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BlazeandCave's Advancements Pack [1.13 Datapack]

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avatar blazeandcave
Level 48 : Master Technomancer
75
BlazeandCave's advancements pack adds over 400 new advancements to your world so you have some extra challenges to do in your survival world.

The current version requires release 1.13.2. 1.6 Beta Build 2 - the beta for 1.14's snapshots - is designed for snapshot 19w11a but may work in later snapshots. (Download link is below)

Notable features:
- Over 400 new advancements!

BlazeandCave's Advancements Pack adds over 400 new advancements to your world, bringing the total up to 491, which brings numerous new challenges to your survival world or a competitiveness to servers. Some new advancements are inspired by various existing pre-1.12 achievements as well as achievements that are exclusive to Console editions of Minecraft. Many are purely original ideas of our own or of other people (see extra credits section). You may find a list of advancements in the Read Me file in the download.

- 12 Advancement Tabs in total!
All five of the tabs in vanilla advancements have had many more advancements added to expand upon what was already there, and some other new advancement tabs have been added for more specific categories.
  • Beginning - Contains a few basic advancements that start you off in a brave new world.
  • Mining - The mining-related advancements from the vanilla tab "Minecraft" have been taken and expanded upon greatly into the "Mining" tab with more advancements relating to each of the different ores and what you can do with them.
  • Building - A brand new tab that is all about crafting and building using various blocks.
  • Farming - The vanilla "Husbandry" tab has been split up into the Farming and Animals tabs. The Farming tab focuses on crops and various plants in Minecraft.
  • Animals - The Animals tab is largely about breeding, slaughtering and taming animals in Minecraft, and fishing.
  • Combat - A brand new tab that takes some of the combat-related advancements from the vanilla "Adventure" tab and expands upon them greatly with unique advancements and challenges for nearly every monster in Minecraft and the weapons you use to defeat them.
  • Adventure - The vanilla "Adventure" tab has been expanded upon greatly with more advancements relating to exploration, biomes, villages and trading, the ocean, and various structures like the ocean monument and woodland mansion.
  • Redstone - A brand new tab that is all about crafting and using various redstone components.
  • Enchanting - A brand new tab that is all about enchanting items.
  • Nether - The vanilla "Nether" tab has been expanded upon greatly with more advancements relating to the hellish dimension and the monsters and structures within.
  • Potions - The potion-related advancements from the vanilla "Nether" tab have been expanded upon in this tab containing more advancements relating to many of the different potion effects.
  • The End - The vanilla "The End" tab has been expanded upon greatly with more advancements relating to the dark, barren dimension and the monsters and structures within.
- Advancement scoreboard.
There is a built-in scoreboard that will count how many advancements you have obtained so far in your world. Great for seeing your progress or for competing with your friends!

- Item rewards given via functions.
A feature that can be turned on and off, item rewards give you a little extra incentive or reward to completing many of the advancements.

- Full translation support.
All advancements are fully translatable using the BACAP Language Pack - currently Spanish, Russian, Japanese, Chinese, Pirate Speak and Lolcat languages are supported. You can help us translate - more details are below.



Installation:
1) Unzip the compressed folder that you downloaded.

2) Copy the folder labeled "bac_advancements". Paste it into the following folder directory in the world you want to install them in: /datapacks.

3) Go into the world. To make sure the advancements properly installed type in "/advancement grant @p only". You should see the auto-completion containing a really long list of custom advancements.
Also, a message should pop up saying you are using BlazeandCave's advancements pack.


Using the advancement scoreboard:
As of version 1.5.1, each advancement triggers a function that adds one to a scoreboard labelled "Advancements", so this scoreboard counts how many advancements each player on a world has obtained.
You can get the scoreboard to show up on the sidebar using the following command:
/scoreboard objectives setdisplay sidebar Advancements

Or on the player list that shows up when you press tab:
/scoreboard objectives setdisplay list Advancements

Please note that due to the way advancements and functions work, if a non-opped player gets an advancement they won't actually trigger any function rewards, so the scoreboard won't count for non-opped players on a server. However, you can fix this using the following command, which runs a special function that updates the scores for every player currently online.
/function bc_rewards:update_score

You can also use the function to update the score of every player on a world that ran the 1.5 version of the advancements pack or earlier.


Turning on reward functions:
Reward functions give you item or experience rewards upon completing some advancements. By default they are turned off. To turn them on enter the following command:
/scoreboard players set Reward Reward 1
To turn them off enter this command:
/scoreboard players set Reward Reward 0


Older versions: (version for 1.12)
Advancements Pack 1.3.1
Language Pack 1.3.1.1


Installing version 1.3.1 or earlier (version for 1.12)
1) Unzip the compressed folder that you downloaded.
2) Copy BOTH the folders labeled "blazeandcave" and "minecraft" inside the "advancements" folder. Paste them into the following folder directory in the world you want to install them in: /data/advancements.
Do NOT copy them into plain /advancements - that's the folder that contains player files, not the advancements themselves.
3) Go into the world. To make sure the advancements properly installed type in "/advancement grant @p only bla" then press tab to make sure the "bla" part autocompletes to blazeandcave. Alternatively, pick up any block and place it down again, and this will unlock the "Building" tab. If either of these work, the advancements installed properly. Enjoy!

Installing reward functions:
1) Copy the folder "bc_rewards" inside the "functions" folder into: /data/functions.
This will install functions that will grant you with small rewards when you obtain some advancements. It is purely optional, if you don't want to get these extra rewards simply don't copy in the functions.



Download 1.6 Beta Build 2 (version for 1.14's snapshots) here!
The latest beta build, for snapshot 19w11a, currently adds over 100 new advancements (now totalling 603) and two more tabs - "Biomes" and "Weaponry" (now totalling 14 tabs)

You can download BACAP Language Pack 1.6 for the Beta Builds here.

Full Changelog for 1.6 Beta Builds:
BlazeandCave's Advancements Pack 1.6 Beta Build 1 changelog:
- The "Combat" tab has been split up into two tabs: "Monsters" and "Weaponry".
- The "Monsters" tab is specifically about hostile mobs while the "Weaponry" tab is about various weapons (e.g. bows, tridents, and more).
- Note: The "Monsters" tab is still internally known as "Combat".
- Added the "Biomes" tab, which splits up the "Adventure" tab, taking many of the biome and ocean-related advancements from there.
- Advancements about structures, loot, villages, ocean monuments and woodland mansions have remained in the "Adventure" tab.
- Added the following advancements. Plenty relating to the Village and Pillage update, as well as new advancements for the new tabs, and a few others.
- Beginning:
- Mining: "Camping Out", "Spawn Camping", "Smokin' Hot", "Not Chicken McNuggets?", "Its original form", "Smooth, dude", "Blast it!", "Sharpening Station", "Not for creating copies of yourself", "Classic Pocket Edition Block", "Beethoven", "Rest in Pickaxes", "MOAR Broken Tools", "Where are your clothes?"
- Building: "Crazy Walls", "Barrel Rider", "Speech! Speech! Speech!", "Prepare to meet your Loom!", "Logos", "Festival of Lights"
- Farming: "Berry Nice!", "Disen Berry Berry Bad", "Suspicious Looking Stew", "I'm gonna be sick!", "The garbage will do!"
- Animals: "Cool Kids", "Fashion Statement", "Shoe Shed", "Which Came First?", "Horse Armorer", "Colorful Cavalry", "Master Farrier", "Birdkeeper", "Llama Llama Duck King", "Bunny Lover", "What Does The Fox Say?", "Snow Fox 64", "Mushroom Scientist"
- Monsters: "Ooh, Baby!", "Baby, Baby, Baby Noo!", "Legend of the Hell Chicken Rider", "Custom Boss Fight!", "Mollusc Man", "Captain Etho", "Trick or Treat!", "Handsome Jack", "Two Birds, One Arrow"
- Weaponry: "X-Bow", "Ol' Betsy", "Who's the Pillager Now?", "Explosive Fire", "That is so fletch!", "Revenge!", "Demolitions Expert", "A snowball's chance in hell", "There's yolk on my head", "Sir Knight", "Flying Colors", "Shield Luck", "Master Shieldsman", "Viking", "Axeman", "Shovel Knight", "Expelliarmus!", "Slapfish", "Diamonds to you!"
- Biomes: "For you, my sweet", "The Mighty Jungle", "Simba", "Bamboom!", "Construction Worker", "Top of the World", "Zoologist", "Kung Fu Panda"
- Adventure: "Oh, look, it dings!", "Mapmaker's Table", "All chained up", "Retro Future Knight", "Crazy Cat Lady", "A Complete Catalogue", "The Tribal Villagers", "Lilypad Hatter", "Stockbroker", "You are the Pillager", "Travelling Merchant", "Shady Deals", "Florist", "Rebuilding the Oceans", "Deal's Off!", "Out of Posts", "Illagers on Patrol", "Riot Shield", "It's so beast-like!", "How to stop a rhino from charging", "Picador", "War is Coming", "Feeling Ill"
- Redstone:
- Enchanting: "Machine Bow", "Shotbow", "Arbalistic", "Master Arbalist", "Emerald Miner"
- Nether: "Decaying Beauty"
- Potions: "Gas!"
- End: "The Actual End", "The Beginning"

- Moved "You Need a Mint" and all advancements following it to the "Potions" tab
- Moved "Egging, Dude!" to the Weaponry tab
- Removed the "Lion Tamer" advancement since Ocelots are no longer tamable (the "trust" mechanic is not detectable).
- The "If only cats grew into kittens" advancement has been moved to the "Adventure" tab and now requires cats specifically. The new "Simba" advancement is for breeding ocelots
- Added Pandas, Cats and Foxes to "Overpopulation" and "The Mighty Hunter"
- Added Suspicious Stew and Sweet Berries to "Vegetarian" and "A Balanced Diet"
- Added Bamboo Jungles and Bamboo Jungle Hills to "Overgrown!", "Adventuring Time" and "Explorer of Worlds"
- Added Pillagers and Ravagers to "Monster Hunter" and "Monsters Hunted". And re-added Endermites, Skeleton Horses, Vexes as well cause for some reason they were accidentally deleted...
- Changed "Heere's Johnny!" and "Wololo" so that Vindicators and Evokers killed have to be from a woodland mansion (i.e. not part of a patrol or raid)
- Added Cornflower, Lily of the Valley and Wither Rose to "Flower Power"
- Added all the new slabs and stairs to "Slabs For Days" and "Ah, My Old Enemy..." respectively
- Added all the new types of signs to "Professor Oak", "Spruce Lee" and similar advancements
- You can now get "It's a sign!" by placing any of the new types of signs as well
- Renamed "Travelling Merchant" to "Traveller" since the name "Travelling Merchant" was more appropriate for trading with the Wandering Trader. Additionally changed it so that you now need to trade with a villager from each naturally occuring biome type (now including Snow Villages)
- Added Masons to "Businessman"
- Added Pillager Outposts to "Raidin' Master"
- Changed "Eye Spy" so that now you have to enter a stronghold to get it instead of use an ender eye while near one (vanilla did this change ages ago...).
- Fixed the fish required for "Tropical Collection" being partially incorrect with respect to which tropical fish variants are the "common" fish variants.

BlazeandCave's Advancements Pack 1.6 Beta Build 2 changelog:
- Updated for 19w11a use.
- Updated the Language Pack. A new download link for the Language Pack is provided.
- Added the 600th advancement to the pack - "The Haggler".
- And the 601st, 602nd and 603rd advancements - "Master Trader", "Village Settler", and "Town Planner".
- Updated "Complete Enchanter", "Master Enchanter" and "Ultimate Enchanter" with all the new crossbow enchantments.
- Added the new Globe Banner Pattern to "Logos" and changed it to be a challenge.
- Added Lecterns to the "Engineer" and "Master Engineer" advancements since those advancements require everything in the redstone tab in the creative inventory and Lecterns are in it for some reason...
- Added Pillagers to "Dungeon Crawler", but it only counts if you kill a Pillager from a Pillager Outpost.
- Vindicators and Evokers killed for the "Dungeon Crawler" advancement now need to be from a Woodland Mansion.
- Fixed "It's a Sign!" triggering upon placing any block.
- "Who's the Pillager Now?" and "You are the Pillager" should now work in this snapshot.

- Full player credits:
VoltyMn: "Explosive Fire", "Prepare to meet your Loom" name
CrazyCraftyGamer: "Master Arbalist" name, "Decaying Beauty" name
biffa1: "Not Chicken McNuggets?", "Rest in Pickaxes"
PocketTrumpets: "MOAR Broken Tools", "The Actual End"
Atmosphere Tile: "Beethoven", "Emerald Miner", "The Beginning", "Fashion Statement" name, idea for including some leather armor related advancements




Updating to newer versions:
The Advancements Pack will undoubtedly be updated to be fixed for later versions or to add more advancements or fix bugs. In order to update, simply delete the "bac_advancements" folder from your world, then copy and paste the new folder in. Please note that when you re-enter your world some or all of the advancements you have already obtained you may need to obtain again.

Using the Language Pack:
As of version 1.3.1, BlazeandCave's Advancements Pack has support for translation into other languages through use of the BACAP Language Pack, which can be downloaded here. The Language Pack is a resource pack that, instead of changing textures, adds more to language files to be used by the advancements pack, and is installed just like any other resource pack. When using it, you may choose any language that the Advancement Pack supports and it will change the names and descriptions of all of the advancements into that language.
In version 1.3.1 the following languages are supported, and we hope to add more in the future:

- Español (By Parritoso) (Only translated up to 1.3)
- Russian (By SoSeDiK) (Fully translated)
- Japanese (By Atmosphere Tile) (Fully translated)
- Chinese (Simplified) (By Remilias_Scarlet) (Fully translated)
- Pirate Speak (PIRATE) (By Cavinator1) (Fully translated)
- LOLCAT (Kingdom of Cats) (By Cavinator1) (Fully translated)

If you want to help us translate, you can get the base language file, which is an empty language file, which comes with the latest version of the BACAP Language Pack, translate it, then send it back to us in a private message. You will be credited.
If you are running a server with version 1.3.1 or higher, please note in the description that it supports translation using the BACAP Language Pack, and provide a link to the Planet Minecraft page.


What you may do with these advancements:
You may freely use them to play your worlds. This includes singleplayer worlds, LAN worlds with friends, or even public multiplayer servers. If you use our advancements on a public server please credit us in the server's description and leave a link to the Planet Minecraft page.
Do not re-upload our advancements and claim them as your own.
You may record a Youtube series where you use these advancements in your survival world or on a server you play on. If you do, please credit us in the video or in the description, and leave a link to the Planet Minecraft page. And message us, too. We'd love to see you play with them.
And remember to pronounce our names right! Cavinator1 is cave-in-eight-or and MichaelMKenny is michael-em-kenny.

Troubleshooting:
We are aware a number of people have had trouble installing our pack, especially on servers. The Troubleshooting section in the Read Me document that comes with the pack has more information on troubleshooting.


Extra Credits:
Cobaas - Creator of an advancement pack that used our pack as a base, and also added some new advancements of their own. Cobaas has allowed us to add the new advancements from their pack to ours.
Platy (aka PancakeIdentity) - Creator of an advancements pack that used Cobaas's pack as a base, which, as you just read, originally used our pack as a base. Similarly, Platy has also allowed us to add new advancements from their pack to ours.
BarrenDome - Modified the 1.5 version of the advancements pack to include a scoreboard that counted how many advancements you have obtained so far, which he then used in his lets play series. This modification inspired the features of the 1.5.1 update.
Parritoso - Translated the Advancements Pack into Spanish.
SoSeDiK - Translated the Advancements Pack into Russian.
Atmosphere Tile - Translated the Advancements Pack into Japanese. Also came up with the "Beethoven", "Emerald Miner" and "The Beginning" advancements as well as the name "Fashion Statement".
Remilias_Scarlet - Translated the Advancements Pack into Chinese.
CrazyCraftyGamer - Came up with the name for the advancement for killing a Drowned which won the twitter poll. He also suggested adding custom banner designs onto the shields for icons of advancements that require you to block a specific mob's attack. Also came up with the names "Master Arbalist" and "Decaying Beauty"
VoltyMn - Came up with the ideas for the "Bring Down The Beast", "Ultimate Enchanter", "Master Angler", "Explosive Fire" advancements and the name "Prepare to meet your Loom!".
Jemox YT - Came up with the ideas for the "Living Like Kings" and "The Mistake!" advancements.
Alaskanshade - Came up with the idea for the "Somewhere Over The Rainbow" advancement.
noodlegamer76 - Came up with the ideas for the "Rainbow Dreams" and "Furious Ammunition" advancements.
PocketTrumpets (aka DrWire) - Came up with the ideas for the "MOAR Broken Tools", and "The Actual End" advancements.
biffa1 (aka Minceraft) - Came up with the ideas for the "Not Chicken McNuggets?", and "Rest in Pickaxes" advancements.

Shield banner credits:
"Not today, thank you" (Skeleton banner) - Skeleton Banner Pattern by Anonymous.
"Blast Shield" (Creeper banner) - Cartoon Creeper by DarkPixa.
"Ricochet Swoop" (Phantom banner) - Original design by BlazeandCave.
"Tridented Shield" (Drowned banner) - Original design by BlazeandCave.
"The Shielding" (Vindicator banner) - Inspired by Villager w/ red eye by DMenor11. (Recolored)
"Fire Blast Shield" (Ghast banner) - Ghast banner by MoM3nt0.
"The Nether's Shield" (Blaze banner) - Original design by BlazeandCave, originally used in Assassin of Steve 2 and 3.
"Dragon Shield" (Dragon banner) - Original design by BlazeandCave, originally used in Assassin of Steve 3.
"Shouldn't my shield levitate too?" (Shulker banner) - Inspired by Shulker by Anonymous. (Removed yellow roundel)




If you liked or have any ideas for other advancements that could be added to this pack (or found any bugs) feel free to comment.
You will be credited if an idea of yours makes it in.

Join our discord server at:
discord.gg/GBMSmWg
Progress100% complete
Game VersionMinecraft 1.13
Tags

31 Update Logs

1.6 Beta Build 2 + BACAP Language Pack for 1.6 : 03/13/2019 8:16:10 pmMar 13th

Updates the Beta link to Beta Build 2 as well as adds a BACAP Language Pack for use with 1.6 Beta Builds.
- Updated for 19w11a use.
- Updated the Language Pack. A new download link for the Language Pack is provided.
- Added the 600th advancement to the pack - "The Haggler".
- And the 601st, 602nd and 603rd advancements - "Master Trader", "Village Settler", and "Town Planner".
- Updated "Complete Enchanter", "Master Enchanter" and "Ultimate Enchanter" with all the new crossbow enchantments.
- Added the new Globe Banner Pattern to "Logos" and changed it to be a challenge.
- Added Lecterns to the "Engineer" and "Master Engineer" advancements since those advancements require everything in the redstone tab in the creative inventory and Lecterns are in it for some reason...
- Added Pillagers to "Dungeon Crawler", but it only counts if you kill a Pillager from a Pillager Outpost.
- Vindicators and Evokers killed for the "Dungeon Crawler" advancement now need to be from a Woodland Mansion.
- Fixed "It's a Sign!" triggering upon placing any block.
- "Who's the Pillager Now?" and "You are the Pillager" should now work in this snapshot.
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Comments : 159

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  • imbadeng
  • Level 1
  • New Miner
  • February 19, 2019, 2:00 am
Cool pack. How can i manually enable the rewards so i can start a game without cheats?
  • blazeandcave
  • Level 48
  • Master Technomancer
  • February 19, 2019, 11:02 am
The rewards won't work without cheats unfortunately. Sorry!
  • Nattehine
  • Level 12
  • Journeyman Fish
  • February 10, 2019, 2:01 am
If I already have a pack that adds advancements to the vanilla advancement tree, will this overwrite that one?
  • blazeandcave
  • Level 48
  • Master Technomancer
  • February 10, 2019, 11:03 am
No, but many of the vanilla advancements are shifted around across several of the new tabs, and any advancements from any other packs will stem off of the specific vanilla advancement they come off of.
  • Jemox YT
  • Level 2
  • Apprentice Miner
  • February 3, 2019, 3:46 pm
Hey blaze, I was wondering if I can use your blazeandcave advancement pack for a op survival server I am starting up, I will give full credit and stuff at spawn.
  • ArtMister
  • Level 1
  • New Miner
  • January 22, 2019, 10:30 am
I don't see all advancements. What can I do?
  • blazeandcave
  • Level 48
  • Master Technomancer
  • January 22, 2019, 11:14 am
You don't see all the advancements because the way advancements work is that as you gain advancements you can see more and more of them. Similarly if you haven't gained any advancements in a certain tab (eg the End) then you won't see that tab at all.
  • ArtMister
  • Level 1
  • New Miner
  • January 22, 2019, 11:19 am
Ok, thanks. I have a trouble with scoreboard. I don't have Read Me and I can't do scoreboard. I trying do this in server.

  • blazeandcave
  • Level 48
  • Master Technomancer
  • January 23, 2019, 11:26 am

What do you want to use the scoreboard for?

The Read Me comes with the download. If you lost it somehow just re-download the pack and find the Read Me.
this is pretty nice
Here is my modified Tropical Collection advancement: https://pastebin.com/qciFUgie This includes all 22 named tropical fish buckets that I could find.
You should have this tagged as Datapack as well, they are starting to gain more awareness
  • NikoliSevenn
  • Level 29
  • Expert Dragonborn
  • December 8, 2018, 9:11 am
Update?
  • blazeandcave
  • Level 48
  • Master Technomancer
  • December 8, 2018, 1:45 pm
There will be an update for Minecraft 1.14. Beta builds for it will start coming out once the snapshots are more stable and the full release of it will come out a few days after 1.14 does
  • NikoliSevenn
  • Level 29
  • Expert Dragonborn
  • December 9, 2018, 5:29 am
Sounds good! Thanks for the great work & reply.
  • rorc1o22
  • Level 1
  • New Miner
  • December 1, 2018, 6:53 pm
When I try using the advancement scoreboard I get "Unknown scoreboard objective 'Advancements'"
  • blazeandcave
  • Level 48
  • Master Technomancer
  • December 2, 2018, 9:59 am
Are you trying to use them on singleplayer or on a server?
  • rorc1o22
  • Level 1
  • New Miner
  • December 14, 2018, 5:33 pm
Server. i am also level 4 OPed

I was having trouble getting the Tropical Collection advancement to start counting and found that some of the variant numbers weren't there. I checked NBT data and tested some things in creative but I didn't quite get all the fish to match up. Then I found this page: https://minecraft.curseforge.com/projects/visual-fish-buckets That info seems to match up and is much clearer than the wiki data is. Some of the variants included do not match named fish, but are things like "stripey, yellow"
Here is a pretty minor issue. The fuel engine advancement is in two places: redstone and mining.
  • VoltyMn
  • Level 2
  • Apprentice Miner
  • October 30, 2018, 2:19 pm
Since 1.14's coming up, I thought I'd chime in with some ideas for advancements

Picador - Hit an Illager Beast with your trident
Explosive Fire - Load your crossbow with a firework
Bullfigher - Kill an Illager Beast
Prepare to Meet your Loom! - Craft a Loom
A Feast for the Eyes - Craft all Four Banner Patterns

  • Nayari
  • Level 1
  • New Miner
  • October 22, 2018, 8:55 pm
Bug: I was in the nether and got the shroom advancement. It also triggered the cactus achievement, and the reward for it twice.
  • blazeandcave
  • Level 48
  • Master Technomancer
  • October 23, 2018, 12:21 pm
There are mushrooms in the nether that you can pick up. Also someone else has let us know that there is a bug where the "shrooms" advancement gives you cactus as a reward, and obviously if you hadn't yet got the "it's a cactus" advancement yet it would also give you that and then the reward for that again.
I got a couple of fixes for version 1.5:
Shrooms references the It's a Cactus function (which then triggers that advancement).
Bow Spammer has an extra closing bracket at the end. I didn't check if this causes it not to load or if it is just a warning.

I thought I had a couple other errors, but it turns out they were ones I was merging in from some 1.12 advancements and they weren't ready. One is for finding a mineshaft on the surface (meaning level 64 or above). The other is for placing every possible block, but some of the ids don't work now and there is probably some things missing.
  • vlad8599
  • Level 1
  • New Miner
  • October 8, 2018, 12:05 am
Already have a translation for new achievements? If not, please give me lines for new achievements so that I can translate them into Russian. All new lines send me a private message, please.

P.S. - I have my own server, where we use your achievements, so that we can help in catching bugs, if we notice something)
  • PartumCreed
  • Level 22
  • Expert Warrior
  • October 7, 2018, 4:41 am
No.
Does this work in 1.13.1?
  • blazeandcave
  • Level 48
  • Master Technomancer
  • September 18, 2018, 1:24 pm
Absolutely!
Can the rewards include plugin commands? For example giving a crate key?
  • blazeandcave
  • Level 48
  • Master Technomancer
  • September 13, 2018, 1:35 pm
No, because the pack is designed to work in vanilla Minecraft with no plugins or mods.
I'll ammend my last question to: Can I add deco heads as rewards? Im going to try now anyway but thought I should ask.

tried... didnt work for me. Maybe you might have tips.

I used:

execute if score Reward Reward matches 1 run give @s minecraft:player_head{display:{Name:"{\"text\":\"Diamond Block\"}"},SkullOwner:{Id:"f4396dea-326d-48c2-9e78-98374e0845b8",Properties:{textures:[{Value:"eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvM2E0MzgxYTVhYjRhY2M2ZGU4ZDRlZWU3NjllYmE2YmFkYjJmMmI0ZTkzNDJhY2FlMjc1MDI5NWU2MDYwNGE1NyJ9fX0="}]}}} 1
Hello! I'm a Chinese student who is studying in the US right now. I'm really willing to have a chance to translate the amazing advancement pack into Simplified Chinese. However, I don't have a lot of programming knowledge and did not manage to get the information and figure out how to use the language pack in the post. Could you tell me what exactly should I do?
  • blazeandcave
  • Level 48
  • Master Technomancer
  • August 30, 2018, 1:50 pm
Hello, first you need to download the BACAP Language Pack (the link is in the description).
Inside the pack (go BACAP Language Pack/assets/minecraft/lang) is a folder named "base_language_file.json". Make a copy of this and put it somewhere else and open the copy using a program like Notepad ++.
Inside are some instructions on how to translate exactly, but in a nutshell, on each line is something like this:
"Adventuring Time":""
On the left of the : is what is being translated and on the right, inbetween the speech marks, is where you write the translation, so if I were to translate that into Pig Latin it would be:
"Adventuring Time":"Adventuringay Imay"
Hopefully that helps!
Thank you very much, I am working on the translation right now. However, could you tell me what does overgrown biome refer to please? I don't really have an idea.
  • blazeandcave
  • Level 48
  • Master Technomancer
  • September 2, 2018, 1:54 pm
Overgrown is Swampland, Jungle, Jungle Hills, Jungle Edge, Mushroom Island, and Mushroom Island Shore.
  • DarkPoere
  • Level 1
  • New Crafter
  • August 22, 2018, 12:39 pm
Hi , I'm French and I'm working to translate this wonderful data pack in french , but I don't know where I return my work , when he will be finished, thanks for this data pack !

DarkPoere
  • blazeandcave
  • Level 48
  • Master Technomancer
  • August 22, 2018, 2:10 pm
Once you've finished just send us a private message with a download link to the language file.
Also make sure you're translating the latest version of the Language pack (1.4.0.2). The GitHub link is outdated.
  • Gamepro505
  • Level 1
  • New Network
  • August 19, 2018, 7:39 pm
For whatever reason the advancement spelunker triggers when near a lake...
  • blazeandcave
  • Level 48
  • Master Technomancer
  • August 19, 2018, 10:04 pm
It triggers when you enter cave_air instead of normal air, and cave_air happens to generate around lakes. This does often result in most players hilariously getting it without actually entering a cave.
I found two more to fix. Vegetarian and Balanced Diet have "melon" but should be "melon_slice." The one for just eating a melon is correct.
This advancement pack does not work in realms...when I try to upload it, it just keeps preparing and never finishes...does anyone have a fix?
  • blazeandcave
  • Level 48
  • Master Technomancer
  • August 7, 2018, 9:30 pm
It's a realms-side bug that is not fixed.
  • VoltyMn
  • Level 2
  • Apprentice Miner
  • August 7, 2018, 5:43 am
Advancement Idea for the Nether Tab:

"Bat Outa' Hell"

Bring a bat to the nether and kill it.
  • Rostyaslav
  • Level 1
  • New Miner
  • August 6, 2018, 6:22 am
[code]What exactly should I do with the Language Pack to change the language for example in Russian[/code]
  • blazeandcave
  • Level 48
  • Master Technomancer
  • August 6, 2018, 2:27 pm
Install the Language Pack in the same way that you install a resource pack. Then select it in-game, then choose the "Russian" language, and you will see that not only is the game translated into Russian, but so is the custom advancements in the pack!
A couple thoughts I just had. Portable Storage could trigger on any color shulker box and maybe one for collecting all colors of shulker boxes.
  • bastol_tv
  • Level 1
  • New Miner
  • August 4, 2018, 12:31 am

/scoreboard players set Reward Reward 1

does not work

omdreams at gmail.com for reply -




or msg me on twitch.tv/bastol.tv




i would like to add rewards.




and some custom quests... indiana jones style


  • vanos
  • Level 1
  • New Miner
  • August 2, 2018, 9:55 pm
how to install a language pack? I just don't know how to install a language pack

  • blazeandcave
  • Level 48
  • Master Technomancer
  • August 3, 2018, 1:53 pm
I pointed this out to llyaooop below - it's actually a resource pack, but it only changes the languages so that the advancements pack can be translated.
  • Ilyaooop
  • Level 1
  • New Miner
  • August 2, 2018, 6:02 am
but how to install a language pack?
  • blazeandcave
  • Level 48
  • Master Technomancer
  • August 2, 2018, 1:53 pm
The language pack is a resource pack where, if you have it turned on and choose any of the other supported languages, it will translate the advancements pack into that language.
It's installed just like any other resource pack.
im new to this datapack stuff, if i remove the pack to add a patch of this pack to it, will my advancements be saved?
  • blazeandcave
  • Level 48
  • Master Technomancer
  • August 2, 2018, 1:52 pm
Yes, as long as you don't open or reload the world while you have no datapack in the datapacks folder. Once you remove the old datapack, just put the new datapack in, then log back into the world.
i dont know if these are already added, but heres some ideas
some advancement about having all tipped arrows
some advancement about having all bed colors
some advancement about having all types of skulls
some advancement about obtaining 64 of all minerals
some advancement about obtaining 1 of each mineral block
some advancement about obtaining chiseled stone bricks (mabye)
  • blazeandcave
  • Level 48
  • Master Technomancer
  • July 29, 2018, 8:00 pm
The tipped arrows and bed colors advancements are good ideas.
There is already an advancement for each different type of skull, but perhaps there could be a special hidden one for getting all five...
There are already a number of advancements for getting 64 of each different type of ore/mineral as well as other items like mob drops, certain farming materials and even redstone components.
Also crafting or obtaining chiseled stone bricks is one of the requirements for getting "Fake Stronghold"
will you consider the top 2?
  • vlad8599
  • Level 1
  • New Miner
  • July 28, 2018, 9:20 am
The latest version, 4 achievements are not loaded. Here are the errors.

[16:56:14 ERROR]: Parsing error loading custom advancement blazeandcave:adventure/gold_mine: Unknown biome 'minecraft:modified_wooded_badlands'
[16:56:14 ERROR]: Parsing error loading custom advancement blazeandcave:combat/melting: Unknown biome 'minecraft:mutated_desert'
[16:56:15 ERROR]: Couldn't load advancement blazeandcave:farming/pumpa_kungen: Task Advancement{parentId=blazeandcave:farming/do_you_want_to_build_a_snow_golem, [email protected], rewards=AdvancementRewards{experience=50, loot=[], recipes=[], [email protected]}, criteria={[email protected]}, requirements=[[carved_pumpkin]]}
[16:56:15 ERROR]: Couldn't load advancement blazeandcave:combat/spooky_skulls: Task Advancement{parentId=blazeandcave:combat/melting, [email protected]f, rewards=AdvancementRewards{experience=250, loot=[], recipes=[], [email protected]}, criteria={[email protected]}, requirements=[[skeleton_skull]]}

Please correct.


Yes. These are the same errors I have noticed. Wait for the patch.
I FOUND A BUG
Bake Bread
i baked nothing, i was in a mineshaft
prntscr.com/kc5uha
  • blazeandcave
  • Level 48
  • Master Technomancer
  • July 28, 2018, 1:41 pm
You get the "Bake Bread" advancement when you obtain bread in your inventory. This can be in any way, whether another player gives you bread, if you find it in a chest, or, of course, if you craft it.
You can find bread in mineshaft chests, did that happen to you?
yea i found one in a chest, ok thanks
Also, a glistering melon is: minecraft:glistering_melon_slice
All of the xp rewards need to be reformatted:
xp add @s 50

Also, Alaskanshade, this is most of the errors you receive from this pack when you do /reload
Man, the reload command would have been useful when trying these out. I kept restarting the whole server to see what messages were left. I didn't realize it was just the order. Google took me to the fully spelled out "experience" command and I used that.
  • blazeandcave
  • Level 48
  • Master Technomancer
  • July 27, 2018, 1:43 pm
Hmm you are right about both those problems. Since the xp rewards bug is quite serious we will give this our full attention and put out a minor patch within the next couple of days.
Also, if you ever need a proof reader, I'll do it for you.
Ok, thanks!
After looking through things a bit more, it seems the xp rewards are right in the json files. Do they need the commands in the custom functions at this point?

The other changes I made in order to clear up any errors:
prismarine_shards -> prismarine_shard
sea_pickles -> sea_pickle
melon_block -> melon
speckled_melon -> glistering_melon_slice
modified_woodland_badland -> modified_woodland_badland_plateau (I'm not certain of this one)
mutated_desert -> desert_lakes

I also adjusted the title of the snow golem one.
I noticed in my server log that I had a bunch of errors loading the advancements. I went through and fixed all the issues until they all loaded. It seems that the command to assign xp was incorrect syntax and some of the ids of things had changed with the release of 1.13. I can list the full details if anyone is interested.
Mostly it is the xp commands that need to be reformatted, as well as a few other things
  • blazeandcave
  • Level 48
  • Master Technomancer
  • July 26, 2018, 2:02 pm
Did you update to the latest version of the advancements pack when you updated your server to 1.13?
I did. I was running 1.12 up until 1.13 was released so I had to get the updated version.
  • Anhtique
  • Level 20
  • Expert Miner
  • July 18, 2018, 5:48 pm
This is cool :)

I've always wanted to do this but never had the ability to. Didn't know that Minecraft added the ability to.

I'll be sure to use this :)
  • VoltyMn
  • Level 2
  • Apprentice Miner
  • July 18, 2018, 8:44 am
Okay sorry for so many comments, but here’s a challenge for the building tab

Coat of Arms - Create every pattern for a banner

I.E. circle, bottom triangle, top triangle, etc. you don’t need them for every color, just the pattern

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