Minecraft Mods

Better UX

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GenZVirus avatar GenZVirus
Level 36 : Artisan Engineer
14
Better User Experience replaces the majority of overlays that are displayed on the screen. It also adds more without compromising visible space. Fire no longer covers all the screen. All hearts and food have been replaces with a health bar and a food bar. The health bar will change color when wither or poison effect is applied, also it will get covered in a shield when the player has absorption hearts. The food bar has to layers the first layer has a darker color and represents the amount of food, the second layer represents the saturation amount. Both the health bar and the food bar have numbers displaying the amount of health, absorption, food and saturation. While having armor on, two shields will be displayed on the left and right of the hotbar. Both shields display a percentage: the left shield displays the minimum amount of damage the armor is able to reduce and the right shield will display the maximum amount of damage the armor is able to reduce. As the way Minecraft is coded the higher the damage the lower the damage reduction percentage will be applied in the calculation. The shields will adjust for the protection enchantments on the armor as well.



This mod has all rights reserved but you can do what ever you want with it except taking credit for it.
Better UX Minecraft Mod
Join the Official Discord Server if you want to keep up with the development or if you have a suggestion you want to share, get involved.

Patch 2.13 - BETA(1.16 only):

New mod Compatibility:

-> Better UX is now compatible with Survive by Stereowalker


-> Water, Energy and Temperature are now displayed if Survive is present with Better UX


Bug Fix:


-> Now editing the shields overlay will draw the border around them properly


Supported versions: 1.16.4 / 1.15.2 / 1.12.2
Progress100% complete
Game VersionMinecraft 1.16.5
Tags

28 Update Logs

Update #28 : 02/18/2021 10:27:04 amFeb 18th

Patch 2.13 - BETA (1.16 only)
New mod Compatibility:

-> Better UX is now compatible with Survive by Stereowalker

-> Water, Energy and Temperature are now displayed if Survive is present with Better UX


Bug Fix:

-> Now editing the shields overlay will draw the border around them properly
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3
02/24/2021 6:28 pm
Level 22 : Expert Modder
Markil3
Markil3 avatar
That said, this is certainly an interesting mod. It does do a better job at adding more information without cluttering up the screen too much (xaero96's BetterPVP mod occasionally runs into that issue).
A couple of points though:
  1. A lot of your changes really interfere with the Minecraft ascetic. I wouldn't say it is painful to look at, but you can just look at the difference between your stuff and the hotbar and tell that they are from different games. The drastically increased resolution of some of it is part of the issue, but not the whole point.
  2. I know that Minecraft has this issue as well, but the armor defensive statistics really aren't something that the player needs to have on their screen all the time. From the time you craft the armor until the time it breaks, it should always have the same protection values (unless there is a link between durability and efficiency that I'm not aware of). It may be handy to see when crafting the armor and right after you put it on. However, nothing about that is changing during regular gameplay. Compare that to the durability of armor, which is always changing during combat. That is something the player may not see and will want to know about ahead of time. Your protection indicator is nice, but it may be better reserved for the crafting and inventory menus rather than the GUI.

That being said, I do really like your idea of increasing the useful knowledge displayed without interfering with the player's ability to see. I feel like you could definitely expand upon this, too (perhaps augmenting the experience bars to make it easier to tell just how many more experience points you need to advance?).
3
02/25/2021 6:35 am
Level 36 : Artisan Engineer
GenZVirus
GenZVirus avatar
Again thank you for taking the time to write this. Displaying the stats during craft is a great idea. I will see it done. Durability does not affect the armor protection stats but the enchantments do. Unless you add enchantments with an enchanted book and an anvil you won't see the resulting effect with enchanting items directly because of the randomness of the system. The only time I believe you can see if you add protection to the armor is when the enchantment is displayed. I could also make changes to the tooltips of the items to display something that the player can understand and compare easier. People don't know this but each level of protection added on a piece of armor give 1% damage reduction. So Protection IV adds 4% damage reduction for each piece of armor equipped that has this enchantment. As a result a full set of any kind of armor with full Protection IV give 16% damage reduction. This is additive !!

About the experience bar, yes it would be useful to know how much experience you need to level up, but experience orbs have random values, so it would be useful to also add a way for the player to know how much experience each mob can drop.
3
02/24/2021 6:11 pm
Level 22 : Expert Modder
Markil3
Markil3 avatar
This mod has all rights reserved but you can do what ever you want with it except taking credit for it.

This is a bit of an oxymoron. If you want to take this stuff seriously, you may want to apply an actual software license to your mod. Considering that you don't seem to be distributing the source code, you could try a creative commons license. The CC BY-NC-ND 3.0 license, or Attribution-NonCommercial-NoDerivs 3.0 Unported license, may work. None of the Creative-Commons licenses require you to distribute the source (so you can apply it to just the .jar file you distribute). Also, it requires that all distributions are accredited to you (BY, Attribution), cannot be used for commercial purposes (NC, NonCommercial), and users can't share any modified versions of your mod (ND, NoDerivs).

Of course, if this doesn't work, feel free to look around. You may want to be careful about writing your own license, though, due to the fact that it is really easy to accidentally write loopholes. Also, before pulling terms from existing licenses, make sure that those licenses aren't under a copyright themselves.

Disclaimer: I am not a lawyer. Nothing I say here can be constituted as legal advice. Always consult a professional for legal advice. On that note, you should definitely consult a lawyer before writing your own license.
2
02/25/2021 6:19 amhistory
Level 36 : Artisan Engineer
GenZVirus
GenZVirus avatar
Thank you for telling me that. I really didn't have the time to see what each license does so I've just picked one. I do need to take a look into it.
3
02/01/2021 2:28 am
Level 44 : Master Musician
CVerse
CVerse avatar
Impressive, I've always thought about making a pack like this, but I'm glad someone else is taking a crack at it
3
01/05/2021 9:32 pm
Level 35 : Artisan Archer
Hebgbs
Hebgbs avatar
Interesting. If you want to improve UX further with extra stats, develop for RPG-Hud (either Forge or Fabric). I am sure you can figure out something cool with that.
3
10/27/2020 2:19 pm
Level 7 : Apprentice Miner
CarmenRider
CarmenRider avatar
Does this change the gameplay itself or just the UI
2
10/30/2020 4:12 am
Level 36 : Artisan Engineer
GenZVirus
GenZVirus avatar
Just the UI
3
09/28/2020 6:19 pm
Level 54 : Grandmaster Answer
rarysm
rarysm avatar
im so confused what is ux
3
10/19/2020 11:28 pm
Level 1 : New Miner
Busted_Cranium
Busted_Cranium avatar
UX stands for User Experience, so it involves the design of the UI (User Interface) and the what, when, why, and how you interact with it. So if you've ever played a game where you were really confused by the menus or just hated using them, that's bad UX.
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