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Regions is a simple mod that adds only one command called "/region." Regions command allows OP players define a world region that could be saved and restored. This mod is useful for damage control or version control (history) of world region.
World regions are stored in world's "regions" folder. Every region stored in its folder, and its states are stored in subfolders in region's folder.
This mod is open source and hosted on GitHub.
Command's Syntax
"/region" command has few syntaxes:
"/region save" saves blocks, tile entities and optionally living entities.
World regions are stored in world's "regions" folder. Every region stored in its folder, and its states are stored in subfolders in region's folder.
This mod is open source and hosted on GitHub.
Command's Syntax
"/region" command has few syntaxes:
# Defines a region <x1> <y1> <z1> is minimum point and <x2> <y2> <z2> is maximum point
/region define <region> <x1> <y1> <z1> <x2> <y2> <z2>
# Save a region with given state name, optionally saving also entities, by default it saves entities
# [save_entities] can be true, false, 1 or 0
/region save <region> <state> [save_entities]
# Restore a region from given state name
/region restore <region> <state>
"/region save" saves blocks, tile entities and optionally living entities.
Progress | 60% complete |
Game Version | Minecraft 1.10 |
Tags |
2 Update Logs
Regions 0.1.4 : by McHorse 11/25/2016 11:58:55 amNov 25th, 2016
Updated to 1.10.2. Save trees badgers!
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However there is WorldGuard (which is what I think is an anti-grief plugin), and, it's pretty ironical, that it works the same way as my mod (even commands are similar), according to what I've red from the wiki, except for the part of how to define boundaries of a region. Sorry, if I sound arrogant, I just want to point out few things here and there :)