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[1.14] More Enchantments Data Pack!

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avatar BlueCommander
Level 37 : Artisan Crafter
21
Hey everyone, BlueCommander here!

Today I have created a More Enchantments Data Pack for Minecraft 1.14!

This creation makes 11 new enchantments appear in the vanilla enchantment table without replacing any old enchantments! Watch the video for more details, have a great day!

~BlueCommander :)
Progress100% complete
Game VersionMinecraft 1.14

21 replies

1
07/15/2019 1:31 pm
Level 1 : New Miner
ohn
This puts a lot of pressure on my cpu for my server. Is there a way you could optimize it
2
07/05/2019 8:34 am
Level 1 : New Network
JayChu123
Nano armor are bugged :(
1
07/19/2019 2:16 pm
Level 37 : Artisan Crafter
BlueCommander
will be fixed in the next version :)
1
07/02/2019 4:40 pm
Level 4 : Apprentice Architect
Brosiyeah
Spawner Touch isn't working properly in survival.

Mining one for example, says Silverfish Spawner in my inventory, but placing it down instantly changes it into a Pig Spawner.
1
07/02/2019 4:42 pm
Level 4 : Apprentice Architect
Brosiyeah
I'm on realms, so there shouldn't be any weird plugin nonsense that could be messing it up
1
06/29/2019 1:33 pm
Level 1 : New Miner
Daniel2010Qrs
my namne is funtime freddy.........in minecraft
1
06/29/2019 1:30 pm
Level 1 : New Miner
Daniel2010Qrs
but how mone diamond?
1
06/29/2019 1:29 pm
Level 1 : New Miner
Daniel2010Qrs
Good mod
2
06/27/2019 1:06 pmhistory
Level 1 : New Miner
DoAltPlusF4
Nanotech is completely broken, equip a nanotech chestplate then equip the nanotech, glider chestplate and they will duplicate. Could you make it an option to disable certain enchantments?
1
07/19/2019 2:16 pm
Level 37 : Artisan Crafter
BlueCommander
Nanotech will be fixed, and options to disable enchants will be coming to the next version :)
2
06/26/2019 5:10 amhistory
Level 1 : New Miner
ImTemper
Is there any chance you can release a version of the data pack that doesn't include what we consider to be OP enchants such as the nanotech and nano shield enchantments? Or Find a way to reduce their strength as shooting fireballs and blocking all projectiles is pretty OP. Blocking 11/20 projectiles is a lot of defense. If its a Bow and arrow pvp then the person with nanoshield will win everytime
1
07/19/2019 2:17 pm
Level 37 : Artisan Crafter
BlueCommander
In the next version you will be able to disable enchantments yourself :)
3
06/25/2019 4:11 am
Level 35 : Artisan Robot
jiraph52
Very cool.
I have a few questions:

1. Can you get these enchantments on books?

2. Does combining 2 enchantments in an anvil increase the level the same way as vanilla enchantments? i.e. Rockets I + Rockets I = Rockets II?

3. Can you disable specific enchantments in the datapack? Say I wasn't a fan of Nanoarmour, could I disable the ability to get Nanoarmour and still be able to get the other custom enchantments?

4. Are the enchantments restricted based on enchantment level, i.e. 3 lapis level 30? (I ask because in the video you got Veinminer from a 1 lapis level enchant) And if not, is that possible?

5. Is it possible to make Treefeller only work on grown and generated trees, and not on player-placed logs?

Also I would suggest adding more details to the description. Maybe copy/paste some from the website?
2
06/20/2019 3:35 pm
Level 1 : New Miner
JewbaccaYT
Can you put those on books too?
3
06/20/2019 8:03 am
Level 13 : Journeyman Crafter
SuperBuildcraft
Hey, that's an awesome data pack. Here is a thing I think you should change though.
The Soulbound enchantment doesn't work when the player is in the void or in lava, and this can be quite easily fixed.

For the void, just add the command:
execute as @e[type=item,tag=Soulbound] at @s positioned ~ -64 ~ as @s[distance=..64] run tp ~ 0 ~
(you can replace the 0 at the end with which ever height you want)

For the lava, just make the item invincible:
execute as @e[type=item,tag=Soulbound] run data modify entity @s Invulnerable set value 1b
or
execute as @e[type=item,tag=Soulbound] run data merge entity @s {Invulnerable:1b}

Now that would make it a true soulbound.
Still, great data pack!
1
06/27/2019 2:01 pm
Level 37 : Artisan Crafter
BlueCommander
Thanks for the advice!
4
06/18/2019 6:42 am
Level 24 : Expert Engineer
Krazyman999
Great enchantments... I like the look of the Tree felling enchant and Vein Miner.
I agree with the other comments, that some of the stuff is too overpowered. Like the possible base destroying stuff, that leaves giant craters on the Nano Armour, and the massive Lightning attacks.

Stuff I'd like to see... some diving related stuff, for the Aquatic Update, such as.
- Respiration X... huge amount of Air for real underwater exploration.
- Underwater vision... no fuzzy stuff off enchants flying around your head, just see clear underwater.
- Diving Boots... you don't swim when underwater, just walk along the bottom of the Ocean.

Just some ideas and comments, if you don't like them. Then just ignore this post... :)
1
06/17/2019 10:27 am
Level 8 : Apprentice Miner
ThaBoneCrusherr
I love the concept, but unfortunately I could never add it to my server because most of the enchantments are too overpowered.
3
06/15/2019 1:21 pm
Level 47 : Master Pokemon
Devee
Think you could make it so that we can add this to enchanting books, and combine more stuff together?
1
06/27/2019 2:00 pm
Level 37 : Artisan Crafter
BlueCommander
Perhaps in a new version :)
5
06/15/2019 10:18 am
Level 47 : Master Pokemon
Devee
Holy crude this is awesome! First datapack I've seen that adds enchantments to the vanilla enchanting table, no need to deal hassles with dropping items or crafting new blocks.

Nano armor seems to be a bit op, though - what's the risk of accidentally shooting a fireball while inside of your base?

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