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  • Cyprezz's Avatar
    Cyprezz
    April 18, 2020, 2:10 pm to Public
    Aaaand the UI update is updooted.
    Cyprezz replied to anonpmc2713049's comment below 2020-04-18 18:54:19
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    \o/ Glad to hear you like it.
  • Cyprezz's Avatar
    Cyprezz
    April 18, 2020, 12:35 pm to Public
    I'm working on a UI listing revamp to the revamp to the revamp and I think this evolution may appeal to everyone.

    It's not live yet but what do you think? Thanks for your patience during this process.

    Listing Format



    Card Format

    SpruceVMC said 2020-04-18 13:59:46
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    So much better, i love this!
    DinowCookie said 2020-04-18 13:57:56
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    For me, it's an improvement of an improvement. ๐Ÿ˜
    Do it do it do it. ๐Ÿ‘
    Roman_95 said 2020-04-18 13:21:12
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    Yeah that's better ๐Ÿ‘
    Fyram replied to Stuffles's comment below 2020-04-18 13:09:15
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    I have to agree, I don’t have anything wrong with it and I kinda prefer it.
    Stuffles said 2020-04-18 13:08:20
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    i don’t understand why everyone is upset about this i think it looks fine if not much better than the current
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  • Cyprezz's Avatar
    Cyprezz
    April 14, 2020, 2:53 pm to Public
    A wild update appears! Look for this little control above submission listings... your preference is saved.



    This update comes with a ton of enhancements in various places across the site and on mobile as well.
    Cyprezz replied to Henry Miller's comment below 2020-04-15 19:10:43
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    I applied a custom style for your case.
    Cyprezz replied to Henry Miller's comment below 2020-04-15 18:19:08
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    You're a unique case where the dimensions of your images can be extreme. I'll see what I can do.
    Henry Miller said 2020-04-15 15:32:07
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    This update distorts submission images that do not have the average picture dimensions. Is there a way to change back to the normal look?
    Cyprezz replied to Makaneek's comment below 2020-04-15 07:54:50
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    You're welcome. I'm surprised how often I use it myself. It's like a safety reset button allowing you to go as far down as you like and always know top is a click away :)
    Cyprezz replied to Fyram's comment below 2020-04-15 07:52:20
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    Nice. Glad you like it!
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  • Cyprezz's Avatar
    Cyprezz
    April 10, 2020, 5:22 pm to Public
    Making progress on the night club for one of six plots for the Procedural Metropolis contest.

    Need to make note blocks unce, unce, unce before I'm done!

  • PMC's Avatar
    PMC
    April 7, 2020, 1:06 pm to Public
    Hi PMCer's! We're thrilled with the response we've received from the Procedural Metropolis Project Contest! Gheppio updated the FAQ section of the contest description as well as the official forum thread to include the most common question's we've received. If you have a question, it's likely answered in the updated FAQ so please take a moment to read it :)

    We're seeing some great entries so far and are excited to see more! Happy building!

    Frequently Asked Questions
    Can I build more than six houses?
    No, at the moment 6 houses, and one submission, per person is the limit.

    Do I have to build interiors too?
    It’s highly recommended.

    Is there a specific style we should build in?
    The city generation will create paved roads, so anything "Contemporary" will make sense. We wanted to keep the theme as open as possible while ultimately generating cities that will make sense.

    Why are there slab borders and building limits in general?
    Slab borders are needed for house spacing, that’s why you must leave them, and the air above them, as they are. They are on two sides only, this is correct; you can build up to the edge of the other two sides. It’s suggested to fill the surroundings of the buildings with the same slabs because that's the city's pavement, in this way the builds are better integrated into the city layout :-)

    What about water, is it allowed?
    In some rare cases it may cause problems when houses are placed by the structure blocks; anyway, water is allowed. If water presents glitches in the rotated instances, it will probably glitch also in the final city! If possible. Try containing water pools only with solid blocks, and not with stairs or slabs only; they're the ones which glitch the most. If not possible, replace glitching water blocks with ice that it will melt down after your house is placed. If there are still some glitches or problems, they’ll be corrected before their integration in the Infinity Matrix.

    Are we allowed to incorporate command blocks and redstone into our builds?
    It's better to avoid complex circuits, while they should work fine, I'm afraid that if too many people build complex circuits that "do stuff" in their build, than this will make the machine much heavier to run on low spec PCs.

    I don't want to risk that some people aren't able to generate their cities with your builds included because of this problem! If you want to do a special lighting system with redstone or a teleporting elevator with command blocks it’s ok, but try to stay contained and absolutely avoid automatic machines! Your devices must be user-activated!

    What about the streets? How are they made? I’d like to make a parking lot or a building with road access…
    The roads are 7 blocks wide, 3 blocks per lane and 1 for the centreline. Roads are made of the grey terracotta already present in the building sites, at the same level, pavements are made of the same stone slabs of the 2-side border, at its same level.

    If you’re building something that needs a road access (e.g. like a parking lot) place the road-sized entrance/access aligned with the "entrance here" passage for 1x1, 2x1, 1x3 and 2x3 plots. For 1x2 and 2x2 instead, put it on the middle of the left or right chunk. In this way I can reprogram roads so that they connect correctly to your car entrances when your builds are placed in the city!

    Are the items in chests, furnaces, dispensers, etc. saved in the Infinity Matrix too?
    Yes.

    Can I use paintings, banners, custom player heads etc.?
    As a rule of thumb, if something appears correctly also in the rotated instances, then it can be used.
    Paintings and item frames sadly can’t be used for now. Banners and custom player heads work flawlessly.

    Does the front door have to function, or can it be an open glass door?
    It doesn't have to necessarily be a door! It's just a constraint that sets where the front of the building is, so that the engine makes your builds facing towards the roads correctly. More like a "the door should be here" indication, intend it as "people will access this area arriving from here". After that you can put the entrance you want, of even something else! For example, in the largest plot, you could even put two small buildings on the left and right side and a small plaza in the centre, that would work too!

    Will my builds appear together in the final city?
    The city will contain as many submissions as possible from participants, so there will be houses/buildings from different people close to each other, a city from the PMC community!

    Any generated town will be different and potentially infinite, in some of them your builds will be closer, and in others more distanced, and every building integrated in the Infinity Matrix will have a defined probability to appear during the generation Process. Consider all that is being created here as a single neighbourhood!

    Did Gheppio design the procedural Infinity engine by himself?
    Yes.
    SomeWeridInternetUser replied to Khloe_2341's comment below 2021-02-01 06:47:48
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    There is human from which I take the name: https://www.youtube.com/user/juancXx
    jv1ien said 2020-11-25 11:01:00
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    Hi lol
    Khloe_2341 replied to The Dirty Pirate's comment below 2020-05-26 12:13:45
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    HI HI!!!! oh and my name is not the name on my user it´s Beautifull
    Peeabu said 2020-05-22 22:50:37
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    How do you make blocks your pet?
    User3064033G said 2020-05-21 07:06:36
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    ON
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  • PMC's Avatar
    PMC
    March 21, 2020, 3:08 pm to Public
    Hey everyone! Tonight is MOVIE NIGHT (or day, depending on where you are!) and we're really excited!! We will be chatting and watching some short clips over on Channel 6 before the premier of Cyprezz by Ray_Savage! Let's get a good crowd in there and have some fun! See you there!




    Air time: 4PM EST
    Pre-show: 3PM EST
    bianagirlpro said 2020-08-13 04:07:44
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    nice
    User3047152G said 2020-05-10 16:25:28
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    cool
    colorful_wolfs said 2020-04-21 11:42:13
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    can some one help me
    ZekigamerYT said 2020-04-02 13:50:45
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    Meda o IP
    JoseCarlos11 said 2020-04-01 21:18:53
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    Oi pessoal sou novo a que como estão?
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