Published May 6th, 2019, 5/6/19 1:46 pm
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- 340 downloads, 0 today
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About
Lumina is a Minecraft mod that adds 7 differently colored glowsticks to the game. These glowsticks can be thrown and therefore can be used for exploring deep cave systems (like glowsticks in Terraria). For achieving the colored lights effect this mod is using Mirage API.
The main purpose of this mod is serving as an example of using an external library in MCreator. This post also includes download links to the sources of this mod as a MCreator workspace or just a .zip file (Classes in com.nuparu.lumina package can be helpful even if you do not use MCreator, as they are 100% same as you would make them in any other IDE).
Glowsticks
Glowsticks can be quite easily crafted from a stick, some glowstone dust, and a dye.
Installation
- Download and install Minecraft Forge for 1.12.2
- Download Mirage API
- Move the downloaded file to your mods directory (for Windows %appdata%/.minecraft/mods)
- Download this mod
- Move the downloaded file to your mods directory (for Windows %appdata%/.minecraft/mods)
- Run the game
- (Optional) edit mirage.cfg (located in .minecraft/config) if you want to change the maximal light render distance, maximal light count,etc..
Compatibility
This mod can be played without the Mirage API, however, it will not provide any of the light effects, making it useless.
Mirage API is not compatible with mods that alter the game's rendering in a similar way (like Optifine), therefore Lumina is not de facto compatible with these mods as well.
Special Thanks
- Thanks to Minecraft Forge development team for creating Minecraft Forge
- Thanks to Elytra group for creating Mirage API
- Thanks to Pylo for creating MCreator
Progress | 100% complete |
Game Version | Minecraft 1.12.2 |
Tags |
tools/tracking
4302267
7
lumina-4302267
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would it be possible to port?
I don't think that is really possible in a reasonable way, as I don't have the original source + the Mirage API the mod uses has not been updated above 1.12 (and the API on which Mirage I based is stuck on 1.13).
There is the Hyper Lighting Colored Light Core API, that might do similar stuff, though I have never used it. However, the most recent version it works with is 1.16.5 (and some specific 1.17 snapshots) and according to one of the authors it is dead, because of the rendering changes in 1.17.