- 83,269 views, 3 today
- 4,306 downloads, 0 today
93
Bring the terror and fear of infectious diseases into your quiet little Minecraft town. Contract disease and infections, Craft cures to alleviate symptoms. Spread your disease to other players if you wander about with an affliction too long. Sneezing and coughing can give you away though
From Version 4.0.0 diseases are no longer set and any new custom disease can be created in the config files.
Disease comes with several diseases and remedies to cure those diseases. To create a new one copy a disease file and edit like the example below, and don't forget to enable it by adding it to the config file..
Temperature Effects:
Stay warm by wearing more clothes in the cold, lighting campfires, carrying hot items, staying out of water, and stay indoors during storms and at night.
live in a cold climate and keep getting pneumonia? well fear not we now have immunity
Vaccinations:
To increase immunity to one particular disease you are able to craft vaccinations to use on yourself or other players. to do this just craft a Syringe, you can then craft a syringe with a curative potion you have made to turn it into a vaccination injection for that disease.
Just use it on yourself or another player to increase the immunity level to that disease.
IMMUNITY PERMISSIONS
Specific permissions to make player immune to single diseases.. eg for werewolf put player in werewolf group with disease.immunity.rabies to stop them getting infected unrealistically with rabies as well as werewolf
USING REGIONS
World guard plugin needs to be loaded and enabled in the disease config
- Interaction with surroundings can bring about infection
- Customisable diseases and remedies
- Disease will ignore players in creative
- Temperature and sickness will go up as time passes
- Messages at certain levels to tell players of danger
- Effects applied to player as they get more unwell
- Some Diseases are Infectious and can spread to other players
- Cured by bandages, curative potions or time & player action
- Integration with Scoreboard stats to view temp and sickness level
- Allow players to apply cures to other players
- Heart particle effect on cure
- WorldGuard regions can be used to create hospitals
- Vaccinate players against disease
- Rat regions spawn rats that can infect players
- Ability to craft curative potions and gels
- Ability to craft bandages to cover wounds
- Ability to craft leg splints to repair broken leg
- Craft syringes to extract blood and inject vaccines
From Version 4.0.0 diseases are no longer set and any new custom disease can be created in the config files.
Disease comes with several diseases and remedies to cure those diseases. To create a new one copy a disease file and edit like the example below, and don't forget to enable it by adding it to the config file..
Example config file
################## DISEASE TITLE #########################
name: name of disease - one word no spaces
description: enter description here - free text
################## Disease settings #################
infectionMethod: how contracted
## options: environmentDamage/biome/mobDamage/proximity/consume
infectionMethodType: contraction details
## options: fall/swamp/zombie/arrow/chicken/potion
infectious: true/false
##whether can be contracted by proximity
infectionChance: 10
## %chance on infection method being true
infectionMessage: freetext message to user on contracting
prerequisiteDisease: none
##name of disease that needs to be contracted first
sicknessIncrease: number
##how fast sickness increases
cure: curename
##one word, no spaces matching a remedy name
vialEnabled: true/false
##allow disease in throw vial
arrowEnabled: true/false
##allow disease to be put on arrow
################## Disease Actions ################
## actions: cough sneeze lashOut damage-1 damage-2
##actions enabled
enabledSickActions:
- cough
- damage-1
## which actions happen at which sickness level
sickActions:
cough: 30
damage-1: 80
################## Disease Effects ################
## effects: vomit sweat poop bleedBody bleedHead blindness slowness confusion
##effects enabled
enabledSickEffects:
- sweat
- blindness
## which effects happen at which sickness level
sickEffects:
sweat: 50
blindness: 80
################## Disease Sounds ################
## sounds: burp heavyBreath sneeze choke cough crunch
##sounds enabled
enabledSickSounds:
- heavyBreath
- cough
## which sounds happen at which sickness level
sickSounds:
heavyBreath: 50
cough: 80
name: name of disease - one word no spaces
description: enter description here - free text
################## Disease settings #################
infectionMethod: how contracted
## options: environmentDamage/biome/mobDamage/proximity/consume
infectionMethodType: contraction details
## options: fall/swamp/zombie/arrow/chicken/potion
infectious: true/false
##whether can be contracted by proximity
infectionChance: 10
## %chance on infection method being true
infectionMessage: freetext message to user on contracting
prerequisiteDisease: none
##name of disease that needs to be contracted first
sicknessIncrease: number
##how fast sickness increases
cure: curename
##one word, no spaces matching a remedy name
vialEnabled: true/false
##allow disease in throw vial
arrowEnabled: true/false
##allow disease to be put on arrow
################## Disease Actions ################
## actions: cough sneeze lashOut damage-1 damage-2
##actions enabled
enabledSickActions:
- cough
- damage-1
## which actions happen at which sickness level
sickActions:
cough: 30
damage-1: 80
################## Disease Effects ################
## effects: vomit sweat poop bleedBody bleedHead blindness slowness confusion
##effects enabled
enabledSickEffects:
- sweat
- blindness
## which effects happen at which sickness level
sickEffects:
sweat: 50
blindness: 80
################## Disease Sounds ################
## sounds: burp heavyBreath sneeze choke cough crunch
##sounds enabled
enabledSickSounds:
- heavyBreath
- cough
## which sounds happen at which sickness level
sickSounds:
heavyBreath: 50
cough: 80
Temperature Effects:
- Heat - fatigue, confusion
- Cold - increased chance of pneumonia, freezing slowness, blindness
Stay warm by wearing more clothes in the cold, lighting campfires, carrying hot items, staying out of water, and stay indoors during storms and at night.
live in a cold climate and keep getting pneumonia? well fear not we now have immunity
- Each time you contract a disease you build up an immunity to it
- when you catch a disease your immune system takes a hit so immunity for other diseases will reduce
- Death reduces your immunity.. as its not good for your health
- Higher immunity reduces chance of catching a disease
- 100% immunity will result in being immune to a disease
Vaccinations:
To increase immunity to one particular disease you are able to craft vaccinations to use on yourself or other players. to do this just craft a Syringe, you can then craft a syringe with a curative potion you have made to turn it into a vaccination injection for that disease.
Just use it on yourself or another player to increase the immunity level to that disease.
- /disease – show GUI
- /disease help – show help menu
- /disease check- Show health stats
- /disease list- List known diseases
- /disease info <disease>- Show disease info
- /disease remedy list- List known recipes
- /disease remedy <remedy>- show remedy details & recipe
- /health – show health stats For admins
- /disease infect <player> <disease>- infect a player with a disease
- /disease cure <player>- Cure a player
- /temp – show your body temperature and ambient temp
- /temp details – show more in depth details of what is affecting your temperature.
- /disease immunity – show you immunity stats
- Right click player with endereye to check their health
- disease.diagnose- allow checking other players health, and using right click endereye
- disease.cure- allow cure command
- disease.cure.others – allow cure others command
- disease.infect- allow infect command
- disease.sign.create – create a doctor sign
- disease.debug – turn on console debugging
- disease.immune – will not be affected by disease
- disease.info- permission to look at disease info
- disease.remedy- permission to look at remedy info
- disease.craft.<remedyName>- permission craft disease cure for disease <remedyName>
- disease.craft.syringe – permission craft a syringe
- disease.craft.<diseaseName>.syringe – permission create a disease filled syringe for <diseaseName>
- disease.craft.<diseaseName>.vial- permission to craft disease Vials for <diseaseName>
- disease.craft.arrow.* – Craft all arrows
- disease.craft.<diseaseName>.arrow – permission to craft diseased arrows for <diseaseName>
IMMUNITY PERMISSIONS
Specific permissions to make player immune to single diseases.. eg for werewolf put player in werewolf group with disease.immunity.rabies to stop them getting infected unrealistically with rabies as well as werewolf
- disease.immunity.<diseaseName>
USING REGIONS
World guard plugin needs to be loaded and enabled in the disease config
- WorldGuard region can be flagged as instant heal region – flag lightening deny This will instantly heal any player in that region
- WorldGuard region can be flagged as rats region – flag frosted-ice-melt This will have a chance of spawning rats. night time has a greater chance of creating a silverfish in the area named rat, diseases can be attached to silverfish proximity
- WorldGuard region can be flagged as hospital region – flag leaf-decay deny This will gradually decrease the sickness and temp levels of the player until they reach 0, at which point they will be cured.
Progress | 100% complete |
Game Version | Minecraft 1.21 |
Tags |
64 Update Logs
1.21 : by hmmcrunchy 08/13/2024 6:25:30 pmAug 13th
ChangeLog:
- Compiled against 1.21
- Fixed shapeless recipe bug on server start
LOAD MORE LOGS
3235173
7
Create an account or sign in to comment.
black plague