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JJBA Data Pack for Minecraft 1.13 (Updated - Beta)

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avatar JasonMix
Level 24 : Expert Modder
14
JJBA Stands DataPack v.0.7.7
by yosho27 (Updated by JasonMix)

===========================================================================================

DISCLAIMER: I am not the creator of the date pack, I'm just doing updates. The original creator is yosho27. Here is a link to his profile: https://www.planetminecraft.com/member/yosho27/ and to the original page: https://www.planetminecraft.com/mod/jjba-stands-datapack-new/ . He is the owner of this idea. I'm not trying to assign the work of a developer.
Also thanks for the help in developing
spylolmax, Bojkat and Creativator.

===========================================================================================

This is 100% functional. I just haven't put in abilities for all of the stands yet. The leveler GUI and stands that are done work great. The others should be out soon.

It now includes 20 different stands, each with 3 abilities (a primary, secondary, and ultimate) which can be unlocked with special items, and 4 different stats (power, range, duration, and cooldown) which can be increased from E to A with xp levels. There are also 2 pet stands, two new mobs and a new boss. Every stand (even the ones I haven't finished abilities for) also has some sort of cosmetic change once they unlock their ultimate ability.

Grayed out abilities below have not yet been implemented. Yosho has already designed all of the stands and you can unlock any of them, and he has worked out the mechanics for almost all of the abilities, I just have to implement them.

To install the datapack, download the zip (don't unzip it), drop it in the world's "datapacks" folder, and run "/reload"

------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

INSTRUCTIONS

Put a crafting table in the top right corner of an empty chest to create a crafting chest.
https://www.planetminecraft.com/mod/custom-nbt-crafting-utility-amp-new-crafting-chest/

To obtain a stand, switch a stand DISC to your offhand and wait 18 seconds. You will be dealt 18 hearts of damage over the 18 seconds, which you must survive to obtain the stand. If you die, you'll drop the DISC and can try again. (This process is much easier if someone has Crazy Diamond).
If you want to cheat and try out the different stands you can use
"/scoreboard players set @s jjba_stand X" where X is the number of the stand (1, 2, 3...20)
and "/function jjba:run/reset_stats" to reset all stats
When your first hotbar slot is empty it shows your Stand's Head
Stand on a chest with a dispenser on all four sides and right click it with your stand's head to access your stats sheet and abilities

--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
COSTS

E -> D : 4 levels
D -> C : 12 levels
C -> B : 16 levels
B -> A : 22 levels

Ability 2 : Stand Arrow
Ability 3 : SUPER AJA

--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

STANDS AND ABILITIES

Look straight up/straight down to take out/put away your stand
Hold your stand's head and press f, shift+f, or q to activate unlocked abilities
The cooldown bars will indicate which keys to press to start or stop abilities

=:=:=:=:=:=:=:=:=
STONE:
=:=:=:=:=:=:=:=:=

The World:
ABILITY 1 (Head+F): "Time Stop" - freeze time (mobs, players, projectiles, the sun, etc.)
(user is immune to time stop).
ABILITY 2 (Active): stops arrows.
ABILITY 3 (Head+Q): "Attack" - attack hostile mobs
-- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- --
White Album:
ABILITY 1 (Head+F): "Invulnerability" - resistance to all damage.
ABILITY 2 (Active): frost walkering.
ABILITY 3 (Head+Q): "Gently Weeps" - deflect arrows to nearby hostile mob.
-- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- --
Star Platinum:
ABILITY 1 (Head+F): "Attack" - attack hostile mobs.
ABILITY 2 (Active): stops arrows.
ABILITY 3 (Head+Q): "Time Stop" - freeze time (mobs, players, projectiles, the sun, etc.)
(user is immune to time stop).
-- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- --
Silver Chariot:
ABILITY 1 (Head+F): "Attack" - attack hostile mobs.
ABILITY 2 (Active): its sword is enchanted as the sword in your Second Hotbar Slot.
Coming Soon
-- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- --
Magician's Red:
ABILITY 1 (Head+F): "Attack" - set any mobs in front of it on fire.
ABILITY 2 (Active): fire resistance.
ABILITY 3 (Head+Q): "Crossfire Hurricane" - create crossfire hurricane.
-- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- --
Hermit Purple:
ABILITY 1 (Head+Shift+F): "See" - make stone temporarily transparent.
ABILITY 2 (Head+F): "Locate" - find a structure based on item in Second Hotbar Slot
ABILITY 3 (Head+Q): "Hamon" - hamon attack.
-- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- --
Purple Haze:
ABILITY 1 (Head+F): "Haze" - create a cloud of deadly poison.
ABILITY 2 (Active): Ability 1 only effects hostile mobs.
Coming Soon
-- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- --
Hierophant Green:
ABILITY 1 (Head+F): "Emerald Splash" - damage nearest hostile mobs.
ABILITY 2 (Head+F): "Direct Emerald Splash" - causes direct damage to hostile mobs.
ABILITY 3 (Head+Q): "Emerald Barrier" - detect mobs (if Ability 2 is active deals damage to hostile mobs).

-- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- --
Echoes:
ABILITY 1 (Head+F): "Freeze" - slow the nearest hostile mob.
ABILITY 2 (Head+Q): "Mute" - mute/unmute nearby breedable mobs by looking down/up (hold Shift to see if mobs is silent).
ABILITY 3 (Head+Shift+F): "Attack" - attack hostile mobs.
-- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- --
Crazy Diamond:
ABILITY 1 (Head+F): "Heal" - heal and de-wither other players (heals yourself, but less).
ABILITY 2 (Head+F): ".../Repair" - repair ground items.
ABILITY 3 (Head+Q): "Perfect Restoration" - temporarily saves player inventory.
-- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- --
Dark Blue Moon:
ABILITY 1 (Active): water breathing, dolphin's grace.
ABILITY 2 (Head+F): "Water Power" - strength, resistance, conduit power in water.
ABILITY 3 (Head+Q): "Whirlpool"- create whirlpool (works at depth below 5 blocks).
-- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- --
C-Moon:
ABILITY 1 (Head+F): "Weak Acceleration" - accelerate time.
ABILITY 2 (Head+Q): "Gravity" - lift and drop nearby hostile mobs.
ABILITY 3 (Head+F): [Made in Heaven] - accelerate time faster.
-- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- --
The Hand:
ABILITY 1 (Head+F): "Pull Items" - pull items towards you.
ABILITY 2 (Head+Shift+F): "Pull Mob" - pull the mob you're looking at towards you.
ABILITY 3 (Head+Q): "Elimination" - erase nearest hostile mob.
-- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- --
Gold Experience:
ABILITY 1 (Head+F): "Heal" - heal non-hostile mobs (including yourself).
ABILITY 2 (Head+Q): "Life Giver" - change ground items into random small animals.
Coming Soon
-- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- --
Brain Storm:
ABILITY 1 (Head+F): "Wither" - automatically wither hostile mobs.
ABILITY 2 (Active): gives the effect of weakness to hostile mobs (when Ability 1 is active).
ABILITY 3 (Active): wither effect is indefinite.
-- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- --
20th Century Boy:
ABILITY 1 (Head+F): "Absolute Defence" - invulnerability and immobility.
ABILITY 2 (Active): can break blocks (when Ability 1 is active).
ABILITY 3 (Head+Q): "Reditection" - damage mobs that attack you.
-- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- --
Kraftwork:
ABILITY 1 (Head+F): "Stop Projectiles" - freeze projectiles.
ABILITY 2 (Active): Ability 1 is indefinite.
ABILITY 3 (Head+Q): "Kinetic Energy" - freeze and refire projectiles with more speed and damage.
-- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- --
Weather Report:
ABILITY 1 (Head+F): "Weather" - change weather.
ABILITY 2 (Active): slow falling, stops arrows.
ABILITY 3 (Head+Q): "Heavy Weather" - create rainbows (mobs that touch them become slimes).

=:=:=:=:=:=:=:=:=
DESTRUCTIVE:
=:=:=:=:=:=:=:=:=

Killer Queen:
ABILITY 1 (Head+F): "TNT" - create primed tnt.
ABILITY 2 (Head+Q): "Arrow" - make arrows explosive.
Coming Soon
-- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- --
Cream:
ABILITY 1
(Head+F): "Transport" - transport to or from the nether.
ABILITY 2
(Active): erases nearest hostile mobs (when Ability 1 is active).
ABILITY 3
(Head+Q): "Void Form"- erase mobs and blocks.

------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

PETS

Throw a Stand Arrow at a parrot to unlock Horus.
Throw a Stand Arrow at a wolf to unlock The Fool.
This will consume the Stand Arrow and drop a nametag.
A pet will take out, put away, and attack hostile mobs with it's stand completely autonomously.
Horus works both if the parrot is on it's own or on your shoulder.
Throw a splash water bottle at a pet to untame it (so another player can tame it).

------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

NEW MOBS

Esidisi
Occasionally spawns in the overworld in place of Creepers. Flies or walks around and shoots fire at the player. Drops 1-3 blaze powder. Will definitely spawn if you use an Esidisi spawn egg.

Justice
Occasionally spawns in the overworld in place of zombies. Controls 4 strong, fire-proof zombie villagers. Cannot be killed until all zombie villagers are killed. Drops 1 random mob head. Will definitely spawn if you use a Justice spawn egg.

Ultimate Kars
Hold a Super Aja on top of an active beacon in the center of an undamaged desert pyramid to summon. Full boss fight to be implemented.


There are also some changes to the loot tables. Creepers always drop at least one gunpowder and spiders always drop at least one string. Phantoms drop Phantom Blood if they die while not on fire. Mobs now drop xp and killed-by-player-only drops if killed by a stand
CreditJoJo's Bizarre Adventure by Hirohiko Araki, JJBA Stands DataPack II by yosho27
Progress55% complete
Game VersionMinecraft 1.13
Tags

7 Update Logs

Update v.0.7.7 : 08/04/2019 3:38:11 amAug 4th

Added 20th Century Boy and Weather Report abilities.
LOAD MORE LOGS

121 replies

3
08/17/2019 11:17 amhistory
Level 24 : Expert Modder
JasonMix
I had a week-long “vacation”, but now I continue to work on the data-pack. And thanks for your ideas.
1
08/17/2019 12:53 pm
Level 1 : New Miner
Wander-
yay
4
08/15/2019 3:06 pm
Level 1 : New Miner
Wander-
Scary Monsters: F- Turns near mobs (hostile or not) into wild wolfs that attack near hostile mobs (they are cute :))
active - Wolf Control (if you hit something your army attacks)
Q- Hide yourself geting inside a wolf (in spectator mode)


This is Ferdinand's Scary Monsters, not Diego's SM
3
08/15/2019 10:08 amhistory
Level 1 : New Miner
Mixo3
In my opinion there should be no upgradeing stats system , only power unlocking. It would be easier for you to create stands and stands would be more balanced becouse when stand have every stat on A it's stupiedly op. And for every one that creates ideas for stands it would be easier too becouse for explain in cool down they would be able to say just one number and not something like for explain from 20 seconds to 10 seconds. And some of stats don't make sens, like Star Platinum with 5m range.
3
08/15/2019 10:55 am
Level 2 : Apprentice Miner
Creativator
So you propose spending hunger or a special scoreboard like “Energy”? It sounds very interesting, and
I thought about it myself, but I thought that Jason would say something
like “I'm too lazy to remake this thing.” The same stats should be removed, because get a
stand you need to go to hell.
4
08/15/2019 10:58 am
Level 1 : New Miner
fireblade1576
i think the stand system itself, is perfectly fine as is. Actually i find myself enjoying it quite alot; it's fun to have an upgrade system that's rather mmo-like for our stands.
3
08/15/2019 11:03 am
Level 2 : Apprentice Miner
Creativator
I also partially like her, but firstly, did you really play and pump all these levels, including gaining abilities? Secondly, everything would be easier with energy.
3
08/15/2019 11:24 am
Level 1 : New Miner
fireblade1576
not everything so far, but i kinda like grind-like games personally. runescape, skyrim, i can never play a vanilla server if it doesn't have MCMMO. It just makes me feel really good to feel that i've achieved another level of power through a system like this. Like the dopamine i get from all the grinding is fantastic, though i will admit if every stand had a basic attack function to help with it it'd probably be more bare-able for some
3
08/15/2019 11:29 am
Level 2 : Apprentice Miner
Creativator
I just think, why do you need abilities on A if it's already the end of the game? Yes, and how will you keep the experience? Do not die?
3
08/13/2019 7:18 am
Level 1 : New Miner
Mixo3
Idea
Maybe to give some self defense to Gold Experience and Crazy Diamond you should do that when the user have max hp and there is nothing to heal around them they use their attacks (GE uses Muda Muda and CD uses Doraoraora)
2
08/12/2019 12:28 pm
Level 2 : Apprentice Miner
Creativator
Do you whenever plan make one fan stand if it will have sense?
3
08/12/2019 8:07 amhistory
Level 2 : Apprentice Miner
Creativator
I hope that new stand idea won't be so boring
Six Pistols:
First, the inscription "Charges: 0" will appear above the experience points
AB 1: Enhanced Shot
When you press F + SHIFT, the bossbar starts to fill up, when it fades, the number of charges becomes 6.The next arrow released has a higher speed than the bow, but even at maximum force the speed does not exceed Rediraction at Kraftwerk (between each shot there is 2 second cooldown)
AB 2: Breakdown Power
(active) A shot can break blocks and penetrate heavily, which is why after a shot the nearest enemy mob will also take damage, but reduced.
AB 3:Pistols
When you press Q, you will see on behalf of the next arrow released. You can change its direction by pressing F and at the same time looking in the direction you need. To shoot it you need to press Q again. If you return the arrow to itself, then it will appear in the inventory.
3
08/12/2019 8:27 am
Level 2 : Apprentice Miner
Creativator
Most likely I can only do necromancers ))))))
4
08/12/2019 6:05 amhistory
Level 1 : New Miner
Toadoda
Remember me? Dunno if you do, but I am here with two new ideas.

My ideas for Hamon and Vampire. For starters, Hamon and Vampire can be had along side already possessing a stand. Hamon and Vampire get placed in the final slot of your hotbar and function in a similar way to when you're holding a stand head. Two heads can be added, one called "Hamon Breathing" and another head called "Vampire Mask".

Hamon
Breathing + F: Briefly gives the user Strength, Jump Boost, and Regeneration for 30 seconds. Attacks made with your fists also deal fire damage to undead mobs and Vampire players.
Breathing Passive + Whenever breathing is activated, players can walk on water, and climb blocks like ladders.
Breathing + Q: Player can infuse an item with Hamon, similar to that of how Killer Queen primes an arrow. Players can infuse swords to add the benefits of Hamon to the weapon when wielding it, to Bows to do much of the same, infuse shovels and pickaxes to mine faster, etc. Feel free to play around with this idea for any and all items.

Vampire
Mask + F: Allows the player to "suck blood" from passive mobs to regenerate health equal to the amount of damage they deal.
Mask Passive: Player has a passive Strength, Jump Boost, and Nightvision potion effects, the flip side to this coin is they burn in the sunlight.
Mask + Q: Freezing touch that gives any mobs affected Slowness II.
3
08/12/2019 6:44 am
Level 1 : New Miner
Mixo3
I would only change that their heads are in second slot so you can still have stand and Vampires have Resistance II as their fourth effect and Toadoda i think that it is a amazing idea and I would never even think that way about it.
3
08/12/2019 4:24 pmhistory
Level 1 : New Miner
Toadoda
Thank you. Also, I did mention you can have a Stand and Hamon/Vampire at the same time. That's why I said the last slot of the hot bar and not the first. Putting it in the second works, but that would drive my OCD crazy.
2
08/12/2019 6:14 amhistory
Level 24 : Expert Modder
JasonMix
I already planned to make hamon and vampires. Someday i will add it! And thanks for idea
3
08/12/2019 2:19 am
Level 1 : New Miner
fireblade1576
wait i just got an idea for KC's future sight. What if, for starters. it makes the cooldown people and mobs have to wait before attacking again longer, than adds a warning somehow that such a thing is incoming. Like idk the player head glowing with the enchant affect?
3
08/12/2019 1:14 am
Level 1 : New Miner
fireblade1576
bro i'm hella excited for this datapack, like already it looks absolutely great! have you considered asking someone to try making a custom resource pack for the pack?
3
08/12/2019 3:32 am
Level 24 : Expert Modder
JasonMix
I will start doing it soon
3
08/11/2019 11:57 pm
Level 1 : New Miner
Epicbruhgamer
Just wondering if you will add a tusk stand in the future, or have plans for tusk?
2
08/12/2019 12:46 am
Level 24 : Expert Modder
JasonMix
Yes, he will, but not quite soon.
3
08/11/2019 8:13 pm
Level 1 : New Miner
Wander-
Hey, do you intend to get GER and SCR back to the previous form? How to put a Stand Arrow in the 2nd slot to turn the SC into SCR and remove it to return to normal. or it will be an attack? (Head + Q = Requiem)
3
08/11/2019 8:32 pm
Level 1 : New Explorer
9Alpha
Other than with C-Moon, I don't think the evolved stands change anything from the original other than an added q move and cosmetic changes, so there isn't a need to change back.
3
08/11/2019 10:34 am
Level 24 : Expert Modder
JasonMix
Finally finished Silver Chariot Requiem. Now I will make some changes to some stands. In the meantime, here's a teaser of his abilities:
imgur.com/a/T8GhHYX
3
08/11/2019 11:51 am
Level 1 : New Miner
Mixo3
It looks awsome!!! It looks like it changes mobs ai.
3
08/11/2019 10:54 am
Level 2 : Apprentice Miner
Creativator
It looks like Jesus touched my balls, that is, just a masterpiece
2
08/11/2019 11:40 amhistory
Level 2 : Apprentice Miner
Creativator
The most annoying thing is that with each update, my FPS is lower and now mobs are moving at 20 fps and at the same time, I'm moving like Flash at 60 fps, I bypass small zombies from the back.
P.S.*crying bc it's will be hurt playing with datapack due to lags*
2
08/11/2019 11:45 amhistory
Level 24 : Expert Modder
JasonMix
Sorry, but I can’t do anything. Java is a rather un-optimized engine + that can lag due to the large number of commands. The only thing you can do is to lower the settings or (in extreme cases) improve your PC
2
08/10/2019 2:39 pm
Level 2 : Apprentice Miner
Creativator
I know that it will may sound like the stupid idea,but I think Weather Report is a little useless until it gets Heavy Weather. What about making the additional ability "Wind" (or make slow falling passive, and leave the arrows stopping for the second ability and add Wind to it)
Wind:
Pressing Head + F + Shift releases a directional wind that repels any creature for a certain distance
2
08/11/2019 1:50 am
Level 24 : Expert Modder
JasonMix
I wanted to do this, but changed my mind, as he would have too many abilities. It also seems to me that there will be more balance.
2
08/11/2019 4:49 am
Level 2 : Apprentice Miner
Creativator
Will cool if whenever make update where you add for some stands extra ability(for those who need).
3
08/10/2019 3:46 pm
Level 1 : New Miner
Mixo3
He may be useless until he gets Heavy Weather but Heavy Weather is very op. It may be one of the most powerful abilities in this datapack.
3
08/09/2019 6:01 pm
Level 1 : New Miner
Mixo3
After you finish this datapacka can you do something like stand creator ? Something where you could first pick stand look and after that 3 abilities. Even if there was some file editing it would be great.
3
08/10/2019 1:28 am
Level 24 : Expert Modder
JasonMix
Who knows, maybe I will do this.
3
08/09/2019 3:35 pmhistory
Level 1 : New Miner
Wander-
Hey, can you make an option for Weather Report to be able to snow?
like: Shift+F+Head: Weather Change(Snow)
or maybe able do to lightnings
2
08/10/2019 1:27 am
Level 24 : Expert Modder
JasonMix
Snow can only be in winter bioms.
3
08/09/2019 1:07 pm
Level 2 : Apprentice Miner
Creativator
Jason,do you remember this comment?
"Hey, can you make an option to choose the animal that Gold Exp will create?
like: Shift + F + Head = Animal Change.

Edit: The Power of Gold Exp is to make a creature and make it have a full life (born, live and die) so you can make GE creatures grow x10 faster than normal?"
How about make another one thing for change list?
I'm talking about add leaves that fast grows up on 6 blocks or maybe even making some other plants(you can change this idea,I allow)
3
08/09/2019 2:14 pmhistory
Level 2 : Apprentice Miner
Creativator
Why not? Or the fact that you put an emerald means that maybe you will add it?
3
08/10/2019 1:25 am
Level 24 : Expert Modder
JasonMix
I will make instant growing of saplings.
3
08/08/2019 3:30 pm
Level 1 : New Crafter
Schlorkus
Can you only locate villages with Hermit Purple?
3
08/08/2019 4:05 pm
Level 2 : Apprentice Miner
Creativator
You can find all structures information about blocks you can find in message.
3
08/08/2019 12:26 pm
Level 1 : New Miner
BlitZu
Hello! Is there any way to turn off the new mobs?
4
08/08/2019 1:38 pm
Level 1 : New Miner
Mixo3
Create new folder in datapacks, unzipe this datapack there and go to "your folder name"\data\jjba\bosses and delete kars folder, justice folder and esidisi folder.
6
08/07/2019 11:02 amhistory
Level 24 : Expert Modder
JasonMix
Updates will rarely come out for some time, as I will have to “encounter” the most difficult abilities, make some corrections of abilities, add new sounds, and also update the textures of the stands.
P.S.: Now I am tormented by the soul exchange of SCR.
4
08/07/2019 10:25 am
Level 1 : New Miner
GreatPepperoni
hey
if possible, gold experience's third ability should be stopping any special abilities around you, like endermen teleporting, zombies resisting knockback, blazes shooting fireballs, witches using potions, friend stopping time every 3 seconds etc
3
08/07/2019 10:58 amhistory
Level 24 : Expert Modder
JasonMix
I am going to make a full rewind of time (if it's possible), that is, returning mobs and blocks to their original places (when player gets damage).
3
08/07/2019 11:53 am
Level 1 : New Crafter
Schlorkus
This could also be used for Killer Queen's third bomb, right?
2
08/07/2019 12:12 pm
Level 24 : Expert Modder
JasonMix
Yes, there will only be other activation conditions.
3
08/06/2019 6:43 pm
Level 1 : New Miner
Wander-
Hey, can the powers of made in heaven speed up the cooldown bars? like: your friend stops time and TS ends, so you use Time Acceleration to make Cooldown go down faster
3
08/07/2019 1:14 am
Level 24 : Expert Modder
JasonMix
Well, I don’t know, it seems to me that this will be too imbalanced.

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