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About Me: I am a young fellow, who mods, without getting anything in return.
If you want to support me, which helps me going, and gives you lots of things.
The money you donate to me goes to my family, etc. Thanks for reading this.
If you wish to donate to me, please click here:[Donate] Thanks :D
BEFORE YOU WANT TO REPORT YOU SHOULD READ THE WHOLE POST :)
THE CREATORGAVE ME PERMISSION A LOT OF HIS MODS. [Not all of them just a few]
[DOES NOT REQUIRE MODLOADER]
He said that I could help him with his mods so here I am with the latest update of Better Villages 3.7 Reloaded.
If you want proof then you can have proof:[Click Here]
Now let's get on to the mod. These are the stuff that the mod implement and fix.
v3.9 - 5+ Villages Every 16 chunks, Jungle/Swamp/Ice Villages!
- Villages now spawn in every biome that has a little flat land.
- Villagers have betters AI.
- Villages spawn 5 or more houses.
- Villages extends land into flat land.
- Villages break apart any block in the way.
- Villages break blocks 75 blocks above them (trees etc.)
- Villagers have a low chance of attacking a zombie, still working on it, but cool! :D
- Villages no longer have a weird generation with gravel.
- Biomes now have a fixed spawn-rate so there won't be like 500 villages in one single biome on LargeBiomes generation and default world.
- Villagers now walk on terrain like nothing before! They can detect where they walk.
- Villagers will attack zombies ONLY if the Golem Spawn Rate is below 10%. Which is extremely rare.
- Villages spawn in literally every single biome except 'The End Biome'!
- Added new GUI in the In-Game menu.
- Addedpreparationfor Donators, who will get capes.
- Updated to MC 1.5.2.
- Jungle/Swamp/Ice Villages!
- New GUI.
= Do not read any CLASS files, it's under copyright! =
SINGLE_PLAYER:
- Drag the every single class file inside your minecraft.jar.
- Drag BetterVillages.cfg into the .minecraft directory.
- Remember to put singleAI into minecraft.jar as well!
MULTI_PLAYER:
- Drag the 2 class files inside your minecraft_server.jar.
- Drag BetterVillages.cfg inside your Server directory.
- Remember to put serverAI into minecraft_server.jar as well!
(Recommendation: Watch a tutorial. (Google or YouTube: How to install a minecraft mod)
If you want to support me, which helps me going, and gives you lots of things.
The money you donate to me goes to my family, etc. Thanks for reading this.
If you wish to donate to me, please click here:[Donate] Thanks :D
BEFORE YOU WANT TO REPORT YOU SHOULD READ THE WHOLE POST :)
THE CREATORGAVE ME PERMISSION A LOT OF HIS MODS. [Not all of them just a few]
[DOES NOT REQUIRE MODLOADER]
He said that I could help him with his mods so here I am with the latest update of Better Villages 3.7 Reloaded.
If you want proof then you can have proof:[Click Here]
Now let's get on to the mod. These are the stuff that the mod implement and fix.
v3.9 - 5+ Villages Every 16 chunks, Jungle/Swamp/Ice Villages!
Mod Info
- Villages now spawn in every biome that has a little flat land.
- Villagers have betters AI.
- Villages spawn 5 or more houses.
- Villages extends land into flat land.
- Villages break apart any block in the way.
- Villages break blocks 75 blocks above them (trees etc.)
- Villagers have a low chance of attacking a zombie, still working on it, but cool! :D
- Villages no longer have a weird generation with gravel.
- Biomes now have a fixed spawn-rate so there won't be like 500 villages in one single biome on LargeBiomes generation and default world.
- Villagers now walk on terrain like nothing before! They can detect where they walk.
- Villagers will attack zombies ONLY if the Golem Spawn Rate is below 10%. Which is extremely rare.
- Villages spawn in literally every single biome except 'The End Biome'!
- Added new GUI in the In-Game menu.
- Addedpreparationfor Donators, who will get capes.
- Updated to MC 1.5.2.
- Jungle/Swamp/Ice Villages!
- New GUI.
= Do not read any CLASS files, it's under copyright! =
Installation
SINGLE_PLAYER:
- Drag the every single class file inside your minecraft.jar.
- Drag BetterVillages.cfg into the .minecraft directory.
- Remember to put singleAI into minecraft.jar as well!
MULTI_PLAYER:
- Drag the 2 class files inside your minecraft_server.jar.
- Drag BetterVillages.cfg inside your Server directory.
- Remember to put serverAI into minecraft_server.jar as well!
(Recommendation: Watch a tutorial. (Google or YouTube: How to install a minecraft mod)
Version Updates
Previous updates were from coolboy4531 which now retired. v3.6 was one of the latest until I updated it.
Bugs
WorldLifter will make World generating into new MinecraftGen. Changing some AnvilChunk handlers, will be my best bet, to offer.
Credit | coolboy4531 |
Progress | 95% complete |
Game Version | Minecraft 1.6.2 |
Tags |
36 Update Logs
Update #36 : by Twinklez 12/19/2013 8:41:32 pmDec 19th, 2013
Fixed an issue with the client brought by BetterVillages.class.
It now uses Forge Interfaces [1.6.4 build 7 version]
- Removed all non-existent methods that caused loop errors in generation.
> Replaced with (generationCheck[chunk]) from (generate[chunk])
- Removed overrides with ForgeSubscribe.
> Replaced with (overrideMethods[data_16, data_random]) from (methodWrap[data])
Preparing to update to the latest Minecraft version once Forge updates.
For now, using ExpressCraft to adapt to 1.6.4 as BetterVillages main hosting API is updated to 1.7.
Ignore Generated Notes, please... using InformationBacker.
___________________________________________________________________________
ExpressCraft is an PNC that removes all data points of 1.7. and compiles them to an admin chosen version [1.6.4] and uses JVComp to gather all important existent progress into one class which sends hostage data to a website or the client itself, and changing all the values into the version you specify.
ExpressCraft is created by Twinklez [hostage.twink.le/expresscraft/data/ec/]
[FileWarp]
expresscraft > data > ec
[expresscraft]
updates
plug-in
mcversions
pnchistory
compiler
[data]
central
memory
nucleus
[ec]
jvcomp
sender.acp
datacompacter.acp
//Please ignore unrequired text, using InformationBacker//
It now uses Forge Interfaces [1.6.4 build 7 version]
- Removed all non-existent methods that caused loop errors in generation.
> Replaced with (generationCheck[chunk]) from (generate[chunk])
- Removed overrides with ForgeSubscribe.
> Replaced with (overrideMethods[data_16, data_random]) from (methodWrap[data])
Preparing to update to the latest Minecraft version once Forge updates.
For now, using ExpressCraft to adapt to 1.6.4 as BetterVillages main hosting API is updated to 1.7.
Ignore Generated Notes, please... using InformationBacker.
___________________________________________________________________________
ExpressCraft is an PNC that removes all data points of 1.7. and compiles them to an admin chosen version [1.6.4] and uses JVComp to gather all important existent progress into one class which sends hostage data to a website or the client itself, and changing all the values into the version you specify.
ExpressCraft is created by Twinklez [hostage.twink.le/expresscraft/data/ec/]
[FileWarp]
expresscraft > data > ec
[expresscraft]
updates
plug-in
mcversions
pnchistory
compiler
[data]
central
memory
nucleus
[ec]
jvcomp
sender.acp
datacompacter.acp
//Please ignore unrequired text, using InformationBacker//
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Any other third-party websites besides PlanetMinecraft are fake updates.
Either a virus, or just fake advertising to get users to download a later version when the only version, well... is only 1.6.3/1.6.4.
Sorry for any inconvenience!
And again, it's fakeeeee. c:
PLzzz