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DudeTheNinja
Subscribers: 3,080
Videos: 195

About
Hi, I'm DudeTheNinja. I make things. Mostly mods for Team Fortress 2. I also animate sometimes.

Latest videos

  • [TF2] lobotomy dash rocket jumping
    "Found this in the gigaleak, an unknown build of the rocket jump training course with an extra section. It's absent from all other builds of it, probably because it's hard to sightread." Before I get...

    posted 02/02/2024 10:56 am

    play
  • [TF2] Bad Apple!! but it's on the Classic
    If it can render an image, it can render Bad Apple. If it can't be War-Painted, why not "badappleise" The Classic from TF2? :) Original video: https://www.youtube.com/watch?v=FtutLA63Cp8 I believe th...

    posted 12/28/2023 5:57 pm

    play
  • pl_onward - test 4
    showcasing the current "end sequence" of the map no speechbubbles implemented yet for this bit tho

    posted 12/02/2023 11:53 am

    play
  • pl_onward test 3
    Resuming development after two weeks of focussing on a commission. The Talking Flower on the cart has unique triggers to his speech (instead of being approached). This is an example!

    posted 12/01/2023 9:16 pm

    play
  • [Fortress Connected] pls revive me i have raygun
    For an upcoming update to Fortress Connected (adding a mode not unlike COD's zombies mode), I animated up the Raygun for the mercs to use as a rare obtainable weapon! It was a pretty fun weapon to ani...

    posted 12/01/2023 2:06 pm

    play
  • pl_onward test 2
    First off, people really think sticking topical Mario stuff in a first-person-shooter is funny. Second of all, I updated the speech bubble to not use a text entity, but a VScript function that places ...

    posted 11/20/2023 8:25 pm

    play
  • pl_onward test 1
    I'm working on a map project inbetween working on a commission, putting Talking Flowers in Upward ("Onward and upward!"). This was the first test of the map logic. Originally posted on Twitter: https...

    posted 11/20/2023 8:23 pm

    play
  • [TF2] What does "disabling cloak" in materials actually do?
    With discussion in modding circles surrounding sv_pure bypasses (I do need to make an actual video on that at some point) bringing up an old exploit involving removing material parameters regarding sp...

    posted 09/01/2023 9:30 am

    play
  • [TF2] RD_Asteroid's Unreleased Robot
    been briefly documented before by others but i wanted to make a dedicated video on this. gave me a chance to also try a new editing software for once without it being on a larger project. i know it's ...

    posted 08/08/2023 8:00 am

    play
  • [TF2/LFCE] Sniper Shotgun Animations
    i am a developer for lambda fortress: community edition the original animations used by LFCE for shotguns on sniper (as the shotgun was made allclass) were the open fortress mercenary's one, which br...

    posted 08/01/2023 4:42 pm

    play
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