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Always wanted to play Rimworld or Dwarf Fortress in Minecraft? Please welcome MineFortress!

What is MineFortress
It is the first real-time strategy Minecraft mod. It was made to create a world where you can have more than one Steve and control all of them with a mouse pointer.
Why MineFortress
This idea came to me a long time ago. Being a student, I used to play Minecraft and felt like something is missing. This game has a lot of cool options except one: strategy. Then I was like: why can’t I try to make it by myself? So, that`s how it is started.
Who am I
I am just a Minecraft lover! I make the mod on a potato laptop XD with just an idea to make our virtual world more comfortable, effective, and not so lonely. And thanks to my amazing Patrons I have the inspiration to make it more, better and faster.
What`s next
I have a lot of plans on how to improve the mod, here you can see my next steps of implementation. Also, I am always open to your thoughts and suggestions, so you can share them with me on our Discord Server
Installation
Installation video instructions:
1. With Vanilla launcher: https://youtu.be/rY7Y3hlDsg0
2. With CurseForge launcher (this one is much easier): https://youtu.be/xlCtFGynx48
General installation instruction can be found here.
How to play the mod you can find here.


What is MineFortress
It is the first real-time strategy Minecraft mod. It was made to create a world where you can have more than one Steve and control all of them with a mouse pointer.
Why MineFortress
This idea came to me a long time ago. Being a student, I used to play Minecraft and felt like something is missing. This game has a lot of cool options except one: strategy. Then I was like: why can’t I try to make it by myself? So, that`s how it is started.
Who am I
I am just a Minecraft lover! I make the mod on a potato laptop XD with just an idea to make our virtual world more comfortable, effective, and not so lonely. And thanks to my amazing Patrons I have the inspiration to make it more, better and faster.
What`s next
I have a lot of plans on how to improve the mod, here you can see my next steps of implementation. Also, I am always open to your thoughts and suggestions, so you can share them with me on our Discord Server
Installation
Installation video instructions:
1. With Vanilla launcher: https://youtu.be/rY7Y3hlDsg0
2. With CurseForge launcher (this one is much easier): https://youtu.be/xlCtFGynx48
General installation instruction can be found here.
How to play the mod you can find here.
Progress | 45% complete |
Game Version | Minecraft 1.17.1 |
Tags |
5 Update Logs
Alpha 1.4 is available - Instruments, professions, village management and first steps : by remmintan 05/02/2022 12:52:48 pmMay 2nd
What's new:
- Professions system version 1!
- 1.18.2 support
- You can fall trees easily with a new instrument
- You can build roads in a few clicks with another new instrument
- Pawn GUI! Pawn GUI contains name, health, food level, and current task
- Hunger system prototype
- Village management: any house in the village is tracked and will expand the village's border
- Village management: pawns will sleep in houses at night
- Village management: each pawn has a name
- Pawns wander around the village during daytime
- Ability to choose between Creative fortress and Survival fortress when world in created
- Time control: pause or speed up the time in game
- In creative fortress mod all professions are unlocked by default and you have all instruments
- In survival fortress mod you have to meet requirements to unlock professions
- Day and time displayed in GUI
- You can hide fortress HUD completely with F1
- Beds in blueprint edit mode won't blow up anymore
- You can't remove campfire from the village anymore
- Pawns won't go into campfire anymore
- Add max height indicator to the blueprints world
- Can't drop items in blueprint edit mod anymore
- Fix camfire rendering issues
- Fix selection rendering issues, when adding tall walls or big areas of blocks
- Fix a bug when instead of blueprint part of chunk displayed while rotating blueprint
- Fix blueprint renderer colors and ligting
- Fix miner ability to dig holes
- Fix profession counter on colonist death
- Professions system version 1!
- 1.18.2 support
- You can fall trees easily with a new instrument
- You can build roads in a few clicks with another new instrument
- Pawn GUI! Pawn GUI contains name, health, food level, and current task
- Hunger system prototype
- Village management: any house in the village is tracked and will expand the village's border
- Village management: pawns will sleep in houses at night
- Village management: each pawn has a name
- Pawns wander around the village during daytime
- Ability to choose between Creative fortress and Survival fortress when world in created
- Time control: pause or speed up the time in game
- In creative fortress mod all professions are unlocked by default and you have all instruments
- In survival fortress mod you have to meet requirements to unlock professions
- Day and time displayed in GUI
- You can hide fortress HUD completely with F1
- Beds in blueprint edit mode won't blow up anymore
- You can't remove campfire from the village anymore
- Pawns won't go into campfire anymore
- Add max height indicator to the blueprints world
- Can't drop items in blueprint edit mod anymore
- Fix camfire rendering issues
- Fix selection rendering issues, when adding tall walls or big areas of blocks
- Fix a bug when instead of blueprint part of chunk displayed while rotating blueprint
- Fix blueprint renderer colors and ligting
- Fix miner ability to dig holes
- Fix profession counter on colonist death

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Installation video instructions:1. With Vanilla launcher: youtu.be/rY7Y3hlDsg02. With CurseForge launcher (this one is much easier): youtu.be/xlCtFGynx48
Multiplayer is not supported yet, however will be available in the future
Did you follow these installation instructions:
1. With Vanilla launcher: https://youtu.be/rY7Y3hlDsg0
2. With CurseForge launcher (this one is much easier): https://youtu.be/xlCtFGynx48