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  • pixel consistent mobs
    16x Minecraft 1.20.5 Other Texture Pack
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    zozo-zrob's Avatar zozo-zrob 4/22/24 1:51
  • hothaifah's Avatar
    hothaifah
    April 18, 2024, 3:10 pm to Public
    i've been recreating Nature X but with Vanilla methods only, this resulted in the creation of Nature V.
    V stands for vanilla while X stands hmm idk actually,, i just named it whatever i came up with 3 years ago haha

    so Nature V is my upcoming resource pack, that does the exact same thing as Nature X however it doesn't require Optifine.

    obviously it'll have less features but surprisingly not that much!
    Nature V will be compatible with anything as it's vanilla based (Sodium users this is a happy news for you)

    really happy with the results, i can't wait to release it next week! (maybe sooner idk)

    Nature V:


    pack icon:
  • pixel consistent cave spider
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    zozo-zrob's Avatar zozo-zrob 4/15/24 7:17
  • hothaifah's Avatar
    hothaifah
    April 14, 2024, 4:44 pm to Public
    for me, it's always building the exterior of a house and giving up on the interior
    This is one of many house shells I built and left behind

  • maid mace
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    zozo-zrob's Avatar zozo-zrob 4/12/24 4:33
  • Nature X - 4.1.1
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    hothaifah's Avatar hothaifah 4/12/24 5:55 • posted 4/28/21 5:44
  • hothaifah's Avatar
    hothaifah
    April 2, 2024, 8:17 pm to Public
    working on v4
    started by adding rounded log textures & adding overlay/ connected textures

  • hothaifah's Avatar
    hothaifah
    March 31, 2024, 5:46 pm to Public
    thank you so much for the 24.6k downloads on pmc and 153k downloads on curseforge

    thanks a lot for your amazing support, i appreciate it so much!

    i said it before, i’m really proud of v3 of Nature X, i can’t believe how much this version has improved this pack, to the point that i really can’t compare Nature X after v3 with the previous v2 and v1 of it as the difference is truly astounding!

    ik i’ve said before that the last update of v3 would be v3.10 (we’re on v3.17 omg) but i couldn’t help myself with stopping. i kept improving this pack with updates until the current update which is as i said v3.17.

    v3.17 will be the last update of v3 (seriously this time i promise), and i want to let you know that i’ll keep working harder and try to deliver the best of what i can do.

    so, on v4 of Nature X, connected textures for so many blocks will be added, this will be the opening feature of this version. also i’m planning in this version to start adding textures variations for so many other blocks (unrelated nature blocks too).

    and with the release of v4, Nature V will be released, this is a vanilla version of Nature X but with less features (as without Optifine there would be some limitations). i’ll keep on updating it and ill try to implement the new features with methods that won’t require Optifine that much.

    thanks again, have a great time!
  • hothaifah's Avatar
    hothaifah
    March 25, 2024, 1:35 pm to Public
    heyy
    what's your thoughts on this?

    i've added short grass everywhere, it looks cool right?


    however, there is a shading issue that occurs but only when using shaders, and in some scenarios not all the time such as time of day, direction of shade.. etc
    in the following pic i've used BSL shaders, at noon time. it's not that bad, however the short grass did become darker (in other time of days and other shade directions it's actually good and doesn't have this issue)


    here is the same pic, also at noon, but with a different angel (different shade direction), here i think it looks bad, and whatever i do (even when brightening the short grass texture) it still occur


    i've wanted to add this feature from a long long time but couldn't solve this issue, so, should i keep this feature or not?
    hothaifah replied to Awoolanche's comment below 2024-03-25 16:07:48
    hothaifah's Avatar
    thank you so much for clarifying this
    i also found that turning off smooth lighting option would reduce the issue a bit
    just a question please, should i keep this feature or scrape the entire thing
    Awoolanche said 2024-03-25 15:56:08
    Awoolanche's Avatar
    Yeah, I've had this problem too. The grass is a part of the grass block itself and it calculates shadows based on the sides of the block, not the top, thus the messed up shading. Afaik, there's no good fix for that.
  • hothaifah's Avatar
    hothaifah
    March 19, 2024, 8:43 am to Public
    heyy my lovely people, hope you're doing great!

    Nature X update 3.12 is out now!
    in this update i was experimenting with the sunflower model, and i accidentally made it 3 blocks tall haha
    but i decided to keep it, and i had to make the short & tall grass taller too (only in the sunflower plains biome) as it didn't look good having a 1 block grass everywhere with 3 blocks sunflowers here and there, so i had to make them taller.
    so now it looks like this and i really like it, it's like an all tall grass biome i think it's realistic too.

    here is some sceenshots:



    also i added a new texture for the birch sapling in the old growth birch forest
  • hothaifah's Avatar
    hothaifah
    March 18, 2024, 4:59 am to Public
    with all of the hype with the far draw distances mods combined with extreme shaders, it’s really beautiful & impressive what all of these developers have achieved with their great work, but i've been lately playing with draw distance set to 6 or less with dense fog and moody brightness, idk this gives me nostalgia and i really miss these vibes. guess that i'm going backwards in time :)


  • 3D Mace...
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    zozo-zrob's Avatar zozo-zrob 3/14/24 12:51
  • hothaifah's Avatar
    hothaifah
    March 9, 2024, 2:17 pm to Public
    they are staring at me 💀
    Nature X 3.10!

    sorry for the frequent updates but what happens is that i think of an idea that i'd love to have, try to implement it, then when it's all done i get so excited to release it for all of you to enjoy it too!

    i'll release the last update of version 3 of Nature X today maybe, and then i'll work on version 4. it won't be released soon because i want it to be massive with many features!

    i'm really proud of version 3, i think it's my best work yet, started working on it on Feb 14th, with 10 updates i managed to implement great features that actually didn't think that i would be able to add!

    also i'm very thankful for all of you, for all of this support,. i was afraid to come back after my 2 years break, i thought that i will be forgotten as well as my work, but what have been achieved proved the opposite!

    thanks a lot, this means the world to me! and i hope you enjoy Nature X, have a great time please ❤
  • CNM - Custom Nature Models/ Vanilla
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    hothaifah's Avatar hothaifah 3/8/24 5:39 • posted 3/7/24 9:24
  • hothaifah's Avatar
    hothaifah
    February 29, 2024, 4:07 am to Public
    hello my lovely people
    i worked so hard the last 2 weeks trying to recover from my long break of 2 years, i'm really thankful for all of you because i didn't expect that i'll get that much of support, this really meant the world to me, thank you

    so with these 2 weeks i've improved my pack "Nature X" so much. adding some great features that i'm very proud of, it's really a big improvement.

    Today i'm publishing the last update of version 3, which is v3.6 with 2 main great features:
    **snow now will have more height variations which helps in making snowy biomes have layered snow by default


    **all types of ice will have more variants in the frozen river and snowy beach biome


    pretty screenshot comining the 2 features with shaders


    i hope that you like this last update, and liked the whole version 3 in general. you can check out or get the latest update here.
    please have a great time
  • hothaifah's Avatar
    hothaifah
    February 26, 2024, 12:16 pm to Public
    hello my lovely people
    a sneak-peak of the upcoming update of Natrue X!


  • hothaifah's Avatar
    hothaifah
    February 18, 2024, 12:37 pm to Public
    Hello lovely people
    New update of Nature X has been released! Revamping the end highlands biome!
    I was wondering if some of you had some lag when being in that biome because of the density of the used new model?? if so, please report this here on this post. maybe I can reduce the density of the used new model
  • hothaifah's Avatar
    hothaifah
    February 14, 2024, 4:35 pm to Public
    hello my lovely people
    i've released a new update for Nature X, hope you enjoy it.
    many beautiful ideas in my mind to implement in the next update!
    here is the first one:
    i want the cherry grove biome to have more flowers, i mean yes, pink petals and the lovely falling leaves particles do their jobs, but i need more! and because i imagined this biometo be a cute, soft biome, i didn't like having tall grass in it. i like it with short grass only, so i made the tall grass become a cute cherry flower that fits the texture and color of the cherry leaves. so this flower will replace the tall grass only in this biome. here is it, tell me what do you think!

    Silabear said 2024-02-14 16:42:55
    Silabear's Avatar
    ooooh
  • hothaifah's Avatar
    hothaifah
    February 14, 2024, 7:56 am to Public
    hello my lovely people
    it's been a while since the last time i've been here. i'm really sorry :(
    i were in high school the last time and now i'm almost graduating university. well i opened minecraft 1.20.4 a couple of days ago, and thought what if i tweaked my texture pack - Nature X - a bit while i'm here, so i've done a couple of things, and i wanted to update the pack. here is what i've done:

    ** i added a bushy cherry blossom leaves:

    ** i added fire flies, that spawns on top of a blue orchid flower only in the swaps (including mangrove)

    **glowing lily pad flowers are back :) (not all flowers will glow)

    **yellow birch forests are also back


    **lastly, i don't have a vision of how to improve the pink petals, could you please give me some ideas so i can implement them?
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