Minecraft Mods

Hunter's Dream Mod! Mini Update down below

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MoonNation's Avatar MoonNation
Level 28 : Expert Modder
13
Okay so after a long time nothing has been updated here and we apologise for this, I'll be honest with you, I forgot about planet minecraft. To update you all we've decided to change everything and go in a different direction with Hunter's Dream and it will be called Hunter's Dream: New Dawn. I didn't like the direction it's been taking so I decided to change that. I've decided we're not gonna release small snapshots/builds until there is a stable build with actual content. The next build will be having three transformations. For more visit the now not broken link: discord.gg/ttsaFnH
CreditRedstoneTim, Mr.Random, TheGamingLord,
Progress5% complete
Game VersionMinecraft 1.12.2
Tags

3 Update Logs

Patch 0.2.2 : by MoonNation 09/01/2018 9:23:33 amSep 1st, 2018

Hunter's Dream 0.2.2 Changelog


All new features and code changes since the last build (0.2.1) To see every little change, please head to our GitHub and look at the changelog of all the commits since the 24th of August.

New Features


  • Fixed that only goblins that were werewolves spawned


  • Fixed that goblins had the same chance of being a werewolf as villagers


  • Lowered spawn chance for werewolves


  • Werewolf hands now change colo(u)r when werewolf colo(u)r changes


  • You now don't get thousands of exceptions spaming your chat when a mob spawns


  • Werewolves now don't go on four legs when walking in non solid blocks


  • You now get hunger when level 0 in werewolf form


  • Werewolf goblins and villagers now save their texture, profession and career

Removed Things


  • You now don't get jump boost and speed under level 3

Code Changes


  • Moved ArmorEffectiveAgainstTransformation and EffectiveAgainstTransformation to util/effectiveagainsttransformation


  • Added Access Transformer to be able to access the fields EntityVillager#careerId and RenderManager#skinMap and the method EntityVillager#populateBuyingList


  • Made that EntityGoblinTD#getName can be accessed from the server without logging an error


  • Added IUntransformedCreatureExtraData to save and load extra data for entities that can transform (like villagers and goblins)

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1
08/22/2018 10:45 am
Level 8 : Apprentice Engineer
4Scouts
4Scouts's Avatar
It is pretty cool. I am definitely going to download it!
1
08/23/2018 9:41 am
Level 28 : Expert Modder
MoonNation
MoonNation's Avatar
Thank you, hope you have fun!
1
07/30/2018 6:22 pm
Level 17 : Journeyman Modder
Longshot_Lucky_Blocks
Longshot_Lucky_Blocks's Avatar
Can you maybe add ghosts that go through walls or some Frankenstein knockoffs? I know the Frankenstein doesn't really fit, but I've been looking for those in a mod for a long time and I love your models!

Just wondering, do you use techne or something else?

BTW in case you were wondering I used it on curse LOL
1
08/05/2018 5:52 am
Level 28 : Expert Modder
MoonNation
MoonNation's Avatar
Ghosts are planned to do so. Frankenstein is already going to be a thing. and I use Tabula! It's a Ichun mod which I find better in all honest opinion. Sorry for the late reply ^^'
1
07/10/2018 4:58 pm
Level 40 : Master Modder
This Guy1
This Guy1's Avatar
Did you use MCreator?
1
07/11/2018 6:30 am
Level 28 : Expert Modder
MoonNation
MoonNation's Avatar
No we actually code stuff in :P again progress is slow as our coder is mainly a beginner and can only code on weekends
1
07/09/2018 11:07 am
Level 3 : Apprentice Mage
LoxleyShadow
LoxleyShadow's Avatar
Looks interesting.
1
07/09/2018 1:55 pm
Level 28 : Expert Modder
MoonNation
MoonNation's Avatar
Thank you! :)
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