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Jewelrycraft 2 is a magic mod where you can create jewelry and wear them. They render on the player and is Multiplayer compatible. You can also add objects to the pieces of jewelry as modifiers. Depending on what modifier was used different jewelry have different effects, each coming with both a positive value and a negative value. There are also certain actions that, when done, grant you Curse Points. One you have gained your first points you will have a curse upon you, some good, some bad. The more curse points you have, the more active curses you can have at once.
The mod has its own inventory, so you don't have to worry about having the jewelry occupy space in your actual inventory. This also means there is no Baubles support, because there is no need for it! The mod requires Forge version at least 10.13.0.
For complete information on what the mod adds, please visit the original forum post or the curse page. For talking about the mod, modding in general, or other things, you can find me on irc.esper.net, #jewelrycraft
Click to reveal
- Sometimes jewelry don't render the correct color
- (Unconfirmed) Only 1 player gets affected by curses in multiplayer
If you find any bug please create an issue HERE
- (Unconfirmed) Only 1 player gets affected by curses in multiplayer
If you find any bug please create an issue HERE
Jewelrycraft Subreddit
Youtube
You are allowed to use my mod in a modpack, but please do let me know before doing so.
Special thanks to the following people:
domi1819 - helped a lot with packets
Damien Hazard - for the awesome Hand Pedestal model
pau101 - for helping me animate the Hand Pedestal
MrCompost - for art
DizzyAaron - for making a modpack which included Jewelrycraft, making me want to work more on Jewelrycraft 2
You guys - for being awesome
Click to reveal
Version 1.0.8
- Working on a GUI showing what curses you get with a description on them
- Added a search bar in the Liquids Tab for easier searching
- Fixed an issue with golden objects giving errors due to missing default texture
- Improved the Infamy Mask to have less parts, thus causing less lag
- Improved ingots and ore detection
- Fixed certain ores when smelted outputting a different ingot
- Necklaces and Rings now render as well
- Updated the guide at the Guide item to have the proper link to the mod as well as mention the right people who helped with it
- Added a list of the ores that work in the guide
- Added a new tab to the guide regarding the ores and the ingots they create
- Changed the stun effect caused by rings with feathers as modifiers to be a potion effect instead
Version 1.0.7
- Fixed villages crashing on a server
- Fixed item duplication glitch
Version 1.0.6
- Fixed the mod from crashing on a server
Version 1.0.5
- Made the ritual even better
- Fixed a type where the "Thieving Gloves" were named "Thiefing Gloves"
- Fixed the world from crashing when entering one
- Changed Flaming Soul Curse to set players on fire when they attack something, rather than randomly
- Player no longer gets blinded when the ritual starts
- The ritual now creates a sphere of darkness around it
Version 1.0.4
- Hand Pedestals no longer close the palm when you put something in
- Fixed the ritual crashing
- Fixed the Liquids Tab from crashing
Version 1.0.3
- Removed the Jewel Altar
- Improved Ritual
Version 1.0.2
- Fixed an issue where the mod would crash with certain other mods installed
Version 1.0.1
- Fixed some grammatical errors from the guide.
- Made the Smelter basin and bucket look metallic
- Made the Jeweler's Crafting Table texture to have a wooden top and stone legs
- Updated forge to version 10.13.3.1395
- Changed the Jeweler's Crafting Recipe to use stone instead of cobblestone
- Fixed Fossils and Archeology from crashing
- Added a mcmod.info and a logo to it
Version 1.0.0
- Released the mod
After you downloaded the mod simply put the mod in the mods folder. Make sure you have forge installed (at least version 10.13.0.1208). Then you can run the game and voila, the mod is installed.
Those who want to donate you can click this button:
Or those who fancy Patreon, I have a page for that as well: Patreon
Progress | 100% complete |
Game Version | Minecraft 1.7.10 |
Tags |
3 Update Logs
Update #3 : by sor1n 08/15/2015 1:17:53 pmAug 15th, 2015
Version 1.1.0 ha been released, here's the changelog (I will have to update the images in the main thread as well)
Added:
- A GUI for Curses (default key is C)
- Curses now have localized names
- Config options to disable each curse individually or curses in general
- Config option to disable or enable extra info on jewelry (it's on by default)
- Crystals now emit particles (can be disabled through a config)
- 1 achievement
- 1 challenge (viewable in the achievements menu)
- 1 new structure
- 1 new curse
- A curse tab in the guide
- The book now remembers the last page and tab you visited
- The ability to activate or deactivate curses in creative through the Curses GUI
- A message telling you how bad of a person you are if you kill a heart
- Sound effects while the ritual is in progress
Removed:
- The ore to ingots tab in the guide (it was more for testing anyway)
Changed:
- Changed Hearts despawn time from 30 to 45 seconds
- Hearts now are invulnerable first 3 seconds after they spawn
- "Humble Bundle" curse is now called "2 for 1"
- The guide GUI (it's fancy now)
- Crystals have a more random render
- With Pentagram curse you can now steal a maximum of 2 hearts per entity (3 if you completed the challenge)
- Moved the hearts icons so they don't conflict with the battlegears mod
- Structure spawning method so it is more reliable
- Molten metals are more reliable now
- If you destroy a full smelter it will drop 6 cobblestone, a bucket of lava and a bucket of the molten metal it contained
- The text in the guide is now slightly smaller
- Vampire Hunger now has a 50% to heal you when attacking a creature
- You will be set on fire if you go outside during the day while having Vampire Hunger active
- Aurelyium Pink Crystal to Razzium Pink Crystal
- Vazkiium Magenta Crystal to Aurelyium Magenta Crystal
Fixed:
- Pentagram should now be visible for everybody (aka people can now see the pentagram underneath you)
- Hearts are no longer removed if in creative (so if you take damage in creative the extra hearts don't get removed)
- Cursed Eye now follows you properly
- Hearts now protect you from all damages (not just physical)
- White Hearts not adding an extra heart in multiplayer
- Some recipes being wrong in the guide
- NEI not showing the recipes of some blocks
- A lot of sync issues between the client and server (woohoo)
- Smelters will now the block if you destroy them
- The console log is a bit cleaner now
- Displayer text being weird, displaying the same text twice
Added:
- A GUI for Curses (default key is C)
- Curses now have localized names
- Config options to disable each curse individually or curses in general
- Config option to disable or enable extra info on jewelry (it's on by default)
- Crystals now emit particles (can be disabled through a config)
- 1 achievement
- 1 challenge (viewable in the achievements menu)
- 1 new structure
- 1 new curse
- A curse tab in the guide
- The book now remembers the last page and tab you visited
- The ability to activate or deactivate curses in creative through the Curses GUI
- A message telling you how bad of a person you are if you kill a heart
- Sound effects while the ritual is in progress
Removed:
- The ore to ingots tab in the guide (it was more for testing anyway)
Changed:
- Changed Hearts despawn time from 30 to 45 seconds
- Hearts now are invulnerable first 3 seconds after they spawn
- "Humble Bundle" curse is now called "2 for 1"
- The guide GUI (it's fancy now)
- Crystals have a more random render
- With Pentagram curse you can now steal a maximum of 2 hearts per entity (3 if you completed the challenge)
- Moved the hearts icons so they don't conflict with the battlegears mod
- Structure spawning method so it is more reliable
- Molten metals are more reliable now
- If you destroy a full smelter it will drop 6 cobblestone, a bucket of lava and a bucket of the molten metal it contained
- The text in the guide is now slightly smaller
- Vampire Hunger now has a 50% to heal you when attacking a creature
- You will be set on fire if you go outside during the day while having Vampire Hunger active
- Aurelyium Pink Crystal to Razzium Pink Crystal
- Vazkiium Magenta Crystal to Aurelyium Magenta Crystal
Fixed:
- Pentagram should now be visible for everybody (aka people can now see the pentagram underneath you)
- Hearts are no longer removed if in creative (so if you take damage in creative the extra hearts don't get removed)
- Cursed Eye now follows you properly
- Hearts now protect you from all damages (not just physical)
- White Hearts not adding an extra heart in multiplayer
- Some recipes being wrong in the guide
- NEI not showing the recipes of some blocks
- A lot of sync issues between the client and server (woohoo)
- Smelters will now the block if you destroy them
- The console log is a bit cleaner now
- Displayer text being weird, displaying the same text twice
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Added:
- Hearts now have spawn eggs
- There is now a config option to disable structures from spawning; you can chose to disable each structure individually or every single one (note, this will disable the Shadow ore as well)
- There is now a config option to disable hearts from despawning
Removed:
- Had to remove the better Alpaca modelling system until Fisk decides to create a page where I can find all the downloads (post it on curse already :p)
Changed:
- Improved molten liquids
- Improved the Cursed Eye following the player algorithm
- Improved Hearts mechanics, now they should be a bit more reliable
- Hearts now render on the right side of the hotbar rather than the left
- Improved color detection system (should be less laggy now)
Fixed:
- Structures crashing servers