Minecraft / Mods

Five nights at Freddy's Mod || (Forge 1.7.10)

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  • 347,711 views, 129 today
  • 110,605 downloads, 35 today
  • 644 comments
  • 94 favorites
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avatar supremacyX
Level 67 : High Grandmaster Programmer
116




FOR A MUCH BETTER VERSION OF THIS MOD GO TO THIS LINK HERE
S/O TO LINK1234GAMER FOR MAKING A SUPRISINGLY WELL DONE MOD. PLEASE USE THAT ONE NOW INSTEAD OF THIS ONE.









Permissions



You are allowed too
  • Make monetized videos or streams using the mod
  • Include it in your modpack as long as you ask permission first.

You are Not allowed too
  • Reupload the mod
  • Use parts of code/models/textures in your own mod
  • Take credit for the mod
  • Sell the mod




Note - We will most likely NEVER update past 1.7.10 as in our opinions, 1.7.10 was the absolute golden age along with 1.6.x for mods. 1.8 somewhat ruined mods for a while and at this point, everyone here is most familiar with 1.7.10 anyways.

Thank you for making this the 84th most viewed mod on PMC. What a great achievement we have accomplished. I still can hardly believe that I posted this mod on here nearly 2 years ago now. Wow what a journey it has been. I started working on this mod when I was in 8th Grade and I am now a sophomore in high school. I have slowly lost interest in FNaF & Minecraft over the years. So what does this have to do with anything? Well, I am announcing the FINAL update that will ever be published for this mod. After this update, there will (most likely) never be an update from me at least on this mod ever again. I am still super thankful for all of the supporters even the negative/hateful ones, PMC for being a great host, and everyone who has been here since day 1, when the mod was originally owned by "RadDevVan"
(Who is still making FNaF Games on Gamejolt) Ok, So I know this was a long post but thanks to everyone who took the time out of their day to read this as I do consider this a big part of my life, and A lot of you might not know it, But I have been a part of this mod, ever since it was really created, I will not share how or why, But I have seen this mod rise from nothing to something. With that said, My modding career after the final update is pretty much over. The last thing I would like to say is if anybody out there wants to make an improved version of this mod, please check out the official github. But please don't just repost the same mod with slight tweaking, change it into something new. I tried to keep this short and sweet, so sorry if it is long.

s/o to all my friends who have helped me get to this point, even if we have had our differences (looking at you fisk & Gegy XD)
I have met so many great people due to this mod getting me somewhat relevant.


official github -
https://github.com/MagikModder/FiveNightsAtFreddys



http://strawpoll.me/5815941


CreditMagik, SoggyMustache, JurassicAlien, Link1234Gamer, xDuskx_, YuanShen123, EnderAxor, RetroCode72, Mr toy doggy
Progress100% complete
Game VersionMinecraft 1.7.10
Tags

19 Update Logs

Update #19 : 11/22/2016 9:19:07 pmNov 22nd, 2016

Download Fixed
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Comments : 644

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1 - 50 of 644

does this work on 1.12.2
  • IDarkNeroV
  • Level 1
  • New Miner
  • January 10, 2017, 12:13 am
What is the link of the map pls link it ...
  • hilmi
  • Level 1
  • New Miner
  • January 9, 2017, 11:18 pm
crashed every time :(
  • xTurtlex
  • Level 2
  • Apprentice Crafter
  • January 8, 2017, 5:04 pm
my brother helped make this mod, :)
  • supremacyX
  • Level 67
  • High Grandmaster Programmer
  • January 21, 2017, 7:13 pm
Who's your brother?
  • xTurtlex
  • Level 2
  • Apprentice Crafter
  • February 15, 2017, 5:31 pm
xDuskx_
  • supremacyX
  • Level 67
  • High Grandmaster Programmer
  • February 18, 2017, 8:24 pm
I don't know who that is ;-;
FNAF Sucks.
Come at me.
lol
hey FNaF is Cool (Im Bonnie By the way)
  • beh
  • Level 1
  • New Crafter
  • July 1, 2018, 12:23 pm
o you are not if you are come to my house to say hi just to say hi

  • supremacyX
  • Level 67
  • High Grandmaster Programmer
  • February 9, 2017, 9:43 pm
fnaf is old.
  • chachavo
  • Level 1
  • New Explorer
  • August 26, 2018, 3:07 pm
and?
  • Redrocker95
  • Level 18
  • Journeyman Miner
  • January 8, 2017, 3:55 pm
Shut up, you are not bonnie. and Shutter, well, that's your opinion.
don't be mean redrocker95
Redrocker95 (your mean) and im the real Bonnie Do wan't me to proof? (i will tell all the secrets)
  • Redrocker95
  • Level 18
  • Journeyman Miner
  • January 27, 2017, 9:07 am
...Even if bonnie Was real, do you think he'd act like a 9-12 year old sitting at a computer?
  • LittleSMc
  • Level 1
  • New Explorer
  • March 13, 2017, 7:17 pm
XD he is a 9-12 year old XD
yes
  • Curiouse9
  • Level 46
  • Master Kitten
  • December 12, 2016, 6:53 am
Dose this mod work on 1.9 or 1.10?
sadly im pretty sure not
Can you fixe the Crash problem ?
Its good to see that this mod is back and going strong! It's been a while since I've seen it and it said that it was dead. (Not 100% sure that I'm talking about the right mod but I think I am.) So I am really happy to see it again!
  • Thehealer
  • Level 2
  • Apprentice Skinner
  • November 22, 2016, 4:37 pm
THis guys a legend I'm going to favorite,like and subscribe to support this godly beast
  • supremacyX
  • Level 67
  • High Grandmaster Programmer
  • November 25, 2016, 11:26 am
ᕙ( ͠°ل͜ °)ᕗ What can I say, I work out.
  • MattTRS
  • Level 1
  • New Crafter
  • November 16, 2016, 1:07 pm
Guys calm down with the Crash The mod is still in Development ! The ducth modder guy is working with the team!
I know this because i sometimes help!
  • supremacyX
  • Level 67
  • High Grandmaster Programmer
  • November 22, 2016, 4:10 pm
No he is not?
crash crash and CRASH!!!!!!!!!!!!
  • ertarallo
  • Level 9
  • Apprentice Engineer
  • October 24, 2016, 5:13 am
crash crash crash crash crash and crash!
It's crashing for me
  • Redrocker95
  • Level 18
  • Journeyman Miner
  • September 21, 2016, 2:50 pm
Same here ;-;
  • Redrocker95
  • Level 18
  • Journeyman Miner
  • August 28, 2016, 12:39 pm
Hey there! Are you going to add any more things to the mod? also, it seems to be crashing when in 1.7.10... I looked up and did some research and a lot of peopel have had this problem.
Hay make a 1.6.4 i tryed this mod for 1.7.10 but it crashed my minecraft 1.7.10 forge please make
this mod for 1.6.4 logic301 please make this mod a 1.6.4 please

minecraft crashed this mod may please update your minecraft
  • abver09
  • Level 1
  • New Miner
  • July 30, 2016, 3:33 am
Hey Logic321. But i have a question, Why if i start the 1.8 version this mod dosen't count? Please help me :(
Can you update it to 1.8 also?
  • supremacyX
  • Level 67
  • High Grandmaster Programmer
  • August 25, 2016, 9:04 pm
Sadly no. The way the mod works, and the API it uses are only for 1.7.10 right now.
Like have 2 versions for download?
That would be awsome
Guys! I know now how to play this mod it crash becourse its an old version you musst have forge 1.8.8!
This is the only way to play it!!
your right it wont crash on 1.8.8 but you cant play with the mod on 1.8.8
FORGE 1.8 or 1.8.9? Those are the only two 1.8 forge versions. Also, this version of our FNaC Mod is 1.7.10. Me and my team's version will be 1.8 FORGE :)
lots of crashing for the fnac version
---- Minecraft Crash Report ----
// Oops.

Time: 26/06/16 16:03
Description: Initializing game

java.lang.IllegalArgumentException: Multiple entries with same key: fnaf=FMLMod:fnaf{v4} and fnaf=FMLMod:fnaf{v4}
at com.google.common.collect.ImmutableMap.checkNoConflict(ImmutableMap.java:150)
at com.google.common.collect.RegularImmutableMap.checkNoConflictInBucket(RegularImmutableMap.java:104)
at com.google.common.collect.RegularImmutableMap.<init>(RegularImmutableMap.java:70)
at com.google.common.collect.ImmutableMap$Builder.build(ImmutableMap.java:254)
at com.google.common.collect.Maps.uniqueIndex(Maps.java:1166)
at com.google.common.collect.Maps.uniqueIndex(Maps.java:1140)
at cpw.mods.fml.common.Loader.identifyMods(Loader.java:365)
at cpw.mods.fml.common.Loader.loadMods(Loader.java:488)
at cpw.mods.fml.client.FMLClientHandler.beginMinecraftLoading(FMLClientHandler.java:208)
at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:480)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:878)
at net.minecraft.client.main.Main.main(SourceFile:148)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:483)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)


A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------

-- Head --
Stacktrace:
at com.google.common.collect.ImmutableMap.checkNoConflict(ImmutableMap.java:150)
at com.google.common.collect.RegularImmutableMap.checkNoConflictInBucket(RegularImmutableMap.java:104)
at com.google.common.collect.RegularImmutableMap.<init>(RegularImmutableMap.java:70)
at com.google.common.collect.ImmutableMap$Builder.build(ImmutableMap.java:254)
at com.google.common.collect.Maps.uniqueIndex(Maps.java:1166)
at com.google.common.collect.Maps.uniqueIndex(Maps.java:1140)
at cpw.mods.fml.common.Loader.identifyMods(Loader.java:365)
at cpw.mods.fml.common.Loader.loadMods(Loader.java:488)
at cpw.mods.fml.client.FMLClientHandler.beginMinecraftLoading(FMLClientHandler.java:208)
at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:480)

-- Initialization --
Details:
Stacktrace:
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:878)
at net.minecraft.client.main.Main.main(SourceFile:148)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:483)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)

-- System Details --
Details:
Minecraft Version: 1.7.10
Operating System: Windows 7 (x86) version 6.1
Java Version: 1.8.0_25, Oracle Corporation
Java VM Version: Java HotSpot(TM) Client VM (mixed mode), Oracle Corporation
Memory: 99318200 bytes (94 MB) / 274280448 bytes (261 MB) up to 523501568 bytes (499 MB)
JVM Flags: 6 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx512M -XX:+UseConcMarkSweepGC -XX:+CMSIncrementalMode -XX:-UseAdaptiveSizePolicy -Xmn128M
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
FML: MCP v9.05 FML v7.10.99.99 Minecraft Forge 10.13.3.1428 6 mods loaded, 0 mods active
mcp{9.05} [Minecraft Coder Pack] (minecraft.jar)
FML{7.10.99.99} [Forge Mod Loader] (forge-1.7.10-10.13.3.1428-1.7.10.jar)
Forge{10.13.3.1428} [Minecraft Forge] (forge-1.7.10-10.13.3.1428-1.7.10.jar)
fnafvtwo{v3.3} [Five Nights At Freddys] (FNAFMod-5.0a1.jar)
fnaf{v4} [Five nights at Freddy's Mod] (FNAFMod-5.0a1.jar)
fnaf{v4} [Five nights at Freddy's Mod] (FNAFMod-5.0a1.jar)
GL info: ' Vendor: 'Intel' Version: '3.1.0 - Build 8.15.10.2476' Renderer: 'Intel(R) HD Graphics Family'
Launched Version: 1.7.10-Forge10.13.3.1428-1.7.10
LWJGL: 2.9.1
OpenGL: Intel(R) HD Graphics Family GL version 3.1.0 - Build 8.15.10.2476, Intel
GL Caps: Using GL 1.3 multitexturing.
Using framebuffer objects because OpenGL 3.0 is supported and separate blending is supported.
Anisotropic filtering is supported and maximum anisotropy is 16.
Shaders are available because OpenGL 2.1 is supported.

Is Modded: Definitely; Client brand changed to 'fml,forge'
Type: Client (map_client.txt)
Resource Packs: [Equanimity_PvP.zip]
Current Language: Español (España)
Profiler Position: N/A (disabled)
Vec3 Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
Anisotropic Filtering: Off (1)
every time i try to run the mod on mc it crashes even with no mods installed
  • supremacyX
  • Level 67
  • High Grandmaster Programmer
  • June 25, 2016, 10:58 pm
If the mod is not installed, then it is probably not the mod causing it, Thats weird, just install a different version of forge and call it good
it looks nice but...

---- Minecraft Crash Report ----
// I bet Cylons wouldn't have this problem.

Time: 6/26/16 12:59 PM
Description: Initializing game

java.lang.IllegalArgumentException: Multiple entries with same key: fnaf=FMLMod:fnaf{v4} and fnaf=FMLMod:fnaf{v4}
at com.google.common.collect.ImmutableMap.checkNoConflict(ImmutableMap.java:150)
at com.google.common.collect.RegularImmutableMap.checkNoConflictInBucket(RegularImmutableMap.java:104)
at com.google.common.collect.RegularImmutableMap.<init>(RegularImmutableMap.java:70)
at com.google.common.collect.ImmutableMap$Builder.build(ImmutableMap.java:254)
at com.google.common.collect.Maps.uniqueIndex(Maps.java:1166)
at com.google.common.collect.Maps.uniqueIndex(Maps.java:1140)
at cpw.mods.fml.common.Loader.identifyMods(Loader.java:366)
at cpw.mods.fml.common.Loader.loadMods(Loader.java:489)
at cpw.mods.fml.client.FMLClientHandler.beginMinecraftLoading(FMLClientHandler.java:208)
at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:480)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:878)
at net.minecraft.client.main.Main.main(SourceFile:148)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:483)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)


A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------

-- Head --
Stacktrace:
at com.google.common.collect.ImmutableMap.checkNoConflict(ImmutableMap.java:150)
at com.google.common.collect.RegularImmutableMap.checkNoConflictInBucket(RegularImmutableMap.java:104)
at com.google.common.collect.RegularImmutableMap.<init>(RegularImmutableMap.java:70)
at com.google.common.collect.ImmutableMap$Builder.build(ImmutableMap.java:254)
at com.google.common.collect.Maps.uniqueIndex(Maps.java:1166)
at com.google.common.collect.Maps.uniqueIndex(Maps.java:1140)
at cpw.mods.fml.common.Loader.identifyMods(Loader.java:366)
at cpw.mods.fml.common.Loader.loadMods(Loader.java:489)
at cpw.mods.fml.client.FMLClientHandler.beginMinecraftLoading(FMLClientHandler.java:208)
at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:480)

-- Initialization --
Details:
Stacktrace:
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:878)
at net.minecraft.client.main.Main.main(SourceFile:148)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:483)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)

-- System Details --
Details:
Minecraft Version: 1.7.10
Operating System: Windows 8 (amd64) version 6.2
Java Version: 1.8.0_25, Oracle Corporation
Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 149090752 bytes (142 MB) / 297652224 bytes (283 MB) up to 1060372480 bytes (1011 MB)
JVM Flags: 6 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx1G -XX:+UseConcMarkSweepGC -XX:+CMSIncrementalMode -XX:-UseAdaptiveSizePolicy -Xmn128M
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
FML: MCP v9.05 FML v7.10.99.99 Minecraft Forge 10.13.4.1614 6 mods loaded, 0 mods active
States: 'U' = Unloaded 'L' = Loaded 'C' = Constructed 'H' = Pre-initialized 'I' = Initialized 'J' = Post-initialized 'A' = Available 'D' = Disabled 'E' = Errored
mcp{9.05} [Minecraft Coder Pack] (minecraft.jar)
FML{7.10.99.99} [Forge Mod Loader] (forge-1.7.10-10.13.4.1614-1.7.10.jar)
Forge{10.13.4.1614} [Minecraft Forge] (forge-1.7.10-10.13.4.1614-1.7.10.jar)
fnafvtwo{v3.3} [Five Nights At Freddys] (FNAFMod-5.0a1.jar)
fnaf{v4} [Five nights at Freddy's Mod] (FNAFMod-5.0a1.jar)
fnaf{v4} [Five nights at Freddy's Mod] (FNAFMod-5.0a1.jar)
GL info: ' Vendor: 'ATI Technologies Inc.' Version: '4.2.12198 Compatibility Profile Context 12.102.1.1000' Renderer: 'AMD Radeon HD 8570D'
Launched Version: 1.7.10-Forge10.13.4.1614-1.7.10
LWJGL: 2.9.1
OpenGL: AMD Radeon HD 8570D GL version 4.2.12198 Compatibility Profile Context 12.102.1.1000, ATI Technologies Inc.
GL Caps: Using GL 1.3 multitexturing.
Using framebuffer objects because OpenGL 3.0 is supported and separate blending is supported.
Anisotropic filtering is supported and maximum anisotropy is 16.
Shaders are available because OpenGL 2.1 is supported.

Is Modded: Definitely; Client brand changed to 'fml,forge'
Type: Client (map_client.txt)
Resource Packs: [Five Nights At Freddys Pack v1.3.zip]
Current Language: English (US)
Profiler Position: N/A (disabled)
Vec3 Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
Anisotropic Filtering: Off (1)
I am so happy I joined you to make this mod
Nice to team up with you man! Hope we will be able to publish our version when its ready :P
it crashes :(
  • The World
  • Level 9
  • Apprentice Hunter
  • June 21, 2016, 4:21 pm
Wait, are those older reviews of this very mod, or another entirely? Well, dang, you have my respect.
  • _Phantom
  • Level 51
  • Grandmaster Grump
  • June 21, 2016, 9:54 am
IMPORTANT: The FNAC Mod Team, would like to merge with your FNAF mod. We can supply Modelers,Textures, And Coders. Also we are going to send some models for the contest soon.
  • _Phantom
  • Level 51
  • Grandmaster Grump
  • June 20, 2016, 9:18 pm
I also sent some to your skype.
  • _Phantom
  • Level 51
  • Grandmaster Grump
  • June 20, 2016, 6:09 pm
so can I help ya, I'd really like to i'm pretty good at model textures.
  • supremacyX
  • Level 67
  • High Grandmaster Programmer
  • June 20, 2016, 8:39 pm
Do you have any work?
  • _Phantom
  • Level 51
  • Grandmaster Grump
  • June 20, 2016, 9:11 pm
My Twitter is Mongoose562 go check out the pictures.
Hey dude.

I can help with some stuff, Idk what you would like me to do but I can help. :)
I'm a pretty good at coding...
The mod crashs!
  • _Phantom
  • Level 51
  • Grandmaster Grump
  • June 13, 2016, 10:46 pm
Hey dude can I be of any help to you, I make textures for stuff like blocks and model textures. I'm currently working for a FNAC mod also.
  • supremacyX
  • Level 67
  • High Grandmaster Programmer
  • June 16, 2016, 3:08 pm
Which FNaC Mod :3
  • _Phantom
  • Level 51
  • Grandmaster Grump
  • June 16, 2016, 3:10 pm
It's on Twitter Link1234 gamer is the owner.
  • scp_049
  • Level 15
  • Journeyman Engineer
  • June 13, 2016, 12:09 pm
also the reason everyone wants 1.8 is because 1.7 is now really outdated and their skins will be broke
plus it would run smoother as 1.8 and above works better with mods.
  • scp_049
  • Level 15
  • Journeyman Engineer
  • June 13, 2016, 12:07 pm
does this work with forge
Bug? : I tried using latest and stable version of 1.7.10 Forge and it crashes.

I don't have any other mods
YEEEE

THE HYPE IS REAL
  • mavz28
  • Level 1
  • New Miner
  • June 3, 2016, 1:22 am
aww magik, another mod cancelled?
update the backup download
please post the downoload link of the new version of the mod i cant downoload )=
You really have to find a new modeler , if you finish this you get 3x times more popular and be more proud of yourself guys.

This mod is already kickin' ass :)
  • supremacyX
  • Level 67
  • High Grandmaster Programmer
  • June 9, 2016, 7:15 pm
Yeah, We are considering doing a remastered version. Still a fresh idea, but the team seems to agree. Or what is left of the team.
  • _ShadowLink_
  • Level 3
  • Apprentice Modder
  • March 22, 2016, 4:35 pm
I agree! :D I really love this mod to no end. Its doing great so far, but its not our call what is done with the mod Magik.. Do whatever you think is best. :)
  • jochun
  • Level 1
  • New Explorer
  • March 12, 2016, 12:10 pm
before you cancel the mod open the source of him
  • supremacyX
  • Level 67
  • High Grandmaster Programmer
  • March 22, 2016, 7:51 pm
Its been open source for a while, I just had to remove the models from the github because I don't own them.

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