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Portal Blocks 2.0

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avatar Raptor__
Level 55 : Grandmaster Modder
80
undefined
VERSION 2.0

A mod by Raptor__

THIS MOD HAS MOVED.
New page + download: https://minecraft.curseforge.com/projects/portal-blocks-2-0




This mod adds various blocks and items related to Portal 2 to the game, and is designed to work with iChun's existing PortalGun mod. I intend this mod for map makers who like to make Portal-themed maps with iChun's mod.
Screenshots for 1.7.10:

undefined
Screenshots for 1.10.2 coming maybe later.

As you can see in the image above, I have added numerous elements that were missing from iChun's function-based mod, like blocks to build test chambers with, both types of button, and doors, among other things.

FEATURES:
Click to reveal
Floor Button

Click to reveal
The floor button functions basically the same as a default pressure plate. More importantly, it works with the cubes from the PortalGun mod. It makes the same sound that it does in Portal 2 when it's pressed.
undefined
Pedestal Button

Click to reveal
The pedestal button emits redstone power when it's pressed for a few seconds, similar to the vanilla buttons. Currently, it does not make exactly the same sound as it does in Portal 2, but that will be fixed once I actually locate the sound's file.
Indicator Lights [1.7.10 version only, still a WIP]

Click to reveal
The indicator lights in this mod work exactly the same as redstone, except that they can be placed on anything - even themselves! However, I could not yet get them to work going on walls yet (they will render on the walls, but won't be powered), so for now, just try to avoid doing that. I hope to fix that error as soon as possible. Another thing - unlike normal redstone,an indicator light's signal does not need to be updated every 15 blocks with a repeater. Indicator lights can stretch on forever.
undefined
White Panels

Click to reveal
White panels are portalable, meaning you can place portals on them. There are several variants. I plan to add even more in the future.

[new in 1.10.2 version]
Double white panels are actually 2 blocks tall and automatically place/destroy either the top or bottom block.

Black Panels

Click to reveal
Black panels are not portalable. You cannot place portals from the PortalGun mod onto these blocks. As a result, they are considered "translucent" by the game, and allow light to pass through them. Handy if you want to make invisible light sources.

[new in 1.10.2 version]
Double black panels are actually 2 blocks tall and automatically place/destroy either the top or bottom block.
Quadruple black panels are actually 2x2 blocks and automatically place the other 3 blocks when you place the first.
Light Panels

Click to reveal
[1.7.10 version]
Light panels emit light (duh!) and come in 2 variants: white and black, each with two sub-variants : left-aligned and right-aligned. Each sub-variant has two blocks: top and bottom. That's a total of eight blocks, for those who don't math well (not you, I'm sure).

[1.10.2 version]
Light panels are now overlay blocks - you place them on top of existing panels. They can be placed either on the left side of the block, the right side, or both. They can be placed on the sides of blocks or on the floor or ceiling. Each light is 2 blocks tall.
Music Discs [1.7.10 version only, maybe will port to 1.10.2 version later]

Click to reveal
Just for fun, I decided to add a couple music discs. There are five, and are all made by Valve and found in the game: intro, apple, chambertop, finale, and Abadu Gaben (it didn't have a name in the files so I gave it one). This last disc is quite peculiar, and it can hardly be described as music. You'll just have to see for yourself what I mean.
undefined
Portal Doors

Click to reveal
These doors make the same sound as they do in Portal 2. They also are intended to be double doors, and when one gets opened, the other does, too. I hope to make them appear to slide open in the future.
undefined
Exposed Frames

Click to reveal
There are some walls in Portal 2 that have panels that fell off, exposing the frame underneath. I wanted to do this in Minecraft, so thus: frames!
There are two variants: yellow background (good for black walls) and dark grey variant (good for white walls).
undefined




DOWNLOAD:
Click to reveal
You will need Forge for this mod! Also recommended is iChun's Portal Gun mod.
v2.0_1.10.2 - Mediafire
v1.0_1.7.10 - Mediafire

Also, check out iChun's PortalGun mod here: iChun's Site



MOD SPOTLIGHTS:
1.7.10 version
Zane Games:

Legolas003:

Champion Ash5357:



Known Bugs - v2.0
Click to reveal
When the portal door gets powered indirectly, the other side sometimes does not open. And sometimes it just does not open regardless.
The pedestal button still makes the wrong sound

Known Bugs - v1.0
Click to reveal
Indicator Lights don't work on walls
The top of the floor button sometimes turns black


Planned Updates
Click to reveal
------------------------v2.1
+Indicator lights
------------------------v3.0
+Hallway Door
+Hallway Lights
+Hallway Blocks
+Desk
+Computer
+Monitor
+Observation Room Glass
+Swivel Chair
+Posters
------------------------v4.0
+Destroyed Black Panels
+Destroyed White Panels
+Destroyed Frames
+Assorted Debris
+Vegetation
------------------------v5.0
+Portal 1 Panels
+Portal 1 Lights
+Portal 1 Button Texture
------------------------v6.0
+Cryo Bed
+Toxic Water
+More panel blocks
------------------------v7.0
+Catwalks
+Exterior Chamber Decorations
Progress85% complete
Game VersionMinecraft 1.10
Tags

2 Update Logs

Update #1 : 11/15/2017 5:10:07 pmNov 15th, 2017

+ Updated mod for Minecraft version 1.10.2
- Removed Indicator lights (I just couldn't get them to work; redstone components are hard)
~ Changed how lights work - they are no longer full blocks; they are now overlays
~ Changed how double and quadruple panels work - they are now multi-blocks and don't have to have each top/bottom block placed individually
~ Switched the pedestal button and floor button rendering scheme from custom rendered tile entity to normal vanilla block models.
LOAD MORE LOGS

Comments : 88

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1 - 50 of 88

  • ls9405
  • Level 1
  • New Miner
  • June 20, 2018, 1:57 pm
Is this going to be updated to 1.12.2? If so, is there a planned release date?
  • Raptor__
  • Level 55
  • Grandmaster Modder
  • July 12, 2018, 3:10 pm
Yes, in fact it has been updated, like 3 months ago. I moved the mod's page to CurseForge.
why don't I get all the blocks?
  • Raptor__
  • Level 55
  • Grandmaster Modder
  • May 20, 2018, 11:44 am
Some of the blocks in the picture are from iChun's mod.
iChun later removed said blocks in the newer version. Its a shame, but I can't really do anything about it.
When are you going to make it compatible for 1.12.2
  • Raptor__
  • Level 55
  • Grandmaster Modder
  • May 3, 2018, 6:14 pm
Very soon; the code itself is done I just gotta get around to building it into a jar.
Ok thank you
Are you planning to update this 1.12?
  • Raptor__
  • Level 55
  • Grandmaster Modder
  • April 9, 2018, 6:51 pm
Maybe after iChun updates the portal gun mod to 1.12
Resource pack is grey, like it is does not exist anymore.
  • Raptor__
  • Level 55
  • Grandmaster Modder
  • December 2, 2017, 5:09 pm
What are you talking about? This is a mod, not a resource pack...
Raptor_ you say you made it to 1.10.2 but the planet minecraft thing says its 1.10 but both doesn't work and I know how to use resource packs.
When I use 1.10.2 it says there is a newer version for the resource pack and when I use 1.11 its grey not red. But it does not work still.
  • Raptor__
  • Level 55
  • Grandmaster Modder
  • November 15, 2017, 12:20 pm
Finally updated to 1.10.2 after... oh goodness, an entire two years?!

Jeez, I'm sorry.

Anyway, let me know via PM if you find any bugs, glitches, or errors.

And if someone could get me the proper sound file for the pedestal button, that'd be great!
  • KiddNether
  • Level 12
  • Journeyman Engineer
  • April 5, 2017, 4:06 pm
I would use this alot, but... IChun's cube dispenser has a render glitch (for me, anyway) where the cube in the dispenser is inside, then outside, then inside, depending on the angle. So, I use 1.6.4 when I make test chambers. And, I am using optifine and the version of the portal gun mod im using is 1.7.10-Beta6. If anyone knows a fix to this, pls tell me.
  • KiddNether
  • Level 12
  • Journeyman Engineer
  • April 5, 2017, 4:12 pm
Nvm, Beta 6 is just broken.
I love this. Its no secret that I love all things portal. You should check out my Aperture Laboratories Facility, with the texture pack I made to go with it! I wish mods were upgraded but I play this map in 1.7.10 as well.
  • velraven_
  • Level 1
  • New Crafter
  • July 8, 2016, 1:02 pm
Awesome! Definitely using this for my upcoming portal map.
The new update for portal gun 1.8 is coming out soon! Could you post your current progress of updating this mod?
where did you find that out link plz plzzz
nvm iChun said he will stop 1.8 and just do 1.9http://ichun.me/i-will-be-moving-my-mods-to-java-8/
  • SmithOnPM
  • Level 1
  • New Miner
  • February 19, 2016, 2:16 am
When do you plan for the 1.8 version to be released?
  • OBCLetter
  • Level 2
  • Apprentice Crafter
  • February 12, 2016, 2:31 pm
Can you make Diversity Vents from Portal 2?
I know, it's alot to ask, but I have been searching everywhere to find a diversity vent in Minecraft.
  • finley243
  • Level 49
  • Master Geek
  • February 16, 2016, 9:38 am
Are you looking for the glass tubes or just the droppers that release cubes? If you want the droppers, iChun's Portal Gun mod adds them in.
  • SmithOnPM
  • Level 1
  • New Miner
  • February 17, 2016, 2:18 am
He's looking for that glass tubes that suck things in
  • finley243
  • Level 49
  • Master Geek
  • February 19, 2016, 4:15 pm
In that case, I believe there may be vacuum pipes in Buildcraft that suck up items, but they aren't exactly like Diversity Vents.
  • SmithOnPM
  • Level 1
  • New Miner
  • January 31, 2016, 2:26 pm
too bad this mod is never coming to 1.8
  • SmithOnPM
  • Level 1
  • New Miner
  • December 30, 2015, 3:49 am
Can you add the cubes from Old Aperture in?
  • Raptor__
  • Level 55
  • Grandmaster Modder
  • November 30, 2015, 5:50 pm
News on the 1.8 Update:
Unfortunately, any existing maps will get broken with this update as I am switching from using metadata blocks for the panels to just individual blocks, because metadata blocks in 1.8 are very hard to do.
Also, I will be using the new modeling system for the modeled blocks, so re-creating the floor button model will take a while. Sit tight! I have not abandoned this mod!
  • ender4003
  • Level 1
  • New Explorer
  • November 23, 2015, 10:10 am
he stole this mod from ichun
  • Raptor__
  • Level 55
  • Grandmaster Modder
  • November 30, 2015, 5:48 pm
Read the thread, dummy.
  • lolartiom
  • Level 4
  • Apprentice Network
  • November 28, 2015, 12:16 pm
No, it's an addon for ichuns mod and not the mod itself...
  • WilkerS1
  • Level 14
  • Journeyman Engineer
  • November 4, 2015, 12:48 pm
I will put it on a modpack ^^ this mod looks nice
  • ion070
  • Level 1
  • New Miner
  • September 23, 2015, 7:28 pm
It's a lot to ask, but would you consider making a version that doesn't have transparency properties on those blocks? It's annoying because things like repeaters and torches won't stick to them. I would be perfectly fine using the ./pg portalListIDs command to make non-portalable blocks instead. Other than that, great mod!

EDIT: Wait, I could see how this would be more confusing to the average user, since Block IDs aren't always consistantly the same with Forge mods. Unless you had a mod like TooManyItems, you couldn't see the Block IDs, could you?
  • GamerGeek42
  • Level 20
  • Expert Nerd
  • August 20, 2015, 7:51 pm
i like the older portal gun mod (with more items, and unbroken portals) in 1.4, can you degrade?
  • Raptor__
  • Level 55
  • Grandmaster Modder
  • August 21, 2015, 12:16 pm
No.
  • wags678
  • Level 40
  • Master Explorer
  • August 14, 2015, 12:24 pm
May I include this with my Portal Gun map?
  • Raptor__
  • Level 55
  • Grandmaster Modder
  • August 17, 2015, 12:55 pm
Yes! That is what I made it for.
  • wags678
  • Level 40
  • Master Explorer
  • August 17, 2015, 2:08 pm
Okay, I was just making sure. Thanks! :D
Can you add Personality Cores and a GLaDOS Head?
  • Raptor__
  • Level 55
  • Grandmaster Modder
  • August 30, 2015, 4:33 pm
Maybe.
  • finley243
  • Level 49
  • Master Geek
  • July 27, 2015, 7:04 pm
If you are having trouble finding them, here are the original pedestal button sound effects. They are in MP3 format, so you may have to convert them.
  • finley243
  • Level 49
  • Master Geek
  • July 27, 2015, 1:44 pm
THIS IS THE BEST!!! I have been looking for something like this for SO LONG NOW! I really love the 3d models! This is my favorite mod of the year!
  • finley243
  • Level 49
  • Master Geek
  • July 27, 2015, 1:49 pm
Also, although it would probably be very difficult, I would love to see excursion funnels in Minecraft. No other mod has ever added anything that works as an excursion funnel, and it would be great if you could at least attempt to add them!

On a slightly unrelated note, I may add custom textures for your mod to my Pixel Portal 1.8 resource pack. I would also be glad to provide any textures that you are having trouble with or would like to upgrade. Thank you SO MUCH for creating this mod!
  • Domomess
  • Level 32
  • Artisan Cake
  • July 25, 2015, 1:10 pm
I have a 2 suggestions:
1: can you lower the volume? Even with my volume on low, it's pretty loud.
2: Having the portal doors be only openable by redstone,to prevent cheating in maps.
  • wags678
  • Level 40
  • Master Explorer
  • August 14, 2015, 12:22 pm
2. I had already addressed this problem to him, and he would fix that in the next version.
  • mephilis12
  • Level 29
  • Expert Lego Builder
  • June 25, 2015, 9:23 am
It Is a smal Sugestion What about making Core Blocks and Core panels And A Glados Block so it can be more of a Portal Like Game Block Based Mod that works with Portal gun (my opinion of the mod) in a Nutshell Amazing mod But I hope you like my Sugestion
  • Raptor__
  • Level 55
  • Grandmaster Modder
  • June 25, 2015, 5:14 pm
That is a neat idea that I will keep in mind for future reference after I finish the 1.8 update.
Would it be ok with you if I did a review of this epic mod on my youtube?
  • Raptor__
  • Level 55
  • Grandmaster Modder
  • June 25, 2015, 5:14 pm
Absolutely. You don't even really need my permission. Go right on ahead!
  • Raptor__
  • Level 55
  • Grandmaster Modder
  • June 29, 2015, 12:48 pm
Great, thanks! I have added it to the mod spotlights page.
im just saying this: you should update it to 1.8 because iChun is making the Portal Gun mod for 1.8 =D
  • Raptor__
  • Level 55
  • Grandmaster Modder
  • June 23, 2015, 10:16 am
Like I have said many times, I am working on it!!!! Patience is a virtue! :)
really looking forward to it being in 1.8!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!←⇐←⇐←⇐←⇐←⇐←⇐←⇐←⇐←⇐←⇐←⇐←
  • Raptor__
  • Level 55
  • Grandmaster Modder
  • June 22, 2015, 3:25 pm
So am I !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! It's very hard !!!!!!!!!!!!!!!!!!!!!!!!
  • Arcane Owl
  • Level 26
  • Expert Nerd
  • June 22, 2015, 1:04 pm
um when will u add like the goo Glad0s etc.
  • Raptor__
  • Level 55
  • Grandmaster Modder
  • June 22, 2015, 3:26 pm
um about when I've decided how I'm going to program it
  • Quiggles_
  • Level 54
  • Grandmaster Unicorn
  • June 22, 2015, 11:18 am
looking foward for it being 1.8! Currently remaking entire portal 1 in minecraft using: Chisel 2, Portal Gun Mod, and dis mod.
Problems that have come up so far that really need to be fixed!: The Portal Redstone Thing... it needs to run forever it it has a redstone signal, it can just stop so i would have to add a repeater.. there are no repeaters in portal, it needs to run forever. Problem 2: You shouldnt simply be able to right click the doors and they open, you should make them operate like iron doors so they only open with a redstone signal
  • Raptor__
  • Level 55
  • Grandmaster Modder
  • June 22, 2015, 11:25 am
Problem 1: As far as I am aware, indicators do run forever, they just only work 2 blocks vertically. (that's a bug)
Problem 2: That is already scheduled to be fixed in the 1.8 update, whenever that may come out (it's proving very difficult)
  • Quiggles_
  • Level 54
  • Grandmaster Unicorn
  • June 22, 2015, 1:57 pm
unless its been updated since i last downloaded the most which was yesterday night the indicators do not run forever.

(I know you are updating this for 1.8, but if you could PLZ get a fix for the 1.7.10 version because the chisel 2 mod required for the map im making isnt updated and its required, cause i started making with their labratory blocks (which are a rip off of the portal 2 things) before i found out about this mod) so if you could plz make this fix for 1.710 but also do it for 1.8 when it comes out.)

BTW it said this is for map makers, im using that gives me permission to use to mod in my remake of the game right? obviously ill give credit and link back to this page because you need the mod.
  • wags678
  • Level 40
  • Master Explorer
  • July 13, 2015, 8:37 pm
Last Paragraph: I think you can. You are still giving credit to the person, so it is okay. They are still downloading the mod from the creator's page, so it is okay. It would be different if it was a modpack, or if you included the mod in the world file.
  • FEX___96
  • Level 74
  • Legendary Engineer
  • June 21, 2015, 5:24 am
nice models o.o

1 - 50 of 88

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