Minecraft Mods

[Program] Quiver - Resource Pack Creator/Manager

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avatar DeflatedPickle
Level 40 : Master Technomancer
17

Quiver is a light resource pack creator/manager for Minecraft

Now rewritten to hopefully be more stable and useful

Quiver is free software, I am not paid to make this. I earn nothing from this
Please keep this in mind when using Quiver or reporting issues

If you would like to help translate Quiver to other languages, please submit a PR on the GitHub
If you would like to suggest new features/changes to current features, please submit an issue on the GitHub
If you would like to report issues for Quiver, please do so on the GitHub
If you would like to contribute code to Quiver, please do submit a PR on the GitHub


Source available on GitHub:

You can download the source code for the program over on the programs' GitHub page. You can also view the code from there if you'd like.



Last Notes:

I would greatly appreciate any comments, suggestions and reviews you have of the program, please leave them down below.
CreditMightyPork, tertrih
Progress50% complete
Game VersionMinecraft 1.16
Tags

7 Update Logs

v1.4.1 : 10/25/2020 7:08:23 pmOct 25th

- Fixed file selection event bug
- Moved file replacing to a button
LOAD MORE LOGS

1
10/20/2020 2:45 am
Level 30 : Artisan Pirate
KineteMuldaur
Is it for berdock?
1
10/20/2020 11:22 am
Level 40 : Master Technomancer
DeflatedPickle
It's designed for the Java edition, sorry
1
09/14/2020 10:24 am
Level 1 : New Miner
Paradox_77
When are you planning to release the new quiver?
Im looking forward to that day.
Anyway Best of luck and regards
1
10/10/2020 9:20 pm
Level 40 : Master Technomancer
DeflatedPickle
I've published what I have of a rewrite, I hope you enjoy.
1
09/21/2020 1:23 pmhistory
Level 40 : Master Technomancer
DeflatedPickle
I dunno, I stopped working on it for a bit. I'm a team of one person, working on this, and like, 5 other projects. I usually try to work quickly, but it's weird to imagine anyone releasing software after maybe 3 weeks of development. It's open-source though, so if you want to try it out, feel free to and give feedback or PR some code changes.
1
03/17/2020 1:07 pm
Level 1 : New Explorer
Xollie
The button to replace the texture is grayed out for me?
2
05/30/2020 5:45 pm
Level 40 : Master Technomancer
DeflatedPickle
I stopped working on this project awhile ago. I don't remember how it works, sorry. You'd be better off not using this and finding an alternative. I might remake the project entirely if there aren't any alternatives, though.
1
08/03/2020 5:13 pm
Level 1 : New Explorer
Xollie
its okay, this program is useful
1
08/07/2020 3:32 pm
Level 40 : Master Technomancer
DeflatedPickle
Why's that? Nothing in this version is that useful... But I want to ask, as I've started to re-write the program, which will be able to edit textures (with default programs or a built-in, stripped version of Rawky), and I don't want to leave out anything people found useful. Though the re-write is easily moddable! So anything I don't add, anyone can mod in. Or people can request though issues on the GitHub.
2
10/30/2019 6:31 pm
Level 1 : New Miner
Lanceiv
I opened the application, but I am unable to edit textures.
1
11/04/2019 5:38 pm
Level 40 : Master Technomancer
DeflatedPickle
Yeah. It's not a texture editor. I couldn't be bothered to make one, especially not with Tkinter. But hey, buddy, it's not all bad. All is not lost. Use this, I also made it. It's a texture editor. But recently, so it's not as bad.
I'll be rewritting Quiver soon, and it'll include a stripped down, Minecraft-focused version of the texture editor.
1
11/02/2019 7:29 pm
Level 25 : Expert Skinner
StaphyGames
Yeah, it seems to be able to load the pack, but not edit...
1
11/04/2019 5:39 pm
Level 40 : Master Technomancer
DeflatedPickle
See my reply to the other guy.
1
11/04/2019 6:11 pmhistory
Level 25 : Expert Skinner
StaphyGames
Thank you. I saw the edit button, but couldn't get it to do anything (text-only, I guess). I will look at your other program. Looks useful.
1
11/04/2019 6:27 pm
Level 40 : Master Technomancer
DeflatedPickle
Honestly, I just didn't know how to make a textire editor at the time, but I realised how stupid I was a few years later. I'm sorry for never taking it out, I forgot about it.
1
09/08/2019 1:23 pm
Level 6 : Apprentice Miner
SoggySogs
can you create animated textures with this program?
1
11/04/2019 5:42 pm
Level 40 : Master Technomancer
DeflatedPickle
No! But you can with this!
2
08/30/2019 7:14 am
Level 1 : New Miner
Black_Energy
hey quick question why cant i edit the texture with quiver it still grey on the button even with administartor start
1
11/04/2019 5:42 pm
Level 40 : Master Technomancer
DeflatedPickle
I appologies for putting the button there, I never actually made it able to edit textures. And I won't, use this instead.
1
05/31/2019 11:14 amhistory
Level 43 : Master Dinosaur
Sir_Craftypants
Everything went fine up until I clicked open on a texture.png, failed to locate the file or any file even despite the app locating the file, I ran as administrator and still couldn't locate the png files when trying to open them to edit. Also the edit button is greyed out and inactive.

Exception in Tkinter callback
Traceback (most recent call last):
File "tkinter\__init__.py", line 1550, in __call__
File "window.py", line 175, in open_file
File "image_viewer.py", line 88, in load_image
File "site-packages\PIL\Image.py", line 2282, in open
FileNotFoundError: [Errno 2] No such file or directory: 'C:/Users/js_em/AppData/Roaming/.minecraft/resourcepacks/CP'

Also when I click on help nothing happens.

I'm on Microsoft Windows 10 running Minecraft Java (up to date)
1
05/31/2019 12:44 pm
Level 43 : Master Dinosaur
Sir_Craftypants
Ah I see this is down as version 1.11, I'm trying to create a 1.13.2, is that the problem?
2
11/04/2019 5:41 pm
Level 40 : Master Technomancer
DeflatedPickle
I don't know. ¯\_(ツ)_/¯
1
11/04/2019 6:08 pm
Level 43 : Master Dinosaur
Sir_Craftypants
Haha, i'll give you an Emerald for that.
1
11/04/2019 6:29 pm
Level 40 : Master Technomancer
DeflatedPickle
Thanks! And if I remember, I'll message you when I've released a build of the rewrite, if you want. It shouldn't have dumb errors like that.
1
11/04/2019 6:37 pmhistory
Level 43 : Master Dinosaur
Sir_Craftypants
If it was me then I'd update this to 1.12+ and then start a new one for 1.14+, up to you though. I'll try it out again if or when you decide too.
1
02/08/2018 11:15 am
Level 27 : Expert Crafter
El_Has
Can we get a mac version? If that's possible? What I'm using for my resource pack (Nova Skin) is browser based and it doesn't have some of the things I need. Also it can only be installed on Windows.
1
02/17/2018 8:56 pm
Level 40 : Master Technomancer
DeflatedPickle
I have tested, and the source code runs on Linux, so it should work on OSX from source. But I can't build it for OSX, since I don't own a computer with the OS, and I've had no luck setting up an OSX virtual machine.
1
02/18/2018 6:30 am
Level 27 : Expert Crafter
El_Has
Yeah. And they're too expensive. And any app-making software will only work for 10.14 when some people are still running Snow Leopard!
1
12/26/2017 5:13 am
Level 1 : New Miner
mikaelmt
i dont know how to how to use this? how do you put the version in and stuff also when i open quiver a cmd prompt opens up for a split second and nothing happens i dont get it?
1
12/30/2017 10:50 am
Level 40 : Master Technomancer
DeflatedPickle
The problem you are experiencing is due to a lack of machines to export on. If I had more types of machines to build the program on, it would work on more machines.

What you can do, though, is run the program from the source, or even build it yourself. Both of those ways would make the program work perfectly on your machine.
1
09/12/2017 3:40 pm
Level 23 : Expert Miner
Cosmic Lightning
one thing I didn't see in your faq or I'm blind, would a planned feature be to somehow convert .gif images into minecraft animated images up to 64 images & size is related to current resourcepack/texture pack you have in the program. I've been looking for this for ages so I can similiate an wind effect on grass with animation easier than copy/paste/edit over 1000 times.

Also I realize I can do it easier by changing the blockstate and model, but it's not quite that easy when you have no idea what you are doing with blockstates. (I tried once and severely made the grass ugly.
1
12/30/2017 10:51 am
Level 40 : Master Technomancer
DeflatedPickle
That is actually a good idea, and when I come back to this program, I can attempt to implement it with a nice GUI.
1
02/12/2018 4:10 pm
Level 23 : Expert Miner
Cosmic Lightning
just let me know when you do or if you do so I can plan accordingly, & you might want to get prepped for 1.13 w/ ability for it to auto-update your packs to 1.13 as that's gonna pester you when it comes out.
1
02/17/2018 9:05 pm
Level 40 : Master Technomancer
DeflatedPickle
It's not incredibly likely that I continue work on this project, especially without a rewrite (it's written in Python - what was I thinking?). My enthusiasm towards this project dwindles. I get nothing back from this project, despite the AdFly links (which I don't think anyone's used), and I have a lot of other projects that I'd rather work on.
1
04/21/2018 3:30 pm
Level 23 : Expert Miner
Cosmic Lightning
I bet if you did the animation from gimp import into files and a way for artists to understand cem optifine files better and create them better, people would use this alot. But to each their own and I understand, work on what you enjoy.
1
04/22/2018 12:59 am
Level 40 : Master Technomancer
DeflatedPickle
If I was going to implement sprite animation, I already have an idea of how I'd do it. But users should be able to set Gimp as the editor from the config. As for the Optifine thing, I've never actually heard about that, but I'm not sure how I'd implement an editor for that, other than just supporting the files in the text editor.

I would like to work on this project again, but as I said, it'd need a rewrite first, and I'm still going through languages and widget toolkits to pick my favourite. I've also been working on mods more recently, as at least I earn a bit from those. The AdFly thing with this has been a complete failure. 300 downloads and only 3 of those people used the AdFly link.
1
12/31/2017 4:23 pm
Level 23 : Expert Miner
Cosmic Lightning
Thank you and glad you think it's a good idea. I look forward to it. -:)
1
08/22/2017 6:57 am
Level 24 : Expert Skinner
ImYourEnder
This looks a lot like the Resource Pack Workbench program.
1
08/22/2017 4:49 pm
Level 40 : Master Technomancer
DeflatedPickle
It's inspired by it but works differently from it.
1
08/13/2017 1:41 pm
Level 1 : New Crafter
ThePrintFan
For some reason my Quiver version (i am using it on a Mac + Wine) says my MC is not installed.
1
08/13/2017 3:52 pm
Level 40 : Master Technomancer
DeflatedPickle
It could be that Wine is marking your system as Windows, but your files are still laid out like a Mac. This is something I didn't account for when writing the file detection.
If you could go to the GitHub page and submit this as an issue, I'll make sure to get around to patching it for a later version.
1
08/13/2017 5:56 am
Level 70 : Legendary Pokemon
Shireen
This is a really cool app but honestly it's easier to go into the Minecraft folder and copy the folders that you need for the resource pack - it only takes a few seconds if you're experience with it. I wouldn't use this but maybe some people will :)
1
08/13/2017 3:58 pm
Level 40 : Master Technomancer
DeflatedPickle
When starting out making a pack, Quiver will make it easier to get the files (though I do need to implement a file selector, so the user can choose what is added), and lay them out in the folder. Quiver will also make it easier to edit other resource packs, whether that pack is a folder or a .zip, Quiver can open both and let you edit straight away.

Some people do have preferences, though, and I can see Quiver being something that not all resource pack creators are going to immediately start using, or ever use. But it's here for anyone who would like to use it.
1
08/14/2017 12:56 pm
Level 70 : Legendary Pokemon
Shireen
Ok, I'll check it out and see how I feel about it.
You sounds very enthusiastic about and you sound like you care about what you're doing it; which is always a good thing.
1
08/14/2017 3:46 pm
Level 40 : Master Technomancer
DeflatedPickle
Alright. I hope you like it, but I can't guarantee that it's the best tool to use at the moment, there's still a lot more that I need to add to it/improve.

Indeed, I do care about this project. I've put around 4 months of work into it, trying to make it a good tool for others to use.
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