- check_circle Functions
- check_circle Loot Tables
Published Aug 7th, 2019, 8/7/19 11:38 am
- 13,697 views, 4 today
- 1,322 downloads, 0 today
Required Resource Pack
3
Adds Tea to your minecraft world
Guide Info
Tea Seeds are obtained by breaking grass and have a 1 in 8 chance of dropping. They can be planted on farmland and will grow tea leaves in 30min. Bone meal speeds this up 5min. The leaves can be harvested by right clicking on top of the plant.
To brew Tea you need to fill a Cauldron and put fire underneath it.
Then you need to add 1 tea leaf to the cauldron by throwing it in. Bubbles should be coming from the cauldron now and standing in the cauldron gives you regeneration 1. After that you can add Sugar (Speed I, Haste I) and Milk (Regeneration I and Resistance I). Then you can grab the tea with empty bottles. Refiling the Cauldron with water reset's it.
Settings and obtaining guide
When you add this to your world you should get a guide. If you didn't get the guide or lost it you can use the command /function tea:guide_book to give it to yourself if you have cheats enabled.
In the guide you can change the time it takes for a tea plant to grow and how much bonemeal speeds it up, but only if you have cheats enabled.
Installing
Put the datapack in .minecraft/saves/<YOUR WORLD NAME>/datapacks and reopen your world or use the command /reload
Put the Resourcepack in .minecraft/resourcepacks and choose it ingame.
Bugs
If you found a bug please tell me by commenting below.
Notes
When making tea the potion go's to the nearest player with a water bottle in his inventory. This might be an issue in multiplayer.
Isn't compatible with other datapacks that change the loot table for grass.
Instead of fire under the cauldron you can also use a campfire, lava or magma.
The texture pack will not work with other datapacks that use the 8600001 custom model data tag on bat spawn eggs. But the Datapack does NOT require the texture pack to work. It just makes the tea seeds look like melon seeds instead of a bat spawn egg.
milk no longer gives regen II it only increases the length.
changed potion colors.
making potion no longer deletes al the water bottles.
magma block is now a valid heat source for cauldron.
updated guide book with the new information.
Guide book now obtainable in survival by throwing a tea sead and a book on the ground.
Changed texture of Tea Seeds with Resourcepack
Guide Info
Tea Seeds are obtained by breaking grass and have a 1 in 8 chance of dropping. They can be planted on farmland and will grow tea leaves in 30min. Bone meal speeds this up 5min. The leaves can be harvested by right clicking on top of the plant.
To brew Tea you need to fill a Cauldron and put fire underneath it.
Then you need to add 1 tea leaf to the cauldron by throwing it in. Bubbles should be coming from the cauldron now and standing in the cauldron gives you regeneration 1. After that you can add Sugar (Speed I, Haste I) and Milk (Regeneration I and Resistance I). Then you can grab the tea with empty bottles. Refiling the Cauldron with water reset's it.
Settings and obtaining guide
When you add this to your world you should get a guide. If you didn't get the guide or lost it you can use the command /function tea:guide_book to give it to yourself if you have cheats enabled.
In the guide you can change the time it takes for a tea plant to grow and how much bonemeal speeds it up, but only if you have cheats enabled.
Installing
Put the datapack in .minecraft/saves/<YOUR WORLD NAME>/datapacks and reopen your world or use the command /reload
Put the Resourcepack in .minecraft/resourcepacks and choose it ingame.
Bugs
If you found a bug please tell me by commenting below.
Notes
When making tea the potion go's to the nearest player with a water bottle in his inventory. This might be an issue in multiplayer.
Isn't compatible with other datapacks that change the loot table for grass.
Instead of fire under the cauldron you can also use a campfire, lava or magma.
The texture pack will not work with other datapacks that use the 8600001 custom model data tag on bat spawn eggs. But the Datapack does NOT require the texture pack to work. It just makes the tea seeds look like melon seeds instead of a bat spawn egg.
Changes
milk no longer gives regen II it only increases the length.
changed potion colors.
making potion no longer deletes al the water bottles.
magma block is now a valid heat source for cauldron.
updated guide book with the new information.
Guide book now obtainable in survival by throwing a tea sead and a book on the ground.
Changed texture of Tea Seeds with Resourcepack
Compatibility | Minecraft 1.14 |
to | Minecraft 1.15 |
Tags |
tools/tracking
4368562
119
tea-datapack
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if you want to change the texture with a new one you need to first unzip it and make a new folder inside the texturepack in assets/minecraft called textures. most texture packs put a item folder in there so the textures are sorted but i think that is not necessary. then put your texture inside the folder.
Then you need to open assets/minecraft/models/item/bat_spawn_egg.json with any text editor. In there you can see that the model i used is located in item/wheat_seeds (which is the location of wheat_seeds in the default texture pack). Just change this to where ever your textures is in the folder. If you made an item folder you need to have item/ infront of the name.
Im not sure how exactly im supposed to inert the file location.
is it something like
&quot;custom_model_data&quot;:8600001}, &quot;model&quot;: &quot;assets\minecraft\texture\items\tea_seeds.png&quot;}And wouldnt adding the file to textures\item replace the texture for bat eggs in general?(if i give it the proper name ofc)
after you made a folder called textures inside of
matsdj-s-tea-datapack-textures\assets\minecraft
then create a folder called item inside of the texture folder then you can just put your .png file in there.
next open bat_spawn_egg.json with a text editor which is inside matsdj-s-tea-datapack-textures\assets\minecraft\models\item. that should look like this:
{
"parent": "item/template_spawn_egg",
"overrides": [
{"predicate": {"custom_model_data":8600001}, "model": "item/wheat_seeds"}
]
}
then change the "item/wheat_seeds" to what ever you file is called with the item/ infront of it. ("item/<file name>")
for example: "item/tea_seeds"
if you want to change the texture of ALL the kelp then just make a text file inside
matsdj-s-tea-datapack-textures\assets\minecraft\models\item folder
name it with its extension to kelp.json.
this wil give you a popup from windows that your are changing the extension and that the file might not be usable or something. Click yes and then check if it's no longer a text file and open it. Then paste this:
{
"parent": "item/generated",
"textures": {
"layer0": "item/kelp"
}
}
into the file and then do the same thing as you did with the bat_spawn_egg.json but this time your changing "item/kelp"
if you want to change any texture you can use the default texture pack as example. Info on how to get it here: https://www.reddit.com/r/Minecraft/comments/47sycp/where_can_i_find_the_default_texture_pack_to_edit/