2,786
Minecraft / Mods

VoxelMap 1.12.2

2,786 diamonds
Collectable
  • 3,580,419
    Views, 2,086 today
  • 2,002,960
    Downloads, 476 today

Get Embed Codes

Forum:
HTML:
Link:
avatar
MamiyaOtaru
Level 96 : Overlord Programmer
1,574
Downloads for 1.12.2, 1.12.1, 1.12, 1.11.2, 1.11, 1.10.2, 1.10, 1.9.4, 1.9, 1.8.9, 1.8, 1.7.10 and 1.6.4 available at the download link.

VoxelMap is a minimap and worldmap mod that makes a great effort to be accurate to the colors you see in the world (and your resource pack). Display your surroundings, or view the entire (explored) world. Use your mouse to click and drag the world map, and mousewheel to zoom.

The mod has useful functionality like per-dimension waypoints, mob icons, teleport to waypoint (if the player has permission), and nether mapping. Optional chunk grid and biome overlay (with biome labels in full screen mode)

Full internationalization support, with many languages included.

Video review:
0zNtL3a79iE


Modpacks:
This mod may be included in modpacks, if

  1. I am credited (please include a link to this page)
  2. you do not make money from the modpack. No charging for it or putting it behind an ad link (like (Ad link removed))

Install: Install Liteloader, then put the VoxelMap .litemod file in your .minecraft/mods folder.


Old Versions with no world map (for Modloader/Forge):
1.7.2, 1.6.4, 1.6.2, 1.5.2, 1.4.7.

Old Versions with no world map (for Liteloader):
1.7.2, 1.6.4, 1.6.2, 1.5.2, 1.4.7.


Please vote for and watch this bug
: https://bugs.mojang.com/browse/MC-7508
It's been around since beta 1.8 and I'd like to see someone fix it
Fixed in 1.8 final! Existed from beta 1.8 to final 1.7.10 haha

Check out my friend's minigame! http://www.planetminecraft.com/blog/1000-block-build-race-mini-game/
Credit:Zan for starting this mod, Lahwran for continuing it. Maczaz for first 3rd party translation (Polish)! johnbohn for Swedish, Thegajout for French, tynnoel99 for Norwegian, elespontaneo for Spanish, Scarlet pangolin for Russian, farenheirh for Bz Portug.
Progress: 100% Complete
Game Version:Minecraft 1.12.2

Note: Showing last 25 of 185 logs.

Update #185 : 10/21/2017 4:59:56 am10/21/17

released for 1.12.2 (no Voxelmap version bump)
fix so mobs rotate smoothly on radar when player is in a turning boat
updated chinese translations (traditional and simplified) by oldmiow

Update #184 : 08/04/2017 5:34:28 pm8/04/17

1.7.0
initial release for 1.12.1
new Minecraft themed waypoint icons (temple, pickaxe, wheat, etc)
/ztp waypointName command works in multiplayer now (requires /tp or /tppos permission)
block key stored with persistent world map data, preparation for Minecraft 1.13 (1.8 and up)

Update #183 : 06/23/2017 12:11:07 am6/23/17

1.6.23
1.9 and up fix for optifine CTM method overlay, could cause blocks to appear black on map (Sphax BDCraft for example)
1.10 and up fixed polar bear icon
1.11.2 and up re-added some Twilight Forest icons now that mod is resurrected
1.12 fixed parrot icon
1.12 added Illusioner icon
Fix for possible periodic flash with the radar turned on (when failing to create mob icon). Prevented flash; also won't continue to try to make that mob's icon
Map can use custom icons (in resource pack etc) for built-in mobs too now

Update #182 : 06/12/2017 7:27:47 pm6/12/17

1.6.22
initial release for 1.12
fixed nether waypoint icons on the worldmap
trimmed llama icon (1.11+)
fixed possible crash with Minecraft-Flux (1.11.2)

Update #181 : 01/29/2017 6:47:15 pm1/29/17

1.6.21
fix for guardian elders (1.11+)
fix for players or mobs wearing plain Steve skull (crash fix for 1.8.9 and below, just visual otherwise)
screens with filters (waypoints, mob select and player select) start with those filters focused. IE you can open the waypoint list and start typing
support for a lower res background map that shows the whole server (not just areas players have explored) if it is included in a server resource pack (or elsewhere)
new keybind: toggle in-game waypoints on/off (unbound by default)

Update #180 : 01/16/2017 10:08:17 am1/16/17

1.6.20
slime chunks (and option to enter server's seed, if you know it. Otherwise SP only)
click coordinates in worldmap to enter your own, the worldmap will jump to them
waypoint view distance affects minimap as well as in game
spectators can see other spectators on the minimap
minimap hides with f3
when in the top right corner the minimap moves out of the way of potion effect icons (doesn't apply to 1.8.9 and below)
fixed world map zoom not centering on cursor on really HD displays

Update #179 : 12/24/2016 10:14:10 pm12/24/16

initial release for 1.11.2
1.11 and up get new old north functionality: toggling Old North on ( for those old alpha/beta maps) actually moves the sun/moon to their original location as well as rotating the map 90 degrees

Update #178 : 12/09/2016 2:09:38 pm12/09/16

1.6.18
fix for hand rendering transparent if in-game waypoints are set to beacon only (fix needed for 1.9.0 and up only)

Update #177 : 12/06/2016 6:12:01 pm12/06/16

1.6.17
fix for freeze in the world map with biome overlay and old north on
fix unreadable coordinate text for users with unicode font on smaller window sizes
fix for multiworld automatic world matcher breaking if too many areas went from water to dry
radar correctly shows blocks on head that have a different model as an item than as a block (1.8 and up)

pre 1.11 versions also get these fixes backported (introduced in VoxelMap 1.6.16 for Minecraft 1.11)
artifacts around radar icons after changing resource packs
tooltip showing when it shouldn't on the player selection screen (for sending waypoints)
wearing player heads shows correctly on radar

Update #176 : 11/22/2016 7:43:50 pm11/22/16

1.6.16
fix shulker icon
fix vex icon
fix for possible corruption around the edges of icons when switching texture packs
players wearing other players skulls now show the other player's face on the minimap (instead of steve)
slightly better handling of multiworld recognition for skyworlds
fix for tooltips displaying when they shouldn't on the player selection (for waypoint sharing) screen

Update #175 : 11/17/2016 3:53:22 am11/17/16

uploaded version for Minecraft 1.11

Update #174 : 06/29/2016 10:54:04 pm6/29/16

uploaded version for Minecraft 1.10.2

Update #173 : 06/27/2016 8:42:06 am6/27/16

1.6.15
initial release for 1.10
can toggle map off with map menu key (like the inventory screen). Also fixes bug where pressing map menu key while map was open would cause it to open again immediately when it closed
zooming map with mousewheel doesn't scroll through inventory slots

Update #172 : 06/02/2016 7:23:45 pm6/02/16

1.6.14
fix broken waypoint loading (losing capitalization from names, custom icons reverting to default)
fix broken automatic multiworld detection

Update #171 : 06/02/2016 3:54:12 am6/02/16

1.6.13
1.9+ only hotfix: fix to allow world map panning with movement keys when Forge is installed

Update #170 : 06/01/2016 9:37:54 pm6/01/16

1.6.12
fix waypoint share to allow names with unicode and punctuation
fix crash in worldmap when movement/sprint keys were bound to unicode chars
fix for possible crash with resourcepacks with enormous font images
show in world icon for disabled waypoint if it is highlighted
shared waypoint tooltip translated

Update #169 : 05/27/2016 11:18:08 am5/27/16

1.6.11
greatly reduce chance of a rare ConcurrentModificationException crash (and eliminated entirely in 1.9+)
fixed display of helmets added by Forge mods (1.8+)

Update #168 : 05/22/2016 12:40:19 pm5/22/16

1.6.10
fix color reading with optifine shaders enabled
fix for showing flowing water from Streams mod
better handling of liquid in general - fix possible purple water bug - (1.9+)
LMM Mod support, possibly
mipmapped 0.25 zoom level on minimap, much better looking (1.8+)
better CTM parsing (1.8+)
CTM fix for some blocks not loading (1.9+)
fix for resource packs with really HD fonts not showing player names on minimap (now in versions below 1.9.4 as well)
filter added to mob show/hide selection screen (now in versions below 1.9.4 as well)
better occlusion of distant in-game waypoints by far away terrain (now in versions below 1.9.4 as well)

Update #167 : 05/17/2016 7:28:09 pm5/17/16

1.6.9
initial release for Minecraft 1.9.4. Also has some fixes that will eventually come out for older Minecraft versions
fix for packs with super HD fonts not showing player names on the minimap
filter in the mob show/hide selection screen.
better occlusion of in-game waypoints by really distant terrain

Update #166 : 05/10/2016 5:06:44 pm5/10/16

1.6.8 (1.9 only hotfix)
fix zombie villager icon
fix optifine randomob support

Update #165 : 04/30/2016 7:04:17 pm4/30/16

1.6.7
bugfix: couldn't mouseover waypoints in the nether
added hotkey to go straight to the waypoint menu

Update #164 : 04/29/2016 12:01:07 am4/29/16

1.6.6
in-game waypoint signs changed from name+distance to icon (name+distance shown on mouseover)
highlighted waypoint/coordinate shows up in-game
fix crash when right clicking on unloaded region in the world map
better handling for barrier blocks (1.8 and 1.9)
better handling of waypoint transparency, especially with water (1.9)

Update #163 : 04/23/2016 11:00:08 pm4/23/16

1.6.5
added ability to share waypoints and coordinates with other users of VoxelMap and JourneyMap. Right click on world map, or from the waypoints list
Polished the highlight waypoint interface (more obvious how to remove highlights)
bugfix: prevent crash when a player wears an enderdragon head (1.9)

Update #162 : 04/20/2016 2:38:05 am4/20/16

1.6.4
search for waypoints on the waypoints screen (like creative inventory search)
highlight specific waypoint or spot on the world map (can make a waypoint easier to find if there are hundreds)

Update #161 : 04/17/2016 12:54:22 am4/17/16

1.6.2
initial release for 1.9

Comments : 4,502

Join us to post comments.

Show Comments

1 - 50 of 4,502

Why does the name of the waypoint dissapears when i look away? And also how do i get rid of the symbols for voxel map 1.8.9? Help please!
Where is the 1.12.1 non liteloader one?
since i just want to be able to play and not have to download a whole new program
*im asking for a java version pls
Can you pls make a version with no world map so I can install in forge for 1.8.9 pls?, I need this mod for HCF and i cant have it with liteloader since the file does not go to liteloader it doesn't appear as a mod even opened with notepad++ and put .litemod at the end. It will mean a lot if you do so Thank You!
  • Light Drifter
  • Level 59
  • Grandmaster Wolf Whisperer
  • October 6, 2017, 1:33 pm
Nice work!
how to zoom with a trackball mouse?
  • MamiyaOtaru
  • Level 96
  • Overlord Programmer
  • September 27, 2017, 12:11 am
however you scroll webpages should work. Otherwise the jump and crouch keys can be used
  • voooodooo
  • Level 1
  • New Miner
  • September 26, 2017, 9:32 am
This is how I made it work with the 1.12.2 update. I first found the mod folder in minecraft where the voxel mod is located. I right clicked the file (mod_voxelMap_1.7.0_for_1.12.1 file) and opened with winrar. You will see folders and a couple of files but the only one you are concerned with is the file named (litemod.json). This part is important. Without extracting the whole file you must only open the (litemod.json) file . I double clicked that file only and it asked what program I wanted to use to open it with. It will open with notepad. When it is opened the only thing you have to change is the "mcversion": "1.12.1" to "mcversion": "1.12.r2". I then saved the file before i closed it in notepad. You then should see winrar asking you if you want to save changes that you made . Make sure you click yes then close winrar. Thats all you have to do. This also worked on all other mods i wanted to work with 1.12.2. I did this by following the instructions I found from Mumfrey who created Liteloader. His instructions can be found here http://www.minecraftforum.net/members/Mumfrey/posts


  • JaMcSu
  • Level 17
  • Journeyman Engineer
  • October 11, 2017, 7:06 am
Bro this helped me so much. Thanks a ton!
  • Zekrom_1
  • Level 1
  • New Miner
  • September 24, 2017, 8:23 pm
Any update on when Voxelmap will be updated for 1.12.2
dont wok lol
  • MamiyaOtaru
  • Level 96
  • Overlord Programmer
  • September 13, 2017, 3:06 am
can't help with that info
  • HeliosX
  • Level 1
  • New Miner
  • September 4, 2017, 8:10 pm
Voxelmap ver. 1.7.0 for mc 1.12.1 is not working right. The map is black.
Only the biom overlay works. Also, the player icons show up.
It's the same in single and multiplayer.
Please help.
  • MamiyaOtaru
  • Level 96
  • Overlord Programmer
  • September 13, 2017, 3:06 am
other mods if any and resource pack used please, and GPU if you can
Hey i could translate the mod into Latvian , PM if needed
  • Vitasly
  • Level 1
  • New Miner
  • August 11, 2017, 7:34 am
df
  • ImBurnieYo
  • Level 1
  • New Miner
  • August 9, 2017, 3:32 pm
Got it working just fine. One question though and that is any previously/newly downloaded mods, how do you get them to work through LiteLoader? (If at all possible) I tested my inventory mod in the 1.12.1 folder it creates and the hotkeys didn't prompt the mod function. On the flip side obviously they didn't work in the base mods folder in .minecraft. otherwise I wouldn't have tested. Great mod and love the mob icons displayed on the mini. Just awesome!
  • MamiyaOtaru
  • Level 96
  • Overlord Programmer
  • August 9, 2017, 9:10 pm
if you are using MC 1.12.1, any litemods in the mods/1.12.1 folder should get picked up. They should get picked up in the base mods/ folder too though. In both cases, only if they are made for MC/Liteloader 1.12.1. If a mod is made for a different version it gets ignored (better than trying to load it and crashing)
  • AceGalactica
  • Level 21
  • Expert Architect
  • August 6, 2017, 4:57 pm
When I upload the .liteloader from the 1.12 download link it says that the version is unsupported, by liteloader when i'm in game
  • MamiyaOtaru
  • Level 96
  • Overlord Programmer
  • August 9, 2017, 9:09 pm
pretty sure it is, but only with MC 1.12. If you are using 1.12.1 you need that version

in case that's not it, screenshot of your main menu liteloader tab open with the message please!
  • AceGalactica
  • Level 21
  • Expert Architect
  • August 16, 2017, 4:06 am
http://i.imgur.com/1D84lZj.png

w
hen I go to the download for 1.12.1 on your DL page it downloads the 1.7.0 . ive checked every dl link.
  • MamiyaOtaru
  • Level 96
  • Overlord Programmer
  • September 13, 2017, 3:05 am
for 1.12 you're looking for https://minecraft.curseforge.com/projects/voxelmap/files/2460209 labeled as "VoxelMap for 1.12.0". For 1.12.1 you want https://minecraft.curseforge.com/projects/voxelmap/files/2460247 labeled as "VoxelMap for 1.12.1" both linked from https://minecraft.curseforge.com/projects/voxelmap/files

It's version 1.7.0 of VoxelMap, compiled for Minecraft 1.12.0 (or 1.12.1). Give it a try

Your screenshot shows you are trying to load VoxelMap version 1.7.0 compiled for Minecraft 1.7.10
  • NolePaul
  • Level 1
  • New Miner
  • August 4, 2017, 5:06 am
When can we expect the update for 1.12.1?
  • MamiyaOtaru
  • Level 96
  • Overlord Programmer
  • August 4, 2017, 1:34 pm
now
  • Richcelt
  • Level 1
  • New Miner
  • July 29, 2017, 12:09 pm
Not working for me. I followed the instruction in the tutorial. When I extracted the zip file, it told me that several files shared the same name. Why is that? I tried skipping them, renaming them, overwriting them. How do I get around it so that it will work?
  • MamiyaOtaru
  • Level 96
  • Overlord Programmer
  • August 4, 2017, 1:35 pm
it's not a .zip file. It's a .litemod file. Your browser (Edge?) is renaming it. Change the extension from .zip back to .litemod quehow.com/how-to-change-a-file-extension-in-windows-10/4450.html
  • Fuchio
  • Level 1
  • New Network
  • July 28, 2017, 11:43 am
Hi everyone! I made an installation tutorial for Voxelmap for Minecraft 1.12.

If you are having trouble installing just click the link below! (English commentary included) <3
www.youtube.com/watch?v=rnOspNWYBN4
  • Xaxilis
  • Level 10
  • Journeyman Engineer
  • July 5, 2017, 9:58 pm
Here's my Showcase of this masterfully done mod! It was the first mod I ever downloaded and installed so, I just had to make a showcase for it!

www.youtube.com/watch?v=0zNtL3a79iE

Enjoy!

-Xaxilis
This look's great for my modded minecraft gameplay/letsplay! it looks great
  • SoundUp
  • Level 1
  • New Network
  • June 21, 2017, 7:32 am
Is there any forge support?
  • MamiyaOtaru
  • Level 96
  • Overlord Programmer
  • June 30, 2017, 9:19 pm
sure. Liteloader works with forge, and the map itself handles Forge mobs and blocks just fine
  • Cmancraft
  • Level 12
  • Journeyman Explorer
  • June 8, 2017, 4:33 am
please update to 1.12, it came out yesterday
  • Naul
  • Level 25
  • Expert Network
  • April 15, 2017, 7:38 am
Hi MamiyaOtaru, I have a voxelmap post on my site and wanted to know if you would allow me to continue with the post.
  • MamiyaOtaru
  • Level 96
  • Overlord Programmer
  • June 13, 2017, 2:05 am
your download link points to my thread as far as I can see, so that's OK. As long as you link to an official download it's fine. I need people to be able to get the latest version
1. My Minecraft crashes whenever I install this Mod.

2. "MOD HAS DIRECT REFERENCE System.exit() THIS IS NOT ALLOWED REROUTING TO FML!"
Why does this mod have references to System.exit()?
  • MamiyaOtaru
  • Level 96
  • Overlord Programmer
  • June 13, 2017, 2:07 am
it's just a warning from Forge. Forge doesn't like it when mods call System.exit, it would prefer exit calls go through it. But since VoxelMap can run without Forge installed at all, I call it directly (in case something goes terribly wrong) anyway. When Forge sees it, it takes control of exit. It's nothing to worry about. I've never actually seen the situation where I call System.exit happen anyway. If you have a crash it is guaranteed not related to that warning message from Forge
I can't find the .litemod file itself, what is the location of it in the .rar file?
  • MamiyaOtaru
  • Level 96
  • Overlord Programmer
  • June 13, 2017, 2:08 am
if you are using Microsoft Edge browser, it is probably renaming the .litemod file to .zip. Change the extension back
did everything, don't know what went wrong!
  • Wrangler
  • Level 3
  • Apprentice Explorer
  • March 11, 2017, 3:32 am
Can the play map/radar be shut off?
  • MamiyaOtaru
  • Level 96
  • Overlord Programmer
  • March 18, 2017, 11:55 pm
yes
Can you five me permission to use waypoints please??
  • MamiyaOtaru
  • Level 96
  • Overlord Programmer
  • March 4, 2017, 2:07 pm
sure
  • Hakamorra
  • Level 1
  • New Explorer
  • February 20, 2017, 10:18 am
Is there a version for forge?
  • Ez_Ranger
  • Level 1
  • New Miner
  • February 3, 2017, 9:43 am
I can't get the 1.10.2 litemod to work, my computer only seems to work with java files :(
  • Chrisblox
  • Level 1
  • New Miner
  • February 2, 2017, 4:30 am
Hello fantastic mod!

I'm adding texture support in my resource pack, but I cant seem to find the file names anywhere for the textures, is there any information on them anywhere?
  • MamiyaOtaru
  • Level 96
  • Overlord Programmer
  • February 2, 2017, 11:24 am
you can open up te .litemod file and check what is in there. It's just a .zip file with a differnent extension (like a .jar file). You can open it without renaming it using winrar or something. All the images are in /assets/voxelmap/images. Images with the same path and name in a resource pack will override them
I'm not seeing a Forge-friendly version for 1.11.2.... Is this intentional, or currently in progress?
  • MamiyaOtaru
  • Level 96
  • Overlord Programmer
  • January 19, 2017, 5:09 am
you're not seeing a version that requires forge, no. But Liteloader and Forge work fine together. If you have Forge installed, put the liteloader jar (select "extract" in the liteloader installer) into your mods folder, with the voxelmap .litemod file. You can just treat it like a forge mod
  • Naufalzee123
  • Level 29
  • Expert Explorer
  • January 16, 2017, 4:28 pm
can't you make for forge 1.7.10 ?
  • Naufalzee123
  • Level 29
  • Expert Explorer
  • January 16, 2017, 2:11 pm
hehehe sory now work
  • MamiyaOtaru
  • Level 96
  • Overlord Programmer
  • January 16, 2017, 2:35 pm
good to hear :)
  • Naufalzee123
  • Level 29
  • Expert Explorer
  • January 16, 2017, 1:25 pm
no version 1.7.10 for forge ?
  • Naufalzee123
  • Level 29
  • Expert Explorer
  • January 16, 2017, 1:24 pm
why not work whit me ?
  • babbajagga
  • Level 53
  • Grandmaster Architect
  • January 3, 2017, 11:44 am
What means... NaN ?
after I pressed the diamond it showed up instead of the diamond amount :P
  • Blue4dead
  • Level 3
  • Apprentice Farmer
  • January 4, 2017, 8:19 am
GG you got "Not a Number" diamonds !
  • babbajagga
  • Level 53
  • Grandmaster Architect
  • January 4, 2017, 9:32 am
which means? :D
crash-2016-12-27_19.43.45-client
D
id everything to a T i believe can anyone understand this code and explain it to me please. Spent a long time trying to get this to work and i thought i had it till now/
  • MamiyaOtaru
  • Level 96
  • Overlord Programmer
  • December 28, 2016, 1:27 pm
I can't see files on your computer.Upload to pastebin.com/

If it's a crash mentioning fog color, that's my fault. There's been a new version of the file for download for a little while now, download it
  • JDealer
  • Level 1
  • New Miner
  • December 17, 2016, 6:08 am
Great mod, but it seems to change chorus plants behaviour and they no longer get broken by water flood. Has this happened to anyone else?
  • MamiyaOtaru
  • Level 96
  • Overlord Programmer
  • December 19, 2016, 7:07 pm
ah unexpected side effect. changed material from plant to wood (something like that) so they'd show up on the precipitation table (and on the minimap). Client side only change (includes single-player, which is just a local MP instance) so there's no change to the world as stored. BUT apparently whether water affects them can be changed by a client side property. Looks like water affects things that are material "plant". It's nothing permanent: load up the world without VoxelMap and they'll behave as normal. But yeah with VoxelMap that will happen. I'll have to reconsider
  • JDealer
  • Level 1
  • New Miner
  • December 25, 2016, 11:09 am
Thanks, I was worried if it was just me, can live with chorus farm needing to move endstone instead of using water but can't without minimap and markers. :D
  • Volans
  • Level 4
  • Apprentice Artist
  • December 9, 2016, 1:15 pm
I'll be your first 1.11 downloader. By the way, works great!
Where's the download link for 1.11?
  • MamiyaOtaru
  • Level 96
  • Overlord Programmer
  • December 12, 2016, 11:06 pm
press the yellow download button. 1.11 is right at the top of the list
  • ThisIsSammy
  • Level 2
  • Apprentice Crafter
  • December 3, 2016, 6:46 am
How would you go about making OptiFine work with this?
  • MamiyaOtaru
  • Level 96
  • Overlord Programmer
  • December 3, 2016, 9:34 am
I usually run the liteloader installer, then put the optifine jar and the voxelmap litemod file in the mods folder.

Or if you use forge, run the forge installer, then put the liteloader jar (run the liteloader installer and select "extract", the optifine jar and the voxelmap litemod file in the mods folder
  • samo_lego
  • Level 1
  • New Miner
  • December 27, 2016, 8:53 am
So if you have liteloader installed, you just put tge optifine.jar in mods folder? Hpw about optifine installed?
  • MamiyaOtaru
  • Level 96
  • Overlord Programmer
  • December 27, 2016, 1:15 pm
yeah optifine jar in mods if you have liteloader installed. If you already installed optifine and have an optifine profile, *maybe* the liteloader jar ("extract" in the liteloader installer) will work, but TBH it's easier to just run the liteloader installer and use the liteloader profile with the optifine jar in mods. Easier in the sense that I know that works :)
  • samo_lego
  • Level 1
  • New Miner
  • January 13, 2017, 3:53 am
Thanks
  • Crowla
  • Level 1
  • New Explorer
  • November 23, 2016, 8:56 am
I can't find the download for the 1.11 version?
  • MamiyaOtaru
  • Level 96
  • Overlord Programmer
  • November 23, 2016, 7:40 pm
same place as the rest. you might have clicked it after I archived the previous version and before the new one got approved. it's there now, dunno

1 - 50 of 4,502

Show Comments

Search

Browse

Site

© planetminecraft.com

Welcome