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[1.12.2] [Forge] Lycanites Mobs - Strange and Deadly Creatures!

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avatar Lycanite
Level 61 : High Grandmaster Modder
113

What is Lycanite's Mobs?

This mod adds many new mobs to specific biomes, dimensions and other environments such as lava! These new mobs are mostly hostile but there are some passive ones too that can be bred for special food. Many mobs can be tamed, used as mounts and even summoned as temporary minion hordes!

This mod also adds deadly world events that start randomly every hour or so (highly configurable), these events spawn swarms of deadly mobs as well as other hazards!

This mod takes inspiration from other games and mythologies and is well known for it's Doom (by ID Software) inspired Demon Mobs for the Nether, but has much more than just that!

This mod uses the latest Forge, so just install forge and pop this mod in the mods folder.


Can I add this to my public modpack?

Yes you can! If you want to share this mod in your private/public mod pack, go ahead, just be sure to credit me (Lycanite) and leave a link to the mod website (big link below)!
Also be sure to let me know if this mod and other mods don't play nice.

Visit the Mod Website for the Latest Download Links and More Info


Please check out the Minecraft Forums Page for this mod too!



Help Support This Mod:


undefined Support the cause via Patreon
or
undefined via PayPal



Official Public Server:

Check Out The Official Nephrite Server with Lycanite's Mobs (Currently Offline)

CreditGooderness (Event Voiceovers)
Progress100% complete
Game VersionMinecraft 1.12.2
Tags

68 Update Logs

Updated to 1.10 : 06/24/2016 11:27:12 amJun 24, 2016

Lycanites Mobs is now available for Minecraft 1.10.
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Comments : 690

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1 - 50 of 690

hmmmmmmmm
  • Kairanityke
  • Level 1
  • New Crafter
  • February 5, 2018, 9:45 pm
I don't know if this has been discussed before, but it seems that pretty much every hostile mob gives me immediate blindness when I look at them... Was this intended? Is there a missing overlay texture or am I missing something to equip?
  • Lycanite
  • Level 61
  • High Grandmaster Modder
  • February 7, 2018, 11:11 pm
That's a very strange bug, the debuff blindness or does the screen go blank?
  • Spencer09
  • Level 26
  • Expert Warrior
  • October 21, 2017, 8:38 pm
Any plans for a Cthulhu boss?
  • Lycanite
  • Level 61
  • High Grandmaster Modder
  • October 23, 2017, 1:23 am
Not quite though there are plans for a giant Kraken boss. Check out the plans page for more info: lycanitesmobs.com/plans
I don't know if you've intended it to be so, but it seems that Lycanite's Mobs is NOT honoring Dr. Zhark's Custom Mob Spawner configuration as the CMS configuration is set to false for epions, afrits, and some other mobs in the overworld, but they are still spawning.

Is this intended?
  • Lycanite
  • Level 61
  • High Grandmaster Modder
  • August 22, 2017, 1:10 am
Sorry for the late response,

Lycanites Mobs uses several custom spawners which wont be affected by other mods but are highly configurable.
Custom Mob Spawner is know to breaking the spawning of other mods so you might have problems with mobs that use the vanilla spawner.
Hi, hello. I saw this mod at MCBBS forum in China. I like this mod very much, but MCBBS hasn't been updated for a long time. Can I reprint this mod to MCBBS?
  • Lycanite
  • Level 61
  • High Grandmaster Modder
  • August 22, 2017, 12:42 am
A 3 month late response, but if you still want to you're welcome to! :)
  • Badcholo
  • Level 1
  • New Miner
  • January 12, 2017, 12:15 pm
http://www.technicpack.net/profile/1206272/modpacks
H
ard Vanilla Modpack with a server ip.
I'm using this mod on the server.
  • Caporal Dxl
  • Level 30
  • Artisan Ranger
  • November 27, 2016, 2:15 am
Nice addition of Cyberdemon Rahovart there. Will have to check those new updates some time :D
  • Leviathan2
  • Level 1
  • New Miner
  • August 6, 2016, 10:46 pm
We have been playing with this mod for a few weeks now and suddenly our lycanite mounts lost their "Soanso's Shade" text and became just "Shade" and we also lost the ability to move while riding them. This change happened suddenly after a normal server restart and I can't figure out how to fix it. We tried releasing and re-summoning new mounts and it remains 'Shade' and we are unable to move while on it despite having a saddle. Any ideas on how we can fix it?

We are using 1.15.1.1 version.
I love the monsters (especially the doom ones!) but wow is this mod an fps slayer. Without Lycanites I get 35-55 fps on my modded 1.7.10 world depending on biome, with it I get 20 max and sometimes as low as 5. Had to uninstall it :( But I did already have like 90 mods plus shaders/texture packs so maybe it's not this bad otherwise.
awesome
is it ok if i do a youtube mod review of your mod?
  • Lycanite
  • Level 61
  • High Grandmaster Modder
  • June 29, 2016, 11:17 pm
Of course man, that would be awesome! :0
  • kikuMewMew
  • Level 1
  • New Network
  • June 24, 2016, 7:06 pm
I feel like the meshes are bit too... smooth? I do like them, though I prefer a much blockier feel to mix in the Minecrafts style. Like, Mo'Creatures animal meshes are blocky, all of them and it fits in perfectly with minecrafts style.
  • Lycanite
  • Level 61
  • High Grandmaster Modder
  • June 26, 2016, 11:10 pm
Yeah I decided to go against the grain with the meshes rather than staying with blocks, I can see how it isn't for a lot of people. My mod does support resource pack models I believe so in the future I might look at adding blockier alternatives.
  • _September_
  • Level 27
  • Expert Archer
  • July 8, 2016, 11:01 am
I like how they look.
  • kikuMewMew
  • Level 1
  • New Network
  • June 27, 2016, 3:25 am
That's really good to know. Thank you for replying! <3
I have a little request

Can you make a Ben 10 mod?

I though it would be interesting if made by you guys!

Cool textures,nothing op,just an amazing mod made by amazing modders

I´ve seen this idea here on Planet Minecraft by Minecraft Lyoko,but no ones have done it

I hope you do it:
ok, so heres the deal, a friend of mine wants a minecraft mod for the original ben 10 omnitrix, but i cant code, i can make the items you need, say for example, the omnicore item you need to make the watch

surround a diamond with 4 lime dye to make the omncore

crafting the omnitrix itself:
top row: iron ingot, obsidian, iron ingot
middle row: Obsidian, Omnicore, obsidian
Bottom row: Iron ingot, button, inron ingot

now, i have a guy for making most of the humanoid alien skins, like upgrade and heatblast, but i need someone to program these exact things:

hold the watch in your inventory, right click and a screen pops up, hit the arrows to select between the aliens then clock on the icon that shows said alien

5 minute limit for alien time

Aliens and powers
Heatblast - Right click to shoot fireballs, can glide for 5 seconds by hitting jump twice
Wildmutt - Sixth sense of danger, faster running
Diamond head, can project diamond shards at enemies, diamond shard can not be used to cheat the game
XLR8 - Triple sprint
Upgrade - Can shoot green laser by right click, point at dispenser and right click to control Dispensers by hand
Ripjaws - better attacking underwater, swimming, cannot live on land for too long
Fourarms - can pick up stone with hands by punching it, hold stone in hand as fourarms to throw it by right clicking
Ghostfreak - Noclip (when shift is held down), scares mobs to death after 2 punches
StinkFly - Flying, right click to shoot slimeballs that stop mobs in there tracks
GreyMatter - 1 block high, hit e as grey matter to be able to craft 3x3 without crafting table

sounds cool, dont it? well its gonna be harder cuz you need certain things to make crystals that implement the alien into the watch

how that works
make a crystal, right clock with watch in hand, you will still have acess to your hotkey inventory, take a crystal out of that and put it in slot to left of alien selection GUI



I hope for your response, thanks in advance :)
  • Lycanite
  • Level 61
  • High Grandmaster Modder
  • May 23, 2016, 12:20 am
Lycnaites Mobs is now available for 1.9.4! There are a few server crashing issues at the moment which I will be fixing shortly.
  • Lycanite
  • Level 61
  • High Grandmaster Modder
  • May 20, 2016, 3:39 pm
The first full release for Minecraft 1.9 is now live!
  • Lycanite
  • Level 61
  • High Grandmaster Modder
  • May 10, 2016, 11:07 pm
1.9 builds are looking pretty stable now, there are still a few mobs missing but I'm past the halfway point now!
The mod is not smooth with forge. For example my forge normally runs on 40 fps no mods (also with the 30+ mods I use too) and and 0-3 fps with it installed.
This is crazy!!! I like the aspect off this mod with the boss and waves.
  • Lycanite
  • Level 61
  • High Grandmaster Modder
  • May 5, 2016, 11:14 am
I have released the first alpha build for Minecraft 1.9!
  • +_Guiltron_+
  • Level 2
  • Apprentice Explorer
  • May 4, 2016, 10:29 am
2spooky...can't wait for 1.9!
  • Lycanite
  • Level 61
  • High Grandmaster Modder
  • May 4, 2016, 5:22 am
Lycanites Mobs is well on track to 1.9, I hope to have beta builds out later this week!
This is an awesome mod.I've wanted a more challenging minecraft experience for awhile now so this is 100% satisfying.If you need any help improving it,or some ideas let me know.

I am currently playing this mod with Zelda sword skills,and bibliocraft,and so far,I am in the ultimate adventure scenario.Thx alot for making this mod.And for your obvious dedication to making it stable and functional :)
  • Lycanite
  • Level 61
  • High Grandmaster Modder
  • May 4, 2016, 4:40 am
Thanks, I'm glad to hear Lycanites Mobs has contributed to this ultimate adventure scenario! :D
  • ikebear
  • Level 31
  • Artisan Artist
  • January 29, 2016, 10:28 pm
Omg, will look amazing in conquest:

Diamond!
favourite!
Subscribe!
  • Lycanite
  • Level 61
  • High Grandmaster Modder
  • May 4, 2016, 4:39 am
Thanks!
Fantastic Mod! Been using it a while now, but I haven't figured out what the 'Lunar Grue' is. I assume it's a boss like creature as it darkens the enviroment and a purple [I assume] health bar appears at the top of the screen. But I can't find the creature, and when I walk away from the area it does not disappear. It was fun hunting it at first, but now it's just annoying. Can anyone explain to me what this thing is and how to dispatch of it?

EDIT: Nevermind, I found the bugger. Took him down with my Venom Axeblade! Fun!!
  • Lycanite
  • Level 61
  • High Grandmaster Modder
  • October 28, 2015, 10:21 am
Awesomes, they can be tricky to beat!
You can turn off the boss bars for rare mobs via the lycanitesmobs-general.cfg config file or by deleting all your Lycanites Mobs config files for fresh ones with the new default settings to generate.
  • drew2319
  • Level 1
  • New Miner
  • October 6, 2015, 7:18 pm
Also, Lycanite, if you have a minion out with items inside, and you die, it causes a duplication glitch where your minion spawns beside you, but your previous one doesn't despawn.
  • Lycanite
  • Level 61
  • High Grandmaster Modder
  • October 7, 2015, 1:34 am
Oooh, I'll look into that!
  • drew2319
  • Level 1
  • New Miner
  • October 6, 2015, 6:08 pm
Can tamed mobs like the Chupacabra grow up from being cute and adorable?
  • Lycanite
  • Level 61
  • High Grandmaster Modder
  • October 7, 2015, 1:34 am
Yup they will eventually grow!
Rip and Tear
Rahovart is the greatest thing i have EVER seen in minecraft mod history.It's Chananging, fun and just full out a way to focus on dodging attacks. So i say to you Lycanite GG, GG indeed.
  • Lycanite
  • Level 61
  • High Grandmaster Modder
  • September 28, 2015, 3:52 am
Thanks! :D
  • Dustroier
  • Level 1
  • New Miner
  • September 19, 2015, 3:43 pm
Could someone make a mod that allows you to make thaumcraft foci with th\is mod's scepters?
  • Lycanite
  • Level 61
  • High Grandmaster Modder
  • September 25, 2015, 1:09 am
I hope to do this in the future, but anyone is welcome to do so, this mod's source code is open for anyone to download and mod with.
  • pyperwithay
  • Level 1
  • New Crafter
  • September 2, 2015, 10:38 am
this is by far one of the most amazing creature mods out there
  • Lycanite
  • Level 61
  • High Grandmaster Modder
  • September 25, 2015, 1:09 am
Thanks man!
Is there an polish translation? I may do it, if no.
  • Lycanite
  • Level 61
  • High Grandmaster Modder
  • September 25, 2015, 1:10 am
There currently isn't if you want to do it then that would be awesome!
  • omega208
  • Level 1
  • New Explorer
  • August 26, 2015, 4:37 pm
Awesome mod!! I used the soulstone on my pets... but.... I can't get to the pet menu so I can't get them. How do i get to the management menu gui? I did it once, but that was with the summoning staff, I can't figure it out again.
  • Lycanite
  • Level 61
  • High Grandmaster Modder
  • September 25, 2015, 1:11 am
Sorry for the realllly late responce! You can get to it by clicking on the Lycanites Mobs tab in the inventory or you can set a keybind for it via the controls menu.
how do i use the command for events?
  • Lycanite
  • Level 61
  • High Grandmaster Modder
  • September 25, 2015, 1:11 am
To start and event: /lm mobevent start eventname
For a list of event names: /lm mobevent list
To stop an event: /lm mobevent stop
Been searching for various info but so far getting very few hits that aren't a year old. But as far as issues with buckets of pure lava being put into various tanks (mariculture tanks for example), will there be fixes for this? As of now it crashes the chunk, requiring world edit or the like to replace the tank item.
  • Craft
  • Level 36
  • Artisan Architect
  • August 5, 2015, 9:52 pm
when is 1.8?
  • Lycanite
  • Level 61
  • High Grandmaster Modder
  • September 25, 2015, 1:12 am
It's gonna be a while yet, but eventually this mod will be updated, it might jump to 1.9.
Hey, I've got two questions.
I'm using this in a hardmode server-based modpack, but we've run into a couple of issues.

Firstly; is there any way to prevent mobs spawning in certain areas? Everything is fine most of the time, but during mob events we're getting mobs spawn in the newbie tutorial area. The newbies are invincible, but we've got a few NPCs in there that the mobs are targetting - plus it's not really very good having big mobs wandering around trying to kill you even if they can't.

Second; Spriggans. Do you have any recommendation on how someone without projectiles can kill them? Again with the newbies, they start breaking grass to get seeds for their first food, a Spriggan jumps out and every time they damage it, it just flies out of range and steals their health, making them effectively impossible to kill. Any tactics they can use to get them? (Bear in mind it's hard mode, and they may well not have resources for a bow or fishing rod). Failing that, is it possible to stop them spawning out of broken grass?
  • Lycanite
  • Level 61
  • High Grandmaster Modder
  • September 25, 2015, 1:16 am
Hey, sorry for the late reply, I don;t chcek these comments too often!
You can stop mobs from spawning in certain biomes but you may need another mod in order to create no-mob zones.
There are many config options that you can change including an option in lycanitesmobs-general.cfg to stop mobs from targetting villagers.
Spriggans may seem tough but they are incredibly vulnerable to axes, even a wooden axe can take them down very quickly, though you may need to take cover to lure them down if they're too high up. You can also stop Spriggans from spawning out of crops by changing their spawn type from CROP to MONSTER in forestmobs-spawning.cfg if needed though.
  • MagicSword
  • Level 1
  • New Explorer
  • June 3, 2015, 2:11 am
such a great mod
  • Lycanite
  • Level 61
  • High Grandmaster Modder
  • September 25, 2015, 1:16 am
Thanks!
  • Maticrack
  • Level 37
  • Artisan Pokemon
  • June 1, 2015, 10:56 am
Nice mob!
  • Lycanite
  • Level 61
  • High Grandmaster Modder
  • September 25, 2015, 1:16 am
Thanks!
I have a sugestion,
What if there was a stone to fuse the mobs to make new one?
  • Lycanite
  • Level 61
  • High Grandmaster Modder
  • September 25, 2015, 1:16 am
That's an interesting idea, perhaps for the future!
  • Sinihan
  • Level 56
  • Grandmaster Senpai
  • May 26, 2015, 6:21 am
LOL thats Scrab from Oddworld xDD
Nice work tho.. :D
  • Lycanite
  • Level 61
  • High Grandmaster Modder
  • September 25, 2015, 1:17 am
Lol yup! Jousts are pretty much Scrabs and Lurkers are pretty much Paramites but they're not 100% the same. Joust farming can be a lot of fun but look out for the alphas!
Is the warg inspired by WoW, or LotR?
  • Lycanite
  • Level 61
  • High Grandmaster Modder
  • September 25, 2015, 1:17 am
Both really!
Yay! Please make an ogre from WoW as a mob. :3
This is exactly the mod I've been looking for! Been looking for mobs for a lovecraftian adventure map. Only Cthulhu is missing haha. But your kraken boss plan sounds great! 
Questions: 1) may I use these mobs in an adventure map if I credit you?
2) most importantly, is it possible to use command blocks to create spawners for your mobs? I tried using /setblock ~ ~1 ~ minecraft:mob_spawner 0 replace {EntityId:Beholder} but it just creates a flaming spawner with no mobs.
  • Lycanite
  • Level 61
  • High Grandmaster Modder
  • May 12, 2015, 2:01 am
Feel free to use this mod in your map! You can indeed use these mobs via commands, though the entity IDs start with the submod, for example mountainsmobs.beholder or swampmobs.lurker. Check out the mod website creature page, each creature view has the entity ID on it for you: lycanitesmobs.com/creature
Awesome! thank you very much.

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