Minecraft / Mods

Hunter's Dream Mod! Patch 0.2.2 Fix!

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avatar MoonNation
Level 21 : Expert Modder
Patch 0.2.2! Look into the changelog to see what's changed!

Video with timestamps!

Introduction: 0:00
Inventory Fix: 0:38
Silver Ore: 1:05
Silver Weakness: 2:16
Silver Axe no longer Item: 3:00
Talk about Leveling: 3:24
Crafting Werewolf Enchanting Stone: 4:22
Obtaining Lycanthropy: 5:30
More talk on Leveling: 10:12
Transformation Sequence: 11:50
Gameplay Mechanics: 12:48
Demonstrations: 24:10

Another note, There are some silly bugs in this but again it's a Build not a release so it's to be expected however there will be a small update/patch fixing most of these and adding a few new things.

In otherwords the Werewolf should be Functional this build. Next build, after a few patches, we will start on the vampires and finish the werewolf mostly and add a few decorational blocks and more weapons!

We have a wiki!: github.com/TheGamingLord/HuntersDream/wiki

We have a Discord! Had this for awhile now.

Hunter's Dream: discord.gg/bKYyg5P

The Block Box (Our Public Server): https://discord.gg/7FpjmKG

We're still in need of Coders, Texturers and Modellers so if you want to help out let me know!

What we hope to accomplish by 1.0.0 (Werewolf and Vampire Update)
-Werewolves with complete levels and abilities
-Vampires with complete levels and abilities
-Hunters with complete levels and abilities
-Killing methods
-Goblins and villages with different trades and economy
-Weapons such as the Crossbow, Musket and Flintlock Pistol
-Clothes and backpacks
-Hunter's journal
Updates in Order:
[Title of Update - What Transformations you can become]

Werewolf and Vampire - Adds Werewolves and Vampires

Industry and Magic - Adds Witches + Several Mythical Creatures

Advanced Species - Adds Clockwork Androids and Hybrids

Shape Changers - Adds Skin Walkers, Wendigos and Weredogs

Sky and Sea - Adds Harpy and Merfolks

The Holy and Unholy - Adds Angels, Demons and Ghosts

This modification is JUST A BUILD.

It should work on single player and server
Also it should be 100% server compatible only don't use SpongeForge as that messes with some things and we're not sure why yet.

How to install:

1. Download and install forge 1.12.2
2. Download the mod and open up the zip file
3. Take out the Hunters_Dream_1.12.2-0.1.0 .jar file out of the zip folder

4. Open up your .minecraft folder
5. place it in you mods folder
6. close and run the game
7. have fun!

Have you ever felt like there wasn't much hunting to do or exploration? Maybe bored with the mobs currently in the game? Or there isn't enough supernatual in the game? We'll Sir or Ma'am, You've come to the right place! Welcome to the Hunter's Dream Mod!

What is "Hunter's Dream" ?
Hunter's Dream Mod is a minecraft modification which adds majority of folklore monsters, magic, dimensions and adds it's own minecraft religion of some sorts! This mod also adds vehicles and weaponary which range from the common crossbow to a SniperRifle! You can also become some of these creatures if hunting monsters isn't your thing and each come with their own leveling system and skill trees. To name a few examples: Werewolves, Vampires, Ghosts, Ghouls, Merfolk, Skinwalkers, Weredogs and Hellhounds (Maybe even become a Demon or Angel ;P)

In this mod, this also adds an afterlife system. Depending on what you do in the overworld, you'll either respawn in the Overworld or The Divine world or The 2nd Nether. The main idea of this is to make players think about what they're doing and care about dying and think twice on their actions, making the game be more or less like "Everything you do has two outcomes, the intention of the outcome and the consequence".

There's also Structures and Dungeons all around all dimensions and some ideas in this mod has come from a popular TV show! such as the White Oak Stake :P

To get started, you'll have to find a village where you'll find a castle. There will be the king who'll give you your "Hunter's Journal" This will contain information on how to get into the mod however you'll have to find pages in order to get more information on the creatures and other aspects of the mod.

That's It for now! Currently the mod is still in Development Phase however we'll be releasing updates here and on our YouTube account
HERE: www.youtube.com/c/TheBlockBox

Thank you for reading and Happy Hunting!
CreditRedstoneTim, Snakefangox, Mr.Random, TheGamingLord, Andrew, SkyHawk
Progress5% complete
Game VersionMinecraft 1.12.2

3 Update Logs

Patch 0.2.2 : 09/01/2018 9:23:33 amSep 1st

Hunter's Dream 0.2.2 Changelog

All new features and code changes since the last build (0.2.1) To see every little change, please head to our GitHub and look at the changelog of all the commits since the 24th of August.

New Features

  • Fixed that only goblins that were werewolves spawned

  • Fixed that goblins had the same chance of being a werewolf as villagers

  • Lowered spawn chance for werewolves

  • Werewolf hands now change colo(u)r when werewolf colo(u)r changes

  • You now don't get thousands of exceptions spaming your chat when a mob spawns

  • Werewolves now don't go on four legs when walking in non solid blocks

  • You now get hunger when level 0 in werewolf form

  • Werewolf goblins and villagers now save their texture, profession and career

Removed Things

  • You now don't get jump boost and speed under level 3

Code Changes

  • Moved ArmorEffectiveAgainstTransformation and EffectiveAgainstTransformation to util/effectiveagainsttransformation

  • Added Access Transformer to be able to access the fields EntityVillager#careerId and RenderManager#skinMap and the method EntityVillager#populateBuyingList

  • Made that EntityGoblinTD#getName can be accessed from the server without logging an error

  • Added IUntransformedCreatureExtraData to save and load extra data for entities that can transform (like villagers and goblins)


Comments : 8

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  • 4Scouts
  • Level 3
  • Apprentice Explorer
  • August 22, 2018, 6:45 am
It is pretty cool. I am definitely going to download it!
  • MoonNation
  • Level 21
  • Expert Modder
  • August 23, 2018, 5:41 am
Thank you, hope you have fun!
Can you maybe add ghosts that go through walls or some Frankenstein knockoffs? I know the Frankenstein doesn't really fit, but I've been looking for those in a mod for a long time and I love your models!

Just wondering, do you use techne or something else?

BTW in case you were wondering I used it on curse LOL
  • MoonNation
  • Level 21
  • Expert Modder
  • August 5, 2018, 1:52 am
Ghosts are planned to do so. Frankenstein is already going to be a thing. and I use Tabula! It's a Ichun mod which I find better in all honest opinion. Sorry for the late reply ^^'
  • Congueror
  • Level 27
  • Expert Engineer
  • July 10, 2018, 12:58 pm
Did you use MCreator?
  • MoonNation
  • Level 21
  • Expert Modder
  • July 11, 2018, 2:30 am
No we actually code stuff in :P again progress is slow as our coder is mainly a beginner and can only code on weekends
Looks interesting.
  • MoonNation
  • Level 21
  • Expert Modder
  • July 9, 2018, 9:55 am
Thank you! :)

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