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    1
    10/24/2016 3:03 pm
    Level 15 : Journeyman Miner
    JethroHotep
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    Thanks, Chron. The follow up blog post from Mojang https://mojang.com/2014/06/lets-talk-server-monetisation-the-follow-up-qa/ was exactly what I was looking for, and it was very clear on the bonus land claims issue. So, off they go. No bonus land claims reward for hard currency donations. It also listed a few good ideas on what was okay, so I think I'll implement some of those and hope for the best.
    1
    10/24/2016 2:31 pm
    Level 15 : Journeyman Miner
    JethroHotep
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    Not really. In fact I reject both of your premises as simplistic. Killing is not illegal (see castle doctrine, stand your ground and the death penalty). Also, I initiated this thread to see how players feel about various server monetization strategies, and it seems to have expanded to include the EULA restrictions, which I think is also very useful. So the two questions for each monetization strategy are:

    1) Does it annoy/repel players?
    2) Does it conflict with the EULA?

    In no way is anyone really suggesting we ignore the EULA, though one reply did imply it might not be enforced as aggressively for very small servers.

    So, back to the subject at hand... It sounds like there is some consensus that monetizing anything that affects game play both conflcts with the EULA and annoys players. So, selling magic swords, flying abilities, and horses on a survival server is a bad idea. Selling hats, particle effects and "fame" are definitely fine.

    This brings me to land claims. We are not allowing PVP or implementing sieges or other mechanics that extend the usefulness of claims. The land claims are all about grief prevention, simply allowing a player to protect what they have built, and everyone gets a reasonable amount of claim space. "Selling" additional claim limits seems to be a pretty common thing, directly supported by many donation plugins, implemented on many servers, and just making a great deal of sense in terms of a natural way to share the cost of the server. I have reviewed the EULA and Mojang's blog post clarifying it for server owners, and the concept of land claims is just not directly addressed. So my question is this: How do I find out for sure?

    I am not asking for the answer, I am asking how to find the answer.

    The actual EULA itself is at https://account.mojang.com/documents/minecraft_eula, and a clarifying blog post for server owners from Mojang is at https://mojang.com/2014/06/lets-talk-server-monetisation/. Anyone know where I can find anything more recent or that more directly addresses land claims?
    1
    10/24/2016 12:16 pm
    Level 15 : Journeyman Miner
    JethroHotep
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    Frontier's Edge is brand new and on 1.10. If you prefer minimal plugins, come visit and become one of the first players:

    mc.FrontiersEdge.net
    1
    10/24/2016 12:04 pm
    Level 15 : Journeyman Miner
    JethroHotep
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    I am less worried about the eula and more worried about the opinions of my target players. Obviously I have to abide by the eula, but that is actually much less strict and no where near as aggressively enforced as pissing off my user base.

    Since this is a survival server, for now I am only going to allow people to donate real money to be rewarded additional land claims, and even that will have a top limit. I don't think I want to monetize ranks since I may add some useful in-game benefits for those later. And I prefer to save cosmetic rewards for voting and in-game achievements. Thanks to everyone who responded for your time and thoughts on this.
    1
    10/24/2016 11:25 am
    Level 15 : Journeyman Miner
    JethroHotep
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    Tired of complex hubs, walls of rules, and an experience so littered with plugins that the original Minecraft game seems lost? At Frontier’s Edge Survival we work to preserve the original experience, Our rules are short: No Griefing, No Advertising, No XRay, and Be Excellent to Each Other. And our plugins are subtle, improving the experience without obliterating it:

    http://bit.ly/mcgpuser

    http://bit.ly/mcregions

    Simple world spawn with just enough, and not too much. You’ll find the rules, the most basic kit, and the commands to go “home” and return to spawn.

    Speaking of “home”, everyone starts out with a home post right on the frontier’s edge, civilization on one side, and wilderness with plentiful resources on the other. No more running for two days to cut down a tree, or random spawning thousands of blocks from every other living soul.

    https://youtu.be/u62zeN9sx3g

    We have custom mobs, too, but nothing ridiculous. The skeletons are a little faster, the spiders a little less friendly, and every once in a while, a bat will turn into a vampire in a puff of black smoke. And watch out for the bunnies.. They are not all cuddly.

    So come to the Frontier’s Edge, gather resources, fight scary monsters, and build cool things!
    1
    10/22/2016 8:38 pm
    Level 15 : Journeyman Miner
    JethroHotep
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    The PVP arena, "The Lodge", is now live. Come battle your enemies, your friends, or your frenemies, in a huge multiple level arena. Fight on the floor, fight on the balconies, fight in the rafters, or fight on the roof. Your inventory and XP are protected, as long as you stay in the Lodge during your battle. Hate guard rails? Start your battle in the Lodge, then carry it out into the world for vanilla PVP, where your XP and inventory are back on the line.
    1
    10/22/2016 12:48 am
    Level 15 : Journeyman Miner
    JethroHotep
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    Adding custom mobs. Nothing too far over the top, but just a little meaner than the your average run-of-the-mill mob, and maybe not exactly where you were expecting. Have fun!.
    1
    10/21/2016 4:17 pm
    Level 15 : Journeyman Miner
    JethroHotep
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    Created a new facebook page for Frontier's Edge Survival. https://www.facebook.com/frontiersedge/ Will still post here at Planet Minecraft since it is such a rich Minecraft community, but the facebook page gives users an alternative way to find us and communicate with server staff.
    1
    10/20/2016 11:43 pm
    Level 15 : Journeyman Miner
    JethroHotep
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    Added more land claim donation reward options, plus added a reward for every player when someone donates to the server for land claim block rewards.
    1
    10/18/2016 9:19 pm
    Level 15 : Journeyman Miner
    JethroHotep
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    Started hiding treasure chests. Nothing too exciting, but always something you can't get through crafting. Explore!
    1
    10/17/2016 10:46 am
    Level 15 : Journeyman Miner
    JethroHotep
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    Thanks for the thoughtful answers, Nitwick. Kinda confirms what I thought. Setting up a donation "store" is really only going to work if:

    1) There really is something unique and worthwhile to support. A straight install of Mojang's game server with little or no value added is not going to be worth supporting.

    2) The rewards for donating should be limited, not letting anyone gain an unfair advantage just by spending real world cash.

    Also, Latiodile, though confused about the application of the EULA, does bring up an important issue. There is a bright white line between what is and is not within the bounds of the EULA. Finding a way to have your players share the costs of hosting a reliable 24/7 server and maintaining a fun online environment is fine. Trying to actually profit directly from the Minecraft software is not fine. Staying on the right side of that line has to be a conscious choice.

    I think I will setup automatic accrual of land claim blocks based on playing and building, with the option to donate a small amount to quickly acquire some bonus blocks. Most players will never need more than the blocks they naturally accrue. A very few will want to make very large builds or just reserve a big chunk of real estate so they have space around their builds. These are are the folks I am hoping will be willing to chip in to help pay for the server.

    What we won't do is sell experience points, diamonds, enchantments, etc.

    Does this sound like a good plan?
    1
    10/16/2016 11:13 pm
    Level 15 : Journeyman Miner
    JethroHotep
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    We turned off whitelisting!
    1
    09/29/2016 11:31 pm
    Level 15 : Journeyman Miner
    JethroHotep
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    A lovely hut deep in the swamp. Looks inviting, doesn't it? Are those banjos I hear?

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