Minecraft / Mods

[1.6.4-1.12.2][Forge] Dynamic Sword Skills

  • 56 diamonds
  • 100,161 views, 28 today
  • 14,121 downloads, 1 today
  • 82 comments
  • 42 favorites
  • 56
  • 42
  • playlist_add
  • share
  • more_horiz
avatar coolAlias
Level 68 : High Grandmaster Modder
148
Note that as of 1.9.4, this mod also requires the SwordSkillsAPI to be installed!

Is vanilla Minecraft combat too boring for you? Fear not, Dynamic Sword Skills will have you parrying, dodging, and attempting to perform strategic devastating attacks on your enemies!

Many of you may recognize these skills from my other mod, Zelda Sword Skills; this mod is a standalone version providing ONLY the combat skills, for those who don't want tons of Zelda-related items, mobs, dungeons and other things clogging up their games but still want to spice up combat.

By default, each player will begin with a single Basic Sword skill orb; more orbs can be acquired by looting chests or by defeating mobs and even other players. Weapons with Looting give a much higher chance of an orb drop, and various settings can be configured in the configuration file.

NEW FEATURES
Weapon Registry
Easily customize which items are considered 'weapons' and 'swords':
- IMC: Register items as swords or weapons using Inter-Mod Messages so they are recognized by DSS (e.g. for skills)
- Config: Allow or forbid items as swords or weapons simply by adding modid:item_name to the appropriate DSS config list
- Command: "dssweaponregistry allow|forbid sword|weapon modid:item_name" to allow or forbid items in-game[/b]

Minecraft 1.12.2 is now fully released! Everything should be working 100%, but if you do find a bug, please leave a post here with the crash log and details of how to reproduce it.

Version Checker support for 1.7.10 and up - see immediately when a new update has arrived!

Now with Commands - use them to grant skills to yourself or players on your server!

Better config options let you disable the use of any skill as well as how each orb may be obtained.

The new Skill GUI, accessible at any time, shows not only your current level but gives detailed explanations of each skill! Now you, too, will know exactly how the skills work, so you never have to guess again.

Items are now able to grant skills temporarily while held, giving rise to randomized Skill Swords that appear in chest loot throughout the world! Each sword may be of any material, with better materials providing a skill at higher level (though the level is still random); most swords also provide basic sword skill as a backup if the player does not have that skill yet, but not all do. Keep a lookout for these rare and awesome blades!

MODDING API
There is now an API for Dynamic Sword Skills, allowing any mod to add Skill-granting Items! The API files are in 7-zip format, including both a deobfuscated jar and a source jar for easy development. All links are direct download.

1.12.2 API v6.0.1

1.11.2 API v5.0.1

1.10.2 API v4.0.1

1.9.4 API v3.1.1

1.8.9 API v2.5

1.8 API v2.1

1.7.10 API v1.7

1.6.4 API v1.5

DOWNLOAD
The SwordSkillsAPI is required to run versions for 1.9.4 and up.

1.12.2 v6.0.1, built and tested with Forge 1.12.2-14.23.0.2529

Adf.ly: link

Direct from Curse

1.11.2 v5.0.1, built and tested with Forge 1.11.2-13.20.1.2516

Adf.ly: link

Direct from Curse

1.10.2 v4.0.1, built and tested with Forge 1.10.2-12.18.3.2511

Adf.ly: link

Direct from Curse

1.9.4 v3.1.1
, built and tested with Forge 1.9.4-12.17.0.1976

Adf.ly: link

Direct from Curse

1.8.9 v2.5
, built and tested with Forge 1.8.9-11.15.1.1902-1.8.9

Adf.ly: link

Direct from Curse

1.8 v2.1
, built and tested with Forge 1.8-11.14.3.1464

Adf.ly: link

Direct from Curse

1.7.10 v1.7.1 built and tested with Forge 1.7.10-10.13.4.1558-1.7.10

Adf.ly: link

Direct from Curse

1.7.2 v1.4, built and tested with Forge 1.7.2-10.12.1.1060

Adf.ly: link

Direct from Curse

1.6.4 v1.5, built and tested with Forge 1.6.4-9.11.1.965

Adf.ly: link

Direct from Curse

INSTALLATION
1. Make sure you have installed and are running the appropriate version of Forge
2. Download the mod
3. Place the mod jar file in your minecraft /mods folder
4. Enjoy!

BASIC CONTROLS
The default control settings are described below, and may be accessed and changed in the in-game control settings available from the options menu.

While using Basic Sword Technique to lock on to a target, certain keys become available for use in lieu of using the mouse, although the mouse may also be used and is, in fact, recommended.

In the game options menu under control settings for 'Dynamic Sword Skills Keys', you will find all of the key bindings used by DSS; DO NOT assign any of these to WASD or LMB / RMB - those are vanilla controls which may be used as alternates to some of the mod keys, provided that the config setting is set to allow skill activation via vanilla controls (which it is by default).

What this means is if vanilla controls are enabled, you can use either the DSS 'Attack' key [up arrow], OR the vanilla attack key [LMB] to perform an attack while locked on to a target, but assigning the LMB to be the DSS 'Attack' key would likely not give you the desired result.

Gamepad Users: you may want to assign the left and right arrow keys to buttons on your controller, otherwise you may not be able to activate Spin Attack.

Key Effect
x Activate or deactivate Basic Sword Technique's targeting system
Tab Switches targeting to the next available target
. (period) Toggle auto-targeting: when on, next available opponent will automatically be targeted when the current
target is no longer valid; press while sneaking to toggle player-targeting.
v Toggles the combo HUD on/off
p Opens or closes the Skill Book (no item required)

Arrow Keys (only usable while locked on to a target)
Up Interchangeable with the 'attack' key (LMB by default)
Down Interchangeable with the 'back' key ('s' by default)
Left Interchangeable with the 'left' key ('a' by default)
Right Interchangeable with the 'right' key ('d' by default)
RCtrl Interchangeable with the 'use item' key (RMB by default)

Note that using the arrow keys is the only way possible to use certain skills with a single keystroke - using WASD always requires a 'double-tap', i.e. tapping the same key twice in quick succession.

Note also that there is no equivalent of 'forward' when using the arrow keys, so the vanilla keybinding ('w' by default) must always be used when called for in a skill's activation requirements.

SWORD SKILLS
Basic Sword Technique
Activation: Press x while looking at a target
Effect: Locks view on to target and allows chaining attacks into deadly combos
Exhaustion: None
Range: 6 blocks plus one per level
Special: Each successive attack inflicts one extra point of damage, cumulative
Notes:
- Using this skill to lock on to a target is a prerequisite for using ALL other skills
- While locked on, special controls become available: see the Basic Controls section
- Deactivate by pressing X once more, moving out of range, or killing everything in sight

Armor Break
Activation: Charge up by holding the attack key; the skill will trigger when the charge is sufficient
Effect: This powerful blow ignores the target's armor value when inflicting damage
Exhaustion: High (2.0 minus 0.1 per level)
Damage: Same as a normal attack, including enchantment bonuses, but ignoring the target's armor
Charge Time: 20 ticks minus one tick per level

Back Slice
Activation: Hold left or right then tap forward twice; attack at the right time to deal extra damage
Effect: Circle around a foe to strike at its vulnerable backside!
Exhaustion: Moderate (1.0 minus 0.05 per level)
Damage: Adds +10% to the damage per level, possibly more against vulnerable enemies
Effective Angle: 40 degrees plus 20 per level
Special: 5% base chance per level to knock off the opponent's chest armor

Dash Attack
Activation: Attack while blocking with a shield
Effect: Charges towards target, inflicting minor damage and knocking the target back
Exhaustion: Moderate (1.0 minus 0.05 per level)
Damage: 4 + level
Notes: Standing too close to the target will not build up enough momentum to cause any damage

Dodge
Activation: Double-tap left or right to dodge in that direction
Effect: Quickly dodge out of the way of incoming attacks
Exhaustion: Very Low (0.05)
Chance to Dodge: 10% per level plus a time bonus of up to 20%
Notes:
- The amount of time during which the player is considered 'dodging' increases with skill level
- Can be configured to activate with a single tap only when using the arrow keys

Ending Blow
Activation: Forward, forward, and attack during combo
Effect: Build up combo momentum and then finish off your enemy with a decisive strike, gaining bonus xp if successful or becoming flat-footed if not
Damage: +(level * 20) percent
Duration of vulnerability: 45 - (level * 5) ticks
Exhaustion: High (2.0 minus 0.1 per level)
XP Bonus: level + (value between 1 and the opponent's last remaining health)
Special:
- May only be used after two or more consecutive strikes on the same target
- Slaying an opponent with this move grants additional experience
- Failure to slay the target results in not being able to attack for the duration

Leaping Blow
Activation: Jump while holding the use item key
Effect: Upon landing, unleashes a devastating AoE attack that damages all in its path in addition to temporarily causing weakness
Exhaustion: High (2.0 minus 0.1 per level)
Damage: Base sword damage, plus 1.0F per level, plus weakness for (50 + (10 * level)) ticks
Notes:
- Range and area of effect increase with level.
- Damage caused by Leaping Blow contributes only to Combo damage, not size.

Mortal Draw
Activation: While empty-handed and locked on, hold the use item key and attack
Effect: The art of drawing the sword, or Battoujutsu, is a risky but deadly move, capable of inflicting mortal wounds on unsuspecting opponents with a lightning-fast blade strike
Exhaustion: Very High (3.0 minus 0.2 per level)
Damage: Inflicts double damage when successful
Duration: Window of attack opportunity is (level + 2) ticks
Notes:
- Only works as a counterattack, so it must be timed according to your opponent's strike
- The first sword found in the action bar will be used for the strike; plan accordingly
- There is a 1.5s cooldown between uses, representing re-sheathing of the sword

Parry
Activation: Double-tap back / down
Effect: Parries an incoming blow when being attacked; cannot parry unarmed attacks.
Exhaustion: Low (0.3 minus 0.02 per level)
Chance to Disarm: 10% per level plus a timing bonus of up to 20%
Notes:
- Successfully parrying an attack will knock the aggressor back slightly, even if not disarmed
- For players of equal parry skill, chance to disarm is determined solely by timing
- Can be configured to activate with a single tap only when using the arrow keys

Rising Cut
Activation: Jump while sneaking and attack
Effect: Rising slash flings enemy upward, inflicting standard sword damage, providing the opportunity for a second strike, and likely inflicting fall damage as well
Range: 2 + level blocks
Exhaustion: Very High (3.0 minus 0.2 per level)
Special: May only be used while locked on to a target

Spin Attack
Activation: Press left then right or right then left and hold both until spin attack commences
Effect: A devastating spinning attack hits every enemy in a 360 degree arc
Range: Hits enemies within 3 blocks, plus 0.5 blocks per level
Exhaustion: Very High (3.0 minus 0.2 per level)
Notes: If using the arrow keys, only one key (left or right arrow key) needs to be held to activate, and the spin will be in that direction

Super Spin Attack
Activation: Automatic while performing a regular Spin Attack and at full health; quickly tap attack to continue spinning
Effect: Same as the regular spin attack, but you can spin up to one extra time per level
Range: Adds an additional 0.5 blocks per level above and beyond regular Spin Attack range
Exhaustion: Same as the spin attack, applied each spin

Sword Beam
Activation: Attack while sneaking to unleash a beam of energy; must have nearly full health
Effect: Shoots a beam of energy capable of damaging one or possibly more targets
Damage: base sword damage + level
Exhaustion: Very High (3.0 minus 0.2 per level)
Range: Approximately 12 blocks plus one per level
Special: Requires full health to use (can be configured to allow 0.3 hearts missing per level, up to 1.5)
Notes: Hitting a target with the beam counts as a direct strike for combos

Sword Break
Activation: Double-tap back while blocking
Effect: A fierce block that is capable of destroying the opponent's blade
Exhaustion: High (2.0 minus 0.1 per level)
Damage: Up to 90 durability damage to the opponent's held item (15 * (level + 1))
Duration: Time allowed before skill fails is 2 ticks at level 1, up to 8 ticks at max level
Notes:
- Only works when being attacked by an enemy holding an item
- Has no effect other than blocking the attack if the attacker's held item can not be damaged
- Must release the block key in between uses

PERMISSIONS
Dynamic Sword Skills is an open source mod released under the GPL v3, meaning you have the right to include this mod in your modpack (regardless of who you are), use it for custom maps, etc. All I ask is that you credit me as the original author and provide a link to this page so users can find the most up-to-date information. Thanks for your cooperation.
Progress100% complete
Game VersionMinecraft 1.12.2
Tags

27 Update Logs

Hotfix : 11/29/2017 8:14:30 pmNov 29th, 2017

Fixed:

- Crash generating skill sword loot

- Missing a target while locked on did not reset the player's attack cooldown

Updated versions:
1.12.2 v6.0.1
1.11.2 v5.0.1
1.10.2 v4.0.1
1.9.4 v3.1.1
LOAD MORE LOGS

Comments : 82

star Login or register to post a comment.

Show Comments

1 - 50 of 82

  • lukisforgets
  • Level 5
  • Apprentice Architect
  • August 15, 2018, 6:37 pm

Hi, I'm trying to reset my skills on a server, what is the command structure for this? I can't seem to find any documentation for the commands


(as an aside, its been years since I logged into my PMC account 0-0 )

  • coolAlias
  • Level 68
  • High Grandmaster Modder
  • August 31, 2018, 8:26 pm
There should be a pdf user manual included in the download - use a program like 7-Zip to open the .jar file and extract the manual.

The syntax to reset skills should be /removeskill all
  • Mau5tick
  • Level 9
  • Apprentice Hunter
  • August 6, 2018, 7:00 am
I do like this mod a lot, and according to the description of the modding API, it is possible to have limitless potential by adding DSS into non-vanilla swords and/or melee weapons, right? I'm using the 1.8 version of the mod here, however, as someone with zero modding experience, I do not know what to do with the modding API, in order to add the DSS effect into weapons from other mods. I would appreciate if you were to show me how to achieve that.
  • coolAlias
  • Level 68
  • High Grandmaster Modder
  • August 31, 2018, 8:24 pm
The modding API is for the developers of other mods to use if they want to have skills added on to their weapons; currently there is not any way for you as a regular user of DSS to add skills to weapons from other mods.

You can, however, add items from other mods to the Weapon Registry - this will allow you to use those items to activate skills that your character has learned from skill orbs.
The spin attack doesn't do damage when I use it.
  • coolAlias
  • Level 68
  • High Grandmaster Modder
  • May 23, 2018, 5:52 pm
Which version? What do you have equipped? In which hand?
dont know if it's a mod conflict but even when i set the drop rate to 100 no orbs drop from enemies. do i need to use default weapons to have the drop or is this a bug
  • coolAlias
  • Level 68
  • High Grandmaster Modder
  • February 18, 2018, 6:12 am
There are several things that need to happen before a skill orb will drop:

1. Chance (as a percent) for specified mobs to drop a random orb - certain mobs drop specific orbs; the higher this value, the more likely those mobs will instead drop a randomized skill orb.

2. Chance (as a percent) for random mobs to drop a random orb - chance that mobs without a specified orb drop may drop a skill orb.

3. Once a skill orb is determined via 1 or 2, then there is still a chance it will or will not drop:
Chance (in tenths of a percent) for {skill name} to drop - e.g. 5 which means 5/1000 times it will drop. This is increased by the Looting enchantment and wearing the Mask of Truth.

So, even if you set both 1 and 2 to 100, unless 3 is set to 1000 for all of the skills, then there is still a chance you won't see any orb drops.
ah, i see. thanks for the info mate.
Can you make the skills compatible with Tinkers' Construct sometime? It doesn't seem to register the weapons and, well, weapons.
  • coolAlias
  • Level 68
  • High Grandmaster Modder
  • January 3, 2018, 5:44 pm
You need to add the TC items to the DSS Weapon Registry config for them to be recognized as weapons.
  • Iaeyan_Elyuex
  • Level 63
  • High Grandmaster Pokemon
  • December 22, 2017, 1:29 pm
Hey, my friend has me stuck on 1.7.10. Can you please make it so the targeting thing prioritizes hostiles over passives? I keep getting blown up because my targeting system would rather target sheeps than creeps. Also, is there a way to keep it from targeting Aether companions? Yeah, my friend thrust this modpack on me, and I actually needed his help setting it up.
  • coolAlias
  • Level 68
  • High Grandmaster Modder
  • December 23, 2017, 5:06 am
That's a fantastic idea that probably should have been implemented by now... no promises on release date, but I'll try to get to it sooner rather than later. :P
  • Iaeyan_Elyuex
  • Level 63
  • High Grandmaster Pokemon
  • December 28, 2017, 4:54 am
Oh, hey. Another thing that would be epic. If you would add an optional thing that adds an orchestral track over the slicing sounds, like in Wind Waker. This mod has roots in a Zelda-style thing, and I'm currently fighting really tough enemies in this endgame dungeon thing. The orchestral attack would be even more boss.
  • Gaminros
  • Level 1
  • New Miner
  • November 13, 2017, 11:08 am
I dont think you can even block in 1.12 so the dash and other skills wont work
  • coolAlias
  • Level 68
  • High Grandmaster Modder
  • November 13, 2017, 3:11 pm
Maybe try it first before trying to imagine problems? And read the change log.
Hey, the mod's been working great for me, but I haven't found a single skill orb (aside from the one you start with) in a few hours of playing and killing mobs. I checked the config and mobs drops are enable, and checking mob drops via JER does not show the skill orbs in mob drop tables.
  • coolAlias
  • Level 68
  • High Grandmaster Modder
  • November 10, 2017, 4:13 pm
It doesn't show up in JER because I don't add them to the mob loot tables, I add them to the actual loot that is dropped as it occurs.

It's pretty rare to get an orb with the default settings - increase the rate in the config and use a weapon enchanted with Looting to get them more quickly.
how do u craft the stuff!?!?!?!
  • coolAlias
  • Level 68
  • High Grandmaster Modder
  • November 9, 2017, 3:00 pm
You don't. They are found as loot (explore!) and drops (fight!) from mobs.
I need the name of the name of the auto targeter pls
  • coolAlias
  • Level 68
  • High Grandmaster Modder
  • November 8, 2017, 2:49 pm
I'm not sure what you mean by that.
How compatible is this mod with Tinkerer's Construct, out of curiosity?
  • coolAlias
  • Level 68
  • High Grandmaster Modder
  • November 5, 2017, 11:44 am
As far as what, items? None of the TC weapons will be usable with the skills by default since they do not extend the vanilla ItemSword, but you can add any items you want to be usable with skills to the DSS config, e.g. "tconstruct:broadsword", without the quotes.
Ah, thanks. I should've responded that I figured out adding weapons to the use list, but thanks again! Is it possible to enable the default attack cooldowns for weapons whilst locked on? I've made sure I didn't add Tinker's Construct cleavers to the use list for balance reasons, but if attack cooldowns still applied in z-targeting I think that balance issue might be solved.
  • coolAlias
  • Level 68
  • High Grandmaster Modder
  • November 5, 2017, 1:56 pm
As far as I'm aware, the attack cooldowns should be applied normally - they are for vanilla. Does TC use some other cooldown system?
No, it seems that when locking on with Z-Targeting in your mod, attack cooldowns are disabled. It could just be me, though, I'm not sure.
  • coolAlias
  • Level 68
  • High Grandmaster Modder
  • November 6, 2017, 3:30 pm
Just for TC, or for all items? When I tested it, the vanilla item cooldowns seemed to work fine.
Ah, sorry, I'm a moron! Turns out the cooldowns are activating, but seemingly only when you actually hit an enemy. Sorry for the trouble, again.
  • coolAlias
  • Level 68
  • High Grandmaster Modder
  • November 7, 2017, 3:13 pm
Still, they're supposed to activate even on a miss, correct? I can fix that. ;)
  • coolAlias
  • Level 68
  • High Grandmaster Modder
  • November 4, 2017, 9:10 pm
1.12.2 is now up.
  • coolAlias
  • Level 68
  • High Grandmaster Modder
  • November 3, 2017, 6:57 pm
1.11.2 is now up.
  • coolAlias
  • Level 68
  • High Grandmaster Modder
  • November 2, 2017, 7:36 pm
1.10.2 is now up.
  • coolAlias
  • Level 68
  • High Grandmaster Modder
  • November 1, 2017, 10:16 pm
1.9.4 is finally here! I'm hoping the next few updates will be a breeze. ;)
Will this mod be updated to 1.11.2 ?
  • coolAlias
  • Level 68
  • High Grandmaster Modder
  • November 3, 2017, 4:15 pm
Yes. 1.11.2 will hopefully be up this weekend.
Make Sword Art Online Add on Please but Starting At Least 1.6.4 The Start Updating
  • freya06LS
  • Level 1
  • New Miner
  • May 31, 2015, 5:44 am
this is amazing
Hey, the 1.8 download gave me the 1.7.10 version.How do I get the right version???
  • coolAlias
  • Level 68
  • High Grandmaster Modder
  • May 31, 2015, 7:44 am
Oops - the links are backwards for some reason! EDIT: All fixed. Sorry about that.
this is awsome love the spin.
This is mod doesn't work for 1.8 I tried it and it crashed my game when it was by itself.
  • Cookiesz
  • Level 43
  • Master Creeper Hugger
  • January 20, 2015, 4:04 am
Java 8 doesn't work with Forge 1.8.
  • coolAlias
  • Level 68
  • High Grandmaster Modder
  • January 12, 2015, 3:25 pm
Make sure you are using the latest 1.8 Forge and the 1.8 version of this mod. If it still crashes, please send me the crash log.
  • Biosniper
  • Level 1
  • New Miner
  • January 8, 2015, 9:45 am
You souldmake sword art online skills mod as well
Great idea they really should
  • Duskhawk
  • Level 40
  • Master Nether Knight
  • December 23, 2014, 8:14 pm
The only thing I don't like is the adding of more swords. I don't want any new items, I just want the skills...
  • coolAlias
  • Level 68
  • High Grandmaster Modder
  • December 28, 2014, 9:55 am
You can disable the items via the config.
  • Fixided
  • Level 1
  • New Miner
  • November 9, 2014, 9:03 pm
C-Co-COMBO BREAKER!
There needs to be a .ogg of this playing when you past <X> number of hits
  • coolAlias
  • Level 68
  • High Grandmaster Modder
  • December 22, 2014, 3:52 pm
Lol - I actually was thinking of using that for when your combo gets interrupted by taking too much damage (that actually happens!), but decided against it. I smell a config option in the future :P
  • Lost Echo
  • Level 1
  • New Miner
  • October 12, 2014, 6:16 pm
I made an account to say that i want it! but i must know how well it behaves paired up with Tinker's construct (with iguana's tinker tweaks). and smart movment.... i'm about to find out.

hopefuly it works alright, that'd mean custom swords and combat. :)
  • coolAlias
  • Level 68
  • High Grandmaster Modder
  • October 12, 2014, 7:32 pm
Any item can be added to the WeaponRegistry via config settings - you just need to look up what the Mod's ID and the Item's registry name are.
Unfortunately, TC weapons do not extend from ItemSword and they have not taken advantage of the API I provided, as far as I know. This means that many of the skills will not be activatable while wielding the TC weapons, but otherwise everything is compatible.
Zelda Sword Skills anyone?
I think its just for people who just want the sword skills, not the other content :P
Uh, was this intended? I have to hold the button when I want to target something, and I continuously walk whenever I let go.
  • Hydraheads
  • Level 46
  • Master Necromancer
  • October 6, 2014, 8:35 am
I have the same problem. :(
It is kinda like pressing alt and walking forward forever until you hit escape...
  • EndTEmpire
  • Level 1
  • New Explorer
  • May 11, 2014, 9:57 am
That looks AWESOME!!! Minecraft needs more mods like this!
  • coolAlias
  • Level 68
  • High Grandmaster Modder
  • May 5, 2014, 4:43 pm
Patched the current version files to fix the tooltip display for skill orbs.
  • SR2610
  • Site Moderator
  • Level 60
  • High Grandmaster Programmer
  • May 5, 2014, 1:59 pm
Thats a very nice book.  Awesome mod, awesome person.  Your IExtendedEntity tutorial helped me loads ages ago.
  • coolAlias
  • Level 68
  • High Grandmaster Modder
  • May 5, 2014, 4:41 pm
Thanks for the kind words!
Nice mod DOOD!
  • Auildere
  • Level 1
  • New Miner
  • May 4, 2014, 8:10 pm
YES THIS UPDATE...IS AMAZING!!
  • paz_2000
  • Level 11
  • Journeyman Pokemon
  • May 4, 2014, 6:21 pm
OMG, THIS IS AMAZING!!!
  • coolAlias
  • Level 68
  • High Grandmaster Modder
  • May 4, 2014, 6:21 pm
Released v1.4 - check out the new Skill GUI!
  • juliano24
  • Level 1
  • New Miner
  • April 19, 2014, 3:30 pm
(OMG,this site...i need virgin blood,a dragon tail,a witch hat,an orc tooth and an,wither star,and still not good enough pass..)anyways,u should add combining combos like when u do the rising blade,u do the leaping blow and than he smashes to the ground to the ground,and than it would be like a little earthcrack or earthquake or something,that would be awsome,and it would be more awsome if u add animations,if u wanna ideas for those u can just tell me and il do some some demos :D
  • Pitbu11s
  • Level 5
  • Apprentice Blacksmith
  • April 18, 2014, 4:03 pm
Kind of like the sword skills from Sword Art Online, this looks awesome :D
  • Ejw
  • Level 1
  • New Explorer
  • April 14, 2014, 4:07 pm
undefined
  • coolAlias
  • Level 68
  • High Grandmaster Modder
  • April 11, 2014, 9:31 pm
Update to 1.3 includes two awesome new skills! Enjoy xD
While I don't plan to download this mod, I'll give you a diamond for an excellent work of coding. Having watched the mod review made by Thnxcya on this, I can tell that it is an excellent mod, and seems like it will keep growing. I watched the  review some time ago, but hadn't gotten around to looking at this page until I noticed it had updated to 1.7.2. That alone is an accomplishment in the world of modding.
Actually, I've changed my mind. After a bit of thought, this mod would be excellent for a small, private modpack I have been working on by the name of "Arcane Crusade." I had intended to use MovePlus to add to the combat element, but the idea of learning skills as you go along seems to keep more in-tune with the theme of the modpack.
  • trion77
  • Level 33
  • Artisan Pixel Painter
  • March 12, 2014, 8:44 am
Tenth diamond and favorite :D
I have done a mod review of this :P www.youtube.com/watch?v=6PzKEagP-_I
  • Sillypop
  • Level 19
  • Journeyman Pokemon
  • March 9, 2014, 11:40 am
How to get skill orbs???
  • coolAlias
  • Level 68
  • High Grandmaster Modder
  • March 10, 2014, 9:23 am
It says in the description how to get more...
  • Hydraheads
  • Level 46
  • Master Necromancer
  • March 8, 2014, 11:27 am
Awesome mod. diamond

1 - 50 of 82

Show Comments

Search

Browse

Site

© 2010 - 2018
planetminecraft.com

Welcome