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Alpha v. Beta - Team Based PvP - Tower Capture & Control

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Faume
Level 15 : Journeyman Architect
4

Alpha v. Beta



Alpha v. Beta has been updated for 1.7.4!

Alpha v. Beta is a team based tower capture & control PvP map.

Inspired by World of Warcraft's Arathi Basin, Alpha v. Beta provides a fast-paced, high intensity, cooperative PvP experience. The map is designed with teams of 10 in mind and is recommended for teams of 5 to 15, although teams as small as 2 or 3 can be fun.

The map features 6 unique classes, each with different strengths and weaknesses.

Classes
Tank - Strong defenses with average attacks, the tank can absorb lots of damage before going down.
Scout - High speed and mobility allow the scout to cover much of the battlefield quickly.
Duelist - A deadly sword can quickly dispatch of enemies, but the duelist is fragile, and must be careful!
Healer - A strong support character can bring teammates back from the brink of death!
Ranger - Dominant at ranged combat, Rangers are vulnerable if you can get close!
Alchemist - Powerful splash potions allow an alchemist to attack a number of foes at once.

The Battlefield
The map consists of a spawn base for each team and the primary battlefield. The battlefield consists of 5 towers each with a unique landmark associated with it. Farm is right outside the RED base. The Church/ Graveyard is right outside the BLU base. The Ruins are on the central island. The Windmill is on the high ground overlooking the Ruins. The Mine/Quarry is on the low ground.

While a tower is controlled by a team, they earn one point per 20 seconds. The first team to 99 points wins! This means that as long as no tower goes uncaptured for a significant time, games should last less than 15 minutes.

Capturing Towers
In order to capture a tower, you must flip the lever to your team's color. Stand on the pressure plate until you hear a noteblock "ding" and/or you see the light behind the button turn on (around 8 seconds). Press the button to capture the tower for your team, and get back into the battle! Your team will get points from this tower until the other team captures it or the game is over.

Additional Features

Spawn - The map also features a lockable spawn room which has a great overview of the battlefield. When the locking mechanism is enabled, the spawn room will lock as soon as a tower is captured and unlock as soon as a team reaches 99 points. This is to prevent people who log on in the middle of a match from getting in the way or interfering with the teams that were established for that match.

Team Selection Room - A large, guildhall-style room for choosing teams. This is the first room you'll enter after leaving the spawn room.

Randomized Team Option - Don't want to spend time choosing teams? Use the random team option, and have even teams in a few seconds!

Ready Mechanism - In order to ensure a fair start, I have added a mechanism for each team to indicate they are ready, which locks them in their bases and gives a countdown to the simultaneous unlocking.

Additional Notes

PvP Utility is a plugin that was developed alongside Alpha v. Beta to take care of some things that cannot be done in Vanilla Minecraft. Check it out!

Resource Pack - The Resource Pack includes a few custom textures and sound files to complete the experience!
Progress: 100% Complete
Tags:
Credit:Caisius, Crommie, and boxcarRobot for extensive testing and minor building. CarolynRae for redecorating, and deltini for his incredible plugin creation! Dozens of other testers

Update 01 January 2014 : 01/01/2014 7:52:51 pm1/01/14

Updated for 1.7.4 including complete Resource Pack support.

Comments : 13

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1 - 13 of 13

  • Aridhol
  • Level 16
  • Journeyman Engineer
  • November 15, 2012, 1:10 pm
I love the idea behind this map, wish it was updated! I don't know where to start since I didn't craft the circuits, I don't wanna start messing with things haha...
  • Faume
  • Level 15
  • Journeyman Architect
  • November 15, 2012, 1:34 pm
I have actually already finished updating it for 1.4.4! However, I am not releasing it quite yet. I have a friend creating a comprehensive plugin to take care of the few things I can't accomplish with in game elements. He's already made great progress. Additionally, some of the new systems need a bit more testing. Finally, I plan to have it exclusive to my server for a week or so after it's open to the public.
  • Aridhol
  • Level 16
  • Journeyman Engineer
  • November 15, 2012, 3:23 pm
Excellent! I for one am very excited!
  • Shanko
  • Level 37
  • Artisan Goblin
  • August 15, 2012, 8:40 pm
Hey there! I may use this on my server using a Capture Points plugin! Ill let you know if I set it up :]
  • ilxMine
  • Level 1
  • New Crafter
  • May 22, 2012, 4:49 am
could you make a download of your complete plugins folder so it won't be much work setting the right settings in the game..
  • Faume
  • Level 15
  • Journeyman Architect
  • May 24, 2012, 4:37 pm
I just uploaded an updated map file which includes all config files for server and plugins. Check it out!
  • ilxMine
  • Level 1
  • New Crafter
  • May 25, 2012, 10:14 pm
Thanks man, can't wait to check it out
  • Faume
  • Level 15
  • Journeyman Architect
  • May 18, 2012, 7:41 am
@hargbeast Yep, I initially posted it to Reddit like a month or so ago. It has undergone significant revision since then. Several people asked for me to post again when I had updates, but bad timing led to those posts getting zero attention. I've been trying to spread the word in other ways since then. :-)
  • hargbeast
  • Level 6
  • Apprentice Engineer
  • May 17, 2012, 4:39 pm
Wait, I saw this on Reddit not long ago...
  • CocoBlue
  • Level 35
  • Artisan Demolitionist
  • May 17, 2012, 2:16 pm
Cool
Nice
  • ccooldean
  • Level 27
  • Expert Geek
  • May 17, 2012, 12:35 pm
Woah. Diomond 4 u! P.S. First one!
  • smurre
  • Level 24
  • Expert Network
  • May 17, 2012, 12:31 pm
Hello,

If you like to design PvP maps then please add Freddan962 on Skype.

1 - 13 of 13

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