Minecraft / Mods

[FORGE][v0.16.0][1.7.10] FlenixCities - Now with pretty walkways!

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avatar Silvania Studios
Level 84 : Elite Modder
600
WANT TO HELP PROGRESS THE MOD? NO CODING XP REQUIRED - SEE END OF POST!


Welcome to Minecraft in the modern day!




FlenixCities is a mod designed to bringing the modern world into Minecraft, in every possible aspect. Everything is built around modules, allowing you to pick and choose which parts you would like to use.

Modules
All modules require FlenixCitiesCore, some other modules may have other requirements.
As modules grow, I will create individual pages for them, which will be linked here.

FlenixCities Core:
The core module is all of the API stuff, as well as the basic things like ores which all modules require.

The following is a brief list of the main things the Core currently adds. Things in italics will be added in future updates:
- Economy; adding physical and digital currency to the game

- NPC API; NPCs to add life to your city, with a whole host of different types of people!
- Power; generate and use electricity
- City Generation; naturally generate huge cities into your world!
- Computer System; HTML- and Java-based PCs, letting you control in-game machines, as well as design your own web page accessible both in-game and from the real web!

Food Module:
Extremely advanced food system, altering the way food works on a very fundamental level. No longer will you put up with eating a bland cooked porkchop; craft yourself complex meals in various different ways with literally thousands of combinations!

* Requires FlenixTweaks
[Now got it's own page here!size=10pt]][/url][/size]

Large Buildings Module:
This module is for any large buildings you may find - for example a sports stadium, or a shopping center. This includes the infamous escalator and travellator which people seem to simultaneously love and hate.

Office Module:
For things you might find in an office! Includes all the computers and so on.




I have a few other planned modules, these are not yet released or officially announced.


Couple of screenshots:
Ascend to greater structures with FlenixCities
eccjpg

I'd like to make a withdrawl please!
ecebjpg
A message to redistribution sites:
I have seen some sites recently who are copying this mod, and not giving me any credit. I'd like to put a simple reminder that this is both unnecessary and illegal. You may argue it's not illegal- it is. The work is copyrighted, and I've already had successful copyright removal requests with sites such as Facebook & YouTube, which proves that fact.

Now, I'm not saying outright -no- to you redistributing my mods. If you want to post my mod up, then you MUST redirect to my site. You can even have adverts on your site, so long as you DO NOT host it yourself.
Even if you adfly it, so long as the link goes to MY website and not your own rehost, then it's fine. It's really not much to ask, and it makes it much easier to maintain as it will always be up-to-date.

If you do adfly it, I ask that you make a small donation either to me, or to a charity of your choice. The amount you'd earn from the first month is fine.
Here's the link:
www.silvania.co.uk/mods/downloads


Installation
Some people were struggling to get Forge and my mods installed, so I made a nice tutorial video on how to do it!


Contact Me:
If you want to get in touch for any reason, there's plenty of ways you can do it!
Comment here,
Like me on Facebook

Follow me on Twitter
Sign up and post on my forums
Send me a message on Minecraft Forums
Live Chat on IRC

It's worth noting I post exclusive content each on Facebook, Twitter and my forums- so you'll need to be interacting with me in all three places to get every little bit of information. I also have a blog, but I tweet every time I post to it.


FAQ
These are questions people keep asking. Look here before you ask a question!
Are you planning to add X block?
I'm always open to suggestions!.


The Escalator/Travellator doesn't work!
Yes, this is an Alpha mod. I'm adding blocks first- functionality comes in Beta.


When will X feature be added?
There's no official timeline yet. When I do make one, it'll be available on my forums, so you'll have to be signed up there to access it (along with other nice goodies)


It's not compatible with X mod!
First, that's not a question. Secondly, WHAT is not compatible? Is it crashing, is X feature not working, or is there just a conflict? If it's crashing, give me a crash report. If it's an ID conflict, that's what the config is for.


I can't find a naturally generated City!
Every time I mention the cities, I use words like "Eventually", "Coming Soon" or similar.
The reason for that, is they aren't implemented yet. Seriously, how hard is that to understand?


I got a crash!
Well that's helpful. First, did you install FlenixCitiesCore? if so, put the entire crash log on pastebin and give me the link

Can I use this in a modpack?

If it's a private pack (Whitelisted server of 25 players or less) then yes; just make sure you credit me.
If it's a public pack for open distribution, you need to ask me first.

I want to support your mod or make an addon for it!
Great! Go to my website and download FlenixCitiesAPI. In your Forge environment, place it in the "lib" folder, and then in your IDE select it as an external JAR file.
From there, you can do anything! If you are using my economy, use my EconUtils class. Other dedicated API utilities will be added in the future, and you can obviously see the source on my GitHub page.

If you tell me your game crashed, and don't give me the crash log, then I'll assume you are lying. Either give the crash report, or it didn't happen.

Follow me:
silvaniapngfacebookpngtwitterpnggithubpng

Donate:
Really like the mod? Donate here!


btn_donateCC_LGgif


Current Donators:


BioFusionz: $110
Nizzuul: $25
Kinuferu: $50

__________________________________________________________________________________________

Want to help with the next stage of FlenixCities? You don't need any coding experience, read on!

The next thing I want to develop for FlenixCities is the natural city generation. In order to do that, I need lots and lots of skyscrapers and other city-style buildings made!

That's where you guys come in. I've set up a server with a plotworld, where you can go and build new buildings. Every building used will receive a credit in the mod - and I can link to your PMC profile etc if you leave me a link somewhere :)

I need two styles - standard buildings with a vaguely modern theme, and destroyed-style buildings for rare cities which have been destroyed by something.

If you're interested in helping out, you need to install the latest dev builds of FlenixCities (0.17.0-b138) and FlenixRoads (0.11.0-b43) (Note, they're different to the released files on PMC, go download them!!) then join the server. IP: 148.251.9.227:25575
Read the signs once you get in-game, and hit the button to teleport to the plot world. Use /plot claim to claim a plot and build away!

Thanks for the help to anyone who comes!
Progress40% complete
Game VersionMinecraft 1.7.10
Tags

45 Update Logs

Update #45 : 11/24/2016 2:35:46 pmNov 24th, 2016

Fixed download link issues
LOAD MORE LOGS

Comments : 862

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I couldn't get the mod to work, I installed most of them and then I got a crash report as follows:

---- Minecraft Crash Report ----
// Don't be sad, have a hug! <3

Time: 22/08/18 9:44 PM
Description: There was a severe problem during mod loading that has caused the game to fail

cpw.mods.fml.common.LoaderException: java.lang.NoClassDefFoundError: co/uk/silvania/cities/core/FlenixCities_Core
at cpw.mods.fml.common.LoadController.transition(LoadController.java:163)
at cpw.mods.fml.common.Loader.preinitializeMods(Loader.java:559)
at cpw.mods.fml.client.FMLClientHandler.beginMinecraftLoading(FMLClientHandler.java:243)
at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:480)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:878)
at net.minecraft.client.main.Main.main(SourceFile:148)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:497)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
Caused by: java.lang.NoClassDefFoundError: co/uk/silvania/cities/core/FlenixCities_Core
at co.uk.silvania.cities.food.blocks.FridgeBlock.<init>(FridgeBlock.java:24)
at co.uk.silvania.cities.food.FCF_Blocks.initBlocks(FCF_Blocks.java:61)
at co.uk.silvania.cities.food.FCF_Blocks.init(FCF_Blocks.java:54)
at co.uk.silvania.cities.food.FlenixCities_Food.preInit(FlenixCities_Food.java:61)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:497)
at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:532)
at sun.reflect.GeneratedMethodAccessor2.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:497)
at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74)
at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304)
at com.google.common.eventbus.EventBus.post(EventBus.java:275)
at cpw.mods.fml.common.LoadController.sendEventToModContainer(LoadController.java:212)
at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:190)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:497)
at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74)
at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304)
at com.google.common.eventbus.EventBus.post(EventBus.java:275)
at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:119)
at cpw.mods.fml.common.Loader.preinitializeMods(Loader.java:556)
... 10 more
Caused by: java.lang.ClassNotFoundException: co.uk.silvania.cities.core.FlenixCities_Core
at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:191)
at java.lang.ClassLoader.loadClass(ClassLoader.java:424)
at java.lang.ClassLoader.loadClass(ClassLoader.java:357)
... 40 more
Caused by: java.lang.NullPointerException
at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:182)
... 42 more


A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------

-- System Details --
Details:
Minecraft Version: 1.7.10
Operating System: Windows 10 (amd64) version 10.0
Java Version: 1.8.0_51, Oracle Corporation
Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 223457800 bytes (213 MB) / 436207616 bytes (416 MB) up to 1073741824 bytes (1024 MB)
JVM Flags: 8 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx1G -XX:+UnlockExperimentalVMOptions -XX:+UseG1GC -XX:G1NewSizePercent=20 -XX:G1ReservePercent=20 -XX:MaxGCPauseMillis=50 -XX:G1HeapRegionSize=16M
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
FML: MCP v9.05 FML v7.10.99.99 Minecraft Forge 10.13.4.1558 12 mods loaded, 12 mods active
States: 'U' = Unloaded 'L' = Loaded 'C' = Constructed 'H' = Pre-initialized 'I' = Initialized 'J' = Post-initialized 'A' = Available 'D' = Disabled 'E' = Errored
UCH mcp{9.05} [Minecraft Coder Pack] (minecraft.jar)
UCH FML{7.10.99.99} [Forge Mod Loader] (forge-1.7.10-10.13.4.1558-1.7.10.jar)
UCH Forge{10.13.4.1558} [Minecraft Forge] (forge-1.7.10-10.13.4.1558-1.7.10.jar)
UCH cfm{3.4} [?9MrCrayfish's Furniture Mod] (cfm-3.4-mc1.7.10.jar)
UCH flenixcities{0.18.0} [FlenixCities] (FlenixCitiesCore_[1.7.10]-0.17.0-b139.jar)
UCE fc_food{0.7.0} [FlenixCities Food] (FlenixCitiesFood_[1.7.10]-0.7.0.jar)
UCH fc_research{0.4.0} [FlenixCities Research] (FlenixCitiesResearch_[1.7.10]-0.4.jar)
UCH flenixroads{0.10.0} [FlenixRoads] (FlenixRoads_[1.7.10]-0.10.0-b40.jar)
UCH Monoblocks{11.6} [Monoblocks] (Monoblocks-11.6.jar)
UCH MonoblocksMultipart{11.6} [MonoblocksMultipart] (Monoblocks-11.6.jar)
UCH soggytransportation{4.5.0} [SoggyMustache's Transportation] (soggytransportation-4.5.0(1.7.10).jar)
UCH kitchen{1.3.23} [The Kitchen Mod] (The-Kitchen-Mod-1.7.10.jar)
GL info: ' Vendor: 'Intel' Version: '4.3.0 - Build 20.19.15.4963' Renderer: 'Intel(R) HD Graphics 4400'
Is there a plugin for the ATM and the bills so I use this mod as a major currency Spigot or Bukkit ?
  • coolbro268
  • Level 1
  • New Miner
  • January 19, 2018, 2:49 am
Um, when i launch minecraft with the mod (of course, with forge) it says missing version or file, 'FlenixCities : any'
Which versions did you download?
I CANT F*****G I NEED HELP I TRYING TO GO ON WEBSITE SILVANIA WEBSITE I AM LOOKING FOR FLENIX CITIES WHY THE F**K NOT GIVES ME ALL DOWNLOADS CAN YOU SILVANIA PLEASE GIVE ME ALL DOWNLOADS I NEED IT BEACUSE THEY ARE NO MORE DOWNLOADS PLEASE GIVE ME COME ON
did you fix the link on your website for flenixcities core 0.17.0?
Just done, sorry about that.

Also regarding your other comment - silvania.co.uk was discontinued, but most things on there still exist on the new site. Just replace silvania.co.uk with silvaniastudios.com and it should work :)
oh thanks!
I went to your new website, and well
i click the "Mods" options (next to Forums) and I get redirected to these websites:

http://searchassist.verizon.com/main?ParticipantID=euekiz39ksg8nwp7iqj2fp5wzfwi5q76&FailedURI=http%3A%2F%2Fsilvania.co.uk%2Fmods%2Fdownloads%2Fflenixcities.html&FailureMode=1&Implementation=&AddInType=4&Version=pywr1.0&Referer=http%3A%2F%2Fsilvaniastudios.com%2F&ClientLocation=us

this happens when i choose either FLENIX CITIES AND FELNIX ROADS
http://silvaniastudios.com/mods/downloads/ Just go directly from there :)
thanks!, but one problem: when I added the new mod (the download link for Flen. Core 0.17.0), my game somehow crashed...
do i need to send you the crash report?
And do you mind telling me what this update asks?
thanks in advanced :D
PLEASE RESPOND! I NEED THIS VERSION DESPERATLY
Why so many Flenix mod versions (such as streets, offices, etc.)
DISCONTINUED FOR 1.7.10?!?!?
So many = three. They didn't have any content and weren't very popular ;)
  • Person445
  • Level 1
  • New Miner
  • March 12, 2017, 2:29 pm
Can we still have the downloads for the 1.6.x versions please? Also the links say the DNS address can not be found. Is this my computer or the website?
oh ok. SO uh about the downloads??

heres what i did:

1)go to http://silvaniastudios.com/mods/downloads/flenixcities.html
2)click on a mod
3)goes to download page, wait for it to download, and it comes to this:
http://silvania.co.uk/mods/downloads/files/FlenixCitiesStreets_0.1.3.jar

so um this my computers fault, or the downloads fault, or is ti too outdated?
BTW, Happy 2017!
Thought i'd let you know people on Minecraft Forums are also having issues (myself included) with the links, it says "this webspace has expired", also how goes life and modding? if you've been on your modded world and noticed 2 giant parkades that's because I was going to use TNT to destroy the other one for the old damaged look but as I found out TNT is blocked from exploding.
Alright thanks, I'll go update the MCF links :)

Alright, I thought explosions were enabled, they were working for me but maybe because I was an op? It might also be something to do with plot permissions, but I'll have a look later tonight anyway.
  • Skraby_Zarc
  • Level 22
  • Expert Architect
  • November 29, 2016, 8:00 am
I think the download link is broken again. It takes me to the download page, but there is nothing to download.
Whoops - I migrated the site itself but forgot the update the links! FlenixCities & Roads should be fixed now.

One day I'll actually make a nice website. One day...
  • Skraby_Zarc
  • Level 22
  • Expert Architect
  • November 29, 2016, 9:59 am
it still doesn't work for me. It takes me to the choose a mod page, and then here: http://silvania.co.uk/mods/downloads/flenixcities.html
That may just be a cache issue, I can confirm I updated those links and just tested it myself :)
But here's the link that you should be getting from there: http://silvaniastudios.com/mods/downloads/flenixcities.html

I
f you do run into any further issues (You shouldn't; from there it just has the adfoc.us link for the actual download) - just replace .co.uk with studios.com, the rest of the url should still work the same.
  • lok1999
  • Level 1
  • New Miner
  • December 5, 2016, 12:37 am
the adfly page still redirects to the broken site...
Which link exactly? I updated the links for all the 1.7.10 mods as far as I know - but I didn't bother with the 1.6 discontinued mods (and I will remove them from the site entirely, whenever I can find some free time :P)
  • pi0987
  • Level 1
  • New Crafter
  • November 13, 2016, 4:23 pm
For me, it crashed.

This is my crash report:




Time: 11/13/16 6:19 PM
Description: Initializing game

java.lang.NoClassDefFoundError: co/uk/silvania/cities/GuiHandler
at co.uk.silvania.cities.largebuildings.FlenixCities_LargeBuildings.<clinit>(FlenixCities_LargeBuildings.java:33)
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Class.java:344)
at cpw.mods.fml.common.FMLModContainer.constructMod(FMLModContainer.java:462)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:483)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:313)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
at com.google.common.eventbus.EventBus.post(EventBus.java:267)
at cpw.mods.fml.common.LoadController.sendEventToModContainer(LoadController.java:201)
at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:181)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:483)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:313)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
at com.google.common.eventbus.EventBus.post(EventBus.java:267)
at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:112)
at cpw.mods.fml.common.Loader.loadMods(Loader.java:511)
at cpw.mods.fml.client.FMLClientHandler.beginMinecraftLoading(FMLClientHandler.java:183)
at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:473)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:808)
at net.minecraft.client.main.Main.main(SourceFile:101)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:483)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:131)
at net.minecraft.launchwrapper.Launch.main(Launch.java:27)
Caused by: java.lang.ClassNotFoundException: co.uk.silvania.cities.GuiHandler
at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:186)
at java.lang.ClassLoader.loadClass(ClassLoader.java:424)
at java.lang.ClassLoader.loadClass(ClassLoader.java:357)
... 36 more
Caused by: java.lang.NullPointerException
at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:178)
... 38 more


A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------

-- Head --
Stacktrace:
at co.uk.silvania.cities.largebuildings.FlenixCities_LargeBuildings.<clinit>(FlenixCities_LargeBuildings.java:33)
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Class.java:344)
at cpw.mods.fml.common.FMLModContainer.constructMod(FMLModContainer.java:462)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:483)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:313)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
at com.google.common.eventbus.EventBus.post(EventBus.java:267)
at cpw.mods.fml.common.LoadController.sendEventToModContainer(LoadController.java:201)
at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:181)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:483)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:313)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
at com.google.common.eventbus.EventBus.post(EventBus.java:267)
at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:112)
at cpw.mods.fml.common.Loader.loadMods(Loader.java:511)
at cpw.mods.fml.client.FMLClientHandler.beginMinecraftLoading(FMLClientHandler.java:183)
at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:473)

-- Initialization --
Details:
Stacktrace:
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:808)
at net.minecraft.client.main.Main.main(SourceFile:101)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:483)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:131)
at net.minecraft.launchwrapper.Launch.main(Launch.java:27)

-- System Details --
Details:
Minecraft Version: 1.6.4
Operating System: Windows 10 (amd64) version 10.0
Java Version: 1.8.0_25, Oracle Corporation
Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 153176032 bytes (146 MB) / 255066112 bytes (243 MB) up to 1060372480 bytes (1011 MB)
JVM Flags: 6 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx1G -XX:+UseConcMarkSweepGC -XX:+CMSIncrementalMode -XX:-UseAdaptiveSizePolicy -Xmn128M
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
Suspicious classes: FML and Forge are installed
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
FML: MCP v8.11 FML v6.4.50.1,345 Minecraft Forge 9.11.1.1345 9 mods loaded, 9 mods active
mcp{8.09} [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed
FML{6.4.50.1,345} [Forge Mod Loader] (minecraftforge-9.11.1.1345.jar) Unloaded->Constructed
Forge{9.11.1.1345} [Minecraft Forge] (minecraftforge-9.11.1.1345.jar) Unloaded->Constructed
flenixcities{0.8.9} [FlenixCities] (FlenixCitiesCore_0.8.9.jar) Unloaded->Constructed
fc_food{0.4.0} [FlenixCities Food] (FlenixCitiesFood_0.3.1.jar) Unloaded->Constructed
fc_largebuildings{0.2.0} [FlenixCities LargeBuildings] (FlenixCitiesLargeBuildings_0.2.0.jar) Unloaded
fc_office{0.2.0} [FlenixCities Office] (FlenixCitiesOffice_0.2.0.jar) Unloaded
fc_research{0.3.0} [FlenixCities Research] (FlenixCitiesResearch_0.3.0.jar) Unloaded
fc_streets{0.1.2} [FlenixCities Streets] (FlenixCitiesStreets_0.1.3.jar) Unloaded
Launched Version: 1.6.4-Forge9.11.1.1345
LWJGL: 2.9.0
OpenGL: Intel(R) HD Graphics 5500 GL version 4.4.0 - Build 20.19.15.4531, Intel
Is Modded: Definitely; Client brand changed to 'fml,forge'
Type: Client (map_client.txt)
Resource Pack: Default
Current Language: English (US)
Profiler Position: N/A (disabled)
Vec3 Pool Size: ~~ERROR~~ NullPointerException: null
The cause is LargeBuildings - but unfortunately 1.6 isn't supported anymore.

If you want to play on 1.6 I'd suggest removing LargeBuildings (It really only adds 3 or 4 blocks anyway). Office may also cause issues, I'm not sure.
I tried to login to your server to try a crack at building design and discovered there are other mods on your server that are required, there's no modlist that I can currently find either here or on your site, any chance for a modlist or some sort of mini pack for people so we can try?

[EDIT] I tried logging in with just those two versions you have posted above and it kicked me saying mods rejected flenix roads and cities.

[EDIT2} Nevermind, turns out I forgot to copy them over.
Haha, well at least you got it sorted ;)
yeah, the original errors I guess are due to my own modpack I created on technic, I had just added your mods to mine so I could jump on using my technic without needing another forge install but it was saying incompatible mods or something.
And no, I was not adding your mod to my published modpack, just my own copy to try. I would however when crafting recipes and such are done would LOVE to add them in as I love the modular paint and connecting tarmac, it just works so well.
It would be nice though if you could paint curbs different colors like white/red/yellow/blue and so on, you know, fire hydrant zones and such lol.
  • InuYasha86000
  • Level 8
  • Apprentice Network
  • November 9, 2016, 11:30 pm
I also want to mention I noticed a bunch of the skyscraper stairs and railings are labeled wrong,
Yes, I had fixed a few of them but missed a load too, will get that sorted.

Recipes I'm hoping to do over Christmas. I've got 3 weeks off, and I have a lot to do in that time but I can't imagine recipes (Including fixing the tarmac height altering stuff) would take more than about 15 hours total - so about 2 days full work.

As for sidewalk paint - it's not something I knew about, here in the UK it's all just one colour, but we don't have fire hydrants etc either - I'll have to do some research :)
  • InuYasha86000
  • Level 8
  • Apprentice Network
  • November 10, 2016, 3:06 pm
awesome and good luck during your 3 weeks off. one other thing I did want to mention, I noticed when trying to create a ramp that tarmac going from one block height to the next does not like connecting properly, if you don't have a solid block under the higher tarmac then it looks horrible, but if you DO have a solid block under then you end up with a small bump like lip, if you were to pop onto your server you'd see my plot with that exact issue.
  • maximan2005
  • Level 1
  • New Crafter
  • September 29, 2016, 11:49 pm
Hello i am having an issue downloading the research mod it says
Problem accessing /job/FlenixCitiesResearch/FlenixCitiesResearch/. Reason:
Not Found

Please fix this as soon as you can as i really like this mod and would love the research to work as it looks very cool
thanks PS im getting some missing textures
  • sebas811
  • Level 1
  • New Miner
  • September 5, 2016, 12:56 pm
When cities are generated?
hey, i got a great idea: Why not add elevators?
When I go to your site, hit download and skip the ads, it says the page for the download isn't found.
Thanks for letting me know - should be fixed now :)
  • Saracalia
  • Level 63
  • High Grandmaster Hero
  • May 21, 2016, 3:03 am
I know it says on the download page for some of the addons to your mods that there discontinued for 1.7.10, but eventually, are they going to be continued for 1.7.10 at a later date, such as FlenixOffice? Kinda can't find any other mods to compair to yours for 1.7.10.
I have no plans to continue them currently - but if I get some spare time in the future I will. I have other, better mods to be working on :P Those addons were pretty sucky to be honest
  • Saracalia
  • Level 63
  • High Grandmaster Hero
  • May 23, 2016, 6:40 pm
Ah ok. I thought to ask about this though, because I think it was Flenix Office that had the escalators, was hoping to use them within my project, since I started converting my entire city to be fully modded, from roads to start the interior of the buildings.
  • Cam_
  • Level 27
  • Expert Electrician
  • May 3, 2016, 5:01 pm
PM me if you need any models for the Power module done. I love power lines and I'm pretty good at making models.
So I have a question for you, Is the Large Buildings module totally cancelled, Because that seems to be my kind of thing! And I think the travellators and escalators are an awesome addition!
Not totally cancelled, just on hiatus. I may update it one day, but it's pretty low on my to-do list.
  • mavz28
  • Level 1
  • New Miner
  • March 20, 2016, 8:29 am
What's hiatus? postponed? And is it the same for the office module?
Yeah, They means the same thing.
  • SmithOnPM
  • Level 1
  • New Miner
  • December 30, 2015, 4:00 am
Stop asking for this mod to be 1.8. It will NEVER be 1.8. Silvania already said it will NEVER be for 1.8
I've tried telling people that but they don't listen :P

I will release it for 1.9 though, providing it has the methods I need. 1.8 removed the tessellator which I use for things like the walkways, which is why I didn't update.
  • concord123x
  • Level 1
  • New Explorer
  • December 23, 2015, 11:10 am
I put the crash log here.
https://docs.google.com/document/d/1aXG8MgPPNX3di0wfCAvFxf6N3M87HxfrjzsG2hufJP4/edit?usp=sharing

I am trying to use 1.7.10  , i already tried 1.6.4 and it did not work. Please help me. The downloads confuse me.
  • ShiizlL
  • Level 1
  • New Miner
  • March 2, 2016, 1:29 am
Try to update forge,and try the new version of the mod,that will maybe help you
  • ItzBoston
  • Level 1
  • New Explorer
  • December 19, 2015, 5:46 pm
We need a server to roleplay on!!!
  • deadpanaden
  • Level 2
  • Apprentice Network
  • December 17, 2015, 7:46 am
When Is This Going To Be Updated To 1.8?
  • Juan21HT
  • Level 2
  • Apprentice Miner
  • December 20, 2015, 4:16 pm
its gonna be 1.9
It's not - read my profile.
  • Juan21HT
  • Level 2
  • Apprentice Miner
  • December 15, 2015, 6:54 pm
and add cars and bikes plz
  • Juan21HT
  • Level 2
  • Apprentice Miner
  • December 15, 2015, 6:54 pm
UPDATEEEEE TO 1.9 PLEEEEEAAAAAASSSSE
(theres a new api mod launcher named "meddle")
PLEEEEEEEEEEASE
I will not update to 1.9 until at the very least Mojang and Forge officially release for it, which neither of them have.
Meddle doesn't work the way you think it does. It's a testing facility and nothing more, it by no means is designed to use on worlds you like because it will almost certainly break things; that's simply how it works.

Also, posting 5 comments mostly consisting of spam will not make me work any faster...
  • Juan21HT
  • Level 2
  • Apprentice Miner
  • December 20, 2015, 4:17 pm
(click experimental versions in your launcher)
i tried it on 1.7 its cool and i like this mod!
  • GiraffeCircle
  • Level 7
  • Apprentice Explorer
  • December 4, 2015, 12:37 pm
I <3 this mod! It's awesome and I'm only using the core!
  • Dark_Chaos
  • Level 1
  • New Explorer
  • November 27, 2015, 8:50 am
Hey man I think I found a small bug, I'm not sure if cities did this or food did but the textures for all the sapplings are missing for some reason.
What version are you using? This was a bug in early 1.6 builds but it was fixed maybe 2 years ago...
  • Wallexx
  • Level 1
  • New Miner
  • November 28, 2015, 2:53 am
I experience that too, im using 1.7.10, Affected sapplings - Oak, Spruce, Birch Jungle, Acacia and Dark oak
Version and full modlist please - put it on pastebin so you don't spam the comments.
  • Wallexx
  • Level 1
  • New Miner
  • November 28, 2015, 7:49 am
I need the versions of my mods too please, and also forge, as I can't seem to reproduce it so right now it seems to be a mod conflict.
  • Wallexx
  • Level 1
  • New Miner
  • November 29, 2015, 5:01 am
Do you ever plan on updating things like the escalators and travelators? Cause I really wanted those!
In due time, yes. Check my Facebook page for what I'm working on right now - travellators go in the same category.
Ok, Cool
  • mavz28
  • Level 1
  • New Miner
  • November 14, 2015, 11:49 am
Any chance of vehicles, guns, parkour and better 3rd person coming(to make a gta play type possible)? Also stealing from stores would be cool,..
Vehicles/better 3rd person ->> see MCHeli
Parkour ->> see Smart Movement

Guns? They're in the works, but won't be direclty in this mod. I'll have NPCs that can use them when both are installed though.

Stealing from stores is an interesting idea but not sure how it would work, it would either be unbalanced for admin stores or unfair for player stores (If you can steal, why would you ever pay?) A better idea I've had is being able to hold up generated stores' owner NPC when the mod is finished, but that's a long way away.
  • mavz28
  • Level 1
  • New Miner
  • November 23, 2015, 6:24 am
I like it!. but: MCHeli only has good 3rd person when you are in a vehicle, it doesnt work on the official server does it? perhaps you could go to prison if you steal from player stores,...
MCHeli's 3rd person view works all the time, You use pageup/pagedown to zoom in or out.

Stealing may be something I add as a late development feature, but it'd be disabled by default if so.

And sure you can use it, just make sure you openly credit the mod (and all mods you use), and link back to each mod you use wherever the pack is downloaded from. I'd love a link so I can check it out :P
  • mavz28
  • Level 1
  • New Miner
  • November 23, 2015, 6:26 am
Oh btw can i use your mods(havnt quite decided which ones yet) in my modpack? if you want a link to it pls say so and ill send it u,.
  • mavz28
  • Level 1
  • New Miner
  • November 25, 2015, 6:10 am
I meant the 360 3rd person camera u have when u is driving a vehilce(turned on by pressing lctrl) here is the modpack link:   www.technicpack.net/modpack/modern-minecraft-01010.559316

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