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AN AMAZING JOURNEY 2: REDSTONE BOOGALOO
Sequel to An Amazing Journey, this map brings in 7 new mazes, 5 of which belong to the story while the other 2 are bonus mazes.
I've made changes to the design of the map and it'll hopefully play better than the last one, which was a little clunky and tedious at times. This game plays in Adventure Mode and has a central hub where you can easily access each maze.
So let me know what you think! I recommend playing the first map before playing this one but it's not really necessary (unless story is important to you).
UPDATE LOG:
EDIT (6/10/18): Just view the update logs to read what's been changed.
UPDATE (3/14/14): Four images (all selfies) added for the second maze! 5 mazes to go!
UPDATE (6/23/14): Wanted to get this done sooner but I've been busy with work. Four more images added for the third maze! 4 mazes to go! Currently have an underground maze, a lava maze, and a desert maze up. Next will be water-themed.
UPDATE (10/14/14): Again, work has been slowing me down. I hope to have this map done by the end of the year. Anyway, I've added four images for the latest maze plus three images for the game's hub area. The area is inspired by a certain town from the game Earthbound. I made it some years ago (and updated it for the map) and thought I'd make use of it since it was just kinda sitting around.
UPDATE (12/9/14): I have added a fifth maze! I was hoping to get this all done before the end of the year but I'm just too busy with work. There are still two bonuses mazes left!
UPDATE (1/21/15): The first of two bonus mazes have been added. This one was actually tricker than I expected. The design of the maze and all the command block scripting I had to learn slowed me down. But it's done and there's ONE LAST MAZE TO GO.
UPDATE (7/4/15): THE MAP IS GO!
Progress | 100% complete |
Tags |
7 Update Logs
Update #7 : by TheZaius 06/10/2018 11:17:52 pmJun 10th, 2018
An actual update!
Changed a lot of command block scripting for aesthetic purposes.
Adjusted speed of falling anvils in Minefield Maze.Added barricade blocks around chests in High Tower Maze to avoid theft of their content from over the fence.Added boats to the Gloomy Roger Lagoon Maze.Fixed spread of vines.Removed visible particle effects from spawned arrows.Added more minecarts to Shivery Crag Maze.
Fixed ??? 6 book in Shivery Crag Maze.
Changed a lot of command block scripting for aesthetic purposes.
Adjusted speed of falling anvils in Minefield Maze.Added barricade blocks around chests in High Tower Maze to avoid theft of their content from over the fence.Added boats to the Gloomy Roger Lagoon Maze.Fixed spread of vines.Removed visible particle effects from spawned arrows.Added more minecarts to Shivery Crag Maze.
Fixed ??? 6 book in Shivery Crag Maze.
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