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- We all heard of /gamerule keepInventory true used to keep your items on death.
- However, using this too much and your game experience won't be quite as fun. Not using it at all in your gameplay may also make it quite... infuriating when you die.
Introducing: Spiritbond Datapack!
- However, using this too much and your game experience won't be quite as fun. Not using it at all in your gameplay may also make it quite... infuriating when you die.
Introducing: Spiritbond Datapack!
Features: <Click to see>
- Adds in a new Custom Enchantment called Spiritbond.
- Items that is enchanted with this enchantment will always return to you if you die. Spiritbond will transfer if you throw the enchanted item to another player!
- Can be installed in combination with my other datapacks!
- Can be installed in Multiplayer!
- Note:
+ This datapack requires Spellcaster to function properly. Download Spellcaster here. < Click the blue letters to go to download post >
+ This datapack also requires Player ID to function properly. Download Player ID here.
+ Gamerule keepInventory must be set to false when this datapack is installed.
- Items that is enchanted with this enchantment will always return to you if you die. Spiritbond will transfer if you throw the enchanted item to another player!
- Can be installed in combination with my other datapacks!
- Can be installed in Multiplayer!
- Note:
+ This datapack requires Spellcaster to function properly. Download Spellcaster here. < Click the blue letters to go to download post >
+ This datapack also requires Player ID to function properly. Download Player ID here.
+ Gamerule keepInventory must be set to false when this datapack is installed.
How to use: <Click to see>
- Check Spellcaster Post here at "How to use" section for more info!
- Admins can use /function main:admin_support to open Admin Control Panel, used to change datapack options as well as initiate the datapack without having to memorize all the commands needed!
- Admins can use /function main:admin_support to open Admin Control Panel, used to change datapack options as well as initiate the datapack without having to memorize all the commands needed!
How to install: <Click to see>
For those who has WinRar:
- Simply open the downloaded file, there will be more instructions there.
For those who don't have WinRar:
- Extract the downloaded file. Afterwards:
+ If you have a new Info text file: Drag the Spiritbond folder into the datapacks folder of your world.
+ If you don't have a new Info text file: Open the extracted folder, then drag the Spiritbond folder into the datapacks folder of your world.
+ If you have a new Info text file: Drag the Spiritbond folder into the datapacks folder of your world.
+ If you don't have a new Info text file: Open the extracted folder, then drag the Spiritbond folder into the datapacks folder of your world.
Support the Creator:
If you want to support my work, you can start with the following:
- Share this post and Subscribe to recieve the latest info, updates and more!
- If you find any bugs (I doubt you will), then please report it to the bug reports section of the Behind The Datapacks Discord Server! You will be featured as a Bug Reporter at the downloaded Info text file!
<Click the blue letters for more info>
- You can also support me via Patreon! Recieve Early Access, Discord Rewards and more!
<Click the blue letters for more info>
Special Thanks to:
Brebro #8644 on Discord for suggesting this datapack, as well as supporting me via PayPal! (He gets a 1-week Early Access of this datapack as thanks)
Support me on PayPal at ttdnguyen83@gmail.com for more epic datapacks!
- Share this post and Subscribe to recieve the latest info, updates and more!
- If you find any bugs (I doubt you will), then please report it to the bug reports section of the Behind The Datapacks Discord Server! You will be featured as a Bug Reporter at the downloaded Info text file!
<Click the blue letters for more info>
- You can also support me via Patreon! Recieve Early Access, Discord Rewards and more!
<Click the blue letters for more info>
Special Thanks to:
Brebro #8644 on Discord for suggesting this datapack, as well as supporting me via PayPal! (He gets a 1-week Early Access of this datapack as thanks)
Support me on PayPal at ttdnguyen83@gmail.com for more epic datapacks!
Compatibility | Minecraft 1.14 |
Tags |
3 Update Logs
Version 1.2 : by TheDiamondPlayables 07/29/2019 7:16:42 amJul 29th, 2019
- Performance Improvements!
- Note: You need to update Spellcaster if you want to use this version!
- Bugfix:
+ Uninstalling this datapack does not remove everything that belongs to this datapack.
- Note: You need to update Spellcaster if you want to use this version!
- Bugfix:
+ Uninstalling this datapack does not remove everything that belongs to this datapack.
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You can't enchant enchanted items in the Enchantment Table. It's a vanilla thing.
Don't use the GUI though. Anvil GUI always takes out custom enchantments.
Because of that, Spellcaster has a different way of using an Anvil. You can read more about that at the Spellcaster post.
I installed Player ID, Spellcaster and Spiritbond and initiated the Spiritbond using the admin panel in the world spawn chunk. Now i just throw an iron shovel on top of an enchantment table (without entchantments) and proceed to throw lapis on top of the table (like literally on top of the block, not into the interface). My player has level 17, but nothing happens and when i get too close it just pick ups the items again. No errors whatsoever in the console of the server.
If it finally works, then the disabled datapacks are the reason why this one "does not work"
Datapack conflictions is a normal thing to happen when you're combining my datapacks with other people's. However, my datapacks are designed to combine perfectally well together, so the conflictions thing won't happen between my datapacks.
If you can, I'd really need support to keep this work going. Would be really awesome if you can help out!
EDIT: Running on 1.14.3, pure vanilla server.
java.util.concurrent.CompletionException: java.lang.IllegalArgumentException: Whilst parsing command on line 7: Incorrect argument for command at position 57: ...1 sc_test <--[HERE]
at java.util.concurrent.CompletableFuture.encodeThrowable(CompletableFuture.java:273) ~[?:1.8.0_201]
at java.util.concurrent.CompletableFuture.completeThrowable(CompletableFuture.java:280) [?:1.8.0_201]
at java.util.concurrent.CompletableFuture.uniApply(CompletableFuture.java:604) [?:1.8.0_201]
at java.util.concurrent.CompletableFuture$UniApply.tryFire(CompletableFuture.java:577) [?:1.8.0_201]
at java.util.concurrent.CompletableFuture$Completion.exec(CompletableFuture.java:443) [?:1.8.0_201]
at java.util.concurrent.ForkJoinTask.doExec(ForkJoinTask.java:289) [?:1.8.0_201]
at java.util.concurrent.ForkJoinPool$WorkQueue.runTask(ForkJoinPool.java:1056) [?:1.8.0_201]
at java.util.concurrent.ForkJoinPool.runWorker(ForkJoinPool.java:1692) [?:1.8.0_201]
at java.util.concurrent.ForkJoinWorkerThread.run(ForkJoinWorkerThread.java:157) [?:1.8.0_201]
Caused by: java.lang.IllegalArgumentException: Whilst parsing command on line 7: Incorrect argument for command at position 57: ...1 sc_test <--[HERE]
at ca.a(SourceFile:67) ~[server.jar:?]
at rf.a(SourceFile:155) ~[server.jar:?]
at java.util.concurrent.CompletableFuture.uniApply(CompletableFuture.java:602) ~[?:1.8.0_201]
... 6 more