Minecraft Mods

Hearts & Damage (Craftable/Permanent)

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MisterFancypants's Avatar MisterFancypants
Level 54 : Grandmaster Miner
2

***EXTRACT THE JAR FROM THE ZIP***



V2.0.0 
- for both 1.7.2 & 1.7.10

Now only has Health Heart and Damage Buff Items



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Recipes



Health Heart -- (Adds 2.0D Health [1 Heart]) {64 Stack}

Hearts & Damage (Craftable/Permanent) Minecraft Mod

Hearts & Damage (Craftable/Permanent) Minecraft Mod

Hearts & Damage (Craftable/Permanent) Minecraft Mod

Damage Buff -- (Adds 0.5D Damage [Base Damage is 1.0D]) {64 Stack}








 


 

Configuration

[b]consume_effect : enabled [i](boolean -- Default: true)[/i][/b]
Determines whether or not CONSUMING either health heart or the damage will actually affect the player's stats (items will still be in game and consumable, they just won't do anything useful)

[b]damage : damageLimit [i](integer -- Default: -1 [no limit])[/i][/b]
Imposes a "count" restriction on the damage buff. This is effectively how many times a player can consume a damage buff item before it now longer grants any benefit.
[b]damage : damageModifier [i](double -- Default: 0.5)[/i][/b]
Determines how much of a damage buff should be granted when a player eats a damage buff. Minecraft sets base damage to 1.0 without modifiers (i.e. how much your punching damage is) for reference.
[b]damage : damageRetrofit [i](boolean -- Default: false)[/i][/b]
This will OVERWRITE your characters NBT data for the damage buff count. If you impose a damage:damageLimit that is LESS THAN your current base damage and you set this to true, it will effectively undo any buffs consumed in excess of the limit. (same idea as below, read hearts:heartRetrofit)

[b]hearts:heartStart [/b][i](double -- Default: 20.0 [10 Hearts])[/i]
Sets player base health to the double provided here. The Mod will impose a value of 0.5 if this entry is less than 0.5 in order to prevent the player from instantly dying on world entry. There is no "official" upper limit, shy of the "count" restriction that you impose in hearts:heartLimit. This is applied EVERY time the player enters the world, allowing you to affect old maps to the new number. This number is also used as the base upon which extra hearts are added.
[b]hearts : heartLimit [i](integer -- Default: -1 [no limit])
[/i][/b]Imposes a "count" restriction on the health heart buff. This is effectively how many times a player can consume a health heart item before it now longer grants any benefit.
[b]hearts : heartModifier [i](double -- Default: 2.0)
[/i][/b]Determines how many hearts should be granted when a player eats a damage buff. Minecraft sets base health to 20.0 without modifiers (i.e. 10 hearts) for reference. Hearts are intervals of 2.0, while half hearts are 1.0 intervals.
[b]hearts : heartRetrofit [i](boolean -- Default: false)
[/i][/b]This will OVERWRITE your characters NBT data for the heart health count. If you impose a hearts:heartLimit that is LESS THAN your current health and you set this to true, it will effectively undo any buffs consumed in excess of the limit. (e.g. hearts:heartLimit = 3, hearts:heartRetrofit = true, player health = 30 [15 hearts] ==> player health will be PERMANENTLY changed to 26 [3 counts of health heart]. No effect if limit is more than current health)

Pro Tips:
1) PERMANENTLY Resetting Buffs to 0 -- Set respective limit(s) to 0 AND set respective retrofit to true. Load world, exit, change limit back to whatever you like and retrofit back to false. This will "clean the slate" and play as though you never consumed any (respective) buffs.
2) Play-as-though Buffs at 0 -- Set respective limit(s) to 0. (NOTE: Setting either limit to 0 will mean that you can no longer consume either buff for benefit)
3) Limits are Retroactive -- If you have more health/damage than the limit would impose, the mod will scale you down to the limit until the limit is removed or modified, at which point you will default back to either the new limit or your previous count, whichever is lower. Obviously, you will no longer be able to consume the respective buffs for benefit (as you are at the limit).
Progress100% complete
Game VersionMinecraft 1.7.10
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1
03/04/2015 2:46 pm
Level 1 : New Miner
Miner909Niner
Miner909Niner's Avatar
He should make an item that LOWERS your max health.
1
12/13/2014 4:32 am
Level 15 : Journeyman Miner
wesley 10santos
wesley 10santos's Avatar
Simple but Very Useful for my hardcore world
1
11/01/2014 3:34 pm
Level 25 : Expert Network
Thaddian
Thaddian's Avatar
OH GOOD, not a plugin.
1
10/11/2014 3:16 pm
Level 12 : Journeyman Skinner
Xamracress
Xamracress's Avatar
then use creative mode
1
10/09/2014 12:27 pm
Level 24 : Expert Archer
Lukerocks1233
Lukerocks1233's Avatar
the hearts a WAAAAY to expensive to make!
1
03/18/2015 1:28 pm
Level 1 : New Miner
woterx
woterx's Avatar
Thats good! that means when you play with the world, only the best will get this. This brings a hole new rpg'ish fill to it. i like this alot!!!
1
10/09/2014 7:22 am
Level 1 : New Explorer
kuni6669x
kuni6669x's Avatar
I love this mod
But i think one more config would be nice
Whether you can craft them or not
I think if you choose not craftable you have to find them in chests and as drops from bosses that way this mod can be used in let's plays without being overpowered
1
10/08/2014 11:46 pm
Level 11 : Journeyman Architect
TeddyPlays_MC
TeddyPlays_MC's Avatar
Nice mod, I did a review on it and I have PMed you the link. I think it  woujld be cool if you added a food buff and a mining buff.
1
03/18/2015 1:30 pm
Level 1 : New Miner
woterx
woterx's Avatar
i agree!! Can you make one for hunger/energy?
1
10/08/2014 11:32 pm
Level 11 : Journeyman Architect
TeddyPlays_MC
TeddyPlays_MC's Avatar
I realy like the idea but I think the ones crafted with emeralds should be stronger because they are harder to find. (unless you farm from villagers)
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