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DayM is a mod similar to the well known DayZ Standalone. However, its not a clone and it has its own unique twist.
Originally this mod was started back in 2012, and was supposed to be a game that used MC as an engine instead of a mod.
But the project was cancelled due to complications. and now its back, remade from scratch!
In the mod you run around finding loot, killing zombies and even players.
Check out upcoming updates here!
Join our official Discord server here!
Originally this mod was started back in 2012, and was supposed to be a game that used MC as an engine instead of a mod.
But the project was cancelled due to complications. and now its back, remade from scratch!
In the mod you run around finding loot, killing zombies and even players.
Check out upcoming updates here!
Join our official Discord server here!
Progress | 10% complete |
Game Version | Minecraft 1.9 |
Tags |
9 Update Logs
2.3.3 : by DayM Team 07/04/2015 8:21:06 pmJul 4th, 2015
:- Fixed hands up animation bug.
:- Fixed major optimization bug that caused servers to run at 100% cpu and even crash.
:- Fixed helmet rendering in-front of head when proning.
:- Fixed sneaking while proning causing vest and backpack to rotate.
:- Fixed zombie players dying but still being able to play.
:- Fixed zombie players dropping inventory twice on death + being turned.
:- Fixed SQL overloading.
:- Fixed crops getting trampled even when canGrief is disabled in world properties. (note: they still get trampled if there is nothing planted)
:- Fixed zombies being overpowered, in damage and in infecting.
:- Fixed zombies being able to use voice chat to communicate with players.
:- Fixed being able to get damaged while proning under a block
:- Fixed thirst going down while in creative
:- Fixed weird render glitch where pixel appears when using gun+aiming+sneaking+wearing vest+looking straight-ish.
:- Fixed moderation tools and shop trying to access SQL while disabled in their configs.
:- Fixed jittery zombie and prone animation in first person.
:- Fixed client trying to load local config data even when server had the config option disabled.
:- Fixed problem with server loading spawner data loop multiplying itself. (100 spawners caused it to load 10,000 spawners instead...etc)
:- Added "Render Selection Box" property in the DayM Options. (disabled by default, controls if you can see which block your looking at)
:- Added gray and dark brown roof tile block
:- Added Main Menu Fancy UI, can be disabled in the DayM options menu!
:- Added survivorPointsAmount property to world properties, sets how many points players get every 10 minutes.
:- Enabled zombie spawners in tools item again.
:- Removed 3D Hard-hat model, caused too many render glitches...etc
:- Disabled name tags if the player is prone
:- Optimized spawner system even more.
:- Optimized overall packet system and improved packet handling. (added distance-based packets)
:- Fixed major optimization bug that caused servers to run at 100% cpu and even crash.
:- Fixed helmet rendering in-front of head when proning.
:- Fixed sneaking while proning causing vest and backpack to rotate.
:- Fixed zombie players dying but still being able to play.
:- Fixed zombie players dropping inventory twice on death + being turned.
:- Fixed SQL overloading.
:- Fixed crops getting trampled even when canGrief is disabled in world properties. (note: they still get trampled if there is nothing planted)
:- Fixed zombies being overpowered, in damage and in infecting.
:- Fixed zombies being able to use voice chat to communicate with players.
:- Fixed being able to get damaged while proning under a block
:- Fixed thirst going down while in creative
:- Fixed weird render glitch where pixel appears when using gun+aiming+sneaking+wearing vest+looking straight-ish.
:- Fixed moderation tools and shop trying to access SQL while disabled in their configs.
:- Fixed jittery zombie and prone animation in first person.
:- Fixed client trying to load local config data even when server had the config option disabled.
:- Fixed problem with server loading spawner data loop multiplying itself. (100 spawners caused it to load 10,000 spawners instead...etc)
:- Added "Render Selection Box" property in the DayM Options. (disabled by default, controls if you can see which block your looking at)
:- Added gray and dark brown roof tile block
:- Added Main Menu Fancy UI, can be disabled in the DayM options menu!
:- Added survivorPointsAmount property to world properties, sets how many points players get every 10 minutes.
:- Enabled zombie spawners in tools item again.
:- Removed 3D Hard-hat model, caused too many render glitches...etc
:- Disabled name tags if the player is prone
:- Optimized spawner system even more.
:- Optimized overall packet system and improved packet handling. (added distance-based packets)
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daym-212---the-ultimate-zombie-apocalypse-mod-3d-guns-zombies-and-much-more-inspired-by-dayz
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I played this mod since 2015, but unfortunately it closed and never came back. When I bought my minecraft,
I had only purchased it to play this mod. I miss the mod and that time ...
what are the things this mod adds?
And can you make it support 1.7.10 please?
Thanks!