Minecraft Mods

[Forge][1.5.2-1.7.10] MCHeli 1.0.4! - Minecraft Helicopter and Plane mod! NOW WITH NPC GUNNERS!

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Fureniku's Avatar Fureniku
Level 88 : Elite Modder
Welcome to MCHeli!

Minecraft Helicopter Mod, also known as MCHeli, is a mod for Forge which adds in very realistic planes and helicopters.
The original developer, EMB4, has given me permission to re-post the mod here and on Minecraft Forums. He is Japanese and doesn't speak English, and not enough people in the western world know about the mod so I wanted to share it with you all! So, here it is, Minecraft Helicopter Mod!

So to clarify, this is -NOT- my mod, I'm just helping out a non-English developer by sharing it, and helping you guys by showing this awesome mod. I appreciate everyone in the comments saying how awesome it is, but make sure you direct your comments towards EMB4 and not me :)

See down the post for the installation guide before reporting errors! I guide you through the installation which is different from normal Forge mods!

So, what is it?
I thought the title would be enough! Ah well, MCHeli is a great Forge mod which adds planes and helicopters to Minecraft. It uses a clever asset system (a little like Flan's), and it's incredibly easy to add new vehicles to the game with a little .obj knowledge, but we'll cover that later.

Maybe watch this video if you don't like reading!

Great! What's included?
Like I said, there's a great asset system, but a few planes and helicopters are included by default. I'll list below, but I'll sum up the actual features & facts of the mod!

Helicopters are helicopters. You've all seen them, they go up and down and all around.
The helicopters in MCHeli can take a few minutes to master the controls of. Throttle will simply accelerate you in whatever direction the roters are facing, so if you keep the controls level, you'll just go straight up. Push your mouse up, the controls will tilt the nose down, and you'll move forward. Once you get the hang of it, controlling them is very natural and you'll easily get all around the world!
Some helicopters can land on the water, and will float! Helicopters can also take assorted amount of passengers, including extra gunners to help fight off any targets.

Planes need a bit of space to take off. The throttle will slowly speed you up, and once fast enough tilt your nose up to take off. The nose, just like in a Helicopter, is controlled with the mouse.
Some planes, like the helicopters, can land on the water and will float. Most also have multiple seats - the Osprey for example can seat up to 14!

VTOL are a special type of plane which work a bit differently. By pressing F, you can switch between standard and VTOL mode. This is currently only available in the Harrier and the MV-22 Osprey. While in VTOL mode, the controls act quite similar to a helicopter, whereas in standard mode it will fly like a normal plane.
For all those CoD fans who are screaming "VTOL WARSHIP INBOUND!", yes, the Osprey is that same ship.

Possibly one of the most amazing things about this mod is the UAV. Place down a UAV station, and pick one of the UAV-enabled vehicles - the MQ-9 Reaper is a good choice.
When you right-click the UAV station, your character will sit down and a GUI will appear. The GUI has a single inventory slot, and a set of coordinates. Set the coordinates to where you want the vehicle to spawn - I recommend somewhere on the ground, as they start with their throttle zeroed. Once you're ready, place the UAV's item in the slot, and you'll switch to controlling the UAV.
There are both plane and helicopter UAVs. Most are quite standard size, but a few are quite small- like a RC toy. Some can even take passengers!
The UAV does have a limited range. You should remember, you are not actually in the UAV- you're sitting at the station. If someone sees you at that station, they can kill you where you sit. Even things like sound are still relative to the player, not the drone - it's incredibly realistic.

Chains & Containers
Another beautiful aspect of the mod is the chain system. You can chain ANY non-living entity (eg, minecarts) to a helicopter. When flying that helicopter, the chained item will hang below, and can be dropped at a key press at any time. Included is a container, which is a small 54-slot chest which can be carried by a helicopter, great for server roleplay deliveries and air drops!
The chain can also be used to tie ANY two non-living entities together. You could just tie two minecarts if you wanted to, or maybe airlift a Flan's vehicle. Bear in mind, vehicles such as Flan's titans take damage during flight and very quickly lose their legs... Oh, and don't give them obsidian boots. Just don't.

The Parachute
The parachute is a single use item, and I'm sure you can guess what it does. Right-click with it in-hand, and you'll deploy a parachute to guide you slowly and safely to the ground. Great as a quick escape if someone has locked on with a Stinger!

Yes, I said stinger. The stinger missile is the only ground-controlled weapon which the player directly holds, and is also the only weapon to actually consume ammunition. It can lock on to any vehicle in-flight, and does a fair amount of damage on impact.
However, weapons don't end there... Most military aircraft are equipped with an assortment of machine guns, missiles, bombs, and even torpedoes. The only downside to these is that none of them consume ammunition.
There is a configuration option to disable explosive damage. I highly recommend that for any server running this mod.
But still the weapons go on! So the stinger bores you, and flying & shooting isn't your style... Why not try out one of the many turrets! There's plenty, from a small mounted machine gun right up to a 46cm cannon!
Finally, we have the Ground Laser Target Designator; a ridiculously awesome device. Simply aim it where you like, right-click and a 3-plane airstrike will whiss past, decemating your target! This is also available from the Apache.

The List:
AH-64D Apache Longbow
Boeing AH-6 Killer Egg
EC-665 Tiger UHT
SH-60 Seahawk
KA-27 Helix
MH-6 Little Bird
Bell 206L Long Ranger
Bell 47-G
Bell 47-G (Floaters)
MI-24V Hinde
Boeing CH-47 Chinook
MH-60G PaveHawk

AV-8B Harrier II
British Aerospace Harrier II
Embraer EMB 314 Super Tucano
Rex N1K1
A-10 Thunderbolt II
Cessna 172
Zero Type21
F1-M Pate
Macchi M33
Fieseler Fi167 Torpedo Bomber
AC-130H Spectre
F-14D Super Tomcat
Su-33 Flanker-D
Mig-29 Fulcrum
Macchi M.C.72
Kawanishi H8K
Panavia Tornado IDS
Panavia Tornado GR-4
Zero Type21 (WWII Edition)
Zero Type52
Rex N1K1-J
Rex N1K2-JA
D4Y2-S Judy

MQ-9 Reaper
Boeing AH-6 UAV
MQ-8B Fire Scout
Goblin RC Helicopter
Goblin RC Helicopter W/ Explosive
CH-47 Chinook RC Helicopter

MK-15 Phlanex
Oto Melara 76mm Gun
MK.15 Mod.31 SeaRAM
46cm Cannon
15.5cm Cannon
MK-32 Surface Vessel Torpedo Tubes
12.7cm AA Cannon (Shielded)
12.7cm AA Cannon
25mm Machine Gun
Type 93 Torpedo Launcher
M2HB 12.7mm Twin-Type
GAU-19/b Machine GUn
Takeyari RAM

Jetgoat (Insanely fun)
Utibi Boat (Does not sail, just decorative)
Periscope (Turns the player invisible during use; great for spying.)
HESCO Sand Barrier (Just a blocade)
Hedgehog (Decorative)
Paraglider (Cheap but slow "plane")
Helihat (One of those hats with rotablades you get as a kid. It does work!)
Ground Laser Target Designator

Installing MCHeli is very easy, but it IS a bit different from most other mods, for two reasons:
1. The site you are going to download it from is in Japanese. Follow these instructions and you'll be fine I promise, but I recommend doing this through Chrome so you can get rough translations quickly and easily.
2. The mod is NOT a .jar or a .zip. It's a raw folder, and MUST stay that way, or the assets won't load correctly.

In order to install, first, right-click the Download Mod link on the right, and click "Open in new tab". You'll want to be able to read these instructions while you're donig it.

Scroll down the page slightly, and you'll see a huge green bit of text, in English, with downloads for various versions. Click the version you want to use. It'll go to DropBox, so just download it from there.

Now, you should have a .zip file, which will be named something like MC1.x.x_mcheli_0.x.x - with the X's being the Minecraft version, and then the mod version.

Extract the contents of this .zip into your /mods directory of Forge - if you don't have Forge, find a tutorial on YouTube for that. You should now have a folder simply called "mcheli" in your /mods directory.

At this point, test your game. You should now be able to load it up, and play, and some of the vehicles will be installed and working correctly. You're good to go here, but if you want the additional assets packs, read on!

If you get stuck with installing, check out this handy installation video by ChronosPallas:


Installing the additional asset packs
Right, this is where things may get a bit more complicated, and it's not for the feint of heart. If you just want to fly around in creative, I'd recommend getting my modpack and using that, as this is already fully installed there. Details at the end of the thread.

Go back onto the download thread from above. This time, you want to follow the blue text near the top of the page, which is labelled "拡張パック(Contents pack)". Important - As the page loads, Chrome may ask you to translate. IGNORE it, or click NO for now!
Once the page has loaded, scroll down and you'll see a yellow-bordered "Downloads" section. Expand all the spoilers there. Chrome users, you're safe to translate if you wish now; clicking translate simply stops those boxes from expanding which is why I said not to.

The spoilers are categories of addon. The first is humour/comical, followed by WWII vehicles, Commercial vehicles, Fictional vehicles, Ground weapons, and finally decorations.

Each of the addons has it's own Dropbox download, and that is why it is complicaed. You'll have to download everyhting you want, and I HIGHLY recommend making a new folder and putting all of those .zip files inside it.

Once you have all the ones you want, you need to go through and extract every single .zip file. Next, go inside each of them, and you'll see a folder called "assets".

You need to combine all of these "assets" folder into a single folder. Cut or copy them all together, so you have just one assets folder, with all the content from all of them inside.

Now, go back to your /mods folder where you installed MCHeli earlier. Go inside the MCHeli folder, and you'll notice that there too, is an assets folder. Combine the one you just made into there, so all the content from your new assets folder goes inside that one. There should not be any files overwritten; if there is, you've done something wrong.

Once that is transferred, you're done! You now have MCHeli installed, with any addons you like! You can either alter the configurations, or just jump in and play.

The Asset System
Alright, this is only for the really advanced users here.
So, you've played with it a bit, and it's great fun, but you want a new vehicle? Or, maybe you're using it on a server and you want to tweak things to your liking? Read on.

To make a new vehicle, you need a number of things:
- A triangulated .obj file (Look up using .obj models in Minecraft Forge if this confuses you)*
- A .txt file
- A PNG texture for your .obj file (Or multiple variants)
- an icon for your item

Head into your /mods/mcheli/assets/mcheli folder. In there, you'll see a load of folders, a readme.txt and a PDF file. The PDF file does have the main definitions in English, but the descriptions are Japanese, so it's a reference sheet at best. The readme is entirely Japanese and not much use, but it basically explains what I'm explaining here.

The first thing you need to ask yourself; "What am I making?"
Your options are Helicopter, Plane, Weapon, or Vehicle. Vehicle is something which cannot be moved, such as the Utibi, or a turret.

Once you decide that, head into the relevant folder and make a new .txt file. Name it something vaguely related to your vehicle's name, but don't use any spaces.
Inside that .txt file, you need some information! The best way to decide what to add is simply looking in another vehicles file of the same type. The required things are DisplayName, ItemID, a texture, and at least one seat. Everything else has a default, but I recommend setting them anyway.

For Speed and Throttle, 1.0 is considered fast, so use that as your base point.

The coordinates for your parts and seats are based around the base point of the .obj model. This point is also where the bounding box will lie. Best bet here is using trial and error.

For AddWeapon, it must be a valid entry from the Weapons folder

AddRecipe can be a bit confusing to those who haven't made mods before, but if you've made your own mods it should feel very simple.

Basically, your format is:
AddRecipe = "ABC", DEF", "GHI", A, iron_block ...and so on.
The ABC DEF GHI is your crafting grid, top row, middle row, and bottom row. After that, you define what the letters mean.
You can use ANY letter there, those are just examples. For example you could have "AAA", "GHG", "XYZ". In that case, the top row would all be the same item.

For item definitions, you can simply use the item's name. In 1.6.4, you should use the ID, and if it has metadata, an extra comma seperates it, for example I,21256,26 (A Gregtech steel ingot). All ID's must be valid for your installation, so only use ID's you know are in your game. Mod ID's are fine; the recipes are loaded after all the items are.

And that's about all there is I can tell you about assets; you'll have to figure out the rest for yourself!

*One of the official model editors for the mod itself just dropped in and told us what software he's using. It'll get lost in the comments soon so reposting here to help anyone interested!

I use this software.

It seems to support a form(.mqo) of this software by the next update.



Thanks for reading to the end, I know it's been a long thread.
Remember, this is not my mod, but I've got direct and 100% permission to re-upload it here. Therefore, it's in-line with the PMC guidelines and I have triple-checked that.

The original author speaks Japanese, he doesn't know any English at all. If you have any issues, suggestions, or even a crash, post it on this thread like you would any other mod. 9 times out of 10 I can solve the issue for you anyway, but just in case I can't I'll make sure to relay it on to him.

If you enjoyed this, please do check out my other mods (which are all actually mine!). FlenixRoads works great to build runways and airports! Tomorrow, I'll be uploading a mod designed for MCHeli, which blocks players breaking vehicles once they have been placed.

See the mod in action!
If you want to play it in action, I have the mod with all addons installed in my Modpack, Silvania: Ultimatum. We also have an official server online! You can get the modpack through ATLauncher, it's public. Note that I have altered the mod in there; I have fixed name capitalization, fixed untextured items and also massively increased recipe difficulty - however I can't redistribute these fixes myself.

If there is demand, I'll set up a purely PvP server where you can battle it out in these without having to craft them. Comment below if you'd want that, no hassle to set it up :)

License-wise - yes you can use this in a modpack, but you MUST MUST MUST link back to the original japanese thread, not this one. If you want to link both, that's absolutely fine.
3rd party sites, PLEASE link back to this thread. I don't want EMB4 to find you pirating the mod, and thinking it's me trying to make a quick buck. You guys disgust me but you exist, so please just link here with your downloads.

Want to help?
A YouTube video guiding the installation process would be cool, as well as a review of the mod to show off it's true potential.
I personally am looking for some people good with blender, who have experience in designing obj files for use in Minecraft, to help with some vehicle ideas I have. PM me if you can help :)

Thanks :)

Unofficial Addons!
Anyone who makes an addon and tells me about it, I shall link it here. If you like their work or have any feedback, leave a comment below and/or send them a message - I've linked their profiles.

Hey, If anyones interested, I made a USA Blue Angels Navy F/A 18 for 1.6.4 of higher if anyone is interested. Link is: http://www.mediafire.com/download/1iyau4nz568s97u/fa18f.png

Just go into mods, mcheli, assets, mcheli, textures, planes, and REPLACE it, if you keep both, it wont work.

PrototypeTheta has made a nice VF-1 Valkryie, available here. Screenshot in the spoiler below!

U5461 has a cars pack officially posted on PMC, you can find it here:


Rainwind has started making a Cold War pack, get it here:


Minecreep44 has made a load of addons!

Addon Pictures!
VF-1 Valkryie
[Forge][1.5.2-1.7.10] MCHeli 1.0.4! - Minecraft Helicopter and Plane mod! NOW WITH NPC GUNNERS! Minecraft Mod

[Forge][1.5.2-1.7.10] MCHeli 1.0.4! - Minecraft Helicopter and Plane mod! NOW WITH NPC GUNNERS! Minecraft Mod

CreditEMB4, creator and owner of the mod
Progress100% complete
Game VersionMinecraft 1.7.10

30 Update Logs

1.0.4 : by Fureniku 10/04/2017 7:00:15 pmOct 4th, 2017

Parts in italics are added by me/additional notes.
My Japanese is a little better now, so I'm relying less on Google Translate for these changelogs - so hopefully they'll be a little more accurate :D

■ Added Automated Gunner
· 2 types- target monsters, or target players on enemy teams
· Right-click the seat with a spawn egg to create a gunner
· Right-click the gunner to remove them again
· Gunners despawn when the player exits (Maybe translation error here)
· Gunners made while in creative mode have infinite ammo and are invincible (maybe, not sure on invincible translation?)
Survival-created gunners use aircraft's loaded ammo, and have 20hp (same as a player)
· Toggle auto-gunner with Ctrl+C
- Attack range can be changed in mcheli.cfg;
RangeOfGunner_VsMonster_Horizontal - Horizontal attack range for monster
RangeOfGunner_VsMonster_Vertical - Vertical attack range for monster
RangeOfGunner_VsPlayer_Horizontal - Horizontal attack range for other team player
RangeOfGunner_VsPlayer_Vertical - Vertical attack range for other team player

■ Other changes
· If "create on sponge only" is enabled, the sponge needs a 3x3 area of water if you're placing a boat.

This may cause issues with mods/plugins that add functions to sponges - let me know of any issues and I can pass them on to EMB4.
· Flan's Mod vehicles can now deploy flares to throw off missiles fired from MC Heli vehicles.
· Add delayhitbox command to delay hit box for multiplay. Not sure what this is?
· Aircraft will now render from further away. Yay!

■ Additional aircraft
· PZL W-3PL Gauschetz (helicopter)
· Krupp C / 34 coast gun
· Automatic / Mellara 127 mm gun

■ Configuration changes (mcheli.cfg)
- Added KillPassengersWhenDestroyed - when the vehicle is destroyed everyone inside will be killed (Currently, buffs from potions etc can let you survive - this will override that.)
· Added setting to restrict rotation/pitch/roll of helicopter (server setting takes precedence)
· EnableRotationLimit
· PitchLimitMax
· PitchLimitMin
· RollLimit
· Add despawn time setting DespawnCount after crash
· Added FixVehicleAtPlacedPoint to prevent ground weapons from moving due to explosions and so on.

■ Client settings changes
· The default distance of the 3rd person viewpoint is now set for each aircraft
Fixed a problem - Real helpful change here EMB4 ;)
Fixed bug where the player name does not appear in TAB with modlist
Fixed a problem where only player ID is displayed in modlist

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11/25/2022 2:58 pm
Level 1 : New Miner
andry56's Avatar
can you update this mod for the 1.12.2?
09/19/2022 2:35 pm
Level 1 : New Miner
User4206397G's Avatar
how to use container? can it be loaded into a helicopter/airplane and transported?
04/24/2022 4:15 pm
Level 1 : New Miner
eduardopot2's Avatar
tem para a 1.12.2??????
10/07/2020 1:14 am
Level 6 : Apprentice Engineer
SticksDev's Avatar
I WILL UPDATE THIS MOD this mod is abandoned so I will work on it I will get perms tho to copy and recreate i will fix the glitches and update so its near it will be probably finished at 2021 maybe around when 1.17 caves and cliffs update comes
05/15/2021 2:12 am
Level 73 : Legendary Architect
ATOM_14A's Avatar
And how are you doing with your update?
10/11/2020 9:19 am
Level 88 : Elite Modder
Fureniku's Avatar
Good luck with that. You won't get permissions as EMB4 is impossible to contact now, and I doubt someone who's only creation was "made using MCreator" would be able to update someone else's complex Java project. Just being realistic :)
10/06/2020 5:01 pm
Level 6 : Apprentice Engineer
SticksDev's Avatar
how do i install 1.0.4 it doesnt download ??? its only 1.0.3
05/14/2020 3:08 pm
Level 1 : New Miner
grim_00's Avatar
pls do it for 1.14.4 or 1.12.2
04/26/2020 10:23 am
Level 68 : High Grandmaster Engineer
Naxgeneral's Avatar
can you tell me where EMB4 and minecraft forum jp go?
04/23/2020 3:35 pm
Level 1 : New Miner
FinalArgument's Avatar
How to make the folder inside the archive a jar file? I just want to put this mod on the server, and the server only accepts jar files. Help me please.
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