Minecraft Mods

(1.7.10)[SSP/SMP/LAN] Battlefield (3D Guns, Armor and more!)

  • 93 diamonds
  • 234,308 views, 132 today
  • 98,557 downloads, 25 today
  • 351 comments
  • 70 favorites
  • 93
  • 70
  • 351
avatar ModMasters
Level 62 : High Grandmaster Soldier
68
It's time to take up a gun and join the fight.

Hello! Welcome to Battlefield, the awesome FPS mod loved by thousands!

This is a Minecraft weapon and armor mod which is loosely based on Battlefield. We wanted to add cool guns which look amazing, but also function like their real-life counterparts. So, here's what we got!

THANK YOU GUYS FOR POP REEL! YOU GUYS ARE AMAZING!!!

Support the development of Battlefield!
Visit our forum!


New in Version
1.4b

NOTE: THIS VERSION IS A BETA! IT IS NOT FINISHED AND IT HAS INCOMPLETE/MISSING/BROKEN FEATURES! PLEASE KEEP THIS IN MIND WHEN INSTALLING THIS MOD!

TO GET THIS MOD, CLICK THE "Download 1.4 beta" BUTTON UNDER THE DOWNLOAD MOD BUTTON! THE DOWNLOAD MOD BUTTON WILL TAKE YOU TO THE CURRENT VERSION DOWNLOAD!

* indicates a bug fix
- incicates a change/addition
/ indicates a broken/incomplete feature, anticipated to be fixed in a future version

New additions, changes and bug fixes!
- Added new attachments including ACOG Scope and Grenade Launcher!
- Added RPG-7 and RPG Warhead
- Grenades can now be cooked by holding down the right mouse button
- General fixes and improvements
- Many more! (can't remember off the top of my head)
/ Gun Racks are very unstable
/ Many missing/incomplete textures

Awesome mod reviews (click to show)

Features

  • 20 3D guns with stunning models
  • Camoflauge armor
  • Amazing textures
  • Realistic, accurate weapons
Armor
  • Australian Camo Shirt
  • Australian Camo Trousers
  • Hardcore Army Boots
  • American Desert Shirt
  • American Desert Trousers
  • Russian Shirt
  • Russian Trousers
  • Commonwealth Shirt
  • Commonwealth Trousers
  • nva shirt
  • nvatrousers
  • chinese shirt
  • chinese trousers
  • officers shirt
  • officers trousers
  • ussr shirt
  • ussr trousers
  • naval shirt
  • naval trousers
  • naval warsaw shirt
  • naval warsaw trousers
  • nightops shirt
  • nightops trousers
  • police vest
  • army vest
  • usmarine shirt
  • usmarine trousers
  • police shirt
  • police trousers
  • Burret
  • Iron Army helmet
  • Camo Helmet
  • SAS Helmet
  • Forest Camo Helmet
  • Airborn Helme
  • Gilli Hood
Vehicles
Vehicles are easy ways to travel around the world. However, different vehicles are used for different purposes, and they all have their own advantages/disadvantages. The move them, just use your standard movement keys (W,A,S,D by default). Some vehicles have special abilities (like mounted turrents, explosives, etc). These can be activated by the mod's special function key (X by default).

When attacked, the vehicle's health will be drained. This health is replenished automatically. When it reaches a certain point of damage, it begins to smoke. The smoke thickens as more damage is taken. When the vehicle's health reaches 0, the vehicle will explode. If the vehicle is exposed to explosion damage, the vehicle takes 10 times as much damage as it regularly would, making grenades and mines dangerous to the vehicle.

Army Jeep
- Car
- 1000 Health Points (500 hearts)
- Works best on land
Patrol Boat
- Boat (duh)
- 200 Health Points (100 hearts)
- Works best on water (DUUHH)
- Has mounted turrent

Misc
  • British Forest Camo Block
  • American Desert Camo Block (gone for now; be back soon!)
  • Australian Camo Block
  • Dog Tags
  • Grenade
  • Russian Shovel
  • Ration Pack
  • First Aid Kit (right click on other animals/players to heal them!)
  • Silencer
  • Bayonet
  • Iron Sights
  • Gun Rack
Soldiers
Note: These soldiers are temporary! They will be changed in future versions!

There are two kinds of soldiers: East and West. The west soldiers wear commonwealth armor and using M16s, and will fight alongside you, targeting East soldiers. East soldiers will attack East soldiers and players, wearing Russian snow armor and fighting with AK47s.

The soldiers are automatically given random names and ranks. Their names tags will always show above their head, kind of like players. They also have a chance of being female. Right clicking on the soldiers will open a gui which gives you information about their health, side, gender and weapon.

The soldiers will not shoot through blocks, but can throw grenades to assist in combat. If you do not want the grenades to do damage, type /gamerule mobGriefing false. To stop soldiers throwing grenades alltogether, type /gamerule soldiersThrowGrenades false.

If a soldier dies, they will drop dog tags with their custom name tags. To stop this from happening (also reduces lag), type /gamerule soldiersDropDogTags false.

Using Attachments
Attachments can be placed on guns. To add an attachment, place the attachment in your inventory, hold the gun in your hand and press the attachment menu key (= key by default). Here you can see the attachments on the gun.

To add an attachment, hover over an empty slot and left click. This will bring up a list of attachments. If an attachment does not appear here, it is the wrong slot or is incompatible with the gun.

To remove an attachment, click a used slot in the gun and click Remove Attachment. The slot will open up to be replaced and the attachment you removed will be added to your inventory. If you have no inventory space left, it will be dropped on the ground.

Using the guns

When using a gun, you will see the ammo on the bottom right of the screen if you are in survival/adventure mode. This indicates how much ammo your gun has left, and the maximum amount it can hold. If your gun has less than 10 ammo left, text will appear underneath your crosshair saying "Low Ammo". When you run out, it will display Reload in red, along with key/mouse button to reload the gun (R by default).

By using the ironsights, you are slightly zoomed in and locked into first person. These ironsights can be activated by pressing the scope key (Z by default). The guns are moved to the center of your screen, like most first person shooters. However, if you have a scope attachment or you're gun has a scope by default, the scope will be used instead of the ironsights.

The crosshair of the gun shows the bullet spread. The further away your target is, the wider the crosshairs appear. If you are looking at an entity, the crosshairs wil turn red, indicating that you are likely to hit that target. On Hardcore mode, the guns do not have crosshairs, giving you an extra challenge of aiming yourself.

To use the vanilla crosshairs, or to use no crosshairs at all, see the config file.

Game Rules
These game rules are used by typing /gamerule <rule> <true/false>. All game rules, whether in vanilla or the mod, are world-specific (different for each world).

- soldiersThrowGrenades - Controls whether soldiers throw grenades. To disable grenade damage, use mobGriefing.
- soldiersDropDogTags - If set to false, soldiers will not drop their dog tags.
- playersDropDogTags - If set to false, players will not drop their dog tags.

Config File
Certain settings can be modified from the mod's config file. No block or item IDs require to be set, but other settings can be changed. The config file is located at:

%minecraft directory%/modmasters/Battlefield/config.txt

For information about navigating to your minecraft directory, click here.

Controls
Most of these can be modified under Options>Controls. The ones listed here are defaults.
  • Right click - Fire/Enter Vehicle
  • Z - Aim
  • = - Open Attachment Menu
  • X - Vehical Special Action/Fire Attachment
  • Hold right click - Cook grenade
  • R - Reload Gun

  • Left Shift (in vehicle) - Exit vehicle

Installation

NOTE: This mod uses an installer. DO NOT PUT THE JAR DIRECTLY IN YOUR MODS FOLDER. If you wish to install it manually or install it on a server, use the 'Raw file' download button.
ANOTHER NOTE: If you have Technic and want to install the mod easily, or set up a modded server with the mod, i've thrown together a modpack which you can get here!

There are two ways to install the mod. It has an automatic installer. Here is the first method:

1) Download the mod
2) There is a .jar file. Open it (google 'open jar files on - insert windows/mac here-
3) When it is open, click the big install button
4) Done! To uninstall the mod, do the same, but click Uninstall

If you can't do that, want to do it the hard way >:) or want to install it on a server, here is the other method:

1) Download the mod, but click on 'Raw file' instead of 'Download mod'
2) Follow the steps to download the .jar file
- Installing in your minecraft -
3) Open run (or press Command-G in finder, on mac), and type:
-WINDOWS- %appdata%
-MACS- ~/Library/Application Support/
4) On windows, go to Roaming>.minecraft, or on a mac, go to minecraft
5) Find a folder called 'mods' (or create it if it does not exist)
6) Drag the .jar file you downloaded into the mods folder
- Installing on a server (assuming you have a forge server set up) -
3) Open your server's folder
4) Drag the .jar file you downloaded into the server's jar file
5) If the server is running, type 'stop' and restart it
Video Tutorials (click to show)

Conclusion
So that's about everything! If you like this mod, give it a diamond and a favourite! Also, suggest ideas for more content. We encourage mod reviews, as long as a link to this page is included.

Standby for more, soldiers.
- Romejanic and zacmk, out
CreditTextures and Models by zacmk, Programming by Romejanic
Progress55% complete
Game VersionMinecraft 1.7.10
Tags

11 Update Logs

Version 1.4b : 11/22/2015 3:38:04 amNov 22nd, 2015

NOTE: THIS VERSION IS A BETA! IT IS NOT FINISHED AND IT HAS INCOMPLETE/MISSING/BROKEN FEATURES! PLEASE KEEP THIS IN MIND WHEN INSTALLING THIS MOD!

* indicates a bug fix
- incicates a change/addition
/ indicates a broken/incomplete feature, anticipated to be fixed in a future version

New additions, changes and bug fixes!
- Added new attachments including ACOG Scope and Grenade Launcher!
- Added RPG-7 and RPG Warhead
- Grenades can now be cooked by holding down the right mouse button
- General fixes and improvements
- Many more! (can't remember off the top of my head)
/ Gun Racks are very unstable
/ Many missing/incomplete textures
LOAD MORE LOGS

1
10/03/2019 3:41 am
Level 7 : Apprentice Ranger
Boneskel
Last updated 4 years ago... Damn...
1
05/22/2017 3:34 pm
Level 1 : New Miner
scallopclaw
also to fix the mod if it dosnt work this work for me take out all of your mod and just put the battle field one in it does not work with other mods and if thats annoying to pull out all of the mods make a folder named 1.7.10 and put all of the 1.7.10 mods in there but battlefield done
1
05/22/2017 3:32 pm
Level 1 : New Miner
scallopclaw
can you please add it so the east soilders follow you cause they are like sheep walking around where ever they please please add it
1
05/08/2017 1:29 pm
Level 1 : New Miner
UpAndDown23242
Hi. This looks like a great mod, but when i tried to get it, I put it in the mods folder (with two other mods: Optifine and Fiskheroes) and I opened the game, and a few seconds after i open it, it crashes. Here is the crash report:

---- Minecraft Crash Report ----
// Hey, that tickles! Hehehe!

Time: 08/05/17 18:26
Description: Initializing game

java.lang.IllegalArgumentException: ID is already registered: 3
at net.minecraft.entity.EntityList.func_75618_a(EntityList.java:94)
at net.minecraft.entity.EntityList.func_75614_a(EntityList.java:108)
at cpw.mods.fml.common.registry.EntityRegistry.registerGlobalEntityID(EntityRegistry.java:251)
at fiskfille.heroes.common.entity.SHEntities.register(SHEntities.java:40)
at fiskfille.heroes.common.proxy.CommonProxy.preInit(CommonProxy.java:35)
at fiskfille.heroes.common.proxy.ClientProxy.preInit(ClientProxy.java:124)
at fiskfille.heroes.SuperHeroes.preInit(SuperHeroes.java:100)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:498)
at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:532)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:498)
at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74)
at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304)
at com.google.common.eventbus.EventBus.post(EventBus.java:275)
at cpw.mods.fml.common.LoadController.sendEventToModContainer(LoadController.java:212)
at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:190)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:498)
at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74)
at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304)
at com.google.common.eventbus.EventBus.post(EventBus.java:275)
at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:119)
at cpw.mods.fml.common.Loader.preinitializeMods(Loader.java:556)
at cpw.mods.fml.client.FMLClientHandler.beginMinecraftLoading(FMLClientHandler.java:243)
at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:480)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:878)
at net.minecraft.client.main.Main.main(SourceFile:148)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:498)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)


A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------

-- Head --
Stacktrace:
at net.minecraft.entity.EntityList.func_75618_a(EntityList.java:94)
at net.minecraft.entity.EntityList.func_75614_a(EntityList.java:108)
at cpw.mods.fml.common.registry.EntityRegistry.registerGlobalEntityID(EntityRegistry.java:251)
at fiskfille.heroes.common.entity.SHEntities.register(SHEntities.java:40)
at fiskfille.heroes.common.proxy.CommonProxy.preInit(CommonProxy.java:35)
at fiskfille.heroes.common.proxy.ClientProxy.preInit(ClientProxy.java:124)
at fiskfille.heroes.SuperHeroes.preInit(SuperHeroes.java:100)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:498)
at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:532)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:498)
at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74)
at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304)
at com.google.common.eventbus.EventBus.post(EventBus.java:275)
at cpw.mods.fml.common.LoadController.sendEventToModContainer(LoadController.java:212)
at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:190)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:498)
at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74)
at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304)
at com.google.common.eventbus.EventBus.post(EventBus.java:275)
at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:119)
at cpw.mods.fml.common.Loader.preinitializeMods(Loader.java:556)
at cpw.mods.fml.client.FMLClientHandler.beginMinecraftLoading(FMLClientHandler.java:243)
at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:480)

-- Initialization --
Details:
Stacktrace:
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:878)
at net.minecraft.client.main.Main.main(SourceFile:148)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:498)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)

-- System Details --
Details:
Minecraft Version: 1.7.10
Operating System: Mac OS X (x86_64) version 10.11.6
Java Version: 1.8.0_74, Oracle Corporation
Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 136471336 bytes (130 MB) / 306999296 bytes (292 MB) up to 3207856128 bytes (3059 MB)
JVM Flags: 5 total; -Xmx3G -XX:+UseConcMarkSweepGC -XX:+CMSIncrementalMode -XX:-UseAdaptiveSizePolicy -Xmn128M
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
FML: MCP v9.05 FML v7.10.99.99 Minecraft Forge 10.13.4.1558 Optifine OptiFine_1.7.10_HD_U_D7 5 mods loaded, 5 mods active
States: 'U' = Unloaded 'L' = Loaded 'C' = Constructed 'H' = Pre-initialized 'I' = Initialized 'J' = Post-initialized 'A' = Available 'D' = Disabled 'E' = Errored
UCH mcp{9.05} [Minecraft Coder Pack] (minecraft.jar)
UCH FML{7.10.99.99} [Forge Mod Loader] (forge-1.7.10-10.13.4.1558-1.7.10.jar)
UCH Forge{10.13.4.1558} [Minecraft Forge] (forge-1.7.10-10.13.4.1558-1.7.10.jar)
UCH battlefield{1.3.3} [§k|||§rBattlefield§k|||] (Battlefield-Mod-1.7.10.jar)
UCE fiskheroes{1.0.13} [Fisk's Superheroes] (Superheroes-1.7.10-1.0.13.jar)
Launched Version: 1.7.10-Forge10.13.4.1558-1.7.10
LWJGL: 2.9.1
OpenGL: AMD Radeon HD 6750M OpenGL Engine GL version 2.1 ATI-1.42.15, ATI Technologies Inc.
GL Caps: Using GL 1.3 multitexturing.
Using framebuffer objects because ARB_framebuffer_object is supported and separate blending is supported.
Anisotropic filtering is supported and maximum anisotropy is 16.
Shaders are available because OpenGL 2.1 is supported.

Is Modded: Definitely; Client brand changed to 'fml,forge'
Type: Client (map_client.txt)
Resource Packs: [Custom Sky]
Current Language: English (US)
Profiler Position: N/A (disabled)
Vec3 Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
Anisotropic Filtering: Off (1)
OptiFine Version: OptiFine_1.7.10_HD_U_D7
Render Distance Chunks: 32
Mipmaps: 4
Anisotropic Filtering: 1
Antialiasing: 0
Multitexture: false
Shaders: null
OpenGlVersion: 2.1 ATI-1.42.15
OpenGlRenderer: AMD Radeon HD 6750M OpenGL Engine
OpenGlVendor: ATI Technologies Inc.
CpuCount: 4




Also, it is definitely this mod that is incompatible because I took this mod out and tried the other two alone and it worked.
1
05/08/2017 1:30 pm
Level 1 : New Miner
UpAndDown23242
Oh, Ok, it seems that the mod is incompatible with fiskheroes. Sorry for wasting your time
1
01/06/2017 8:13 am
Level 13 : Journeyman Network
Nze_
cool
1
12/27/2016 10:01 am
Level 1 : New Crafter
RoiPlayz
Update Plzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzz
1
11/27/2016 8:11 am
Level 1 : New Miner
2LeePvPzHD2
Plz add rpg icon
1
09/24/2016 7:07 pm
Level 6 : Apprentice Miner
mavz28
is this still being updated?
1
08/14/2016 1:29 pm
Level 1 : New Miner
Selzier
When playing multiplayer, the minecraft client is crashing both via direct connection and when hosted on a server. It seems to have something to do with the crosshair. Here is a complete crash dump, any ideas how to fix this?
http://pastebin.com/yCgv5k6S
1
02/27/2016 4:24 pm
Level 1 : New Miner
cavit123
Hello i was just curious if there is a way you can make this mod compatible with flans mod. Thannks in advance :)
1
01/22/2016 8:51 pm
Level 1 : New Miner
Michael_likesMC
Hey Modmasters may i plz use this mod in my modpack?
1
11/25/2015 2:31 am
Level 16 : Journeyman Architect
Luportex MC
THIS MOD IS GREAT BUT...

Its a really good mod but when me and my friends play with it on a map it keeps crashing exept one of my friends who is the only one with a MAC so why is it only windows crashing i want to know but other than that its a really fun mod to use
1
11/01/2015 9:13 pm
Level 65 : High Grandmaster Programmer
RomejanicDev
Hey everyone,

We're probably going to do a beta release of the unfinished version of the mod. We're so sorry that we haven't been able to update the mod, just had some issues and we've been busy with other parts of our lives. But I will put out an unfinished version of the mod and I will complete the update as soon as I can.

Thank you so much for being so patient!
- Romejanic
1
11/22/2015 3:44 am
Level 62 : High Grandmaster Soldier
ModMasters
The beta release is out! Get it now by clicking "Download 1.4 beta" under the download mod button! We're sorry the update has taken so long, and we will try to finalize the update as soon as we can! Enjoy!

- Romejanic
1
11/21/2015 10:43 pm
Level 7 : Apprentice Ranger
Boneskel
Im Sorry For Complaning About How Long its Taking!

Fuqmylife
1
11/01/2015 1:14 am
Level 7 : Apprentice Ranger
Boneskel
10 MONTHS NOW :(
1
11/20/2015 12:49 pm
Level 23 : Expert Pony
captainprice187
Modding is hard.... DO YOU NOT KNOW THAT?!
1
11/21/2015 10:41 pm
Level 7 : Apprentice Ranger
Boneskel
Nuh duh its Hard I have attempted to make a mod and the first thing i said was: So Wtf do i do now?

NUH DAH MATE NUH DAH
1
10/17/2015 10:24 am
Level 1 : New Miner
SentinalDyl
The texture on the british camo block doesnt work, is it just me or is there a bug in the mod.Thx
1
10/17/2015 10:14 am
Level 1 : New Miner
SentinalDyl
Can u please add in sights, more vehicles and a few more accesories.Awesome mod by the way:)
1
10/03/2015 5:13 pm
Level 7 : Apprentice Ranger
Boneskel
9 Months now And Still Waiting :{
1
09/02/2015 3:40 pm
Level 4 : Apprentice Miner
Vectorvital
Is there an official server for this mod?
1
08/03/2015 2:08 am
Level 7 : Apprentice Ranger
Boneskel
.
1
08/03/2015 4:59 am
Level 62 : High Grandmaster Soldier
ModMasters
i am doing my best ok i can't release the update wthout romejanic and he dosn't seem to be working on it i have been trying my best be patient.
1
07/20/2015 2:42 am
Level 62 : High Grandmaster Soldier
ModMasters
sorry about the update guys it's my partner romejanic who needs to fix some code errors but hes been kinda putting it off so ill tell you whats comine

-acogs 3d for most guns
-grenade launchers
-rpg
-grenade cooking

i hope you are not angry at us for not delivering and i am trying to get an update out as soon as posible.

-zacmk
1
07/06/2015 10:20 pm
Level 23 : Expert Pony
captainprice187
Thanks for adding stuff related to my suggestions
1
07/11/2015 7:44 pm
Level 62 : High Grandmaster Soldier
ModMasters
the stuff we added in were not specificaly to your suggestions but from research conducted by me wich corresponded to your research but we are glad that we are making people happy and i do hope to make a page on our websight on which people can upload skins for the guns in this mod.

-zacmk
1
07/06/2015 7:17 pm
Level 7 : Apprentice Ranger
Boneskel
update?
1
07/08/2015 3:48 am
Level 62 : High Grandmaster Soldier
ModMasters
I am doing our best and ill try to catch up with him this week before the holidays are up

-zacmk
1
06/26/2015 10:24 pm
Level 7 : Apprentice Ranger
Boneskel
Can you add anzac armor and roal australian navy stuff Thank you ._.
1
06/28/2015 6:16 am
Level 62 : High Grandmaster Soldier
ModMasters
when we get a chance mabey i would love to add in the auscam naval version but its not on priority at the moment.
Romejanic has promised to update it this week but he is sick so im not sure if it will be out in this timeframe.
zacmk
1
06/29/2015 3:00 am
Level 7 : Apprentice Ranger
Boneskel
ok tanks (Thanks)
1
06/17/2015 4:17 am
Level 62 : High Grandmaster Soldier
ModMasters
By the way I am to advise you that a battlefield mod server will no be up for a long while but we would love it if the battlefield mod comunity could make one themselve and I will even put the ip if i have your permission in the mod description and i will also visit them.

-zacmk
1
06/28/2015 12:23 am
Level 11 : Journeyman Artist
LucidRecords
Can you do media fire? dowload doesn't work
1
06/16/2015 12:06 am
Level 24 : Expert Architect
Proto_Byte
I know that mobgriefing will disable block damage from other mobs, but is there any way i can disable block damage caused by grenades thrown by ME? Because i'm playing on a map that i don't want to destroy, but i still want to use grenades
1
06/20/2015 9:38 pm
Level 62 : High Grandmaster Soldier
ModMasters
Yes, there is a way. Type /gamerule playerGrenadeExplosions false.

- Romejanic
1
05/25/2015 10:28 am
Level 1 : New Crafter
kyraim01
next update ?
1
05/20/2015 6:12 am
Level 23 : Expert Narwhal
nitrogue
what is the server u are using?
1
04/25/2015 9:23 pm
Level 62 : High Grandmaster Soldier
ModMasters
Anzac day was yesterday and i hope we all remembered the anzacs courage and sacrafice lest we forget 

-zacmk
1
04/05/2015 5:41 pm
Level 1 : New Miner
rpg12356
Nice work! And i have an idea: Can you add rocket launcher? It would be awesome ᶘ ᵒᴥᵒᶅ
1
04/08/2015 8:21 pm
Level 62 : High Grandmaster Soldier
ModMasters
we have an RPG 7 in developement and will be in next update
1
03/22/2015 10:45 am
Level 18 : Journeyman Explorer
RenegadeRad
Love it!
1
03/21/2015 5:19 pm
Level 10 : Journeyman Explorer
nickolaiproblem
nice mod but could change the holding animation so we could see the hand it feels wierd not having that
1
03/11/2015 5:47 pm
Level 22 : Expert Miner
Samual123
but i want it so bad
1
03/11/2015 5:47 pm
Level 22 : Expert Miner
Samual123
it dosent work it just crashes my game
1
03/09/2015 5:57 pm
Level 1 : New Miner
TheMonkey78
The links are currently broken.
1
03/04/2015 10:35 pm
Level 1 : New Miner
ImGonnaGetYou43
hi, i was wondering, will you please make it multiplayer compatible because me and my friend (we play on LAN) keep crashing everytime we:


look at each other (for too long)
hold the gun for too long
move the gun around in a chest or in our inventory
and shoot too much



other than that I really love this mod.

OH! and while I am here I was wondering once you fixed them problems if I can add the mod to my server (because it is awsome)

if you are still reading, thank you for this epic mod and I hope you have a wonderful day/night
1
04/27/2015 6:10 am
Level 65 : High Grandmaster Programmer
RomejanicDev
Thanks, so glad you like the mod! :D

The problem with looking at other players is with the crosshairs, so go into the config file and change the crosshair mode to 1 until the problem is fixed (probably next update).

And you can use the mod on your server, but if it's public leave a link to this page.
Thanks, and have a nice day!

- Romejanic
1
02/27/2015 10:11 pm
Level 62 : High Grandmaster Soldier
ModMasters
hello guys i have just made 3 new models which will be in soon, the webley mauser 98 and the browning automatic rifle.

we are hoping to add in some more world war two weapons.
We have also got a new modeling program so it will be quicker to make the minecraft models so send us in your request and we will make it happern.

zacmk
Planet Minecraft Logo

Website

© 2010 - 2020
www.planetminecraft.com

Welcome