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mcEXP - RPG Progression Datapack - PRESTIGE UPDATE

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avatar eatYourHashs
Level 32 : Artisan Archer
11
Once you've got your full protection IV diamond gear and your sharpness V diamond sword, there isn't really much more to do in this game of mining and crafting. This datapack was made to change that.

mcEXP adds nine skills that you level up by doing common things in the game, like attacking or mining. As you level up these skills, you get better at doing these things via permanent potion effects. At level 100 strength, you can kill a zombie in one hit with just a punch!

mcEXP also contains its own unique, comprehensive class system. Are you a ruthless attacker? Choose the Warrior class. Do you enjoy being unkillable? Then the Guardian is for you. Do you like to explore everything in sight? Then the Scout class will help you. Do you need more levels for enchanting? The Wizard class is for you. The Miner is for those who can't get enough diamonds, and for the archers among us I made the Ranger. Each of these six classes has their own buffs to XP gains, and each also possesses a special skill that must be charged.

Finally, mcEXP contains a prestige system. You can use your levels over 100 to buy prestige points, which can be spent on crazy buffs like:
- Diamond ore drops a steak!
- Overlevel enchantments up to level VI!
- Gain a full row of absorption hearts on respawn!
- Change your class!

mcEXP can be installed on any vanilla 1.13 world. Simply unzip the .zip file in the datapacks folder of your chosen world. Do not be alarmed if it takes a while to level up; this is intentional.

You may use this datapack on a server freely, If you post the server online, make sure to credit me for the datapack.

It has come to my attention that multiple websites are stealing and reuploading this datapack. You may only download this datapack and play it for use in a singleplayer world, or a multiplayer server (preferably contacting me first for the latter, so I can look at your server, and provide tech support if needed). You may NOT reupload this datapack ANYWHERE unless there is no download and there is a link to this here page. You may make modifications or tweaks with my express permission. Thank you for reading.

Thanks to the following people for feature requests:
- GameGuy984
- ThatPSIKid
- FallenRogue
- All the testers on the Silly Club 4.0 world. Thank you!

Out now: mcEXP Heroes, an addon to deepen your experiences with a spell system, bosses, and more. You can download it here.

R
unning mcEXP on your server? DM me and I’ll put a link to it right here. Servers:
- mc.fizzycraft.com

Our official server: EmeraldWars, Factions with OP Crates and also mcEXP. You can find it on my profile, or connect at emeraldwars.mcpro.io.

Need tech support? Have a question or suggestion? Join our Discord server! discord.gg/dyZ3HPc

This datapack used to be called RPG Skills.
CreditXenonNSMB for logo and new name
Progress100% complete
Game VersionMinecraft 1.13
Tags

9 Update Logs

EmeraldWars has mcEXP! : 12/05/2018 4:44:27 pmDec 5th

My new server, EmeraldWars, has mcEXP installed. Play it today at emeraldwars.mcpro.io
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Comments : 74

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1 - 50 of 74

Love this thing. Main issue with it has already been discussed in the comments, the constantly flashing stats are really annoying. I wish there was a way to see exp and/or levels without using the text flashing on screen, perhaps with a scoreboard command? It would be nice to be able to toggle your abilities on and off, as well.
  • eatYourHashs
  • Level 32
  • Artisan Archer
  • December 9, 2018, 4:22 am
Toggling your skills on and off is actually in the mod already. Use /trigger atk_toggle set 0 to toggle off attack boosts; you can do a similar thing with all other stats. As for the other part of your comment: my next version will definitely add a toggle for the actionbar stats.
For that command, what is the toggle usually set to? I'd like to be able to turn it off by setting it to 0, but if I turn it back on, what number do I use?

  • eatYourHashs
  • Level 32
  • Artisan Archer
  • December 13, 2018, 11:54 am
You would use the number 1.
Woot! Awesome! Handy tip :D
  • Joshua902
  • Level 1
  • New Miner
  • December 4, 2018, 6:19 pm
Everyone if you want to make it harder to get the effects open the mcexp file then open that file go into data then mcexp then functions then scroll down to common_tick open that file in a text doc and scroll down to where it says {effect give @a[scores={atk_lvl=2..,atk_toggle=1}] strength 1 0 true} where it says atk_lvl=2 you can change the number to equal the level you want to get the effect at. Do this for all stats and effect level then exit out of the file and reload the world you are playing this datapack on.
  • eatYourHashs
  • Level 32
  • Artisan Archer
  • December 5, 2018, 11:37 am
Yes, this is true. I congratulate you on deconstructing my datapack.
  • Joshua902
  • Level 1
  • New Miner
  • December 5, 2018, 6:25 pm
Lol thanks took me a while to figure out how it all work you did a good job with this.
  • ZSHRED
  • Level 2
  • Apprentice Miner
  • December 3, 2018, 5:00 pm
Yo... This is sweet man
I'm zshred on the server and I run mc.fizzycraft.com and am installing this as we speak
Im actually pretty good at server "stuff"

So HIT IT UP
  • eatYourHashs
  • Level 32
  • Artisan Archer
  • December 5, 2018, 11:38 am
Done.
  • Joshua902
  • Level 1
  • New Miner
  • December 2, 2018, 9:52 pm
Hi love the mod it is really fun and adds to the Minecraft experience but I want some help with the datapack. when I choose a class eg miner it says the mining level increases 3 times as fast but when I mine a block it does not go up 3 points or when I level up it does not go up 3 levels how does this work .what is increased?

  • eatYourHashs
  • Level 32
  • Artisan Archer
  • December 3, 2018, 11:09 am
WHen you level up it should instead grant 3 leves.
  • Joshua902
  • Level 1
  • New Miner
  • December 3, 2018, 12:21 pm
Hi, I have made a new world and used scout class and leveled up jump and it went up 2 levels at a time might just have been the world. Thanks for letting me know. I also have a suggestion I read in a past comment that the levels are done by scoreboard maybe you can have the scoreboard up or the right showing the levels instead of flashing?
  • eatYourHashs
  • Level 32
  • Artisan Archer
  • December 5, 2018, 11:38 am
That’s tough. I will at least make the actionbar toggleable.
  • Ziudiu
  • Level 1
  • New Miner
  • November 24, 2018, 7:15 am

It all works fine. I am at level 5-10 of most skills and already got Jump IV, Attack II, Dolphin Grace, etc. Too early for so much power. Can I change the abilities to higher level? Besides that, all works fine.
Also, what are the codes for spawning the Books?

Would be possible to give additional information, in the books, about the skill effects and how to use?
  • eatYourHashs
  • Level 32
  • Artisan Archer
  • November 24, 2018, 7:31 am
To spawn a class book and a guidebook, run the command /function mcexp:class_book (this will also enable another class choice, watch out). All the skills simply give higher level potion effects as you level up; not much I can do in the ways of additional info. About having so much power, I have been seriously considering drastically increasing the amount of XP needed for several of the movement based skills to level up and your feedback has encouraged me to do this sooner.
  • ox3754
  • Level 1
  • New Miner
  • November 19, 2018, 12:24 am
How do I update this on the spigot server that was already using it?
  • eatYourHashs
  • Level 32
  • Artisan Archer
  • November 19, 2018, 3:12 am
Delete the old mcexp folder and install the new one normally.
  • ox3754
  • Level 1
  • New Miner
  • November 20, 2018, 2:15 am
I did, but the datapack didn't work on my server. skills and classes were still left, but the buffs according to the level did not work.
  • eatYourHashs
  • Level 32
  • Artisan Archer
  • November 20, 2018, 3:23 am
Run each of the following commands (op not required):
/trigger atk_toggle set 1
/trigger def_toggle set 1
/trigger spe_toggle set 1
/trigger jmp_toggle set 1
And so on with SWM, MIN. INT, ARC and LUK.
  • ox3754
  • Level 1
  • New Miner
  • November 20, 2018, 4:32 am
Can you make a manual for how to use class skill and how to use prestige buff with their effect?
  • eatYourHashs
  • Level 32
  • Artisan Archer
  • November 20, 2018, 5:36 am
Prestige buffs are all explained in the Prestige Book, which can be made by dropping a book, 4 diamonds and 4 paper on an enchanting table. All the class specific abilities are useable by sneaking when they are ready.
  • ox3754
  • Level 1
  • New Miner
  • November 21, 2018, 12:27 am
I would like to know the effects of epiphany and enchant epiphany.
  • eatYourHashs
  • Level 32
  • Artisan Archer
  • November 21, 2018, 9:56 am
Arcane Epiphany instantly grants 1 to 4 XP levels based on intelligence. Enchanted Epiphany upgrades the first enchantment on the item in your 1st hotbar slot by 1 level, which can put it at up to level 6.
  • Knightworm
  • Level 54
  • Grandmaster Pixel Painter
  • November 18, 2018, 2:46 pm
Hey this is a great datapack. My one thing tho, like others, is I would like to see an option to turn off xp text that cycles on screen. Would be nice to add an option to turn it off or use the custom boss bars
  • eatYourHashs
  • Level 32
  • Artisan Archer
  • November 18, 2018, 2:48 pm
Alright! I'll do that in the next update.
  • eatYourHashs
  • Level 32
  • Artisan Archer
  • November 17, 2018, 5:48 am
To all players: If intelligence is not working, die and it will be fixed.
  • eatYourHashs
  • Level 32
  • Artisan Archer
  • November 18, 2018, 6:52 am
Prestige Update has given this bug a full fix. Thank you for your patience.
  • Digimortal
  • Level 1
  • New Miner
  • October 30, 2018, 12:52 pm
I am having a problem when i downloaded the skills mod where the mining skill does not get xp when i mine, and the inteligience skill does not get xp when i gain character action xp (from mining coal, killing mobs ect.) I can't figure out how to fix it. Every other skill gains xp, and i even tried downloading the heroes add on. I also tried checking if it was because the host of the LAN was on creative mode. Turning it to survival doesnt work. Did i install it wrong? Is it because of playing on LAN? Please help.
  • eatYourHashs
  • Level 32
  • Artisan Archer
  • October 30, 2018, 1:17 pm
Hmm, that's troubling. The mining skill only tracks mining regular stone, so if you are mining things other than stone that may be the problem. As for intelligence, I have no idea what's going on based on your description. Let me know if either skill starts working. You should still be able to enjoy the mod without those two skills; the intelligence and mining skills were the last two I added and aren't essential.
  • GoreRanger
  • Level 1
  • New Miner
  • October 30, 2018, 2:47 pm
I also haven't been able to get the mining xp to respond. I have mined everything available, stone included, and it doesn't register. What things are supposed to affect the intelligence skill?
  • eatYourHashs
  • Level 32
  • Artisan Archer
  • November 18, 2018, 6:52 am
The Intelligence bug is fixed in the new update. Alternatively, if you die it will be fixed now.
  • eatYourHashs
  • Level 32
  • Artisan Archer
  • October 30, 2018, 3:27 pm
I realized my mistake. The new version should have the fix implemented, in order to fix it you need to run the command: /scoreboard objectives remove min_exp
  • eatYourHashs
  • Level 32
  • Artisan Archer
  • October 30, 2018, 3:20 pm
On the note of the mining skill, it dosen't work for me either. I'll see what I can do.
  • eatYourHashs
  • Level 32
  • Artisan Archer
  • October 30, 2018, 3:19 pm
Collecting any vanilla XP should affect your intelligence. It works for me in my singleplayer worlds.
  • eatYourHashs
  • Level 32
  • Artisan Archer
  • October 29, 2018, 5:28 pm
A suggestion directed to everyone who plays with this mod: If you want more RPG content, like spellcasting, additional bosses, and artifacts to wield, try out the addon RPG Skills Heroes. The link is at the bottom of the description.
  • GoreRanger
  • Level 1
  • New Miner
  • October 29, 2018, 3:03 pm
Installation on a standalone server was a problem. The meta file was in the subfolder (in the download link above) and it would not load. When I unzipped it and rezipped it with the meta file not in the subfolder it worked fine. Just an FYI for anyone running into that problem. However my main problem is that one of the players selected a class on page 6 without realizing what they were doing. How can that be reset so they can choose differently? Additionally, how can you tell what is selected ? There is great interest in playing this RPG mod so I hope this is a way to do this. Thanks much.
  • eatYourHashs
  • Level 32
  • Artisan Archer
  • October 29, 2018, 5:26 pm
All the commands mentioned here require op. To change a player's class, use "/scoreboard players set [player's name] class 1". 1 sets it to warrior; replace it with 2 for guardian, 3 for scout, or 4 for wizard. There is currently no way to tell which class is selected outside of commands, but the command is "/scoreboard players list [player's name]". This will show all their levels, XP, skill progress, and also their class, which is under "class" and uses the same encoding above.
  • GoreRanger
  • Level 1
  • New Miner
  • October 29, 2018, 8:34 pm
Thanks very much. This is extremely helpful.
  • Grommit
  • Level 1
  • New Miner
  • October 28, 2018, 10:21 pm
Installation was as easy as could be and I could see it was active right away. The problem I'm having is I didn't want to chose my class right away until I explored the world a bit. I put the book in a chest for safe keeping and came back after exploring. Now when I try to chose my class it says "you cannot trigger this objective yet"
What am I missing? I've gained experience in several categories already. Was I supposed to chose with 0 xp? Is there another trigger event I'm missing? Are there command lines I can use to correct any issues?
My main concern is I start worlds so I can groom them and add things for short weekend playthroughs. If I can reset the datapack without starting the world over that's OK. HOWEVER I would like to be able to tease something the mod has to offer without grinding it. Any options?
  • eatYourHashs
  • Level 32
  • Artisan Archer
  • October 29, 2018, 5:36 pm
Also, to fix the thing you mentioned about losing your ability to choose a class, use this command (requires op): /scoreboard players enable @s class
  • eatYourHashs
  • Level 32
  • Artisan Archer
  • October 29, 2018, 2:40 pm
If you have cheats on, you can use the following command to set your levels in skills: "/scoreboard players set @s atk_lvl 100" would set your attack level to 100. You can use def, spe, jmp, swm, min, or int in place of atk to change different stats, and change the number to change the level you want to be set to. You can also set those levels to 0 to restart the datapack, as you mentioned.
  • Grommit
  • Level 1
  • New Miner
  • October 31, 2018, 7:43 pm
Thanks for your replies! This is super helpful. I've got a great weekend adventure set up for my daughter and this data pack will be the icing on the cake I'm sure.
Oh, and just a fyi, I was playing around with the ender frame teleportation pack and it seems to reset skills from your pack when you use their teleporter. I didn't playtest it any further than the first instance but I thought it was worth mentioning.
Keep up the good work and thanks again for the response!
  • eatYourHashs
  • Level 32
  • Artisan Archer
  • November 1, 2018, 12:18 pm
On the subject of the ender frame teleporter, I can’t do much about that except message the other pack’s creator. I think I know the problem, it’s a matter of whether the mod’s creator will fix it.

On a better note I’m glad you’re enjoying the pack. I’ll always be adding more features, and the Heroes expansion adds magical spells, bosses, and unique items, if you haven’t already checked it out. Thanks for using the pack.
No, I chose my class but the levels and experience reset every time I log out of the world
  • eatYourHashs
  • Level 32
  • Artisan Archer
  • October 28, 2018, 4:52 pm
That's strange. In my test worlds it works fine. Are you logging in with a different username each time?
Its the same username each time.. haven't touched any settings in a while too
  • eatYourHashs
  • Level 32
  • Artisan Archer
  • October 29, 2018, 2:42 pm
I don't know what's going on. The levels are kept track of with the scoreboard, and if the scoreboard is resetting then there's nothing I can do.
  • Alex---
  • Level 22
  • Expert Architect
  • October 28, 2018, 2:05 am
Any way i can make it so it wont continuously cycle through my levels?
  • eatYourHashs
  • Level 32
  • Artisan Archer
  • October 28, 2018, 8:18 am
Not yet. I added that because before there was no way to see your levels and XP but I could add some way to turn it off and on.
  • 4Scouts
  • Level 3
  • Apprentice Explorer
  • October 24, 2018, 12:34 pm
How do I install it to Minecraft? It has been a long time since I have done this.
  • eatYourHashs
  • Level 32
  • Artisan Archer
  • October 24, 2018, 2:57 pm
Go to your .minecraft folder, then your saves folder, then your [insert world name here] folder, then the datapacks folder, then extract the mod's .zip file there. Then, quit and rejoin the world and you're good to go.
How do I get the book back if I die with it and is it supposed to reset every time I log off/close the world?
  • eatYourHashs
  • Level 32
  • Artisan Archer
  • October 24, 2018, 2:55 pm
You use the book to choose your class when you first start and shouldn't need it again. Unless you died in lava instantly, in which case I feel sorry for you.
  • eatYourHashs
  • Level 32
  • Artisan Archer
  • October 22, 2018, 4:03 pm
The first version of the addon, RPG Skills Heroes, is almost finished. Expect a release within the next 2 days.

RPG Skills Heroes, in its first version, adds a wand you can craft that allows you to cast a few spells, like magic missile and healing ray.
  • Monkle
  • Level 1
  • New Miner
  • October 15, 2018, 5:07 pm
Hi im sorry to bug but i downloaded it can can't figure out how it works lol

  • Monkle
  • Level 1
  • New Miner
  • October 15, 2018, 7:06 pm
i got the book but dont know how to see the skills

  • eatYourHashs
  • Level 32
  • Artisan Archer
  • October 15, 2018, 7:19 pm
Your skills will level up as you do things related to them. You'll get a message when your skills level up. When your special abilities are ready, a message will appear above your hotbar. They can only be used when their relative skills are at least level 24 and you have the matching class.
  • Monkle
  • Level 1
  • New Miner
  • October 15, 2018, 7:21 pm
ok thanks i going to test it some more
  • Goraiken
  • Level 1
  • New Miner
  • October 13, 2018, 10:07 pm
This mod is fantastic! I've had a blast playing with my friends, and they enjoyed it too, lol

However, one thing should be added and that is our progress in between levels.

In other words, I'd like to see what our levels are, and the amount of XP left to level up each skill.
Kinda like how you would check your statuses in other RPG games to see how much XP is left to level up.


Add that feature in, and it will be a lot easier to track our EXP, which means more fun, lol.
This mod is fantastic though, keep at it!
  • eatYourHashs
  • Level 32
  • Artisan Archer
  • October 15, 2018, 3:55 pm
The new update added a cycling display above your hotbar showing your skill levels. If you have anything else you'd like to see added, just ask.
  • eatYourHashs
  • Level 32
  • Artisan Archer
  • October 15, 2018, 2:33 pm
Thank you for the feedback! I'm thinking in my next update I'll add an XP display on the actionbar, combined with the levels, alongside other fixes.
  • LordAlora
  • Level 3
  • Apprentice Blacksmith
  • October 13, 2018, 9:09 am
This mod looks really cool and I can't wait to use it. keep up the good work!
I really like this, but there is one issue for me. The jumping is just too insane. I jump a lot and having the ability to jump further is cool but it's a curse in many situations. That's the only problem I have with this. 8/10 would recommend.
  • eatYourHashs
  • Level 32
  • Artisan Archer
  • October 15, 2018, 2:34 pm
Thank you for the suggestion. I'll make it prevent the high jump when you are sneaking to avoid this kind of thing.
  • eatYourHashs
  • Level 32
  • Artisan Archer
  • October 15, 2018, 2:52 pm
Correction: sneaking will toggle your high jump off for 2 seconds, so you can sneak and then jump normally rather than jumping while sneaking.
  • eatYourHashs
  • Level 32
  • Artisan Archer
  • October 3, 2018, 12:34 pm
Thank you all for downloading the mod! If you would like a new feature, such as a new class, comment above and I’ll probably add it.
  • GameGuy986
  • Level 1
  • New Miner
  • October 5, 2018, 12:10 am
Perhaps an Enchanter class that earns XP orbs quickly so they can enchant more often, or maybe better enchantments are more likely.
  • eatYourHashs
  • Level 32
  • Artisan Archer
  • October 5, 2018, 12:51 pm
Thank you for your idea! This actually gave me an idea to add an "intelligence" or "wisdom" stat that would gain more experience at higher levels, and would level up by collecting experience orbs. Your "enchanter" idea, or perhaps it would work as "wizard", would gain double levels in this stat akin to what the other classes do with existing stats. Again, thank you for your idea, and I'll start working on the above at once.
  • GameGuy986
  • Level 1
  • New Miner
  • October 5, 2018, 2:59 pm
If you can figure out how to add a Wizard exclusive enchantment to a stick to make it throw fire charges, OH BOY that would be cool.
I didn't get around to adding the fireball sticks, but I did add an Intelligence stat related to vanilla XP gains and a Wizard class. If you have any other ideas, don't hesitate to tell me! :)
I went ahead and tried to make the new stat, and it didn't work in the slightest; it was a hot mess. I'm trying a different method out that will hopefully work better and more accurately.

And as for the fireball idea: That's a little beyond my skillset right now, but maybe I'll figure it out someday :)
  • GameGuy986
  • Level 1
  • New Miner
  • October 6, 2018, 9:22 pm
I'd also suggest reducing the jump boost for the Scout class. It was a bit off-putting to suddenly start leaping 6 feet in the air after climbing out of the mine.
You must've jumped a lot during your mining expedition! Yeah, I may consider making a few skills harder to level up. Based on your feedback, Jump may be one of them.

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