Minecraft / Mods

(1.7.10)[SSP/SMP/LAN] Battlefield (3D Guns, Armor and more!)

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avatar ModMasters
Level 62 : High Grandmaster Soldier
67
It's time to take up a gun and join the fight.

Hello! Welcome to Battlefield, the awesome FPS mod loved by thousands!

This is a Minecraft weapon and armor mod which is loosely based on Battlefield. We wanted to add cool guns which look amazing, but also function like their real-life counterparts. So, here's what we got!

THANK YOU GUYS FOR POP REEL! YOU GUYS ARE AMAZING!!!

Support the development of Battlefield!
Visit our forum!


New in Version
1.4b

NOTE: THIS VERSION IS A BETA! IT IS NOT FINISHED AND IT HAS INCOMPLETE/MISSING/BROKEN FEATURES! PLEASE KEEP THIS IN MIND WHEN INSTALLING THIS MOD!

TO GET THIS MOD, CLICK THE "Download 1.4 beta" BUTTON UNDER THE DOWNLOAD MOD BUTTON! THE DOWNLOAD MOD BUTTON WILL TAKE YOU TO THE CURRENT VERSION DOWNLOAD!

* indicates a bug fix
- incicates a change/addition
/ indicates a broken/incomplete feature, anticipated to be fixed in a future version

New additions, changes and bug fixes!
- Added new attachments including ACOG Scope and Grenade Launcher!
- Added RPG-7 and RPG Warhead
- Grenades can now be cooked by holding down the right mouse button
- General fixes and improvements
- Many more! (can't remember off the top of my head)
/ Gun Racks are very unstable
/ Many missing/incomplete textures

Awesome mod reviews (click to show)
PLEASE NOTE: Many of these mod reviews are outdated. They show earlier versions of the mod without features that are present in current versions.
  • PopularMMOs
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  • MinecraftChicken
    yVKzplN90l0


Features

  • 20 3D guns with stunning models
  • Camoflauge armor
  • Amazing textures
  • Realistic, accurate weapons
Armor
  • Australian Camo Shirt
  • Australian Camo Trousers
  • Hardcore Army Boots
  • American Desert Shirt
  • American Desert Trousers
  • Russian Shirt
  • Russian Trousers
  • Commonwealth Shirt
  • Commonwealth Trousers
  • nva shirt
  • nvatrousers
  • chinese shirt
  • chinese trousers
  • officers shirt
  • officers trousers
  • ussr shirt 
  • ussr trousers
  • naval shirt
  • naval trousers
  • naval warsaw shirt
  • naval warsaw trousers
  • nightops shirt
  • nightops trousers
  • police vest
  • army vest
  • usmarine shirt
  • usmarine trousers
  • police shirt
  • police trousers
  • Burret
  • Iron Army helmet
  • Camo Helmet
  • SAS Helmet
  • Forest Camo Helmet
  • Airborn Helme
  • Gilli Hood
Vehicles
Vehicles are easy ways to travel around the world. However, different vehicles are used for different purposes, and they all have their own advantages/disadvantages. The move them, just use your standard movement keys (W,A,S,D by default). Some vehicles have special abilities (like mounted turrents, explosives, etc). These can be activated by the mod's special function key (X by default).

When attacked, the vehicle's health will be drained. This health is replenished automatically. When it reaches a certain point of damage, it begins to smoke. The smoke thickens as more damage is taken. When the vehicle's health reaches 0, the vehicle will explode. If the vehicle is exposed to explosion damage, the vehicle takes 10 times as much damage as it regularly would, making grenades and mines dangerous to the vehicle.

Army Jeep
- Car
- 1000 Health Points (500 hearts)
- Works best on land
Patrol Boat
- Boat (duh)
- 200 Health Points (100 hearts)
- Works best on water (DUUHH)
- Has mounted turrent

Misc
  • British Forest Camo Block
  • American Desert Camo Block (gone for now; be back soon!)
  • Australian Camo Block
  • Dog Tags
  • Grenade
  • Russian Shovel
  • Ration Pack
  • First Aid Kit (right click on other animals/players to heal them!)
  • Silencer
  • Bayonet
  • Iron Sights
  • Gun Rack
Soldiers
Note: These soldiers are temporary! They will be changed in future versions!

There are two kinds of soldiers: East and West. The west soldiers wear commonwealth armor and using M16s, and will fight alongside you, targeting East soldiers. East soldiers will attack East soldiers and players, wearing Russian snow armor and fighting with AK47s.

The soldiers are automatically given random names and ranks. Their names tags will always show above their head, kind of like players. They also have a chance of being female. Right clicking on the soldiers will open a gui which gives you information about their health, side, gender and weapon.

The soldiers will not shoot through blocks, but can throw grenades to assist in combat. If you do not want the grenades to do damage, type /gamerule mobGriefing false. To stop soldiers throwing grenades alltogether, type /gamerule soldiersThrowGrenades false.

If a soldier dies, they will drop dog tags with their custom name tags. To stop this from happening (also reduces lag), type /gamerule soldiersDropDogTags false.

Using Attachments
Attachments can be placed on guns. To add an attachment, place the attachment in your inventory, hold the gun in your hand and press the attachment menu key (= key by default). Here you can see the attachments on the gun.

To add an attachment, hover over an empty slot and left click. This will bring up a list of attachments. If an attachment does not appear here, it is the wrong slot or is incompatible with the gun.

To remove an attachment, click a used slot in the gun and click Remove Attachment. The slot will open up to be replaced and the attachment you removed will be added to your inventory. If you have no inventory space left, it will be dropped on the ground.

Using the guns

When using a gun, you will see the ammo on the bottom right of the screen if you are in survival/adventure mode. This indicates how much ammo your gun has left, and the maximum amount it can hold. If your gun has less than 10 ammo left, text will appear underneath your crosshair saying "Low Ammo". When you run out, it will display Reload in red, along with key/mouse button to reload the gun (R by default).

By using the ironsights, you are slightly zoomed in and locked into first person. These ironsights can be activated by pressing the scope key (Z by default). The guns are moved to the center of your screen, like most first person shooters. However, if you have a scope attachment or you're gun has a scope by default, the scope will be used instead of the ironsights.

The crosshair of the gun shows the bullet spread. The further away your target is, the wider the crosshairs appear. If you are looking at an entity, the crosshairs wil turn red, indicating that you are likely to hit that target. On Hardcore mode, the guns do not have crosshairs, giving you an extra challenge of aiming yourself.

To use the vanilla crosshairs, or to use no crosshairs at all, see the config file.

Game Rules
These game rules are used by typing /gamerule <rule> <true/false>. All game rules, whether in vanilla or the mod, are world-specific (different for each world).

- soldiersThrowGrenades - Controls whether soldiers throw grenades. To disable grenade damage, use mobGriefing.
- soldiersDropDogTags - If set to false, soldiers will not drop their dog tags.
- playersDropDogTags - If set to false, players will not drop their dog tags.

Config File
Certain settings can be modified from the mod's config file. No block or item IDs require to be set, but other settings can be changed. The config file is located at:

%minecraft directory%/modmasters/Battlefield/config.txt

For information about navigating to your minecraft directory, click here.

Controls
Most of these can be modified under Options>Controls. The ones listed here are defaults.
  • Right click - Fire/Enter Vehicle
  • Z - Aim
  • = - Open Attachment Menu
  • X - Vehical Special Action/Fire Attachment
  • Hold right click - Cook grenade
  • R - Reload Gun

  • Left Shift (in vehicle) - Exit vehicle

Installation

NOTE: This mod uses an installer. DO NOT PUT THE JAR DIRECTLY IN YOUR MODS FOLDER. If you wish to install it manually or install it on a server, use the 'Raw file' download button.
ANOTHER NOTE: If you have Technic and want to install the mod easily, or set up a modded server with the mod, i've thrown together a modpack which you can get here!

There are two ways to install the mod. It has an automatic installer. Here is the first method:

1) Download the mod
2) There is a .jar file. Open it (google 'open jar files on - insert windows/mac here-
3) When it is open, click the big install button
4) Done! To uninstall the mod, do the same, but click Uninstall

If you can't do that, want to do it the hard way >:) or want to install it on a server, here is the other method:

1) Download the mod, but click on 'Raw file' instead of 'Download mod'
2) Follow the steps to download the .jar file
- Installing in your minecraft -
3) Open run (or press Command-G in finder, on mac), and type:
-WINDOWS- %appdata%
-MACS- ~/Library/Application Support/
4) On windows, go to Roaming>.minecraft, or on a mac, go to minecraft
5) Find a folder called 'mods' (or create it if it does not exist)
6) Drag the .jar file you downloaded into the mods folder
- Installing on a server (assuming you have a forge server set up) -
3) Open your server's folder
4) Drag the .jar file you downloaded into the server's jar file
5) If the server is running, type 'stop' and restart it
Video Tutorials (click to show)
Gone for now, may be remade at a later date!

Conclusion
So that's about everything! If you like this mod, give it a diamond and a favourite! Also, suggest ideas for more content. We encourage mod reviews, as long as a link to this page is included.

Standby for more, soldiers.
- Romejanic and zacmk, out
CreditTextures and Models by zacmk, Programming by Romejanic
Progress55% complete
Game VersionMinecraft 1.7.10
Tags

11 Update Logs

Version 1.4b : 11/22/2015 3:38:04 amNov 22nd, 2015

NOTE: THIS VERSION IS A BETA! IT IS NOT FINISHED AND IT HAS INCOMPLETE/MISSING/BROKEN FEATURES! PLEASE KEEP THIS IN MIND WHEN INSTALLING THIS MOD!

* indicates a bug fix
- incicates a change/addition
/ indicates a broken/incomplete feature, anticipated to be fixed in a future version

New additions, changes and bug fixes!
- Added new attachments including ACOG Scope and Grenade Launcher!
- Added RPG-7 and RPG Warhead
- Grenades can now be cooked by holding down the right mouse button
- General fixes and improvements
- Many more! (can't remember off the top of my head)
/ Gun Racks are very unstable
/ Many missing/incomplete textures
LOAD MORE LOGS

Comments : 350

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also to fix the mod if it dosnt work this work for me take out all of your mod and just put the battle field one in it does not work with other mods and if thats annoying to pull out all of the mods make a folder named 1.7.10 and put all of the 1.7.10 mods in there but battlefield done
can you please add it so the east soilders follow you cause they are like sheep walking around where ever they please please add it
Hi. This looks like a great mod, but when i tried to get it, I put it in the mods folder (with two other mods: Optifine and Fiskheroes) and I opened the game, and a few seconds after i open it, it crashes. Here is the crash report:

---- Minecraft Crash Report ----
// Hey, that tickles! Hehehe!

Time: 08/05/17 18:26
Description: Initializing game

java.lang.IllegalArgumentException: ID is already registered: 3
at net.minecraft.entity.EntityList.func_75618_a(EntityList.java:94)
at net.minecraft.entity.EntityList.func_75614_a(EntityList.java:108)
at cpw.mods.fml.common.registry.EntityRegistry.registerGlobalEntityID(EntityRegistry.java:251)
at fiskfille.heroes.common.entity.SHEntities.register(SHEntities.java:40)
at fiskfille.heroes.common.proxy.CommonProxy.preInit(CommonProxy.java:35)
at fiskfille.heroes.common.proxy.ClientProxy.preInit(ClientProxy.java:124)
at fiskfille.heroes.SuperHeroes.preInit(SuperHeroes.java:100)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:498)
at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:532)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:498)
at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74)
at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304)
at com.google.common.eventbus.EventBus.post(EventBus.java:275)
at cpw.mods.fml.common.LoadController.sendEventToModContainer(LoadController.java:212)
at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:190)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:498)
at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74)
at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304)
at com.google.common.eventbus.EventBus.post(EventBus.java:275)
at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:119)
at cpw.mods.fml.common.Loader.preinitializeMods(Loader.java:556)
at cpw.mods.fml.client.FMLClientHandler.beginMinecraftLoading(FMLClientHandler.java:243)
at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:480)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:878)
at net.minecraft.client.main.Main.main(SourceFile:148)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:498)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)


A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------

-- Head --
Stacktrace:
at net.minecraft.entity.EntityList.func_75618_a(EntityList.java:94)
at net.minecraft.entity.EntityList.func_75614_a(EntityList.java:108)
at cpw.mods.fml.common.registry.EntityRegistry.registerGlobalEntityID(EntityRegistry.java:251)
at fiskfille.heroes.common.entity.SHEntities.register(SHEntities.java:40)
at fiskfille.heroes.common.proxy.CommonProxy.preInit(CommonProxy.java:35)
at fiskfille.heroes.common.proxy.ClientProxy.preInit(ClientProxy.java:124)
at fiskfille.heroes.SuperHeroes.preInit(SuperHeroes.java:100)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:498)
at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:532)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:498)
at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74)
at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304)
at com.google.common.eventbus.EventBus.post(EventBus.java:275)
at cpw.mods.fml.common.LoadController.sendEventToModContainer(LoadController.java:212)
at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:190)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:498)
at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74)
at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304)
at com.google.common.eventbus.EventBus.post(EventBus.java:275)
at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:119)
at cpw.mods.fml.common.Loader.preinitializeMods(Loader.java:556)
at cpw.mods.fml.client.FMLClientHandler.beginMinecraftLoading(FMLClientHandler.java:243)
at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:480)

-- Initialization --
Details:
Stacktrace:
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:878)
at net.minecraft.client.main.Main.main(SourceFile:148)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:498)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)

-- System Details --
Details:
Minecraft Version: 1.7.10
Operating System: Mac OS X (x86_64) version 10.11.6
Java Version: 1.8.0_74, Oracle Corporation
Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 136471336 bytes (130 MB) / 306999296 bytes (292 MB) up to 3207856128 bytes (3059 MB)
JVM Flags: 5 total; -Xmx3G -XX:+UseConcMarkSweepGC -XX:+CMSIncrementalMode -XX:-UseAdaptiveSizePolicy -Xmn128M
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
FML: MCP v9.05 FML v7.10.99.99 Minecraft Forge 10.13.4.1558 Optifine OptiFine_1.7.10_HD_U_D7 5 mods loaded, 5 mods active
States: 'U' = Unloaded 'L' = Loaded 'C' = Constructed 'H' = Pre-initialized 'I' = Initialized 'J' = Post-initialized 'A' = Available 'D' = Disabled 'E' = Errored
UCH mcp{9.05} [Minecraft Coder Pack] (minecraft.jar)
UCH FML{7.10.99.99} [Forge Mod Loader] (forge-1.7.10-10.13.4.1558-1.7.10.jar)
UCH Forge{10.13.4.1558} [Minecraft Forge] (forge-1.7.10-10.13.4.1558-1.7.10.jar)
UCH battlefield{1.3.3} [§k|||§rBattlefield§k|||] (Battlefield-Mod-1.7.10.jar)
UCE fiskheroes{1.0.13} [Fisk's Superheroes] (Superheroes-1.7.10-1.0.13.jar)
Launched Version: 1.7.10-Forge10.13.4.1558-1.7.10
LWJGL: 2.9.1
OpenGL: AMD Radeon HD 6750M OpenGL Engine GL version 2.1 ATI-1.42.15, ATI Technologies Inc.
GL Caps: Using GL 1.3 multitexturing.
Using framebuffer objects because ARB_framebuffer_object is supported and separate blending is supported.
Anisotropic filtering is supported and maximum anisotropy is 16.
Shaders are available because OpenGL 2.1 is supported.

Is Modded: Definitely; Client brand changed to 'fml,forge'
Type: Client (map_client.txt)
Resource Packs: [Custom Sky]
Current Language: English (US)
Profiler Position: N/A (disabled)
Vec3 Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
Anisotropic Filtering: Off (1)
OptiFine Version: OptiFine_1.7.10_HD_U_D7
Render Distance Chunks: 32
Mipmaps: 4
Anisotropic Filtering: 1
Antialiasing: 0
Multitexture: false
Shaders: null
OpenGlVersion: 2.1 ATI-1.42.15
OpenGlRenderer: AMD Radeon HD 6750M OpenGL Engine
OpenGlVendor: ATI Technologies Inc.
CpuCount: 4




Also, it is definitely this mod that is incompatible because I took this mod out and tried the other two alone and it worked.
Oh, Ok, it seems that the mod is incompatible with fiskheroes. Sorry for wasting your time
  • Nze_
  • Level 8
  • Apprentice Network
  • January 6, 2017, 3:13 am
cool
  • RoiPlaysYT
  • Level 1
  • New Crafter
  • December 27, 2016, 5:01 am
Update Plzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzz
Plz add rpg icon
  • mavz28
  • Level 1
  • New Miner
  • September 24, 2016, 3:07 pm
is this still being updated?
  • Selzier
  • Level 1
  • New Miner
  • August 14, 2016, 9:29 am
When playing multiplayer, the minecraft client is crashing both via direct connection and when hosted on a server. It seems to have something to do with the crosshair. Here is a complete crash dump, any ideas how to fix this?
http://pastebin.com/yCgv5k6S
  • cavit123
  • Level 1
  • New Miner
  • February 27, 2016, 11:24 am
Hello i was just curious if there is a way you can make this mod compatible with flans mod. Thannks in advance :)
Hey Modmasters may i plz use this mod in my modpack?
  • Luportex MC
  • Level 13
  • Journeyman Architect
  • November 24, 2015, 9:31 pm
THIS MOD IS GREAT BUT...

Its a really good mod but when me and my friends play with it on a map it keeps crashing exept one of my friends who is the only one with a MAC so why is it only windows crashing i want to know but other than that its a really fun mod to use
  • RomejanicDev
  • Level 64
  • High Grandmaster Programmer
  • November 1, 2015, 4:13 pm
Hey everyone,

We're probably going to do a beta release of the unfinished version of the mod. We're so sorry that we haven't been able to update the mod, just had some issues and we've been busy with other parts of our lives. But I will put out an unfinished version of the mod and I will complete the update as soon as I can.

Thank you so much for being so patient!
- Romejanic
  • ModMasters
  • Level 62
  • High Grandmaster Soldier
  • November 21, 2015, 10:44 pm
The beta release is out! Get it now by clicking "Download 1.4 beta" under the download mod button! We're sorry the update has taken so long, and we will try to finalize the update as soon as we can! Enjoy!

- Romejanic
  • Boneskel
  • Level 5
  • Apprentice Ranger
  • November 21, 2015, 5:43 pm
Im Sorry For Complaning About How Long its Taking!

Fuqmylife
  • Boneskel
  • Level 5
  • Apprentice Ranger
  • October 31, 2015, 9:14 pm
10 MONTHS NOW :(
Modding is hard.... DO YOU NOT KNOW THAT?!
  • Boneskel
  • Level 5
  • Apprentice Ranger
  • November 21, 2015, 5:41 pm
Nuh duh its Hard I have attempted to make a mod and the first thing i said was: So Wtf do i do now?

NUH DAH MATE NUH DAH
The texture on the british camo block doesnt work, is it just me or is there a bug in the mod.Thx
Can u please add in sights, more vehicles and a few more accesories.Awesome mod by the way:)
  • Boneskel
  • Level 5
  • Apprentice Ranger
  • October 3, 2015, 1:13 pm
9 Months now And Still Waiting :{
  • Vectorvital
  • Level 1
  • New Miner
  • September 2, 2015, 11:40 am
Is there an official server for this mod?
  • Boneskel
  • Level 5
  • Apprentice Ranger
  • August 2, 2015, 10:08 pm
.
  • ModMasters
  • Level 62
  • High Grandmaster Soldier
  • August 3, 2015, 12:59 am
i am doing my best ok i can't release the update wthout romejanic and he dosn't seem to be working on it i have been trying my best be patient.
  • ModMasters
  • Level 62
  • High Grandmaster Soldier
  • July 19, 2015, 10:42 pm
sorry about the update guys it's my partner romejanic who needs to fix some code errors but hes been kinda putting it off so ill tell you whats comine

-acogs 3d for most guns
-grenade launchers
-rpg
-grenade cooking

i hope you are not angry at us for not delivering and i am trying to get an update out as soon as posible.

-zacmk
Thanks for adding stuff related to my suggestions
  • ModMasters
  • Level 62
  • High Grandmaster Soldier
  • July 11, 2015, 3:44 pm
the stuff we added in were not specificaly to your suggestions but from research conducted by me wich corresponded to your research but we are glad that we are making people happy and i do hope to make a page on our websight on which people can upload skins for the guns in this mod.

-zacmk
  • Boneskel
  • Level 5
  • Apprentice Ranger
  • July 6, 2015, 3:17 pm
update?
  • ModMasters
  • Level 62
  • High Grandmaster Soldier
  • July 7, 2015, 11:48 pm
I am doing our best and ill try to catch up with him this week before the holidays are up

-zacmk
  • Boneskel
  • Level 5
  • Apprentice Ranger
  • June 26, 2015, 6:24 pm
Can you add anzac armor and roal australian navy stuff Thank you ._.
  • ModMasters
  • Level 62
  • High Grandmaster Soldier
  • June 28, 2015, 2:16 am
when we get a chance mabey i would love to add in the auscam naval version but its not on priority at the moment.
Romejanic has promised to update it this week but he is sick so im not sure if it will be out in this timeframe.
zacmk
  • Boneskel
  • Level 5
  • Apprentice Ranger
  • June 28, 2015, 11:00 pm
ok tanks (Thanks)
  • ModMasters
  • Level 62
  • High Grandmaster Soldier
  • June 17, 2015, 12:17 am
By the way I am to advise you that a battlefield mod server will no be up for a long while but we would love it if the battlefield mod comunity could make one themselve and I will even put the ip if i have your permission in the mod description and i will also visit them.

-zacmk
  • LucidRecords
  • Level 10
  • Journeyman Artist
  • June 27, 2015, 8:23 pm
Can you do media fire? dowload doesn't work
  • Proto_Byte
  • Level 17
  • Journeyman Architect
  • June 15, 2015, 8:06 pm
I know that mobgriefing will disable block damage from other mobs, but is there any way i can disable block damage caused by grenades thrown by ME? Because i'm playing on a map that i don't want to destroy, but i still want to use grenades
  • ModMasters
  • Level 62
  • High Grandmaster Soldier
  • June 20, 2015, 5:38 pm
Yes, there is a way. Type /gamerule playerGrenadeExplosions false.

- Romejanic
  • kyraim01
  • Level 1
  • New Crafter
  • May 25, 2015, 6:28 am
next update ?
  • nitrogue
  • Level 20
  • Expert Narwhal
  • May 20, 2015, 2:12 am
what is the server u are using?
  • ModMasters
  • Level 62
  • High Grandmaster Soldier
  • April 25, 2015, 5:23 pm
Anzac day was yesterday and i hope we all remembered the anzacs courage and sacrafice lest we forget 

-zacmk
  • rpg12356
  • Level 1
  • New Miner
  • April 5, 2015, 1:41 pm
Nice work! And i have an idea: Can you add rocket launcher? It would be awesome ᶘ ᵒᴥᵒᶅ
  • ModMasters
  • Level 62
  • High Grandmaster Soldier
  • April 8, 2015, 4:21 pm
we have an RPG 7 in developement and will be in next update
  • RenegadeRad
  • Level 9
  • Apprentice Explorer
  • March 22, 2015, 6:45 am
Love it!
nice mod but could change the holding animation so we could see the hand it feels wierd not having that
  • Samual123
  • Level 20
  • Expert Miner
  • March 11, 2015, 1:47 pm
but i want it so bad
  • Samual123
  • Level 20
  • Expert Miner
  • March 11, 2015, 1:47 pm
it dosent work it just crashes my game
The links are currently broken.
hi, i was wondering, will you please make it multiplayer compatible because me and my friend (we play on LAN) keep crashing everytime we:


look at each other (for too long)
hold the gun for too long
move the gun around in a chest or in our inventory
and shoot too much



other than that I really love this mod.

OH! and while I am here I was wondering once you fixed them problems if I can add the mod to my server (because it is awsome)

if you are still reading, thank you for this epic mod and I hope you have a wonderful day/night
  • RomejanicDev
  • Level 64
  • High Grandmaster Programmer
  • April 27, 2015, 2:10 am
Thanks, so glad you like the mod! :D

The problem with looking at other players is with the crosshairs, so go into the config file and change the crosshair mode to 1 until the problem is fixed (probably next update).

And you can use the mod on your server, but if it's public leave a link to this page.
Thanks, and have a nice day!

- Romejanic
  • ModMasters
  • Level 62
  • High Grandmaster Soldier
  • February 27, 2015, 5:11 pm
hello guys i have just made 3 new models which will be in soon, the webley mauser 98 and the browning automatic rifle.

we are hoping to add in some more world war two weapons.
We have also got a new modeling program so it will be quicker to make the minecraft models so send us in your request and we will make it happern.

zacmk
  • kyraim01
  • Level 1
  • New Crafter
  • February 20, 2015, 4:32 am
next update ?
  • ModMasters
  • Level 62
  • High Grandmaster Soldier
  • February 22, 2015, 8:44 pm
it would be out soon we are working on it all we need to do is fix a few bugs and fix some other issues but we have made an rpg and new guns such as the honey badger and sten mg42 SMLE as well as the r700
  • kyraim01
  • Level 1
  • New Crafter
  • February 27, 2015, 4:08 am
awesome im waiting it
i was wondering are you going to make the m9 berreta model more detailed im a big fan of your work i also really like hand guns XD also will you be adding laser sight or flash light atachments
I can't even access the website to dowload this. Did it get taken down?
  • ModMasters
  • Level 62
  • High Grandmaster Soldier
  • February 16, 2015, 2:09 pm
No, the site's fine. Maybe it's your internet.

- Romejanic
I've tried all the troublshooting options and I still can't acess the site. Is there another site I can downoad this mod on?
  • ModMasters
  • Level 62
  • High Grandmaster Soldier
  • February 16, 2015, 5:15 pm
I'll send you a PM with the direct link.

- Romejanic
Hello!  I was wondering if I could use this mod for an adventure map, so I of course came to you for permission before doing so.  The map's public release will not be made without permission.
  • ModMasters
  • Level 62
  • High Grandmaster Soldier
  • February 16, 2015, 2:08 pm
No problem! You can use it as long as there's credit to us!

- Romejanic
  • LionHeart_X
  • Level 1
  • New Network
  • February 16, 2015, 6:53 am
Where can i get the 1.6.4 version of this mod?
  • ModMasters
  • Level 62
  • High Grandmaster Soldier
  • February 16, 2015, 2:08 pm
I will add it to the download page.

- Romejanic
  • LionHeart_X
  • Level 1
  • New Network
  • February 20, 2015, 1:04 am
Um... did you add it yet? Or am i looking at the wrong downloads page?
  • Inseri
  • Level 4
  • Apprentice Architect
  • January 31, 2015, 1:55 pm
Hello, I have a problem with your mod in LAN mod. About 5 minutes after the start of the LAN session, the game (mine or the  one of my friend) crash. It is a conflish with an other mod i aslo use or does the mod itself is not compatible in LAN mode ?
  • ModMasters
  • Level 62
  • High Grandmaster Soldier
  • February 3, 2015, 10:40 pm
Ok, I've noticed this problem myself. Can you send me the crash report? It's probably something to do with crosshairs.

- Romejanic
  • Inseri
  • Level 4
  • Apprentice Architect
  • February 4, 2015, 1:16 pm
Here ya go !

---- Minecraft Crash Report ----
// Ooh. Shiny.

Time: 15/02/05 0:15
Description: Unexpected error

java.lang.NullPointerException: Unexpected error
    at assets.battlefield.client.core.ClientTickHandler.renderCustomCrosshair(ClientTickHandler.java:303)
    at assets.battlefield.client.core.ClientTickHandler.renderOverlay(ClientTickHandler.java:78)
    at cpw.mods.fml.common.eventhandler.ASMEventHandler_51_ClientTickHandler_renderOverlay_RenderGameOverlayEvent.invoke(.dynamic)
    at cpw.mods.fml.common.eventhandler.ASMEventHandler.invoke(ASMEventHandler.java:54)
    at cpw.mods.fml.common.eventhandler.EventBus.post(EventBus.java:138)
    at net.minecraftforge.client.GuiIngameForge.pre(GuiIngameForge.java:895)
    at net.minecraftforge.client.GuiIngameForge.renderCrosshairs(GuiIngameForge.java:217)
    at net.minecraftforge.client.GuiIngameForge.func_73830_a(GuiIngameForge.java:130)
    at net.minecraft.client.renderer.EntityRenderer.func_78480_b(EntityRenderer.java:1321)
    at noppes.mpm.client.EntityRendererAlt.func_78480_b(EntityRendererAlt.java:34)
    at net.minecraft.client.Minecraft.func_71411_J(Minecraft.java:990)
    at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:887)
    at net.minecraft.client.main.Main.main(SourceFile:148)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
    at java.lang.reflect.Method.invoke(Method.java:483)
    at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
    at net.minecraft.launchwrapper.Launch.main(Launch.java:28)


A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------

-- Head --
Stacktrace:
    at assets.battlefield.client.core.ClientTickHandler.renderCustomCrosshair(ClientTickHandler.java:303)
    at assets.battlefield.client.core.ClientTickHandler.renderOverlay(ClientTickHandler.java:78)
    at cpw.mods.fml.common.eventhandler.ASMEventHandler_51_ClientTickHandler_renderOverlay_RenderGameOverlayEvent.invoke(.dynamic)
    at cpw.mods.fml.common.eventhandler.ASMEventHandler.invoke(ASMEventHandler.java:54)
    at cpw.mods.fml.common.eventhandler.EventBus.post(EventBus.java:138)
    at net.minecraftforge.client.GuiIngameForge.pre(GuiIngameForge.java:895)
    at net.minecraftforge.client.GuiIngameForge.renderCrosshairs(GuiIngameForge.java:217)
    at net.minecraftforge.client.GuiIngameForge.func_73830_a(GuiIngameForge.java:130)
    at net.minecraft.client.renderer.EntityRenderer.func_78480_b(EntityRenderer.java:1321)

-- Affected level --
Details:
    Level name: MpServer
    All players: 2 total; [EntityClientPlayerMP'Inseri'/1557, l='MpServer', x=-273.92, y=67.62, z=457.36], EntityOtherPlayerMP['sebstifler08'/286, l='MpServer', x=-273.63, y=65.00, z=454.34]]
    Chunk stats: MultiplayerChunkCache: 622, 631
    Level seed: 0
    Level generator: ID 00 - default, ver 1. Features enabled: false
    Level generator options:
    Level spawn location: World: (-248,64,256), Chunk: (at 8,4,0 in -16,16; contains blocks -256,0,256 to -241,255,271), Region: (-1,0; contains chunks -32,0 to -1,31, blocks -512,0,0 to -1,255,511)
    Level time: 119040 game time, 119040 day time
    Level dimension: 0
    Level storage version: 0x00000 - Unknown?
    Level weather: Rain time: 0 (now: false), thunder time: 0 (now: false)
    Level game mode: Game mode: survival (ID 0). Hardcore: false. Cheats: false
    Forced entities: 97 total; [EntitySpider'Spider'/3101, l='MpServer', x=-296.72, y=66.00, z=467.51], EntityOtherPlayerMP['sebstifler08'/286, l='MpServer', x=-273.63, y=65.00, z=454.34], EntityChicken['Chicken'/3103, l='MpServer', x=-295.47, y=66.00, z=462.47], EntityZombie['Zombie'/3104, l='MpServer', x=-296.94, y=65.00, z=468.81], EntityBat['Bat'/3364, l='MpServer', x=-309.75, y=35.10, z=462.25], EntityZombie['Zombie'/4161, l='MpServer', x=-206.50, y=39.00, z=414.50], EntityChicken['Chicken'/329, l='MpServer', x=-337.41, y=76.00, z=476.59], EntityCreeper['Creeper'/75, l='MpServer', x=-336.00, y=47.00, z=402.69], EntityChicken['Chicken'/76, l='MpServer', x=-342.66, y=73.00, z=447.56], EntityXPOrb['Experience Orb'/334, l='MpServer', x=-328.25, y=77.25, z=488.06], EntityItem['item.item.feather'/335, l='MpServer', x=-324.81, y=80.13, z=488.06], EntityItem['item.item.chickenRaw'/336, l='MpServer', x=-326.41, y=80.13, z=487.78], EntityItem['item.item.chickenRaw'/337, l='MpServer', x=-320.91, y=83.13, z=498.75], EntityXPOrb['Experience Orb'/338, l='MpServer', x=-322.28, y=83.25, z=498.22], EntityCreeper['Creeper'/82, l='MpServer', x=-329.03, y=45.00, z=428.47], EntityClientPlayerMP['Inseri'/1557, l='MpServer', x=-273.92, y=67.62, z=457.36], EntityCreeper['Creeper'/83, l='MpServer', x=-327.34, y=44.00, z=427.31], EntityCreeper['Creeper'/84, l='MpServer', x=-323.50, y=44.00, z=425.50], EntitySpider['Spider'/341, l='MpServer', x=-317.41, y=39.00, z=474.81], EntityCreeper['Creeper'/85, l='MpServer', x=-324.75, y=44.00, z=427.03], EntityItem['item.item.feather'/342, l='MpServer', x=-305.13, y=77.13, z=483.88], EntityChicken['Chicken'/86, l='MpServer', x=-326.44, y=73.00, z=460.41], EntityItem['item.item.chickenRaw'/343, l='MpServer', x=-305.56, y=77.13, z=483.88], EntityXPOrb['Experience Orb'/344, l='MpServer', x=-304.84, y=77.25, z=483.75], EntityOtherPlayerMP['sebstifler08'/286, l='MpServer', x=-273.63, y=65.00, z=454.34], EntityItem['item.item.feather'/345, l='MpServer', x=-305.84, y=83.13, z=508.81], EntityItem['item.item.chickenRaw'/346, l='MpServer', x=-305.88, y=83.13, z=509.91], EntityZombie['Zombie'/347, l='MpServer', x=-307.50, y=15.00, z=513.50], EntityChicken['Chicken'/348, l='MpServer', x=-307.66, y=85.00, z=512.59], EntityItem['item.item.feather'/92, l='MpServer', x=-306.88, y=55.13, z=393.13], EntitySpider['Spider'/349, l='MpServer', x=-292.78, y=39.00, z=479.03], EntityItem['item.item.chickenRaw'/93, l='MpServer', x=-305.88, y=58.13, z=397.59], EntityEnderman['Enderman'/350, l='MpServer', x=-294.69, y=39.00, z=478.97], EntityChicken['Chicken'/94, l='MpServer', x=-306.50, y=66.00, z=398.50], EntityZombie['Zombie'/351, l='MpServer', x=-290.41, y=50.00, z=469.97], EntityZombie['Zombie'/95, l='MpServer', x=-312.50, y=42.00, z=438.50], EntityZombie['Zombie'/352, l='MpServer', x=-295.31, y=44.00, z=486.00], EntityXPOrb['Experience Orb'/353, l='MpServer', x=-302.56, y=77.25, z=484.75], EntityChicken['Chicken'/354, l='MpServer', x=-291.38, y=79.00, z=491.44], EntityXPOrb['Experience Orb'/355, l='MpServer', x=-301.88, y=80.25, z=515.84], EntityChicken['Chicken'/357, l='MpServer', x=-290.41, y=80.00, z=532.69], EntityChicken['Chicken'/362, l='MpServer', x=-267.44, y=80.00, z=531.56], EntityItem['item.item.feather'/365, l='MpServer', x=-240.09, y=79.13, z=502.56], EntityBat['Bat'/3181, l='MpServer', x=-224.58, y=34.78, z=418.94], EntityZombie['Zombie'/4205, l='MpServer', x=-322.50, y=21.00, z=489.50], EntityItem['item.item.chickenRaw'/366, l='MpServer', x=-240.31, y=79.13, z=503.47], EntitySkeleton['Skeleton'/112, l='MpServer', x=-299.50, y=48.00, z=389.50], EntitySkeleton['Skeleton'/369, l='MpServer', x=-225.47, y=52.00, z=526.84], EntityChicken['Chicken'/113, l='MpServer', x=-297.34, y=65.00, z=407.41], EntityChicken['Chicken'/114, l='MpServer', x=-288.56, y=69.00, z=408.53], EntityZombie['Zombie'/115, l='MpServer', x=-302.16, y=24.00, z=428.84], EntitySpider['Spider'/1651, l='MpServer', x=-298.04, y=66.31, z=465.72], EntityCreeper['Creeper'/1652, l='MpServer', x=-293.50, y=17.00, z=405.50], EntitySheep['Sheep'/117, l='MpServer', x=-302.97, y=74.00, z=434.09], EntityItem['item.item.leather'/374, l='MpServer', x=-223.09, y=79.13, z=518.41], EntityItem['item.item.chickenRaw'/375, l='MpServer', x=-219.81, y=79.13, z=516.25], EntitySkeleton['Skeleton'/377, l='MpServer', x=-220.38, y=51.00, z=532.03], EntitySheep['Sheep'/125, l='MpServer', x=-283.50, y=71.00, z=412.19], EntitySkeleton['Skeleton'/4221, l='MpServer', x=-299.50, y=39.00, z=472.50], EntityChicken['Chicken'/126, l='MpServer', x=-282.63, y=66.00, z=409.28], EntityBat['Bat'/3455, l='MpServer', x=-215.34, y=42.10, z=420.78], EntitySkeleton['Skeleton'/128, l='MpServer', x=-283.50, y=19.00, z=418.50], EntityCreeper['Creeper'/129, l='MpServer', x=-284.50, y=19.00, z=417.50], EntitySheep['Sheep'/130, l='MpServer', x=-284.50, y=67.00, z=418.19], EntityBat['Bat'/1666, l='MpServer', x=-247.53, y=11.83, z=511.89], EntityItem['item.item.rottenFlesh'/131, l='MpServer', x=-282.31, y=75.13, z=447.44], EntityChicken['Chicken'/133, l='MpServer', x=-266.38, y=64.00, z=397.47], EntityZombie['Zombie'/390, l='MpServer', x=-194.97, y=72.00, z=471.56], EntityChicken['Chicken'/134, l='MpServer', x=-263.56, y=64.00, z=395.56], EntityChicken['Chicken'/135, l='MpServer', x=-263.47, y=78.00, z=414.53], EntityItem['item.item.rottenFlesh'/136, l='MpServer', x=-268.13, y=68.13, z=413.97], EntityChicken['Chicken'/392, l='MpServer', x=-194.41, y=80.00, z=519.66], EntitySheep['Sheep'/137, l='MpServer', x=-270.55, y=73.13, z=425.28], EntityZombie['Zombie'/3211, l='MpServer', x=-334.50, y=36.00, z=438.50], EntityChicken['Chicken'/396, l='MpServer', x=-207.47, y=80.00, z=465.56], EntityZombie['Zombie'/3212, l='MpServer', x=-335.50, y=36.00, z=437.50], EntityZombie['Zombie'/3213, l='MpServer', x=-335.50, y=36.00, z=436.50], EntityXPOrb['Experience Orb'/142, l='MpServer', x=-246.59, y=71.25, z=396.63], EntityChicken['Chicken'/143, l='MpServer', x=-254.44, y=75.00, z=398.53], EntitySkeleton['Skeleton'/4495, l='MpServer', x=-281.50, y=12.00, z=534.50], EntitySkeleton['Skeleton'/144, l='MpServer', x=-248.50, y=17.00, z=416.50], EntityChicken['Chicken'/145, l='MpServer', x=-254.69, y=80.00, z=429.69], EntityXPOrb['Experience Orb'/401, l='MpServer', x=-181.69, y=77.25, z=517.63], EntitySquid['Squid'/3729, l='MpServer', x=-277.50, y=61.81, z=406.50], EntitySkeleton['Skeleton'/4497, l='MpServer', x=-322.50, y=18.00, z=497.50], EntityBat['Bat'/146, l='MpServer', x=-240.56, y=24.10, z=441.25], EntityXPOrb['Experience Orb'/402, l='MpServer', x=-191.53, y=79.25, z=519.19], EntityXPOrb['Experience Orb'/405, l='MpServer', x=-188.25, y=82.25, z=512.84], EntityBat['Bat'/3229, l='MpServer', x=-215.15, y=38.78, z=429.48], EntitySquid['Squid'/3741, l='MpServer', x=-279.50, y=61.00, z=408.50], EntityZombie['Zombie'/2979, l='MpServer', x=-295.50, y=66.35, z=462.57], EntitySkeleton['Skeleton'/169, l='MpServer', x=-222.50, y=35.00, z=412.50], EntityCreeper['Creeper'/171, l='MpServer', x=-219.70, y=34.12, z=411.30], EntityChicken['Chicken'/172, l='MpServer', x=-216.53, y=79.00, z=436.53], EntitySkeleton['Skeleton'/173, l='MpServer', x=-208.50, y=41.00, z=462.50], EntityBat['Bat'/3251, l='MpServer', x=-240.85, y=21.32, z=438.70], EntityBat['Bat'/3253, l='MpServer', x=-224.75, y=42.10, z=444.53]]
    Retry entities: 0 total; []
    Server brand: fml,forge
    Server type: Non-integrated multiplayer server
Stacktrace:
    at net.minecraft.client.multiplayer.WorldClient.func_72914_a(WorldClient.java:373)
    at net.minecraft.client.Minecraft.func_71396_d(Minecraft.java:2433)
    at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:916)
    at net.minecraft.client.main.Main.main(SourceFile:148)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
    at java.lang.reflect.Method.invoke(Method.java:483)
    at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
    at net.minecraft.launchwrapper.Launch.main(Launch.java:28)

-- System Details --
Details:
    Minecraft Version: 1.7.10
    Operating System: Windows 7 (amd64) version 6.1
    Java Version: 1.8.0_25, Oracle Corporation
    Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
    Memory: 250993440 bytes (239 MB) / 589172736 bytes (561 MB) up to 1060372480 bytes (1011 MB)
    JVM Flags: 6 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx1G -XX:+UseConcMarkSweepGC -XX:+CMSIncrementalMode -XX:-UseAdaptiveSizePolicy -Xmn128M
    AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
    IntCache: cache: 0, tcache: 3, allocated: 13, tallocated: 95
    FML: MCP v9.05 FML v7.10.85.1230 Minecraft Forge 10.13.2.1230 Optifine OptiFine_1.7.10_HD_A4 23 mods loaded, 23 mods active
    mcp{9.05} [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available
    FML{7.10.85.1230} [Forge Mod Loader] (forge-1.7.10-10.13.2.1230.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available
    Forge{10.13.2.1230} [Minecraft Forge] (forge-1.7.10-10.13.2.1230.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available
    CodeChickenCore{1.0.2.9} [CodeChicken Core] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available
    TooManyItems{1.7.10} [TooManyItems] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available
    malisiscore{1.7.10-0.10.2+unknown-b0.git-unknown} [Malisis Core] (malisiscore-1.7.10-0.10.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available
    battlegear2{1.0.6.3} [Mine & Blade Battlegear 2 - Bullseye] (1.7.10-MB_Battlegear2-Bullseye-1.0.6.3.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available
    simpleores{1.4.3} [SimpleOres 2] ([1.7.10] SimpleOres 2 Core v1.4.3.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available
    battlefield{1.3.5} [§k|||§rBattlefield§k|||] (Battlefield.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available
    BiblioCraft{1.8.2} [BiblioCraft] (BiblioCraft[v1.8.2][MC1.7.10].jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available
    hidenames{1.1.7} [Hide Names] (Hide Names-1.7.10-1.1.8.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available
    malisisdoors{1.7.10-1.3.1} [Malisis' Doors] (malisisdoors-1.7.10-1.3.1.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available
    radixcore{1.3.4} [RadixCore] (RadixCore-1.7.10-1.3.4-universal.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available
    mca{4.1.5} [Minecraft Comes Alive] (MCA-1.7.10-4.1.5-universal.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available
    MoarFood{V5.5.0} [MoarFood] (MoarFood-5.5.0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available
    mobdrops{1.7.10_MD_Beta_1.4} [MobDrops] (mobdrops-1.7.10_MD_Beta_1.5.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available
    mobdrops2{1.7.10_MD2_Beta_1.2} [MobDrops2] (mobdrops2-1.7.10_MD2_Beta_1.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available
    moreplayermodels{1.7.10b} [MorePlayerModels] (MorePlayerModels_1.7.10b.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available
    cfm{3.4.6} [ァ9MrCrayfish's Furniture Mod] (MrCrayfishFurnitureModv3.4.6(1.7.10).jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available
    ReiMinimap{1.7.10} [Rei's Minimap] (Reis-Minimap-Mod-1.7.10.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available
    slabcraftmod{1.7} [Slabcraft] (Slabcraftmod 1.7 - 1.7.10 Forge.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available
    staircraftmod{1.7} [Staircraft] (Staircraftmod 1.7 - 1.7.10 Forge.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available
    TooMuchTime{2.3.2} [TooMuchTime] (TooMuchTime-1.7.10-2.3.2.B13-universal.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available
    Launched Version: 1.7.10-Forge10.13.2.1230
    LWJGL: 2.9.1
    OpenGL: AMD Radeon HD 7700 Series GL version 4.4.13283 Compatibility Profile Context 14.501.1003.0, ATI Technologies Inc.
    GL Caps: Using GL 1.3 multitexturing.
Using framebuffer objects because OpenGL 3.0 is supported and separate blending is supported.
Anisotropic filtering is supported and maximum anisotropy is 16.
Shaders are available because OpenGL 2.1 is supported.

    Is Modded: Definitely; Client brand changed to 'fml,forge'
    Type: Client (map_client.txt)
    Resource Packs: []
    Current Language: English (US)
    Profiler Position: N/A (disabled)
    Vec3 Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
    Anisotropic Filtering: Off (1)
  • ModMasters
  • Level 62
  • High Grandmaster Soldier
  • February 4, 2015, 7:20 pm
Ok thanks for that. For now, just go into the config file and change the crosshair mode to 1. I'll fix it in the next update.

- Romejanic
  • Inseri
  • Level 4
  • Apprentice Architect
  • February 5, 2015, 1:17 am
OK,stay tuned for comeback
sweet mod
  • Raul782
  • Level 1
  • New Miner
  • January 26, 2015, 12:42 am
Do first person mode for all guns please!
  • ModMasters
  • Level 62
  • High Grandmaster Soldier
  • January 26, 2015, 2:32 pm
what exactly do you mean by first person mode for all guns?

-zacmk
  • Raul782
  • Level 1
  • New Miner
  • January 27, 2015, 2:29 am
Do hands for all guns.
  • RomejanicDev
  • Level 64
  • High Grandmaster Programmer
  • February 3, 2015, 10:38 pm
Ah yes, we'll try to do that in the future.

- Romejanic
  • ModMasters
  • Level 62
  • High Grandmaster Soldier
  • January 25, 2015, 6:49 pm
hello soldiers of minecraft id like to anounce that hopefully in the new updates we are hoping to add in some new soldiers to the mod and a new soldier system include a comand system so you will be able to comand your soldier to follow you, guard, attack and etc.

The solders will also have nationalities including

-anzac soldier
-british soldier
-chinese soldiers
-american soldiers replace west soldier
-russian soldiers replace east soldier
-NVA soldier
-French soldier
-canadian soldier
-modern german soldier
-republic of korea solder
-IDF soldier 

we also hope to add a experience system for the soldier.
As your soldier kills more enemies he will gain more experience for example an

american solder will start off as a private then he if he survives will rank up to a ranger then a united states marine then a green beret then delta force then a navy seal.
as he ranks up he will increase his range, health capacity and he will also be distinguished with a new uniform.

we also hope to make it so that you can choose that soldiers specification for example you can mske him or her a medic and that soldier will heal you if you give the order or you could make the soldier a sniper inwhich he will have greater range and will apear in a gili suit.

I bet it all sounds exiting and new but i have to notify you that it will take time and will hopefully end in a result to your liking

this is zacmk keep your guns locked cocked and ready to rock over and out.

-zacmk

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