Minecraft / Mods

TF2 Items

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avatar Teotoo
Level 65 : High Grandmaster Cyborg
303

Miscellaneous Team Fortress Things

This mod adds a few more TF2-related things to Minecraft. It doesn't add dispensers and sentries, as pitman-87 has already made those in a separate mod. I'm fairly certain that no-one else has made this part of TF2 as a Minecraft mod before, but if they have, then I apologise but here's some healthy competition).

Image

Above are the health and ammo pickups added by this mod. I do however plan on adding more things in the future.

Left to right: Small Health Pickup (heals 2 health), Small Ammo Pickup (gives 16 arrows*), Medium Health Pickup (heals 3 health), Medium Ammo Pickup (gives 48 arrows), Large Health Pickup (heals 5 health), Large Ammo Pickup (gives 80 arrows).

The arrows given by the ammo pickups can be changed in the config, so if you have a mod installed that adds guns, you could change it to the itemid of the bullets required.

Copyright Stuff:
Do not distribute this mod without my permission. Assume that you do not have my permission until you have asked me and I have said yes. You are not allowed to directly link to the download. Link to this webpage on PlanetMinecraft) instead. Do not put anything to do with this mod behind any monetizing links (for example, adf.ly). I'm doing this for free, there's no reason you should feel the need to make money from this. You do not need my permission to do a video of this. You are not allowed to be one of those websites that continually steals all the text, images (and then has the audacity to put your own watermark in my screenshots), if you do, then you do not have my permission to do anything. Go away.

Team Fortress 2 is owned by Valve, I do not own Valve or Team Fortress 2.

Finally:
This mod requires Minecraft Forge, and will most definitely work on servers/multiplayer.
Progress100% complete
Game VersionMinecraft 1.6.4
Tags

1 Update Logs

Update #1 : 12/12/2013 12:23:34 pmDec 12th, 2013

Updated to 1.6.4.

Comments : 43

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1 - 43 of 43

  • SuperLu1g1
  • Level 32
  • Artisan Miner
  • February 15, 2014, 10:17 pm
Needs more guns and class armour
  • falkok15
  • Level 52
  • Grandmaster Blob
  • December 14, 2013, 12:08 pm
Huh, guess I gave some type of Motivation.
  • Teotoo
  • Level 65
  • High Grandmaster Cyborg
  • December 14, 2013, 2:50 pm
did you?
  • falkok15
  • Level 52
  • Grandmaster Blob
  • December 14, 2013, 3:45 pm
I did send you something via main chat...
  • Pat_barton
  • Level 16
  • Journeyman Farmer
  • December 13, 2013, 3:18 pm
Awesome!
what version??
  • Teotoo
  • Level 65
  • High Grandmaster Cyborg
  • December 13, 2013, 5:46 am
1.6.4, like it says at the bottom of the post, right next to "Game Version:"
Multiplayer??
  • Teotoo
  • Level 65
  • High Grandmaster Cyborg
  • December 13, 2013, 6:05 am
Yes, it should work on Multiplayer.
k thanks, i was thinking of adding it to my modded hamachi server, cos i play with my friends using tf2 teleporters and sentries
updatet this 1.5.1 pls
You need to add weapons with full 3D models! If you do I can then rocket jump all day long...
  • TryHardGamer
  • Level 16
  • Journeyman Ninja
  • January 28, 2013, 5:43 am
Awesome mod! I probably wouldn't even come close to making a mod this great!
  • deadly_tiger
  • Level 11
  • Journeyman Engineer
  • January 27, 2013, 4:31 am
you do not own valve.... CUZ I AM VAVLE HAHAHAHAHAHA *pops in to a valve*
  • the_apple
  • Level 41
  • Master Pixel Puncher
  • January 27, 2013, 7:20 am
"Vavle?" xD
  • deadly_tiger
  • Level 11
  • Journeyman Engineer
  • January 27, 2013, 8:51 am
.... why has no one made a valve skin (i dont know for sure about that).... it should just be a bald dude with a vavle in his neck
  • DD9448
  • Level 35
  • Artisan Unicorn
  • May 27, 2015, 1:19 pm
"Vavle..."
  • the_apple
  • Level 41
  • Master Pixel Puncher
  • January 26, 2013, 1:45 pm
Are there guns?
  • Teotoo
  • Level 65
  • High Grandmaster Cyborg
  • January 27, 2013, 1:41 am
If you read the post, the only time I even mention guns is when I talk about how you can change the id of the ammo given by ammo pickups to the ammo of a different mod.

If you read down the page, you'll notice that people are asking for guns to be added, and I reply with something along the lines of "probably, soon".
  • the_apple
  • Level 41
  • Master Pixel Puncher
  • January 27, 2013, 7:20 am
Oh. Sorry, I was just roughly skimming through.
  • FDD34
  • Level 29
  • Expert Prince
  • January 25, 2013, 11:58 am
Can you add the default weapons from Team Fortress 2 onto minecraft?
  • Teotoo
  • Level 65
  • High Grandmaster Cyborg
  • January 25, 2013, 12:20 pm
I plan to.
  • FDD34
  • Level 29
  • Expert Prince
  • January 25, 2013, 8:36 pm
cool!
  • falkok15
  • Level 52
  • Grandmaster Blob
  • January 28, 2013, 3:43 pm
I might make a Team Fortress 2 mod as well. But I won't tell you what kind >:3
  • falkok15
  • Level 52
  • Grandmaster Blob
  • January 24, 2013, 12:59 pm
Hey I have a question: How do I make blocks/mobs with custom models? Because I can't do it. (Maybe help me with my mod?)
  • Teotoo
  • Level 65
  • High Grandmaster Cyborg
  • January 24, 2013, 1:15 pm
Firstly, if you're not using Forge, then do.

Secondly, the way I've done these pickups is 2 different ways:
  • [size=10pt]The small square rectangle below each block is simply a block with custom boundaries - you can check in pressure plate and repeater code for how to do that.
  • [/size]
  • The actual pickup itself is done in a similar way to how signs are done. Check tile entity rendering. There's a little bit of OpenGL you'll need to do, but Signs and Chests should point you in the right direction.

This mod will probably be released as open source when it reaches a certain number of downloads (I haven't decided yet), so you could check my code when/if I release it.
  • falkok15
  • Level 52
  • Grandmaster Blob
  • January 24, 2013, 1:18 pm
I am using forge. I just need to make a battery and a health kit. And how to make mobs have custom models using forge. (I am remaking my Half-Life mod for forge because forge is better.)
  • Teotoo
  • Level 65
  • High Grandmaster Cyborg
  • January 24, 2013, 1:24 pm
Forge is so much better :D

Setting the model for mobs depends on how your render class is layed out, but usually you'll have a field somewhere that says what model the class is using. You can change that there. Sometimes the model will be passed as a parameter to the constructor of the render class, so you'll need to change it there too, if it is.
  • falkok15
  • Level 52
  • Grandmaster Blob
  • January 24, 2013, 2:30 pm
Maybe you could post some tutorials on your youtube account. I have seen some of your tutorials on youtube. I can send you my code to you, but I don't want you to use it because I have made it. (I am pretty sure you wouldn't anyways but just in case ;)
  • Teotoo
  • Level 65
  • High Grandmaster Cyborg
  • January 25, 2013, 4:02 am
Maybe, but finding time to do it might be difficult.
  • Master Ows
  • Level 57
  • Grandmaster Architect
  • January 24, 2013, 10:20 am
Awesome!
  • Teotoo
  • Level 65
  • High Grandmaster Cyborg
  • January 24, 2013, 10:58 am
Thank you!
  • Zero_Cparty
  • Level 18
  • Journeyman Ninja
  • January 24, 2013, 9:40 am
nice but can you add weapons like shasha or baggers bazooka?
  • Teotoo
  • Level 65
  • High Grandmaster Cyborg
  • January 24, 2013, 10:58 am
I do plan on adding at least the basic weapons of all classes at some point.
  • Zero_Cparty
  • Level 18
  • Journeyman Ninja
  • January 24, 2013, 2:12 pm
nice, please tell me when the mod is finished
who mod maker u use?
  • Teotoo
  • Level 65
  • High Grandmaster Cyborg
  • January 24, 2013, 8:50 am
Could you repeat the question? I'm not quite sure what you mean. I write all my own code, with no 3rd party applications, if that's what you mean.
  • wobbleman
  • Level 34
  • Artisan Crafter
  • January 24, 2013, 12:08 pm
do you use anything to make your mods with. or the code thing you where talking about
  • Teotoo
  • Level 65
  • High Grandmaster Cyborg
  • January 24, 2013, 12:41 pm
My mods are made by me writing my own code in a text editor, either Vim or Eclipse.
  • wobbleman
  • Level 34
  • Artisan Crafter
  • January 26, 2013, 6:24 am
what is vim?
  • Teotoo
  • Level 65
  • High Grandmaster Cyborg
  • January 26, 2013, 6:41 am
It's a text editor, basically. Usually it's installed by default on some Linux distros, though it's usually Vi that's installed by default, instead of Vim.
  • wobbleman
  • Level 34
  • Artisan Crafter
  • January 28, 2013, 1:17 pm
ok i'v got all the things even look up how to make a mod. the person who show how to do it. only show how to open the .class files to edit it. never said what the edit or how to add things. is there anything you can tell me thats helpful
  • Teotoo
  • Level 65
  • High Grandmaster Cyborg
  • January 28, 2013, 1:26 pm
You don't edit .class files, you edit .java files and then compile into .class files.

I've a few videos on my channel that introduce the basics of minecraft modding with forge.

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