Published Nov 1st, 2011, 11/1/11 11:02 pm
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I started this project as an exercise in building traditional structures. I wasn't comfortable building the town in the Red Tern project where space was more limited, so I decided to practice on a different island. I also wanted to showcase some of the recent things Notch added in terms of planting. The other main element of the fortress and salvage yard is that they deliberately make use of almost all available space. With this one I wanted to leave a little more undeveloped land.
I think it turned out well, although it doesn't have the same vertigo-inducing feel of the fortress or salvage yard. I was trying to make the farm itself feel "comfortable" and fairly old. As if it was being kept up well but had been there for a while. The windmill is a good example of this approach.
I think I managed add in most of what you can grow in Minecraft, although I haven't brought in the Netherwart yet. There is a mushroom cellar off of the hanger.
I think it turned out well, although it doesn't have the same vertigo-inducing feel of the fortress or salvage yard. I was trying to make the farm itself feel "comfortable" and fairly old. As if it was being kept up well but had been there for a while. The windmill is a good example of this approach.
I think I managed add in most of what you can grow in Minecraft, although I haven't brought in the Netherwart yet. There is a mushroom cellar off of the hanger.
Credit | Texture pack is Dokucraft (continuation project) |
Progress | 100% complete |
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