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Level 43 Master Goblin
52

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    4
    04/17/2020 4:28 pm
    Level 43 : Master Goblin
    OneBehindTheHair
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    Got an idea for this, I'll try and get it done soon.
    5
    02/28/2020 7:21 pm
    Level 43 : Master Goblin
    OneBehindTheHair
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    I like Piglins far more than I like the idea of regular Pigmen. Without regular Pigmen, having Zombie Pigmen exist while the unrelated Piglins also exist just seems weird.
    5
    02/28/2020 3:37 pm
    Level 43 : Master Goblin
    OneBehindTheHair
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    I'm all for it, personally. I love the Piglins, and these new Zombified Piglins work well with them while keeping the aesthetic of the old model.
    My only issue really is that "Zombified Piglin" is a bit of a mouthful. Surely they could've just gone with "Zombie Piglin?"
    2
    01/05/2020 8:21 am
    Level 43 : Master Goblin
    OneBehindTheHair
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    You're basically fine with colouring. I'd definitely make more use of the hat layers.
    One big issue is that you aren't colouring the less-seen parts of your skins: things like the bottom and top of the torso, the inner sides of the arms and legs, etc. I used to make the same mistake, thinking that the "inside" of the arms meant the actual interior. Make sure you correct this, though.
    2
    01/01/2020 11:19 am
    Level 43 : Master Goblin
    OneBehindTheHair
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    How about the Geonosian arena from Attack of the Clones?
    5
    12/07/2019 6:07 pm
    Level 43 : Master Goblin
    OneBehindTheHair
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    Melkor, from the Silmarillion.
    3
    11/05/2019 9:43 am
    Level 43 : Master Goblin
    OneBehindTheHair
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    The Lord of the Rings mod is the best mod I've ever played, in my opinion. Even a fantastic mod if you don't know much about LotR.
    2
    10/22/2019 8:46 am
    Level 43 : Master Goblin
    OneBehindTheHair
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    More news!
    We've got a confirmed name now: the Hoglin.
    1
    10/08/2019 1:45 pm
    Level 43 : Master Goblin
    OneBehindTheHair
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    Two new things!

    First off:
    Zombie Pigmen (soon to be Zombified Piglins) may no longer be spawned by lightning-struck pigs

    I'd definitely be happy about this, since it wouldn't really make sense with the new Piglins. Perhaps ZPs will now be created when one attacks a regular Piglin?

    Second:
    File:Two types of the Piglin Beast.png

    I don't know if this is an updated version of their old model, or if Piglin Beasts can spawn with varied models, or something else entirely.
    Whatever the case, I certainly prefer that second picture.
    2
    10/03/2019 10:51 am
    Level 43 : Master Goblin
    OneBehindTheHair
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    Like ZATIOM said, Zombie Pigmen are staying, just with a different name.
    That being said, for all we know they'll be getting a bit of a model update to make them more Piglin-like. That's just speculation on my part, of course. We don't know if they'll be changed in any way outside their name.
    2
    10/03/2019 8:11 am
    Level 43 : Master Goblin
    OneBehindTheHair
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    They're actually holding a vote to rename the Beast. Piglin Beast is just a temporary name at the moment.
    1
    09/30/2019 3:46 pm
    Level 43 : Master Goblin
    OneBehindTheHair
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    Spears are cool, but I don't see what would make them different from tridents.
    I'm voting maces, I've always wanted a blunt, heavy weapon in Minecraft. Could do some heavy damage, but have a slow cooldown. Perhaps some splash damage, too? Whatever the case, at least they'd look awesome.
    3
    09/29/2019 6:33 pm
    Level 43 : Master Goblin
    OneBehindTheHair
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    I don't really know what you mean by politically correct, but I can see where you're coming from that we don't necessarily need Pigmen to be combined with piglins.
    On the other hand, it could make more sense than the current Zombie Pigmen. Why does a lightning-struck pig become bipedal, diseased, and intelligent? Where do their clothes come from? Why do they use gold in a dimension where gold is entirely absent? Of course, these would all still be present with Zombified Piglins unless Minecraft changes more than their name.

    You do make good points though. And I'm also not completely sold on the Piglin Beast (although I don't really think it's much like the Ravager).
    2
    09/28/2019 6:51 pm
    Level 43 : Master Goblin
    OneBehindTheHair
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    Maybe it's to explain the presence of Zombie Pigmen? Best answer for the ZP's existence we had before was the abandoned Pigman mob.
    But what explains the presence of the Piglins?
    5
    09/28/2019 6:12 pm
    Level 43 : Master Goblin
    OneBehindTheHair
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    I feel like there'd be a bit of a backlash if they completely changed the Zombie Pigman model, but adding the ears and snout would be cool, without changing too much.
    2
    09/27/2019 11:24 am
    Level 43 : Master Goblin
    OneBehindTheHair
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    I don't know about my first memory, but one of my earliest is a pretty good story.

    This was years back, on the Xbox 360 Edition. We tended to just play on the pre-made tutorial worlds (these were rebuilt every once in a while), so we didn't do much of our own base-building. After doing a few of the normal new-player-stuff, breaking blocks, running around, trying to build a portal to the aether, I found and tamed a Wolf. I loved Wolfy (my very creative name for him), and eventually he got killed by a spider. This made me develop a fierce hatred of spiders.
    So, now to the interesting part:
    For some reason, early on in the game, monsters would spawn around you, even while you were asleep. Almost every single time I went to sleep, I'd suddenly wake up with a zombie attacking me. One time a spider dropped through the skylight I had made. Obviously, all this was very annoying, so it made this next experience feel much better. I wake up one morning, and hear a spider on my roof. I decide to execute this infernal beast for its impudence, and start building a staircase to the roof. The spider doesn't attack me (for some reason) until I'm standing on the roof for it.
    For some context, I was living in one of the pre-built buildings, one with a giant, open chimney on the top. I start my fight with the spider, him leaping at me and dodging the swings from my (probably) wooden sword. Finally, I darted to the other side of the chimney. He took his last leap at me from across the flaming pit of hell that awaited him, and with one swing I avenged my fallen Wolf, and my enemy fell into the chimney.
    Overall, very fun experience. I still gladly remember the sounds of my enemy's dying shrieks as the flames took him.
    1
    09/14/2019 6:36 am
    Level 43 : Master Goblin
    OneBehindTheHair
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    I've had this idea about making phantoms rideable. Haven't thought much about it, but I think it would go something like this:
    1. Get close enough to interact the phantom.
    2. Leash the phantom.
    3. The phantom will panic and will start flying around. It WILL pull you, so watch out for anything that will kill you.
    4. After it's panicked, interact with it to sit on it. It will fly around randomly for a while. When it's done, it will be tamed.
    5. Use the leash to bring it home, and saddle it. You can now control it however you wish.
    6. Tie it to a fence or something, unless you want it flying around.

    I feel like there's some problems with keeping it from escaping, but that's the basic idea.
    3
    08/31/2019 6:18 am
    Level 43 : Master Goblin
    OneBehindTheHair
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    Three of us.
    3
    07/21/2019 7:19 pm
    Level 43 : Master Goblin
    OneBehindTheHair
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    You... didn't pay attention? To something that you were compelled to write an entire post about?

    You weren't paying enough attention to investigate this post-provoking pasty-faced person, but you took a screenshot of said person for some reason?

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