Not really. In fact I reject both of your premises as simplistic. Killing is not illegal (see castle doctrine, stand your ground and the death penalty). Also, I initiated this thread to see how players feel about various server monetization strategies, and it seems to have expanded to include the EULA restrictions, which I think is also very useful. So the two questions for each monetization strategy are:
1) Does it annoy/repel players?
2) Does it conflict with the EULA?
In no way is anyone really suggesting we ignore the EULA, though one reply did imply it might not be enforced as aggressively for very small servers.
So, back to the subject at hand... It sounds like there is some consensus that monetizing anything that affects game play both conflcts with the EULA and annoys players. So, selling magic swords, flying abilities, and horses on a survival server is a bad idea. Selling hats, particle effects and "fame" are definitely fine.
This brings me to land claims. We are not allowing PVP or implementing sieges or other mechanics that extend the usefulness of claims. The land claims are all about grief prevention, simply allowing a player to protect what they have built, and everyone gets a reasonable amount of claim space. "Selling" additional claim limits seems to be a pretty common thing, directly supported by many donation plugins, implemented on many servers, and just making a great deal of sense in terms of a natural way to share the cost of the server. I have reviewed the EULA and Mojang's blog post clarifying it for server owners, and the concept of land claims is just not directly addressed. So my question is this: How do I find out for sure?
I am not asking for the answer, I am asking how to find the answer.
The actual EULA itself is at
https://account.mojang.com/documents/minecraft_eula, and a clarifying blog post for server owners from Mojang is at
https://mojang.com/2014/06/lets-talk-server-monetisation/. Anyone know where I can find anything more recent or that more directly addresses land claims?