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I'M TAKING ALL I LEARNED FROM MY PREVIOUS PROJECT - "DWEMER UNDERGROUND SURVIVAL." AND CREATING A FRESH EXPERIENCE.
LET ME GIVE YOU THE RUNDOWN.
LET ME GIVE YOU THE RUNDOWN.
- The game-mode will be adventure, my previous project took a LOT longer because I had to bedrock all the map up so players couldn't escape the playable area, because of this all of the map had to be indoor.
- All of the custom loot will be obtained via mobs and command blocks. This means co-op parties wont have to split the loot.
- Natural spawning mobs have been disabled. All of the mobs that spawn in this map are fully customised and spawn at precise coordinates in numbers pre-programmed by me.
- I have added an over-world mechanic. Dungeons in this campaign are connected to a respective in-game town. There are a few civilisations that contain NPCs that set quests and trade custom items with the player.
- Fast travelling. The player can quickly teleport around the in-game world with ease.
- In-game clock grants food and arrows daily, once per day all players will receive a top up.
- Your character really doesn't like the dark. Once per night you will get a warning prompting you to seek cover as a blindness debuff will be given to the player for 20s, this is a result of your characters irrational fear of the dark.
FEATURES:
- Large build
- Custom terrain
- Resource pack included in .zip
- Challenging difficulty
- Co-op support
- Full scripted support
- Custom weapons/armour
- Item rarity system (Uncommon, Rare, Epic, Legendary)
- Re-spawning loot
- Custom enemies
- Scripted encounters
- Modern art style
- Tricky puzzles
- Lethal traps
- Fast-travel system
- Custom NPC trading
- Ender chest storage
- Secret passageways
- Optional content
- Branching paths
- Quests
- Custom lore
- Advanced dungeon layouts
- Multiple different themed mini-dungeons
- Custom boss fights
Progress | 30% complete |
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4 Update Logs
Update IV : by FloodVictory 11/21/2019 2:09:24 pmNov 21st, 2019
Its nearly time for beta! I have a few touches to put onto the map before I can open it for testers!
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I will have a beta ready a week from now so keep checking in,
Thanks for the support!