", "cullface": "north" },
    "west": { "texture": "#wall" },
    "east": { "texture": "#wall" }
    },
    "__comment": "wall"
    }
    ]
    }
    template_wall_side_tall.json
    {
    "textures": {
    "particle": "#wall"
    },
    "elements": [
    { "from": [ 5, 0, 0 ],
    "to": [ 11, 16, 8 ],
    "faces": {
    "down": { "texture": "#wall", "cullface": "down" },
    "up": { "texture": "#top", "cullface": "top" },
    "north": { "texture": "#wall", "cullface": "north" },
    "west": { "texture": "#wall" },
    "east": { "texture": "#wall" }
    }
    }
    ]
    }
    wall_invenroy.json
    { "parent": "block/block",
    "display": {
    "gui": {
    "rotation": [ 30, 135, 0 ],
    "translation": [ 0, 0, 0],
    "scale":[ 0.625, 0.625, 0.625 ]
    },
    "fixed": {
    "rotation": [ 0, 90, 0 ],
    "translation": [ 0, 0, 0 ],
    "scale": [ 0.5, 0.5, 0.5 ]
    }
    },
    "ambientocclusion": false,
    "textures": {
    "particle": "#wall"
    },
    "elements": [
    { "from": [ 4, 0, 4 ],
    "to": [ 12, 16, 12 ],
    "faces": {
    "down": { "uv": [ 4, 4, 12, 12 ], "texture": "#wall", "cullface": "down" },
    "up": { "uv": [ 4, 4, 12, 12 ], "texture": "#wall" },
    "north": { "uv": [ 4, 0, 12, 16 ], "texture": "#wall" },
    "south": { "uv": [ 4, 0, 12, 16 ], "texture": "#wall" },
    "west": { "uv": [ 4, 0, 12, 16 ], "texture": "#wall" },
    "east": { "uv": [ 4, 0, 12, 16 ], "texture": "#wall" }
    },
    "__comment": "Center post"
    },
    { "from": [ 5, 0, 0 ],
    "to": [ 11, 13, 16 ],
    "faces": {
    "down": { "uv": [ 5, 0, 11, 16 ], "texture": "#wall", "cullface": "down" },
    "up": { "uv": [ 5, 0, 11, 16 ], "texture": "#top" },
    "north": { "uv": [ 5, 3, 11, 16 ], "texture": "#wall", "cullface": "north" },
    "south": { "uv": [ 5, 3, 11, 16 ], "texture": "#wall", "cullface": "south" },
    "west": { "uv": [ 0, 3, 16, 16 ], "texture": "#wall" },
    "east": { "uv": [ 0, 3, 16, 16 ], "texture": "#wall" }
    },
    "__comment": "Full wall"
    }
    ]
    }
    1
    04/03/2021 4:07 amhistory
    Level 19 : Journeyman Explorer
    crusnik
    crusnik's Avatar
    solved
    Okey.. got stuck. Couldn't figure out how to get it work

    When putting two slabs, creating so called double slab, texture changes. Normally it would have the same texture as the block version but i wanted to be different
    Tried to use the smooth_stone_slab_double.json in the models/block folder as base but slabs behaved wrong (when placing slab, it is shown as full block) and are missing two side textures from the slabs (it's like there ain't block in that position, you see through)
    I have this same thing working in the 1.12.2 version for planks. As the naming is changed in the 1.16.5 version, i couln't get it work. Myself can't see the problem, been staring these things too long
    3
    03/29/2021 9:44 am
    Level 19 : Journeyman Explorer
    crusnik
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    night sky, it's something between black and dark blue with hint of dark purple
    1
    03/21/2021 2:07 pm
    Level 19 : Journeyman Explorer
    crusnik
    crusnik's Avatar
    Can you do a size upgrade to a existing pic? I have custom mixed pack (x32) but there is one or two at 16x16 which i would like to be same size as others. I tried but the result was horrible
    2
    10/19/2019 10:52 am
    Level 19 : Journeyman Explorer
    crusnik
    crusnik's Avatar
    Other username is Markustin
    ..hopefully it's with capital letter, i had to ask kid as his dad said "i do not know" >:( *me grumbling*
    1
    10/18/2019 6:52 am
    Level 19 : Journeyman Explorer
    crusnik
    crusnik's Avatar
    Thanks. I've tried to use repeater but no matter what i do, signal does only light up first three lamps, rest stays off
    Dunno what i do wrong, been building some redstone stuff and they work but not this simple light system =(
    And the mods in use are basic, optifine, forge, liteloader and voxelmap so they should not interfere in any way as other redstone stuff works fine
    Going to library to get book on redstone, been waiting over a week to get it, they are super popular here. Hopefully there are some hints and help in the book
    2
    10/15/2019 10:52 am
    Level 19 : Journeyman Explorer
    crusnik
    crusnik's Avatar
    This wallpaper is in the i3 comp i use Dropbox link to 1920x1200 jpg pic
    Other comp (amd 8core) has really old pic, i have had it over 10y. Some sort of fantasy/horror castle in it and colorspace is different red shades. Using it randomly but really often. It feels like its related to some game tho
    2
    10/15/2019 6:54 am
    Level 19 : Journeyman Explorer
    crusnik
    crusnik's Avatar
    My kid wants to participate, he likes zombies and war - plays CoD series on PS3 and HoI series on PC. He ain't 18 tho and i'm always nearby when he plays. He uses my user in MC which is crusnik. He has another username as he plays MC at his dads too. Is it ok to use both or just one? Our timezone is GMT +2h
    2
    10/09/2019 3:09 am
    Level 19 : Journeyman Explorer
    crusnik
    crusnik's Avatar
    Started with 1.8.x and it didnt take long to 1.9 come out. Hmm thats errr over 3 years or so playing
    Well, game was bought mostly for my kid tho :D he is little over 11 now
    He still plays several times in a week java version on PC and sometimes PS3 (got it from friend)
    I take long and short breaks every now and then as i do not play regulary
    Kid plays with mods, survival, few servers, and ftb&at. Me just builds stuff on PC; creating different kind of maps for him to play with. Some have builds, others do not. PMC has been really helpful for us and it will stay so ^__^ ps. kid loves the project section....
    1
    03/04/2019 2:00 pmhistory
    Level 19 : Journeyman Explorer
    crusnik
    crusnik's Avatar
    I managed to get wooded half slabs and purpur slab to change its texture but when i stack two for a block, it changes to the same as the planks. Idea is that the slab doesnt change its texture from slab when stacked - hopefully my english is understandible.. or the pic is telling more than i can ^__^ Btw, stone slab is not changing its texture, and i cant figure why it works

    I sended msg to you, with a dropbox link to a pic i just took
    1
    03/08/2018 9:25 am
    Level 19 : Journeyman Explorer
    crusnik
    crusnik's Avatar
    i play 1.12.2 and i check snaps/latest as to know about new stuff - my kid asks tons of q and wants to know what to do with stuff even tho he uses yt to get info
    he plays latest if theres new things, like now the aquatic update which he likes alot, otherwise he plays the same version as me
    1
    08/05/2017 7:45 am
    Level 19 : Journeyman Explorer
    crusnik
    crusnik's Avatar
    weird yes definetly and luckily it was easy to solve ..dunno is it win10 defender/smartscreen or something mixing things up or mc 1.12 dl corrupted somehow or or ..mc has admin rights and is whitelisted on defender and stuff
    most likely i have corrupted mc sound files which cause errors and game crash, got two crashes in a row with sound on and shaders and stuff mentioned here ..before sounds were off and no crash ..trying to test this https://bugs.mojang.com/browse/MC-2249 if it helps as i have this error now on the output log and game crashed second time and i drowned as i was underwater.. first time i was slain by zombie as game froze just when it was near and i slashed it with sword

    Click to reveal
    17:28:56 game [14:28] [Thread-14/ERROR]: Error in class 'CodecJOrbis'
    17:28:56 game [14:28] [Thread-14/ERROR]: Ogg header not recognized in method 'readHeader'.
    17:28:56 game [14:28] [Thread-14/ERROR]: Error in class 'CodecJOrbis'
    17:28:56 game [14:28] [Thread-14/ERROR]: Error reading the header
    17:29:04 game [14:29] [Server thread/INFO]: crusnik drowned
    1
    08/04/2017 3:42 pm
    Level 19 : Journeyman Explorer
    crusnik
    crusnik's Avatar
    okey problem seems to be gone away can't replicate it
    first run was with deleted all options files and just optifine+shaders, worked
    second run - copied to mod folder optifine, liteloader, voxelMap and BetterFoliage and shaders still work (tested seus, sildurs, sflp and teresal)
    dunno what was causing error but it seems like it had something to do with the option files maybe or optifine needed to be installed and not to sit on the mod folder ..thanks for the help! i'm now more wiser

    edit: audio error is most likely connected to faulty bt dongle thats keeps disappearing randomly and giving driver errors
    1
    08/04/2017 3:18 pm
    Level 19 : Journeyman Explorer
    crusnik
    crusnik's Avatar
    used java 8 ver 131, deleted and tried to install 144 but yesterday both installers (32+64) gave 1603 error, then mc used included java, but it didn't matter what java version i used to get that gl error
    now just optifine installed, any shader works.. but i get audio error on the game output log thingy ..pastebin url is game output log from the gl error, dunno is there crash report as it does not sort of crash the game, i'll replicate crash and see is there other logs
    for mc 1.11 settings are the same as the mods, shaders work
    hmm betterfoliage requires forge, voxelmap needs liteloader ..blah i say, i need to chech what combination gives gl error

    https://pastebin.com/w0fydY2A

    Click to reveal
    00:42:03 game error AL lib: (EE) DoReset: Audio client returned buffer_len < period*2; expect break up
    <log4j:Event logger="chk" timestamp="1501872123181" level="INFO" thread="Thread-4">
    <log4j:Message><![CDATA[OpenAL initialized.]]></log4j:Message>
    </log4j:Event>
    1
    07/23/2017 5:35 pm
    Level 19 : Journeyman Explorer
    crusnik
    crusnik's Avatar
    did mc worked before ok? have you upgraded to win8 resently? any new progs installed?
    i do not know even fraction of the report :/ but update java to ver 8 build 131, you are using older ver 8 build 125 and you need to install 32bit and 64bits and point minecraft to the right folder
    your jvm arguments, try minecrafts defaults if it helps or are you using those for a reason? are you using mods?
    oh and add java and mc to antivirus/firewall exceptions and run minecraft with administator rights

    in the mcs launcher "launch options" i use jvm arguments (win10 64bit, 8-core, ram 16gb)
    -Xmx4G -Xms4G -XX:+UseConcMarkSweepGC -XX:+CMSIncrementalMode -XX:-UseAdaptiveSizePolicy -client -d64
    and pointed mc to find java from (it's the 64bit version)
    C:\Program Files\Java\jre1.8.0_131\bin\javaw.exe
    1
    07/21/2017 2:08 pm
    Level 19 : Journeyman Explorer
    crusnik
    crusnik's Avatar
    got few questions, if you do not know answers or don't know where to find info, just says so
    what version minecraft are you playing? have you installed any programs like anti-virus or firewall? what are the computer specifications like ram (memory), processor, graphic card? have you updated java, graphic card drivers? what is your operating system and is it 32 or 64bit? is it updated? does your hard drive have enough free space available?
    1
    07/16/2017 2:38 pm
    Level 19 : Journeyman Explorer
    crusnik
    crusnik's Avatar
    thank you!

    i'll leave bios updating to pros, never done it as it has change go wrong ..then i can't play as antique comp or potato version runs mc barely ok with one (map)mod and lite shader
    1
    07/16/2017 7:26 am
    Level 19 : Journeyman Explorer
    crusnik
    crusnik's Avatar
    update, dunno what was the main problem was as for now mc works
    sildurs shaders flikkers when choocing so no using them, updating later and finding similar ones
    using jvm arguments -Xmx4G -Xms4G -XX:+UseConcMarkSweepGC -XX:+CMSIncrementalMode -XX:-UseAdaptiveSizePolicy -client -d64 and pointed mine to find java from installed 64bit which is located (for me, yours is where you installed it) C:\Program Files\Java\jre1.8.0_131\bin\javaw.exe
    installed Java JDK, just in case as it doesn't do any harm

    hopefully this helps someone else having this problem

    oh and got in system settings _JAVA_OPTIONS, -Xmx4G - added it to where you can change where your tmp folder and stuff is located, found vidoe on yt, dunno has it any effect and disabled realtime protection from defender
    also, managed to update win to build 16241 (insider preview) as 10-11 tries before resulted to an error

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