Published Jun 10th, 2020, 6/10/20 2:16 am
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This map was built using a custom Resource Pack that is in progress, which was graciously borrowed from its founder: Father_Samuel and built upon. Subscribe to him! He is amazing! Father Samuel is very involved with RomeCraft at the moment, and has allowed us to use and build upon this secret resource-pack that he started, AngloCraft. Please download and use this Resource Pack when viewing this map. It contains custom weapon, armor, shield, and block textures as well as skins for NPCs.
AngloCraft Version 1 Resource Pack Download
This map was created in Minecraft version 1.14.4.
Hello all! This is my first team build. Granted, the team was just me and one other person: Shuddershockbailiff. It requires a custom Resource Pack to be viewed properly. It contains NPCs, all skinned by Shuddershockbailiff which are set up and shown around the map. Think of it like exploring a historical moment frozen in time. All building interiors are furnished.
Shuddershockbailiff and I met each-other through a server of mine a while back and realized that we had found a rare connection. He had an interest in creating Early Medieval Northern European skins and I was fostering a recent interest in creating Early Medieval Northern European maps & builds. Our artistry had to come together, and although life got in the way for a while, we eventually got together to make this. And more projects are to come!
So what is this, historically wise?
This is an Anglo-Saxon Alfredian Burh. In the late 9th century, a century of raids and invasions by Vikings in England prompted Alfred the Great, King of Wessex, to develop many new systems of defense for his Kingdom. Alfred began a policy encouraging the formation of fortified towns, or burhs, throughout his lands, such that no place in Wessex was more than 20 miles from a town. In exchange for free plots of land within the towns, settlers provided a defence force. The burhs were also encouraged to become centres of commerce and local government.
The burhs were remarkable for their time in that they used a regular grid pattern of streets - not unlike the old Roman towns. Indeed, in many cases, pre-existing Roman town sites were re-used to create Saxon towns, but other times they were build from scratch out of earth and wood, like the one we built.
The main point of a Burh was to essentially shut out incoming Viking armies. Before Burhs, most of England was essentially unfortified settlements. Viking armies could easily occupy important and strategic local towns and impose their will if no Saxon army was formed nearby. With Burhs, no matter where a Viking army went, a fortified town lay not far away, allowing the local populace quick access to shelter. A burh was staffed by regular guard patrols and scouts, and acted as a safe meeting place to assemble a royal or local army, as well as a useful refueling station to armies on the move. Only a small royal army need be kept in the field to shadow a Viking army because reinforcements could be easily called up from nearby Burhs, wherever they went.
![Anglo-Saxon Alfredian Burh [880 - 1066 A.D.] Minecraft Map](https://external-preview.redd.it/vl_o2HQd0fuvKdyliWKremuvx3JB--HbnGJMbChYAas.jpg?auto=webp&s=5140f53dc5379fb305f54f9d1bde8ea247f9f732)
![Anglo-Saxon Alfredian Burh [880 - 1066 A.D.] Minecraft Map](https://i.imgur.com/gAk7kRP.jpg)
The BuildTeam: Dwarfsosi and ShuddershockBailiff.
More Images
![Anglo-Saxon Alfredian Burh [880 - 1066 A.D.] Minecraft Map](https://i.imgur.com/Jw7t9Jo.jpg)












Coppice Farm




Inside the Church

The Shrine of a certain Saint Osgud

A Couple's Home

Inside the Stables

Directly Above



Farming Village
Credit | Shuddershockbailiff, Father_Samuel |
Progress | 100% complete |
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