Minecraft Maps / Complex

Amida and its surroundings

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Damgast's Avatar Damgast
Level 18 : Journeyman Architect
10
The city of Amida (1) was founded 40 years (2) ago around a small village. First the city was protected by stone walls and then extended to enclose two more villages with a wooden palisade. The city color is the yellow and black flag which depict the triumph of the sun over darkness. The temple is also linked to the meaning of the city color's since it is dedicated to the unconquered Sun. All minecraft players will know what it is about ;)

Underside Amida you will find an extensive railway to the fortified desert city to the west and a fully functional sewer and rain water collection system.

Linked to the city by a long arched stone bridge lies the royal fortress. A beacon is shining at night through the central dungeon. The king colors is the white and blue flag.

Further to the north the strong black fortress of Tharsis protect the northern frontier. It include a set of maze and parkour trials to test adventurers. The fortress and it's surroundings are Count Delbareth's domain.

The south border is the domain of Baron DaftPixel, recently anointed knight of the realm. It feature a fortified castle build on a hill commanding the surrounding plains and village.

Current builders include :
- PtiteA2 (Desert fort and palace "Theia"),
- DaftPixel/Damgast (South castle "Ebur" and "Bar-on-the-plains" village),
- Delbareth (North black castle "Tharsis" and surroundings villages),
- Avanlance, (Village "Brie-on-the-water" to the west),
- QMD/Galien d'Arcy ("Amida" city and royal citadel).

Our aim is to build a city and it's surroundings with believable scales and structures. In order to do so we focus on realistic features. E.g. all houses have stone foundations, fortified walls extends to the rock underneath. Interior structures are supported by arched masonry or timber frames. Mines and quarries have also supporting structures.
Most style are inspired from late antiquity and early medieval architecture. Religion is polytheism with a preference to Roman naming conventions.

All work was done in survival mode, vanilla minecraft.

(1) the name of the city was chosen as a tribute to the heroic fight put by the Gauls legions during the siege of Amida in 359 as related by Ammianus Marcellinus.

(2) according to server time in minecraft days ^^

Updated 05/30/2018

A view of the map on MinecraftWorldMap :
https://www.minecraftworldmap.com/worlds/6cv3y#/540/64/824/-5/0/0

Some chunky renderings by Galien d'Arcy :
CreditChunky renderings by Galien d'Arcy
Progress50% complete
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1
03/05/2018 4:20 pm
Level 36 : Artisan Architect
Commander7
Commander7's Avatar
Very beautiful! GJ!
1
10/18/2018 7:13 am
Level 1 : New Miner
Avanlance
Avanlance's Avatar
Thanks! We've worked hard on it :)
1
03/10/2018 7:24 pm
Level 1 : New Miner
Galien
Galien's Avatar
Thanks ! We will soon celebrate our five years since the server started :D
1
03/05/2018 7:19 pm
Level 18 : Journeyman Architect
Damgast
Damgast's Avatar
Thanks ! ;)
1
02/23/2018 7:38 pm
Level 18 : Journeyman Architect
Damgast
Damgast's Avatar
Thanks to Qumpel from Studio-Winthor who just made a video about our map !
1
02/19/2018 10:00 am
Level 54 : Grandmaster Architect
TheAvatar
TheAvatar's Avatar
Very nice. I am particularly impressed by the "natural flow" of the walls, which may be an odd thing to be impressed by but I'm an odd person. But it helps add to the realism of the build. Excellent work.
1
10/18/2018 7:14 am
Level 1 : New Miner
Avanlance
Avanlance's Avatar
Be sure to check out Damgast (aka DaftPixel') work, her builds are awesome to say the least :)
2
02/19/2018 1:17 pm
Level 18 : Journeyman Architect
Damgast
Damgast's Avatar
Thanks !

I agree with you that Galien d'Arcy did an amazing job on the fortifications of Amida, with the way he managed to naturally adapt the walls to the landscape. This gives the walls almost of an "organic" aspect that really add to the realism of the build, indeed.

I myself never really got how to do this, which explains why I stuck to a more geometrical layout for the city walls of Bar-on-the-plains ;)
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