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"A plan was hatched here - not enacted - hatched. Birthed. Nurtured."
Chronicles of Light: Submerged Singularity is a map inspired by Destiny 2’s raid and dungeon activity instances, best with 3+ players, though possible to complete by yourself.
A divine summons has been issued — your god calls upon you. Dark forces are surrounding the laboratory in his home-world for an unknown reason. Whispers among your coworkers indicate an aquatic technological facility in the human world, and you are sent to investigate the sudden distress calls permeating from there. But right as your boots hit the station’s floor, almost immediately it occurs to you…
Nothing is as it seems.
Features:
-4 classes with upgrades
-Bosses and encounters with wipe mechanics
-Very detailed lore
-Additional modifiers after first full completion such as Player Count Override and Loot Modifiers!
Encounters will not be solved on the first try, thus, trial and error are crucial to success!
Trailer Music:
youtu.be/r9uV7rjM5Ec?si=5fDY6NtZD3_PO3K3
Credits:
DanMizu for their Health Indications datapack.
Divano for the bossbar code.
BigPapi13 for the original delta datapack, MulverineX for updating it as Player Motion.
David Fesliyan (fesliyanstudios.com) for the music used in this map as well as Lena Raine for Rubedo.
Moulberry for Axiom.
SFX from Freesound and Pixabay.
Block Displays (all found at BDEngine!):
GabrielPlay_XD
_Xaiss
SmailBlocks
Texacow
NanChik
Lord_Honoria
Special Thanks:
Ash and ChaoticImme for creating their saga of maps that inspired this to begin with (please check those out if you haven’t! (www.planetminecraft.com/member/ash_47/)
Jxtrf and also Ash for coercing me into this project.
AudreyTheKitty and onesmallfox for playtesting and giving useful feedback.
[Important Note about Music]
Credit: www.FesliyanStudios.com Background Music
The music used in this map by David Fesliyan is royalty free, however it will also cause your video to be copyright claimed through the ID system. If this is a problem, you can turn the music off by turning the Jukebox/Note Blocks slider in the music settings to 0%. Your channel should not be striked either way.
To credit the composer, write/copy the credit statement at the top in the description. It is also included in the credits.txt file that shipped with the map.
Here is a link to their policy page if you want to know more.
Side note: I recommend that slider be around 25-50% during gameplay if you are keeping music.
If you are recording a YouTube video, I only ask that you link the map page (it can be any map page from Planetminecraft, MinecraftMaps, etc.) in your YouTube description.
Under no circumstances are you allowed to repost the map on a separate website without explicit permission. This also goes for altering the map. You are also not allowed to steal this work and claim it as your own.
[Minecraft 1.21.3]
Difficulty: Anything except Peaceful or the map will break (I suggest Normal).
Render and Simulation Distance: 12+ (though 16+ is the recommendation).
Particles: All (very important).
Smooth lighting: ON
Master Volume: Personal preference (I usually use 50-75%).
Music: OFF
Jukebox / Note Blocks: 25-50% (OFF if you are recording for YouTube, unless you don't care about getting copyright claimed).
Resource Pack is not explicitly required, although there will be custom sounds that will be missing otherwise if you are not using it.
[OPTIONAL] Shaders: BSL, Solas (highly recommend Solas, but BSL is also very good).
I would also recommend Fabric, Sodium, + any other optimization mods of your choosing since this map is very particle-heavy and uses a lot of entities.
That being said, this map does need a decent computer with solid processing power. Allocate RAM if you need to. If this is not the case, I recommend an external server to reduce/eliminate TPS lag.
If you are using a server, do make sure it uses Vanilla and NOT Bukkit / Paper / etc, as this will most likely break the map.
On another note: Ash and ChaoticImme were also nice enough to host the download on their Discord! I’ll leave it here so you can find me there and also potentially find teammates to play with. This is likely where I will be until the potential next map (once again, do check out their maps!)
discord.gg/TsDjRpJeMR
KNOWN ISSUES:
-There is an issue where if multiple players die simultaneously and a living player revives one, all other players’ revive markers disappear and they can’t be revived. A fix should be applied for this but it hasn’t been fully tested.
-Do not leave/empty/close the server during an encounter. It will cause the encounter to lock up! Make sure the encounter resets before you leave!
Chronicles of Light: Submerged Singularity is a map inspired by Destiny 2’s raid and dungeon activity instances, best with 3+ players, though possible to complete by yourself.
A divine summons has been issued — your god calls upon you. Dark forces are surrounding the laboratory in his home-world for an unknown reason. Whispers among your coworkers indicate an aquatic technological facility in the human world, and you are sent to investigate the sudden distress calls permeating from there. But right as your boots hit the station’s floor, almost immediately it occurs to you…
Nothing is as it seems.
Features:
-4 classes with upgrades
-Bosses and encounters with wipe mechanics
-Very detailed lore
-Additional modifiers after first full completion such as Player Count Override and Loot Modifiers!
Encounters will not be solved on the first try, thus, trial and error are crucial to success!
Trailer Music:
youtu.be/r9uV7rjM5Ec?si=5fDY6NtZD3_PO3K3
Credits:
DanMizu for their Health Indications datapack.
Divano for the bossbar code.
BigPapi13 for the original delta datapack, MulverineX for updating it as Player Motion.
David Fesliyan (fesliyanstudios.com) for the music used in this map as well as Lena Raine for Rubedo.
Moulberry for Axiom.
SFX from Freesound and Pixabay.
Block Displays (all found at BDEngine!):
GabrielPlay_XD
_Xaiss
SmailBlocks
Texacow
NanChik
Lord_Honoria
Special Thanks:
Ash and ChaoticImme for creating their saga of maps that inspired this to begin with (please check those out if you haven’t! (www.planetminecraft.com/member/ash_47/)
Jxtrf and also Ash for coercing me into this project.
AudreyTheKitty and onesmallfox for playtesting and giving useful feedback.
[Important Note about Music]
Credit: www.FesliyanStudios.com Background Music
The music used in this map by David Fesliyan is royalty free, however it will also cause your video to be copyright claimed through the ID system. If this is a problem, you can turn the music off by turning the Jukebox/Note Blocks slider in the music settings to 0%. Your channel should not be striked either way.
To credit the composer, write/copy the credit statement at the top in the description. It is also included in the credits.txt file that shipped with the map.
Here is a link to their policy page if you want to know more.
Side note: I recommend that slider be around 25-50% during gameplay if you are keeping music.
If you are recording a YouTube video, I only ask that you link the map page (it can be any map page from Planetminecraft, MinecraftMaps, etc.) in your YouTube description.
Under no circumstances are you allowed to repost the map on a separate website without explicit permission. This also goes for altering the map. You are also not allowed to steal this work and claim it as your own.
[Minecraft 1.21.3]
Difficulty: Anything except Peaceful or the map will break (I suggest Normal).
Render and Simulation Distance: 12+ (though 16+ is the recommendation).
Particles: All (very important).
Smooth lighting: ON
Master Volume: Personal preference (I usually use 50-75%).
Music: OFF
Jukebox / Note Blocks: 25-50% (OFF if you are recording for YouTube, unless you don't care about getting copyright claimed).
Resource Pack is not explicitly required, although there will be custom sounds that will be missing otherwise if you are not using it.
[OPTIONAL] Shaders: BSL, Solas (highly recommend Solas, but BSL is also very good).
I would also recommend Fabric, Sodium, + any other optimization mods of your choosing since this map is very particle-heavy and uses a lot of entities.
That being said, this map does need a decent computer with solid processing power. Allocate RAM if you need to. If this is not the case, I recommend an external server to reduce/eliminate TPS lag.
If you are using a server, do make sure it uses Vanilla and NOT Bukkit / Paper / etc, as this will most likely break the map.
On another note: Ash and ChaoticImme were also nice enough to host the download on their Discord! I’ll leave it here so you can find me there and also potentially find teammates to play with. This is likely where I will be until the potential next map (once again, do check out their maps!)
discord.gg/TsDjRpJeMR
KNOWN ISSUES:
-There is an issue where if multiple players die simultaneously and a living player revives one, all other players’ revive markers disappear and they can’t be revived. A fix should be applied for this but it hasn’t been fully tested.
-Do not leave/empty/close the server during an encounter. It will cause the encounter to lock up! Make sure the encounter resets before you leave!
Credit | Map by Darkknight3227 |
Progress | 100% complete |
Tags |
7 Update Logs
Version 1.1.1 : by Darkknight3227 05/11/2025 10:47:27 amMay 11th
[Version 1.1.1 - Minor Update]
Hard Stuck - [SPOILERS AHEAD]
General:
- Attempted a fix on an issue where /trigger end_run would activate, but nothing would happen. Measures have been added to where that system should not lock up anymore.
--- Dev Note: I tried looking deeper into this and trying many different things, none of which I could find for the real reason it locks up, because it typically works perfect for me. If this doesn't work, let me know.
Revive:
- Added a sound cue that plays whenever you are revived. It also plays to those around you to confirm your revival.
- Player revive markers should no longer be on the contagion if a player has died on it. It should now teleport to player spawn points. This applies to all checkpoints where contagion is present.
- Players now get five seconds resistance upon being revived.
Paladin:
- Updated the hover text on the axe upgrade to reflect the new Breach enchantment.
Aegir's Construct
- Fixed a solo/multiplayer parity issue where the glass break sound would play for someone that is in the water, but someone else is in the arena.
--- Players may still see the visual cue when in the water. This is intentional.
Elena's Symbiote
- Added a visual cue for safe spots that are cleansed (soul flame particles) akin to safe spots that aren't cleansed (flame particles).
- Attempted a fix on an issue where /trigger end_run would activate, but nothing would happen. Measures have been added to where that system should not lock up anymore.
--- Dev Note: I tried looking deeper into this and trying many different things, none of which I could find for the real reason it locks up, because it typically works perfect for me. If this doesn't work, let me know.
Revive:
- Added a sound cue that plays whenever you are revived. It also plays to those around you to confirm your revival.
- Player revive markers should no longer be on the contagion if a player has died on it. It should now teleport to player spawn points. This applies to all checkpoints where contagion is present.
- Players now get five seconds resistance upon being revived.
Paladin:
- Updated the hover text on the axe upgrade to reflect the new Breach enchantment.
Aegir's Construct
- Fixed a solo/multiplayer parity issue where the glass break sound would play for someone that is in the water, but someone else is in the arena.
--- Players may still see the visual cue when in the water. This is intentional.
Elena's Symbiote
- Added a visual cue for safe spots that are cleansed (soul flame particles) akin to safe spots that aren't cleansed (flame particles).
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