Minecraft / Mods

[Forge][1.6.4/1.7.10] FlenixRoads - Add some awesome roads to your city! (0.10.0)

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avatar Silvania Studios
Level 84 : Elite Modder

Paving the way to a better world!


Have you ever slaved over building your city, only to find one thing is missing?
Maybe you're a big fan of the Flan's Mod, but don't have anywhere to take that new Mini out for a spin!
If that's you, then this is the mod you need!
Introducing, Roads! Roads adds a whole load of new blocks to use as a way to get around!

Screenshots:Some screenshots were taken with the 64x Texture Addon further down this post
A nice Dual Carriageway:

A city crossroads:

Road-side parking outside a train station:
The car is fromFlan's Mod

More Pictures
The same dual carriageway, at night! (Lights and Cats Eye's work)

The below are older pictures, from when I first made the mod.
An example, basic road!

A shot showing the kerb. The roads are 7/8ths the standard height of a block, so any other block is slightly higher.

So, what does it do exactly...?
Right now, it simply adds a load of road blocks, with various types of paint.
There is also everything else you need to make the tarmac; including Tar!

However, the mod is still Alpha, so expect plenty more soon!

Planned Features
Here is everything I intend to add right now. Missing something you'd like? Suggest it!
- Street Signs. Speed limits, directions, maybe even writable street name signs!
- Lighting. Street lights, Cats Eyes, Lit up Bollards etcdone!
- Speedometer. A nice widget displayed when you're riding any entity, displaying your speed.
- More modelled stuff - car park height limits, movable barriers etc
- Redstone support - Working traffic lights, street lights
- Other things to decorate your city with! Now done in my FlenixCities mod instead!
- Better textures!optional texture pack available!

You can get the latest version by clicking the download mod link.
If you have an issue with using AdFly, then comment and I'll see what I can do. Just remember waiting 5 seconds is much less than waiting for me to reply ;)

Texture Pack Makers
I love texture packs, I think they add a really nice element to the game. Because of that, I'm offering up a 64x pack addon for FlenixRoads. It's available in my Silvania: Ultimatum Texture Pack, so go grab it from there!

Anyone can use this add-on in their texture pack. If you want to release your texture pack, a notepad file with my name and a link to this thread would be nicesmilepngYou can of course use it as a base to edit from or whatever too.

I've only done the actual tarmac blocks so far; the rest will come in the next version of the texture pack.

This mod is developed and owned by Flenix of Silvania Studios. He owns it, and it's his.
You may not redistribute it while it is in Alpha form. Once it hits Beta, you can redistribute it but you must get the permission from Flenix first.
Flenix cannot be held responsible if this breaks your world, destroys your computer or eats your dog.

A message to redistribution sites:
I have seen some sites recently who are copying this mod, and not giving me any credit. I'd like to put a simple reminder that this is both unnecessary and illegal. You may argue it's not illegal- it is. The work is copyrighted, and I've already had successful copyright removal requests with sites such as Facebook, which proves that fact.

Now, I'm not saying outright -no- to you redistributing my mods. If you want to post my mod up, then you MUST use my AdFly link. It's not much to ask, and saves you a hell of a lot of legal hassle from me.
Here's the link:


The AdFly link benefits you too! That link is always pointing to a file called flenixroads_latest - It's the latest update, so once you use it you'll never need to change it again. Hassle-free piracy, see I'm a nice guy really ;)

FAQ/Common Errors:
Herp Derp it clashes with x mod
Oh really? There's this magical thing, called a "config file". With that, you can change IDs and stop clashes from happening. It's amazing, isn't it!

-Simcraft is the only currently known clash.
I put it in a Technic modpack and it doesn't work!
I do not allow nor support Technic. Thanks to the lovely Gregorious T, I actually have the same anti-technic code GregTech has. Mine is a little more complex though...

Some people were struggling to get Forge and my mods installed, so I made a nice tutorial video on how to do it!
If you use the video, I'd really appreciate you downloading my mods via AdFly. It only takes 5 seconds and it helps to pay my website hosting fees!

Contact Me:
If you want to get in touch for any reason, there's plenty of ways you can do it!
Comment here,
Like me on Facebook

Follow me on Twitter
Sign up and post on my forums
Send me a message on Minecraft Forums
Email me! flenix silvania.co.uk

It's worth noting I post exclusive content each on Facebook, Twitter and my forums- so you'll need to be interacting with me in all three places to get every little bit of information. I also have ablog, but I tweet every time I post to it.

Official Server
I have an official server for my mods! It's creative, come build!

Follow me:


Really like the mod? I need to get a new monitor to increase my productivity!

Current Donators:
BioFusionz: $110
shobu9: $100
CreditAll the guys on #MinecraftForgeTutorials and the Forge forums for their help!
Progress70% complete
Game VersionMinecraft 1.7.10

28 Update Logs

Update #28 : 11/24/2016 2:38:07 pmNov 24th, 2016

Fixed a problem with download links

Comments : 259

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1 - 50 of 259

  • Mowenwils
  • Level 7
  • Apprentice Pig
  • September 18, 2018, 11:39 pm
Can I use this in a map I'm gonna release?
  • MavFan24
  • Level 1
  • New Explorer
  • September 22, 2018, 5:08 pm
more than likely yes he prob wont respond since this is no longer being worked on for a while now

  • Mowenwils
  • Level 7
  • Apprentice Pig
  • September 22, 2018, 11:56 pm
Hey silvania, thought i'd pop in and see how things have been going.
any updates on how the mod is going?
Honestly, I've kind of lost interest. I still do occasional little patches and stuff, but I can't say for sure if major updates will come.

If I happen to get some free time in the future I'll probably do some more - but I've taken on a role in the creation of a large scale MMO coming out later this year and that eats a lot of my time now.
Ah, that's completely understandable, life happens. the only thing I would love to be added before it were to either be open sourced or just stalled would be crafting recipes for survival, other than that it would be a great mod right now.
I don't know how easy it is to add those and I can't figure out how to use that custom recipe creator mod for minecraft (I forgot it's name) otherwise I would try myself, let me know if you want a list of ideas for crafting recipes as I can whip one up for you.
I think we had a conversation about recipes before but i'm not sure, anyway for now good luck with the MMO and hopefully you do get some time to do recipes.
Recipes are relatively easy to do so if you can get me some suggestions, I can get them implemented when I have a few hours free. However, the MMO I mentioned before was just released to Steam and got picked up by some huge streamers and youtubers, so things are kinda crazy right now (hence the slow reply :P)
Ah, understandable, I will PM you with the recipe ideas that way it's not plugging up the comments.
I've got it :) I've left it unread for now so I'll always have the notification, then I can work on it when I've got a day or two free.
alright, hopefully it's at least somewhat helpful, mostly for the roads part but some ideas were thrown in for the cities mod as well.
I can't see any of the street lights and road things... Only road blocks o_O why?
please send download (WORKING) Link for version 0.17.0.
thanks in advanced! ;)
update checker?
It's never something I've really felt a need to add to be honest - I'd recommend just liking the facebook page or following on twitter, or just subscribing here or CurseForge - I post to all four when I do release updates :)
speaking of release updates, how were the holidays? and did you end up with any time to work on the mod?
  • InuYasha86000
  • Level 8
  • Apprentice Network
  • October 31, 2016, 12:48 am
I just discovered a graphic error: http://i67.tinypic.com/2hhlr2r.png the "#" symbole comes up as an odd double angled line. and it shows up on any type of tarmac.
Thanks, I'll try and get it fixed for the next update*

*By next update, probably the one after, as I'm notorious for forgetting. But soon. :P
btw, what did you think of the crafting recipes? and the jackhammer/pickaxe idea could be done with the power drill, maybe have it so you can only craft a solid 16 x 16 tarmac block and everytime you use the power drill on it it will knock off a 1 x 16 piece, and with those pieces you can construct other heights as well as if you have 16 of the 1 x 16 you can make a full block.
It's a good idea. I had actually already done basically the same thing a very long time ago (You can even see tarmac fragments as an available item) - before I'd even done multiple tarmac types. I ran into a bug and disabled it temporarily and never got around to fixing it - but I will when RL work gets quieter and I have more time again :)
At least I was on the right track with the crafting lol. I hope the updating is going well and live os treating you well also.
  • InuYasha86000
  • Level 8
  • Apprentice Network
  • October 20, 2016, 11:27 pm
There seems to be an issue with the adfly link, I cannot for the life of me find the download after the countdown and the skip ad button, it just gives me 3 ads and then changes the page to an ad. also, has there been any progress on making crafting recipes? I do have a suggestion for crafting recipes, as your blocks are all different heights, why not have it so if you left click a block with a pickaxe (or jack hammer tool) it will chip away one layer and give you that single layer or if you shift left click it will remove the whole block. also, chisel support for crafting might help too.
Adfly has become more and more rubbish recently, I thought I'd got rid of all of the links but I must've missed that one.

Download from here for now, I'll get it fixed when I migrate to my new website over the next couple of weeks :)

  • Den_drummer
  • Level 2
  • Apprentice Explorer
  • August 14, 2016, 10:14 am
I saw you mentioning you don't support Technic and I respect your choice, but I'm curious what made you make this decision as I personally haven't seen anything wrong with the TechnicLauncher.
The launcher itself is well written and works fine. My problem is with the staff who run it, they have zero respect for modders, so therefore I have zero respect for them :)

They take peoples work and redistribute it without permission, and ever since opening the platform they allow hundreds of others to do the same. Someone can literally make a technic pack with just FlenixRoads and nothing else, claim it as their own mod, and Technic won't do a thing about it, even when you speak directly to them. That's not cool.
The download site is either hacked, broken, or been virused because whenever i go on there, the page never loads.
Think it must just be you, it's working fine for me?
When you move away from painted road, the paint seems the crack up and nearly vanish even if you can see the block still. It makes it hard when driving to obey traffic! :( Is this a known bug or is this new (using 1.7.10-0.10.0-b40 version(newest as of now) and forge 1.7.10-Forge10.13.4.1614-1.7.10(newest as of now)). I'm also using mac, but i tried it on a PC the same problem! But overall the mod is still great! ;)
this is a known bug, I'm trying to find a decent way to fix it. It happens a lot more with Optifine - if you have optifine, in video settings -> performance and make sure fast render is OFF - it will improve while you're close to the lines but there will still be issues at a distance.
  • Saracalia
  • Level 63
  • High Grandmaster Hero
  • March 27, 2016, 2:19 am
There seems to be some issues with this mod when using it, and not sure why? It isn't from the textures though, so yeah! Just the shading of the sides and the ramps or slope roads....
There are screenshots within my project if you can guess on what I mean?
The road edges is due to how smooth lighting in Minecraft works - and if you look at real roads they often look a little bit like that due to the cambers too (the arc of the road, designed to push water to the edges for drainage) - at least they do here in the UK. AFAIK I don't think that one is fixable without rewriting the Minecraft lighting system (an 8000-line class, not gonna happen I'm afraid ;))

As for the shadows on slopes, it's a known bug and I'm working on it :)
  • Saracalia
  • Level 63
  • High Grandmaster Hero
  • March 27, 2016, 3:36 pm
Oh, ok, I didn't know about the sides and all. And ok, thank you
.... oh whelp i wasn't paying attention :P
Then download it....? 1.7.10 has been out for literally ages.
Hm... Is it me or are the lamp posts and traffic lights etc. missing? I just got the sidewalks tab, the paint tab and the roads tab. I'm using version 0.9.0 (the latest). Is this a bug or is it that you just havent added them into that version?
They haven't been re-added for 1.7 yet, I need to optimise them so they look nicer and lag less, but it takes a while to do :P
  • Dushess
  • Level 33
  • Artisan Dragon
  • March 18, 2016, 7:50 am
Very good, i see the project develops on new platform, last time i remember it on 1.6.2(i use your modpack in this period)....
A bit more and it will be done here.
Hello, I had the 1.6.4 version of your mod, and I loved it, I also really like the screen shots you posted. Since 2015, I have eagerly awaited the 1.7.10 version of your mod, however, when I download the Flenix Roads 2.0 beta, I get a new tab in the inventory, but no content - that being any blocks or items. Is there something wrong what what I have done? Or is that all there is in the mod right now? How do I fix this? Thank you, and have a nice day.
That's just a minor bug, there's actually TWO new tabs. One should have paint and the other roads, but currently everything is in the roads one. There's not many paint types yet but things like centre lines and a few icons (arrows, disability etc) are in there.

It'll be fixed in the next update today or tomorrow (which adds Ambient Occlusion (smooth lighting) too, woo!)
Hello, thank you for the response. In my inventory, I have a Flenix Core tab - containing decorative blocks and stairs, Flenix Economy, itemGroup.tabCityFood - containing food and many missing textures, and lastly, itemGroup.tabCityRoads containing 16 items called tile.roadBlockBase1.name, and 15 items called tile.lineBlock1.name all of which have missing textures. Can you help? Thank you.
Alright, that sounds like quite an outdated version for some reason.

Try the download again, it should be on the latest (about 10 minutes after this comment)
Thank you. I consider your mod to be the best I've ever downloaded - and I've downloaded hundreds. I know that the mod is in early stages - that being beta - but will you be adding traffic lights, lifting barriers, cats eyes, sped limit signs etc? And will the traffic lights and lifting barriers work? Also, on the mod spotlight for Flenix Cites, will I be able to get that city to download, or is it only for 1.6.4? You have a picture of forked roads, how do you make them? Lastly, when I add your other mods such as Large Buildings, Streets, Office, and research, I get crash reports. Would I be able to post those crash reports, on there respective pages for help? Thank you, I know I asked a lot, and have a nice day.
The extra things will be coming in the future, and yes they'll work. I know a lot more about Java now so I know how to easily make them work :)

Forked roads was a 1.6.4 thing again - I'm trying to figure out the best way to reimplement them for 1.7. They'll probably be the last of the re-added lines though because they're more complicated than the rest.

Buildings/Streets/Offices haven't been updated to 1.7 yet, but Research has. If you're getting a crash with Research PM me a log please :)
Hello. I have been slowly building up a 160 mod Technic Minecraft modpack. I have been waiting for a 1.7.10 update for a while now, and finally found the updated FlenixRoads 2. The problem is, however, you mentioned that the mod will not load in Technic. I only want to use the mudpack privately. I don't want to put the pack up for anyone to download. I have just been using Technic to load the pack. Is there any way I can use the mod in my modpack if it is not to be publicly available, but rather just for myself. Thank you in advance.
I have removed that code in 1.7 - however there are MUCH better alternatives than Technic if you're just playing on your own. MultiMC or even Vanilla are better options for solo play. Don't give Technic your custom, they don't deserve it.
1.8 vercion pls
See my profile
  • Dark_Chaos
  • Level 1
  • New Explorer
  • November 27, 2015, 8:27 am
Hey man are you still working on flenixroads 2 or is the roads thing dead now?
This thing looks amazing!! You should make more mods like this, and i wsas wondering, is that car in the picture part of the mod?
  • GamerAPTFour
  • Level 13
  • Journeyman Skinner
  • April 30, 2015, 6:12 pm
Silvania, Can I use this in my modpack?
Thats a nice profile pic ya got.
Don't ask. It's a bug, only a few people see the bad one - I see my normal correct one, all the site mods & staff do too and have no idea why some people see porn.
Yeah I don't know. My picture isn't what you can see. Like 10 people on the site see the wrong picture, and no one can figure out why.
Im having trouble believing this
My phone also shows the pornographic one
Its also worth saying my phone isnt on my network either.
Believe whatever you like, but it's true:

Why would a level 75 high ranking member jeoperdise his profile with something as pointless as that? If I was maybe level 5 or something I could see your point, but I rely on this account for most of my promotion...
oh well sorry
I tried linking your profile to my friend
they saw the correct profile pic.

Also i shouldnt be complaining :)
See what I mean? It's really weird.

Can you do me a favour, if one of your friends has PMC get them to log in on your PC and see what they see. If they see the wrong image then it must be something to do with your network (Your phone has wifi; maybe it was connected at one point and saved bad image to cache). If it's only appearing on your profile on the same PC but not theirs, then that's REALLY weird and the site staff need to look into it more.
  • Spectre
  • Level 49
  • Master Mage
  • March 26, 2015, 9:29 pm
this is out of date :P
  • Cookiesz
  • Level 43
  • Master Creeper Hugger
  • December 25, 2014, 9:12 am
That chickenbutt on the 6th picture... :P
I know right
  • jedwards98
  • Level 1
  • New Network
  • December 5, 2014, 3:38 pm
Hello good sir. i am here wondering you are planning to or are currently updating this mod for minecraft 1.7.10 and up? thank you for your time
I'm doing a total rewrite for 1.7. There are beta builds on my Jenkins but I wouldn't recommend using them just yet.
You willneed to remake your roads anyway; but it'll be worth it I promise ;)
  • BugMan Gaming
  • Level 14
  • Journeyman Narwhal
  • October 31, 2014, 8:13 pm
can you please update this mod to 1.7.10 / 1.8? that would be great! *slams the door when walks out*
  • Bigolbeard
  • Level 1
  • New Miner
  • August 21, 2014, 12:12 am
Suggestion if you dont mind. a rail road crossing signal and sign and if possible it could go ding ding ding ding and flash two red lights back and forth. Thank You and love your work.

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