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Hello there,
As you know, the current version of MCSkinn is not as perfect as what I expected. I'm currently working on a new version of MCSkinn, which will be a complete rewrite of the current version.
The new MCSkinn inherits the classic (v1.2.8) version, but we refactored almost all of the code, bringing more features like lighting, animation, palette, and much more! Also more models will be included, and the performance and fluency have improved a lot!
And the current version of MCSkinn, renamed to 'MCSkinn Legacy', will be maintained for a while, but no new features will be added, and it will finally be deprecated. I'm sorry for the issues you may have encountered while using MCSkinn Legacy, and I hope the new version will be better and meet your expectations.
The MCSkinn legacy used some GPL-based code. Even if we have finally rewritten all the code, we will consider release the soruce code of the legacy version when the new version is ready. We're still discussing this, so it's not a sure thing yet.
In addition, something really unexpected and unpleasant happened to us recently, one of our open-source projects, was humiliated by someone, and that really hurt us and the whole community. Since the new MCSkinn has refactored ALL of the code, and no GPL-based code is used, we're afraid that the same thing will happen again. So, we have nothing to do but to make MCSkinn a closed-source project. I'm sorry for this decision, but I hope you can understand. For more information about the incident, please check here: https://docs.inkore.net/blog/2024/09/17/reflection-interest-in-opensource-community (that really hurt us a lot).
We're still working on the new MCSkinn, and it's not ready yet, so we can't release it to the public now. However, we strongly welcome you to our community and let you know when the new version's ready. Please stay tuned, we really don't want you to miss the brand new MCSkinn.
Thank you for your support, and I hope you have a good day.
Best regards, iNKORE Studios
As you know, the current version of MCSkinn is not as perfect as what I expected. I'm currently working on a new version of MCSkinn, which will be a complete rewrite of the current version.
The new MCSkinn inherits the classic (v1.2.8) version, but we refactored almost all of the code, bringing more features like lighting, animation, palette, and much more! Also more models will be included, and the performance and fluency have improved a lot!
And the current version of MCSkinn, renamed to 'MCSkinn Legacy', will be maintained for a while, but no new features will be added, and it will finally be deprecated. I'm sorry for the issues you may have encountered while using MCSkinn Legacy, and I hope the new version will be better and meet your expectations.
The MCSkinn legacy used some GPL-based code. Even if we have finally rewritten all the code, we will consider release the soruce code of the legacy version when the new version is ready. We're still discussing this, so it's not a sure thing yet.
In addition, something really unexpected and unpleasant happened to us recently, one of our open-source projects, was humiliated by someone, and that really hurt us and the whole community. Since the new MCSkinn has refactored ALL of the code, and no GPL-based code is used, we're afraid that the same thing will happen again. So, we have nothing to do but to make MCSkinn a closed-source project. I'm sorry for this decision, but I hope you can understand. For more information about the incident, please check here: https://docs.inkore.net/blog/2024/09/17/reflection-interest-in-opensource-community (that really hurt us a lot).
We're still working on the new MCSkinn, and it's not ready yet, so we can't release it to the public now. However, we strongly welcome you to our community and let you know when the new version's ready. Please stay tuned, we really don't want you to miss the brand new MCSkinn.
Join the MCSkinn community
- Discord server: https://discord.gg/m6NPNVk4bs
- QQ Group (China Only): 798154797
Thank you for your support, and I hope you have a good day.
Best regards, iNKORE Studios
Credit | by NotYoojun.! |
Progress | 100% complete |
Game Version | Minecraft 1.20 |
Tags |
12 Update Logs
Update v1.2.7 : by NotYoojun 11/10/2023 8:57:31 pmNov 10th, 2023
- Add drag-and-drop feature for skin library so that you can organize your wardrobe easily (PS: hold Ctrl to copy)
- Fixed the unexpected white lines shown in some devices
- Fixed some other bugs
github.com/InkoreStudios/MCSkinn/releases/tag/v1.2.7
Open iNKORE Hub to update automatically
If you don't have iNKORE Hub, please click here to download it
inkore.net/en-us/products/mcskinn/#download
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Both of them are editable with MCSkinn. To edit the armor in Minecraft, you should extract the armor texture from the vanilla Minecraft resource pack to the MCSkinn library. After editing, you need to make you own resource pack to apply it.
To edit the armor layer of yoyr skin, it's easy. First make sure your skin is 64x64 and set to "Steve" or "Alex" model (NOT the "Minimal" ones). Then you will be able to edit the armor layer in the 3D or2D editor.
Thanks!